Monster Hunter: World

so High Rank 29 is the last original monster/quest and you will have faced every monster there is?...High Rank 49 and 100 are just bonus missions?...no more new ones, just recycled ones with more health?...so is there a level/rank cap?

Essentially, yes. There are also quests with multiple monsters, or quests where you gather X of a certain thing. HR 49 is a Tempered Kirin which is the first Tempered Elder Dragon you face. After that your HR is unlocked and you can take on any and all quests. At HR 100 you get a special quest with 3 Tempered Elder Dragons, after which you

Some quests are unlocked as a result of completing other objectives, and unlock stuff like hunter tools (mantles, boosters, etc.) and Canteen ingredients.

The majority of your time in the game is going to be doing Investigations, because those give you the best rewards overall. These have to be obtained by collecting tracks, and are semi-random. Plus, you can only do them a set number of times. You end up with a LOT of investigations to choose from, though, as long as you're collecting tracks, so it's not a big deal.

Speaking of which, you probably want to farm the HR 49 quest for monster tracks to get some Tempered Elder investigations. Once you complete the quest, you can't go back and do it again apparently, so it's a good chance to stock up. Basically just follow Kirin around for awhile, collect tracks until you get some investigations, then Return from Quest and repeat.

As far as HR cap, I believe it's 999 at which point you get a special title for your Guild Card (card that you can customize and share with other hunters). But beyond HR 100 there's no other tangible benefits. I think you may get a Guild Card title at HR 250 as well.
 
Essentially, yes. There are also quests with multiple monsters, or quests where you gather X of a certain thing. HR 49 is a Tempered Kirin which is the first Tempered Elder Dragon you face. After that your HR is unlocked and you can take on any and all quests. At HR 100 you get a special quest with 3 Tempered Elder Dragons...

so what do you do from Level 30-49 and 50-100?...essentially fighting the same monsters over and over?
 
it is not so much about fighting the monsters over and over, but more about fighting them better and better as you improve your build. certain monsters will be necessary for certain types of drops to improve your stuff. I think that is the main game loop. Just buy it already :D
 
Just buy it already :D

not yet... :whistle: ...needs some more refinement via patches and more importantly I want Capcom to release the console DLC and tell people whether or not an HD texture pack is coming...plus I pre-ordered Shadow of the Tomb Raider so I won't be able to play this until after that (I like playing only 1 game at a time)
 
so what do you do from Level 30-49 and 50-100?...essentially fighting the same monsters over and over?

I mean...yes, that was said numerous times. Like jiminator said, it's about improving your equipment, learning and mastering the movements of the monsters, and learning and mastering the 14 different weapon types, if you so choose. Plus, playing online with others is a ton of fun. No hunt is ever really the same.

At this point if you're not convinced I don't really know what to tell you. Maybe it's not for you if the idea of fighting a set of monsters over and over doesn't sound appealing to you. I mean, that is the game, it's called Monster Hunter for a reason.
 
I mean...yes, that was said numerous times. Like jiminator said, it's about improving your equipment, learning and mastering the movements of the monsters, and learning and mastering the 14 different weapon types, if you so choose. Plus, playing online with others is a ton of fun. No hunt is ever really the same.

At this point if you're not convinced I don't really know what to tell you. Maybe it's not for you if the idea of fighting a set of monsters over and over doesn't sound appealing to you. I mean, that is the game, it's called Monster Hunter for a reason.

Dark Souls has a similar concept- fighting bosses...and is my favorite gaming series ever...difference being that you don't fight the same ones over (until NG+)...you can improve your weapons, gear etc and master the boss fights without having to fight them multiple times...you learn the movesets the first time (you might die a lot but you learn all you need during this encounter)...you can also try any weapon you want...so it's not like Monster Hunter created something unique in those aspects

I hate co-op so that part is definitely not something I want...even in Dark Souls I never use summon signs (except to help other players...not for them to help me)...MH:W sounds really interesting in ways but also has some weird mechanics and grindy-ness to it...overall all the great reviews can't be wrong so I'll most likely buy but I'm also waiting for the right time to play as it's a time sink

and just because the game is called 'Monster Hunter' doesn't mean they couldn't have created unique monsters for every fight...Steam reviews started out really positive but now stands as Mixed with 45% positive...not that Steam reviews are the final word on anything but that shows me that the more people play the less they are satisfied...release the DLC, fix the connection issues, optimize the game a bit better in terms of CPU usage and release an HD Texture Pack and I'm in
 
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DS2 did allow you to fight bosses multiple times, as does Nioh, it is a feature I really like and enjoy. As for reviews, they are subject to brigading, don't read too much into them.
 
Dark Souls has a similar concept- fighting bosses...and is my favorite gaming series ever...difference being that you don't fight the same ones over (until NG+)...you can improve your weapons, gear etc and master the boss fights without having to fight them multiple times...you learn the movesets the first time (you might die a lot but you learn all you need during this encounter)...you can also try any weapon you want...so it's not like Monster Hunter created something unique in those aspects

I'm not sure what you're inferring but Monster Hunter has been around WAY longer than Dark Souls. I wouldn't even really compare the two, though, because Monster Hunter is basically just all boss fights.

