WINE has been in development for a long time, and we're at the point where thousands of games are now native for Linux.

But MANY thousands more for Windows which is the whole point of Windows compatibility tech for gaming purposes on Linux.

I have seen zero evidence that WINE or similar things are "hurting" native linux game development. They are actually increasing native development by demonstrating demand.

The thing that hurts native Linux game development today is low market share. All I was postulating are what ifs that are many years away.
 
Cool thanks! I appreciate the praise, yay! :DD

Actually, a friend recently identified the situation I think you're in. I can't recall the full nature, but I think it's about the aspect ratio you may be using. A bug has been filed with wine. So, try to go for a 16:9 resolution, and if you're still seeing it, let me know and I can dig up the info again.

But yeah, pretty sure it's not your hardware, just something about the resolution. My buddy runs a tiling window manager with a wider aspect monitor, so we think that's the case, as he just switched to a more "normal" res and it stopped doing the mouse moving up thing,

Also, if you could leave feedback in the youtube comments, that'd be swell.

Thanks for the advice man. I was thinking it might be an aspect issue but by that time it was 1:30am and I needed to be up by 6 so I was out of it. I'll try changing that tonight, I'm pretty sure it's already at 16:9 but we'll see when I get back home. This has encouraged me to do more game testing in Ubuntu so I'll post back with any findings. I love testing. =D
 
But MANY thousands more for Windows which is the whole point of Windows compatibility tech for gaming purposes on Linux.

The thing that hurts native Linux game development today is low market share. All I was postulating are what ifs that are many years away.

Don't worry Heatle its an extend and extinguish plan.

First we built the tools to allow windows software to run.

Then Google pushes OEMS to support their user friendly Linux for the masses.

Then Google embraces, and developers support Googles Linux native.... and Google starts extending. Don't worry we are only a few years away from Google adding features like integrated mobile features or some form of game streaming or whatever other "feature" they pan that Windows can't replicate. ;)

The extinguish move will be fast moving I imagine. MS won't even know what hit them.
 
Don't worry Heatle its an extend and extinguish plan.

First we built the tools to allow windows software to run.

Then Google pushes OEMS to support their user friendly Linux for the masses.

Then Google embraces, and developers support Googles Linux native.... and Google starts extending. Don't worry we are only a few years away from Google adding features like integrated mobile features or some form of game streaming or whatever other "feature" they pan that Windows can't replicate. ;)

The extinguish move will be fast moving I imagine. MS won't even know what hit them.

You keep right on believing that and try not to be disappointed when reality slaps you in the face. :D Besides, how is a Google monopoly going to be any better than any other? Google will do what is best for Google, not ChadD.

BloodyIron, I love computers and doing stuff, I have no favorite OS, unless you would consider Amiga OS and OS/2 Warp, which are really no longer around for the most part. As long as you are enjoying what you are doing and producing, keep at it. :) Thanks. Please do not make it into some Anti Microsoft with pitchforks type of thing because otherwise, that would end up meaning it could not stand on it's own. Have not watched the video yet but, thanks for the effort, nonetheless.
 
This was mentioned even by Liam Dawe owner of GamingOnLinux.
I'd like to see an actual quote, but if so, I take back that you're the only person advocating it.

Um developers that release on Linux have actually reported it being profitable to release for Linux. Not all, but most that have talked on the topic say this.
I've seen some developer reported averages reporting around 2-3% for Linux sales. If remember it tends to be higher for small games and lower for big games. I wasn't trying to imply it's not profitable, but for that kind of money, many could decide it's not worth supporting an additional platform. Money from Linux sales is not making or breaking developers right now.

My point in all this was the financial incentive is already so low that any developer supporting Linux now is not going to STOP developing for Linux because Steam might be able to run their copy for Windows. They're either doing it because the extra workload is trivial for them and / or they simply want to support the Linux crowd also. Steamplay isn't going to make Linux game development DROP. I would argue ANY increase in marketshare will INCREASE native Linux support, no matter how it gets there.
 
I'd like to see an actual quote, but if so, I take back that you're the only person advocating it.

One of the major worries I had initially, which I’ve seen others share, is that this could mean the end of native Linux ports. However, I have a different take on it.

When it comes to the long-term viability of Linux gaming, getting 2 or 3 AAA games natively ported a year is simply not sustainable. While I am absolutely appreciative of the effort and a big fan of the porting studios, we needed something else to complement native ports to help push us forward.

https://www.gamingonlinux.com/artic...ture-and-what-it-means-for-linux-gaming.12412

Again, I was just speculating. No one knows how this is going to play out over time.
 
