Will Ray Tracing become another PhysX?

I'll acknowledge that PhysX is still alive and kicking, but the gpu side is definitely worthless. It will probably become a collector's item in the future. I guess I should of ask "will it end up like PhysX and get implemented into another CPU task?"
Ray tracing on the CPU? Yea if you want each frame to take 2 weeks to render.
 
But no, instead we get accurate reflections. Accurate Reflections running slower than a 1080ti.

when AA first came on the scene it was the same way run with out AA and it was faster turn AA on and it was slower then the last gen cards
 
Will there be enough support and game titles that carry the Ray Tracing feature

yes.

but there is some confusion here about what physx was. when it was invented, CPUs were too slow to run good physics. now CPUs are fast enough, so now every game has good physics.

so, the question you're really asking without knowing it is: will intel and amd build raytracing into their CPUs so that you don't need a graphics card to do it anymore? and the answer is probably not
 
yes.

but there is some confusion here about what physx was. when it was invented, CPUs were too slow to run good physics. now CPUs are fast enough, so now every game has good physics.

so, the question you're really asking without knowing it is: will intel and amd build raytracing into their CPUs so that you don't need a graphics card to do it anymore? and the answer is probably not

I would think they would TBH. With Intel now getting back into the graphics business, I can easily see their CPU's doing ray tracing, Same with AMD....I mean we have plenty of cores that don't get utilized so IMO it could easily happen.

Now when that would happen is another story, but I mean when you can get an 8c/16t CPU for around $230 today it could easily become mainstream.

Also, you have to remember the developer HAS To put ray tracing into their games. So it will take more than just hardware.
 
The Larrabee project was repurposed as the Xeon Phi which, as Stoly says, is basically a bunch of x86-based cores.
 
I'm really hoping ray tracing doesn't go tribal with three different brand versions of it; namely nVidia, AMD and Intel's. Competition is great but so is compatibility.
 
I'm really hoping ray tracing doesn't go tribal with three different brand versions of it; namely nVidia, AMD and Intel's. Competition is great but so is compatibility.
Ray-tracing is already part of DirectX12 in DXR so it has the support of Microsoft and I'm sure it can be made compatible with AMD provided they have the hardware.
 
Except it WAS raytracing in the CPUs.
Just because it was using x86 cores, doesn't make it a CPU. It was reprogrammed and designed to run much like an ASIC. Which is again, not something Ray Tracing is good at yet, running on your CPU.
 
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