I hate co-op so that part is definitely not something I want...even in Dark Souls I never use summon signs (except to help other players...not for them to help me)...MH:W sounds really interesting in ways but also has some weird mechanics and grindy-ness to it...overall all the great reviews can't be wrong so I'll most likely buy but I'm also waiting for the right time to play as it's a time sink

It is indeed a time sink. You can definitely do all of the MHW content solo, though I would argue that co-op is generally a lot more fun and one of the reasons I keep playing. If you get a decent team, it makes the fights way faster and smoother.

and just because the game is called 'Monster Hunter' doesn't mean they couldn't have created unique monsters for every fight...Steam reviews started out really positive but now stands as Mixed with 45% positive...not that Steam reviews are the final word on anything but that shows me that the more people play the less they are satisfied...release the DLC, fix the connection issues, optimize the game a bit better in terms of CPU usage and release an HD Texture Pack and I'm in

They do have a bunch of unique monsters, but you do also have variants that generally have slightly different movesets and mechanics. It also allows for more. If you really want just a ton of monsters, pick up Monster Hunter Generations Ultimate that just released for the Switch. There are something like 100 monsters in that game, whereas there are 30-ish in MHW.

As for the Steam reviews...most of them are in relation to the connection issues and performance, which honestly I haven't had too much of a problem with overall. The connection issues mostly got resolved by the first patch, and performance for me has been pretty decent overall. There definitely is room for improvement, but it's certainly not unplayable by any stretch.

That said, I did update to the latest nVidia driver and for the most part performance has been good, but I did have some massive slowdown fighting Odogoron in the heavy effluvium areas of the Rotten Vale for some reason. A lot of smoke/particle effects, but still dropped pretty significantly. I might roll back to a previous driver as I didn't notice the issues on 388.71.
 
That said, I did update to the latest nVidia driver and for the most part performance has been good, but I did have some massive slowdown fighting Odogoron in the heavy effluvium areas of the Rotten Vale for some reason. A lot of smoke/particle effects, but still dropped pretty significantly. I might roll back to a previous driver as I didn't notice the issues on 388.71.
I think after 398.36 nvidia decided to give their new RTX cards a bump by screwing up something in the drivers for pascal cards. The last 2 drivers they released all screw with MHW but not in the whole game but just in certain areas. Kushala is basically near unplayable with the newer drivers. Yeah, yeah tin foil hat comment but it's pretty dam coincidental since no reviewers will be using older drivers if they do comparisons when reviews come out for RTX. ;)
 
I think after 398.36 nvidia decided to give their new RTX cards a bump by screwing up something in the drivers for pascal cards. The last 2 drivers they released all screw with MHW but not in the whole game but just in certain areas. Kushala is basically near unplayable with the newer drivers. Yeah, yeah tin foil hat comment but it's pretty dam coincidental since no reviewers will be using older drivers if they do comparisons when reviews come out for RTX. ;)

It's hard to say if it's an nVidia issue or a Capcom/MHW issue, but yeah, something seems to have changed.

I also have on rare occasion gotten some massive hitching (to the point where the game basically freezes for 2-10 seconds) when fighting Bazelgeuse, but that happened on the prior drivers as well. Only seems to happen when fighting him for some reason.
 
It is indeed a time sink. You can definitely do all of the MHW content solo, though I would argue that co-op is generally a lot more fun and one of the reasons I keep playing. If you get a decent team, it makes the fights way faster and smoother

co-op will definitely make the fights faster...but I've always hated co-op in games because it makes it almost like I'm not even playing and instead watching someone else beat the game for me...the satisfaction of beating a boss/game solo is totally different to having people help you throughout...I know MH:W is meant to be played co-op which is another reason why I'm hesitating to buy
 
co-op will definitely make the fights faster...but I've always hated co-op in games because it makes it almost like I'm not even playing and instead watching someone else beat the game for me...the satisfaction of beating a boss/game solo is totally different to having people help you throughout...I know MH:W is meant to be played co-op which is another reason why I'm hesitating to buy

I generally solo the monsters first, then play online for the repeat quests I need to do to farm materials.
 
co-op will definitely make the fights faster...but I've always hated co-op in games because it makes it almost like I'm not even playing and instead watching someone else beat the game for me...the satisfaction of beating a boss/game solo is totally different to having people help you throughout...I know MH:W is meant to be played co-op which is another reason why I'm hesitating to buy

It is not quite like that. Solo you have 2 deaths and then the mission fails. Coop... you have 2 deaths and the mission fails. (it is called being carted). The monsters have huge health pools. You don't get much feedback on the damage you do. You can tell when you break things, and when the monsters drop to about 1/3 health they drop red pods, and further down they start limping... but are also more dangerous. Trapping is a better option where available.

You kind of have to pull your weight. I mean certainly there are videos where people steamroll content with explosives and traps and such... but you don't see that much, and they likely are much higher level.
 