You keep right on believing that and try not to be disappointed when reality slaps you in the face. :D Besides, how is a Google monopoly going to be any better than any other? Google will do what is best for Google, not ChadD.

BloodyIron, I love computers and doing stuff, I have no favorite OS, unless you would consider Amiga OS and OS/2 Warp, which are really no longer around for the most part. As long as you are enjoying what you are doing and producing, keep at it. :) Thanks. Please do not make it into some Anti Microsoft with pitchforks type of thing because otherwise, that would end up meaning it could not stand on it's own. Have not watched the video yet but, thanks for the effort, nonetheless.

I have never claimed Google would be a better overlord then MS. Just stating the obvious. Google has clearly launched a long term plan to remove MS from peoples lives. At every step so far MS seems to be either oblivious or just really terrible at counter punching.
 
I have never claimed Google would be a better overlord then MS. Just stating the obvious. Google has clearly launched a long term plan to remove MS from peoples lives. At every step so far MS seems to be either oblivious or just really terrible at counter punching.

Google's got light years to go before it can touch Microsoft in gaming unless we're talking about streaming and even then a long way.
 
Google's got light years to go before it can touch Microsoft in gaming unless we're talking about streaming and even then a long way.

Sure, chromebooks will never fly... oh damn their selling. MS is entrenched in the school system... oh my guess not. MS IE is the defacto no one will ever get average people to ditch it never mind the corp world... oh shucks. Bing is coming Bing is coming... ya and there it went. MS Office shall reign forever... oh whats this G Suite thing hmmm google seems to be selling half a billion a quarter worth of it.

Saying google doesn't have the power to muscle into the PC gaming market is short sighted. You sure your not a manager at MS ? I kid... but really google has made a habit of prying MS out of markets people didn't think MS could be touched in for 10+ years now. Granted their isn't a ton of upside in terms of profit to them winning MS consumer device (windows) sales. However Google I would venture believe they could find away to wall up PC gaming in a way MS wasn't able to... they don't have to lock games to their platform, simply make their platform so ubiquitous that developers have little choice. (sort of exactly what steam has done already) I don't know if Valve would be agreeable but that is Googles in. Talk Valve into sharing a taste of their developer cut with google for pre installed steam clients on high end chromebooks... steam play would get the job done for a year or two, until developers decide its in their interest to release chromeos(Linux) native versions for sale on chromeos devices.
 
Sure, chromebooks will never fly... oh damn their selling. MS is entrenched in the school system... oh my guess not.

Outside of US school systems Chromebooks aren't that big of deal. Sure, a simplified, easy to manage cheap PC like device has appeal. It'll be interesting to see how these more expensive Chromebooks do on the market.
 
I think it's time to retire the X5675 I've been using for my Linux system and replace it with my 3570K to check this out.
Don't want to get too far off topic here, but if the Xeon is overclocked that 3570K would be a downgrade in many situations of today. It's late 2018. 4 threads just don't cut it anymore.
 
Mobile ryzen performance is impressive but that random freeze is simply unacceptable. I understand desktop 2*** has that fixed but are there any other small problems here and there one should know about? What else is there beyond Ubuntu/mint when gaming is a major concern?
 
I honestly have not seen anything like that at all. I don't see thrashing, nor load above maybe 3% on any core, if that. So, I really don't see that stuff being problematic. D:

It's not usually an issue with cpu load (maybe close to 90% utilization on one core, but I'm not sure it was even that bad), rather it's the io subsystem getting bogged down. Stuff constantly thrashing the disk causing foreground apps to wait. Anyway, it may have been fixed by now (it's been a long time since I used ubuntu), but every time I have installed those programs (on ubuntu or otherwise) it's been an issue. Yes, on a SSD even.
 
Well, I like to educate and engage with my audience, and that includes those that disagree. The whole point of me making these videos is to increase exposure, and educate people on the actual state of Gaming on Linux, as in, that it not only doesn't suck, that it's also awesome.

Thanks for the lovely feedback though! I'm getting a good amount of feedback, and I'm likely to redo it, even better. And figure out where to go from there. I have some ideas, but I'm trying to take the feedback into account too.

Glad that it's working out really well though! :D


BloodyIron you have better things to do than wasting your time responding to >49,000+ posts heatlesssun.
You are doing useful things, keep it up.
PS The video was practically perfect. Good Job.
 
