Best game endings?

I played the original Tomb Raider on my 1st PC (Gateway DX33 upgraded to DX66) but never finished it.

Thus began a cycle of building a new PC every 2 years (had two boys at home taking my PC hand me downs).
~ I kept buying new MP games to play w/ the kids & thus - building new PC's before finishing most of my SP's.

Anyhoo - I am currently working my way thru Tomb Raider Anniversary (remake of the original).
~ plan to play thru the all of rest (in order) after I finish TRA!

BUTT - now my kids are grown & I actually finished the last two TR games!!!!
~ I highly recommend all the TR games.



 
oh sorry, you wanted a video... here you go then:



Well, finding myself bored and curious, and going off the 8 bit ghostbusters theme song, I found it. It's ghostbusters for the NES, and hot damn, the ending is bad:

Clearly, the Commodore 64 version was the way to go for 80s ghostbusters games.

But anyways, I'll throw in Fallout: New Vegas - Dead Money's ending. Fantastic characters in this side story, and the ending foreshadows events to come in the New Vegas saga.

 
Well, finding myself bored and curious, and going off the 8 bit ghostbusters theme song, I found it. It's ghostbusters for the NES, and hot damn, the ending is bad:

Thread title = Best game endings
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^ Which Troll movie is that game based on?

:p

why can't bad video game ending be considered "best"? you want our opinions or not? I get a great laugh at some of these... some people considered Mario 2 ending great but I nearly threw my NES out of the window... not since the ending of Lost did I feel so disappointed... but others feel it's the "best"... YMMV, no?
 
So that video posted by John721 RE: Fallout: NV is interesting in that it reminds me of this vid: https://hardforum.com/threads/best-game-endings.1967769/#post-1043828081

Lots of older games required lengthy epilogs to tie up loose ends. Newer games seem to have learned from the past and they take us all the way to the end w/ no need for the lengthy, narrative epilogs.

This really is a great way to look at games - best vs shit, old vs new & how it all ends... ;)
 
Well, I thought more about what you said and tried hard to think of a more recent game ending that I enjoyed that might also fit your criteria for this thread:



and yea, I like the "bad" endings... maybe it's a british thing... we tend to enjoy the more dismal stuff
 
So that video posted by John721 RE: Fallout: NV is interesting in that it reminds me of this vid: https://hardforum.com/threads/best-game-endings.1967769/#post-1043828081

Lots of older games required lengthy epilogs to tie up loose ends. Newer games seem to have learned from the past and they take us all the way to the end w/ no need for the lengthy, narrative epilogs.

This really is a great way to look at games - best vs shit, old vs new & how it all ends... ;)
I hate endings where they just abruptly end after the final confrontation / showdown. A proper epilogue is not a bad thing, it is a good thing and sadly very few games even have them nowadays. ME:A comes to mind that had one.
 
It works OK for some games if they keep it short... I can't remember the specific games - but some did this well - character X went on to do XXX, charachter Y went on to do YYY, etc. and they kept "wrap up" relatively short.

I referenced a vid above with ALL COD ENDINGS & the early games had lengthy, narrative epilogs. I found that tedious - you went thru all that action & the final battle - just to have it fizzle down to - Walter Cronkite reading the news - basically a summary of loose ends they could not tie up in the game. Later games were able to tighten that up and the game itself came to the final climax w/ the characters wrapping things up vs a disembodied voice reading a narrative...

Ah well, variety is the spice of life...
 
Star Control 2 finale


Credits
Part 1:
Part 2:

This also my favorite PC game of all time.
 
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