Modred189
Can't Read the OP
- Joined
- May 24, 2006
- Messages
- 16,308
Will, no, but neither were physX and tesselation. But they aren't widely used to this day. Granted, Ray tracing is a little different in terms of potential Fidelity impact, but the point stands: by the time it is common enough to matter, the next gen will be here and have it polished.Real time ray tracing isn't some proprietary tech like PhysX and Hairworks. It's built into the DX12 API now as has been said ad nauseam elsewhere, and it's coming to Vulkan. Major game engines like Unity and Unreal Engine 4 also have it built-in already. The bump in the road up until now was it still being too expensive with existing hardware. RTX is the jumping off point for that. It'll be slow to adapt, true, but all new graphic technologies take time to reach ubiquity. Ray tracing is a game changer both in visual effects and actual development, so it is definitely no gimmick.