Market share is hard to prove, and actually measure for various reasons.
1. How exactly do we account for EVERY Linux Gamer? By default Linux distros don't "check-in" like Windows does.
2. How do we determine what a Linux Gamer... IS. Is it one computer? One person? What if a person has 2x Windows computers they game on, and 3x Linux computers they game on, how should they be counted?
3. At what point does a "market share" make "sense" to make a Linux release profitable?

All of these things, and more, make the whole "market share before Linux release" argument moot. What honestly should matter to devs is if they can make it profitable, and if people will play their game on Linux. In a lot of cases, developers have released games on Linux and turned a profit from that endeavour. And naturally that would come in-hand with people playing the game on Linux.

We don't need X% to justify releasing for Linux, it's just a smoke screen bullshit statement to distract from the reality, that Gaming on Linux is REAL, and it is happening TODAY.

But MANY thousands more for Windows which is the whole point of Windows compatibility tech for gaming purposes on Linux.



The thing that hurts native Linux game development today is low market share. All I was postulating are what ifs that are many years away.
 
If you end up still being stuck, try running the game windowed at like 1280x720, and see how it behaves then.

Please let me know the outcome! ;D

Thanks for the advice man. I was thinking it might be an aspect issue but by that time it was 1:30am and I needed to be up by 6 so I was out of it. I'll try changing that tonight, I'm pretty sure it's already at 16:9 but we'll see when I get back home. This has encouraged me to do more game testing in Ubuntu so I'll post back with any findings. I love testing. =D
 
There are OS/2 fan groups btw, people are still developing it for fun. Maybe check it out?

Also, this is about demonstrating how to get setup. I have a few jabs at MS/Windows in the video, but they're a bit of comical relief, and not the primary thing the video is about.

Maybe watch it when you get a chance? ;)

You keep right on believing that and try not to be disappointed when reality slaps you in the face. :D Besides, how is a Google monopoly going to be any better than any other? Google will do what is best for Google, not ChadD.

BloodyIron, I love computers and doing stuff, I have no favorite OS, unless you would consider Amiga OS and OS/2 Warp, which are really no longer around for the most part. As long as you are enjoying what you are doing and producing, keep at it. :) Thanks. Please do not make it into some Anti Microsoft with pitchforks type of thing because otherwise, that would end up meaning it could not stand on it's own. Have not watched the video yet but, thanks for the effort, nonetheless.
 
What freeze exactly are you talking about?

Mobile ryzen performance is impressive but that random freeze is simply unacceptable. I understand desktop 2*** has that fixed but are there any other small problems here and there one should know about? What else is there beyond Ubuntu/mint when gaming is a major concern?
 
I honestly have not seen anything like that at all. I don't see thrashing, nor load above maybe 3% on any core, if that. So, I really don't see that stuff being problematic. D:
Yeah, they probably fixed that bug. If it's not a problem, then great! I'm still not a fan of the dependency chains in ubuntu, though. :p
 
Market share is hard to prove, and actually measure for various reasons.
1. How exactly do we account for EVERY Linux Gamer? By default Linux distros don't "check-in" like Windows does.
2. How do we determine what a Linux Gamer... IS. Is it one computer? One person? What if a person has 2x Windows computers they game on, and 3x Linux computers they game on, how should they be counted?
3. At what point does a "market share" make "sense" to make a Linux release profitable?

All of these things, and more, make the whole "market share before Linux release" argument moot. What honestly should matter to devs is if they can make it profitable, and if people will play their game on Linux. In a lot of cases, developers have released games on Linux and turned a profit from that endeavour. And naturally that would come in-hand with people playing the game on Linux.

We don't need X% to justify releasing for Linux, it's just a smoke screen bullshit statement to distract from the reality, that Gaming on Linux is REAL, and it is happening TODAY.

GamingOnLinux.com and Phoronix.com for a number of years have talked to cross-platform developers and compiled sales numbers by platform from a number of indie developers. Linux numbers almost always fall at the bottom in a percent or two range, sometimes it came be higher but it's safe to say that it's far from a large market. And sure there's some money to be made there but the truth is plainly obvious that Windows is where you're going to make your money as a PC game developer so that's where the priority goes.
 
If you end up still being stuck, try running the game windowed at like 1280x720, and see how it behaves then.

Please let me know the outcome! ;D

Changing it from 16:9 to something else and back again seems to have resolved the issue permanently I haven't had any more issues with the mouse capture flaking out.
 
