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A major update to Crytek's CryEngine was released today, featuring over "1000 fixes, changes, improvements, and features" since the last release. Some highlights include SVO Ray-traced Shadows, a documentation overhaul, terrain system improvements, game platform plugins, a Unity migration guide, and a Flappy Boid development tutorial, which you can see here.
With loads of new and exciting features in this major release, we also need to clarify on a decision we made moving onward to CRYENGINE 5.6 that unfortunately will take something away from the community. We will discontinue support for 32-bit Windows platforms from here on out. This means CRYENGINE 5.5 is the last engine version that you will be able to develop games for 32-bit systems with.
With loads of new and exciting features in this major release, we also need to clarify on a decision we made moving onward to CRYENGINE 5.6 that unfortunately will take something away from the community. We will discontinue support for 32-bit Windows platforms from here on out. This means CRYENGINE 5.5 is the last engine version that you will be able to develop games for 32-bit systems with.