You're not telling me anything I didn't already know, or wasn't reminded about by every other Windows fanboy out there whenever I try to start talking about Gaming on Linux.

GamingOnLinux.com and Phoronix.com for a number of years have talked to cross-platform developers and compiled sales numbers by platform from a number of indie developers. Linux numbers almost always fall at the bottom in a percent or two range, sometimes it came be higher but it's safe to say that it's far from a large market. And sure there's some money to be made there but the truth is plainly obvious that Windows is where you're going to make your money as a PC game developer so that's where the priority goes.
 
You're not telling me anything I didn't already know, or wasn't reminded about by every other Windows fanboy out there whenever I try to start talking about Gaming on Linux.

Liam Dawe and Michael Larabel are about as far from Windows fanboys as it gets. However to their credit they aren't zealots and when it comes to gaming on Linux they keep it real. Instead of always questioning pretty obvious numbers like Linux gaming market share I do think that they are both far more interested in improving things.
 
You're not telling me anything I didn't already know, or wasn't reminded about by every other Windows fanboy out there whenever I try to start talking about Gaming on Linux.

Don’t let the people who are fur on here just for arguments sake get to you. I and many others appreciate the interest you are showing and the high level of engagement effort you’ve put into this. Notice no one are screaming “keep on topic?” Kind of shows the audience your catering to.

Keep the tips coming. You’ve already helped me fix one minor bug that kept me from playing a game I enjoy.
 
Liam Dawe and Michael Larabel are about as far from Windows fanboys as it gets. However to their credit they aren't zealots and when it comes to gaming on Linux they keep it real. Instead of always questioning pretty obvious numbers like Linux gaming market share I do think that they are both far more interested in improving things.
I don't think he was referring to michael or liam when he said fanboys. I don't think he was referring to you either, fwiw.
 
Umm... Okay?

Liam Dawe and Michael Larabel are about as far from Windows fanboys as it gets. However to their credit they aren't zealots and when it comes to gaming on Linux they keep it real. Instead of always questioning pretty obvious numbers like Linux gaming market share I do think that they are both far more interested in improving things.
 
Nice :D

Taking a bit of a break and reading the feedback as it comes. But I think I'll redo this episode.

Don’t let the people who are fur on here just for arguments sake get to you. I and many others appreciate the interest you are showing and the high level of engagement effort you’ve put into this. Notice no one are screaming “keep on topic?” Kind of shows the audience your catering to.

Keep the tips coming. You’ve already helped me fix one minor bug that kept me from playing a game I enjoy.
 
Steam isn't really competition to Windows for PC gaming. Steam is an enormous asset for Windows and without Windows Steam is less than nothing.

Yes, without Windows Steam would probably cease to exist, hence why it's in Valve's best interests to spread their eggs across platforms and limit the dominance of the monster they created. Gabe Newell made Windows the gaming platform it is today, without Gabe there's every chance something else would have come along and become the gaming platform of choice.

Now if Gabe did it once before, I see no reason why he can't do it again - And he's doing a damn good job so far.

Arch has far more customization options, you can use ANY DE ever made anywhere. Yes you can install things under Ubuntu, you can even install headless server and then install whatever you like DE wise.... still Arch does that far better.

I've used Arch and I don't know whether I'd go as far as to claim it has far more in the way of customization options, there's also nothing wrong with PPA's. ;)

I'm really enjoying gaming under Linux. Just five years ago, who'd have thought!
 
Last edited:
I'm really enjoying gaming under Linux. Just five years ago, who'd have thought!
I have been gaming on linux since the early 2000's when I did the 100% switch and this was when it was just UT and Quake...
Since then it has been getting better and better with more games coming out.
Steam being released make installing games soo much easier (as distro's didn't like putting prorpiretary apps in their tree... GEntoo has a nasty hack to load data from DVD as well... for QuakeWars and suchlike...)
By providing a given whitelist of libraries, game developers didn't have to worry if one setup was older than another as STEAM provided a consistent snapshop
Now this... it is great

you should launch a DX11 game and see teh fps THEN launch it with the ogl translater to truely see how great vulkan, linux and wine's work is
 
you should launch a DX11 game and see teh fps THEN launch it with the ogl translater to truely see how great vulkan, linux and wine's work is

I should do a comparison, I've been a lazy bugger. I'm getting a peak of around 190fps under Doom 2016, it's amazing.

I have to say, the support from Codeweavers is phenomenal! I was having issues with the 3.7-5 Proton beta, something screwed up and I couldn't load Doom, although I could load Doom under the 3.7-3 version of Proton. I asked if others were suffering issues regarding Doom and the Proton beta on the Steam forums and immediately a developer from Codeweavers contacted me and worked through my problem via email until it was sorted perfectly. Outstanding service.
 
I only have one windows game, Lego Incredibles, and it is also DX11.
There is a bug where I cannot get past jackjack vs the racoon so I started it in OGL-dx11 mode to see if it was DXVK related.... The issue still occured but damn the framerate difference... iirc it was about 10fps in ogl mode while it was >100 in DXVK mode.

I am still amazed with DXVK but if it wasn't for vulkan this wouldn't have been possible. I might pick up Doom for a fps fix
 
I only have one windows game, Lego Incredibles, and it is also DX11.
There is a bug where I cannot get past jackjack vs the racoon so I started it in OGL-dx11 mode to see if it was DXVK related.... The issue still occured but damn the framerate difference... iirc it was about 10fps in ogl mode while it was >100 in DXVK mode.

I am still amazed with DXVK but if it wasn't for vulkan this wouldn't have been possible. I might pick up Doom for a fps fix

Doom runs like Linux native, you'd have no idea it wasn't released specifically for Linux. ;)

Edit: Doom was on sale not too long ago?
 
Okay, so my responses to the points raised...
  1. I have literally upwards of 20 to 30 Ubuntu systems (Desktop and Server) that update grub regularly with new Linux Kernel versions coming down. This is 18.04, 17.10, 17.04, 16.10, 16.04, and on and on as far back as 14.04 and onwards. I honestly don't remember the last time a Linux Kernel update broke grub on _ANY_ of them. I also have not observed such updates breaking GRUB for any of my family members either, all of which run Ubuntu, that includes my Dad, Step-Dad, Mom, and SO. So the statement that Grub breaks regularly in Ubuntu, I would argue is unfounded. While it is an important thing to keep in mind if it did fuck up, I just don't see it, and haven't seen it broken in over 5 years and many, many updates, to many systems, in that time.
  2. In regards to the nVidia driver, the user clearly ignores the "Additional Drivers" component of the "Software Update" GUI tool, which _actually_ can deliver the proprietary nVidia drivers through a convenient, and reliable, GUI method. The method he cites for Ubuntu is _just one_ way you can install the drivers. I myself do get my nVidia drivers through my PPA, but that's because I can get newer versions than mainline, which typically have fixes nVidia rolls out the very same week they're available on nVidia's own website. I don't see how exactly that's a problem... In-fact, the PPA gives you the ability to limit the version you receive to specific major versions, in-case you have a very particular reason to "clamp" to specific major versions (these things happen). Again, not sure why this is a "problem". You have a GUI, convenient, method, a PPA/CLI method for more control, and other options too... in Ubuntu. Also, the 39x versions are not marked as Beta, they are marked as Release, last I checked.
  3. I don't understand why people fixate on minor version updates to the Linux kernel. In my gaming testing thus-far, I have seen _ZERO_ gaming-centric reason to care about whether you're running 4.15 vs 4.18. The "argument" made here is simply that just because it is "hard" to upgrade from 4.15 to 4.18 on Ubuntu 18.04, it must be shit (paraphrasing of course). Well, I don't buy that crap, because I don't see why we need to rush to the latest version of the Linux kernel every fucking time it comes out. I'm okay with being a little bit behind, in the OFF CHANCE that some new issue comes up. I do know that Linus Torvalds is a hard-ass about regression (and kudos to him for that), but we're still humans writing software. You'll get the newer versions in the next release of Ubuntu that'll come out 6 months later, and fuck if you REALLLLYYYY need that new version, you're probably the kind of person who can figure out how to do that on Ubuntu. But if you're not the person to know why you ABSOLUTELY MUST have the latest version, then you probably won't give a crap about how "hard" it is on Ubuntu. Also, Realtek NICs are not "funky" hardware, they've worked on Linux for many many many years now...
  4. You can literally install STEAM from the "Software Center" in Ubuntu. You DO NOT need to use the commandline to install STEAM. It is simply an OPTION.

After reading that article, I seriously doubt that person actually ever even used Ubuntu, let alone used it for extended periods of time. My response is not a knock on Manjaro, because honestly, I don't know how that distro is setup either. But this guy is honestly just talking out his ass. He appears to just find some articles that make it look harder than it really is, without even actually eating the fucking dog food.

To be clear, I'm not angry at you for asking me about this. I'm frustrated because this is bullshit FUD (Fear Uncertainty Doubt) which is completely unfounded in reality, that is going to taint people's perception of Ubuntu in a way that simply is false and misleading. I don't like it and to me, it's not acceptable.

I hope the above info is helpful in some way. To anyone reading this, YOU choose what distro you want, TRY IT OUT before you blindly accept what myself, or anyone else, is saying. It's far more important to think for yourself, but in my experience, everything the person in the linked post said is completely bunk.


BloodyIron
Take a look at this guys recommendations for manjaro over ubuntu. I know everyone has their favorite flavor but I think he brings up some salient points.

He also includes links for doing things in ubuntu command line vs manjaro gui.
 
Okay, so my responses to the points raised...
  1. I have literally upwards of 20 to 30 Ubuntu systems (Desktop and Server) that update grub regularly with new Linux Kernel versions coming down. This is 18.04, 17.10, 17.04, 16.10, 16.04, and on and on as far back as 14.04 and onwards. I honestly don't remember the last time a Linux Kernel update broke grub on _ANY_ of them. I also have not observed such updates breaking GRUB for any of my family members either, all of which run Ubuntu, that includes my Dad, Step-Dad, Mom, and SO. So the statement that Grub breaks regularly in Ubuntu, I would argue is unfounded. While it is an important thing to keep in mind if it did fuck up, I just don't see it, and haven't seen it broken in over 5 years and many, many updates, to many systems, in that time.
  2. In regards to the nVidia driver, the user clearly ignores the "Additional Drivers" component of the "Software Update" GUI tool, which _actually_ can deliver the proprietary nVidia drivers through a convenient, and reliable, GUI method. The method he cites for Ubuntu is _just one_ way you can install the drivers. I myself do get my nVidia drivers through my PPA, but that's because I can get newer versions than mainline, which typically have fixes nVidia rolls out the very same week they're available on nVidia's own website. I don't see how exactly that's a problem... In-fact, the PPA gives you the ability to limit the version you receive to specific major versions, in-case you have a very particular reason to "clamp" to specific major versions (these things happen). Again, not sure why this is a "problem". You have a GUI, convenient, method, a PPA/CLI method for more control, and other options too... in Ubuntu. Also, the 39x versions are not marked as Beta, they are marked as Release, last I checked.
  3. I don't understand why people fixate on minor version updates to the Linux kernel. In my gaming testing thus-far, I have seen _ZERO_ gaming-centric reason to care about whether you're running 4.15 vs 4.18. The "argument" made here is simply that just because it is "hard" to upgrade from 4.15 to 4.18 on Ubuntu 18.04, it must be shit (paraphrasing of course). Well, I don't buy that crap, because I don't see why we need to rush to the latest version of the Linux kernel every fucking time it comes out. I'm okay with being a little bit behind, in the OFF CHANCE that some new issue comes up. I do know that Linus Torvalds is a hard-ass about regression (and kudos to him for that), but we're still humans writing software. You'll get the newer versions in the next release of Ubuntu that'll come out 6 months later, and fuck if you REALLLLYYYY need that new version, you're probably the kind of person who can figure out how to do that on Ubuntu. But if you're not the person to know why you ABSOLUTELY MUST have the latest version, then you probably won't give a crap about how "hard" it is on Ubuntu. Also, Realtek NICs are not "funky" hardware, they've worked on Linux for many many many years now...
  4. You can literally install STEAM from the "Software Center" in Ubuntu. You DO NOT need to use the commandline to install STEAM. It is simply an OPTION.

After reading that article, I seriously doubt that person actually ever even used Ubuntu, let alone used it for extended periods of time. My response is not a knock on Manjaro, because honestly, I don't know how that distro is setup either. But this guy is honestly just talking out his ass. He appears to just find some articles that make it look harder than it really is, without even actually eating the fucking dog food.

To be clear, I'm not angry at you for asking me about this. I'm frustrated because this is bullshit FUD (Fear Uncertainty Doubt) which is completely unfounded in reality, that is going to taint people's perception of Ubuntu in a way that simply is false and misleading. I don't like it and to me, it's not acceptable.

I hope the above info is helpful in some way. To anyone reading this, YOU choose what distro you want, TRY IT OUT before you blindly accept what myself, or anyone else, is saying. It's far more important to think for yourself, but in my experience, everything the person in the linked post said is completely bunk.
Updates to specific libraries along with old kernel versions can break the boot sequence, or if you use a kernel that's too new. I'm not sure about Grub though.
 
Back
Top