The most frustrating thing is playing in groups and you see the Skull indicating the monster is almost dead and either A) Your team dies and its over or B) They kill the monster instead of trapping it
 
It is not quite like that. Solo you have 2 deaths and then the mission fails. Coop... you have 2 deaths and the mission fails...

isn't that the exact same thing?

The monsters have huge health pools. You don't get much feedback on the damage you do. You can tell when you break things, and when the monsters drop to about 1/3 health they drop red pods, and further down they start limping... but are also more dangerous. Trapping is a better option where available

that's definitely something I don't like...no health meter for the Monsters...the fact that each fight can be really long adds to the annoyance of no health bar...what's weird is that I was watching my friend play and when not fighting a monster and looking into the map or whatever it shows you the Monsters you fought (and died to?) and how much health they have left...
 
isn't that the exact same thing?

that's definitely something I don't like...no health meter for the Monsters...the fact that each fight can be really long adds to the annoyance of no health bar...what's weird is that I was watching my friend play and when not fighting a monster and looking into the map or whatever it shows you the Monsters you fought (and died to?) and how much health they have left...
Actually I don't think that's the health they have left, but how much health they are recovering or losing at that moment. When I faint and look on the map I usually see it has something like +20 or something and I guess it just healed 20 points, or sometimes it's red -30 or something that usually means it was fighting something else, or maybe got poisoned. Not having a health meter isn't that bad. You can kind of tell when you fight it as you get use to the game. Usually, it's mildly calm when attacking you, then it starts getting aggressive, then it'll run away and try to heal a bit at around 1/3 gone, then the next time you meet it's aggressive and faster with attacks, and usually it runs away a second time and it's about 2/3 or more HP gone, and it will try to go back to it's resting spot to sleep. Then you usually find it sleeping, so you bash it, it gets really pissed and very aggressive and really goes full power at you, but that just means it's close to dead and you usually win if you can survive it. On the map the skull icon generally means the monster is almost dead and sleeping (if it's by it's nest) trying to recover.
 
The gauges on the map next to monster names refer to the current Scoutfly Level - you can read about what those mean at the Ecological Researcher.

The monsters have no health bars, but you can see the damage numbers you're hitting for, and as others said, the skull icon when it's near dead (IF your Scoutfly Level is high enough).
 
polonyc2 When they say 2 deaths and it ends, it means 2 deaths for the entire team. So if you die twice solo then it ends. Or your drunk friend in your group dies twice then it is over. :)

I just made it to level 11 I think. Anyway these higher tier monsters hurt! Some monster named Bazelgeuse or something keeps interrupting my fights and killing me. I thought Diablos was annoying for doing that, but I'm starting to really hate Basil. :)
 
polonyc2 When they say 2 deaths and it ends, it means 2 deaths for the entire team. So if you die twice solo then it ends. Or your drunk friend in your group dies twice then it is over. :)

I just made it to level 11 I think. Anyway these higher tier monsters hurt! Some monster named Bazelgeuse or something keeps interrupting my fights and killing me. I thought Diablos was annoying for doing that, but I'm starting to really hate Basil. :)
Yeah Basil sucks but he hates dung pods. Your at the point where you should always have them with you or you won't be getting much done.
 
Actually I don't think that's the health they have left, but how much health they are recovering or losing at that moment. When I faint and look on the map I usually see it has something like +20 or something and I guess it just healed 20 points, or sometimes it's red -30 or something that usually means it was fighting something else, or maybe got poisoned.

the stupid numbers next to monsters are an indication of elevation. yeah, I had to look it up. So -20 is below you, +100 means you are going to be climbing. When poisoned the monsters will spit black bile.
 
lol yeah thats elevation.

Is there a way to group up? I haven't even really checked yet.


Also I am now willing to do unspeakable acts for anyone that can help me get Nergi Tail pieces.
 
the stupid numbers next to monsters are an indication of elevation. yeah, I had to look it up. So -20 is below you, +100 means you are going to be climbing. When poisoned the monsters will spit black bile.
I always thought it was recovering so I'd be rushing as fast as I could to stop it, and when it negative I was more relaxed. :facepalm:
 
I think whatever gripes people have with the textures up close is made up for how well the draw distance is and quality in long range texture quality.

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lol yeah thats elevation.

Is there a way to group up? I haven't even really checked yet.


Also I am now willing to do unspeakable acts for anyone that can help me get Nergi Tail pieces.

I think the grouping is done via the Steam friends list on the PC.

I'd be willing to do some Nerg runs if I'm available - Here's my Steam profile if you want to add me: https://steamcommunity.com/id/maverick96/
 
the level 49 kirin fight is an incredibly annoying fight. Everybody scrubs. good times.
 
Finally finished the base game. I think I have 65hrs in.

The final boss I have mixed feelings on.... Hes pretty easy, but geezus it takes forevvvver.
 
Finally finished the base game. I think I have 65hrs in.

The final boss I have mixed feelings on.... Hes pretty easy, but geezus it takes forevvvver.

There are 4 falling rocks to hit in the first phase... Really speeds up the fight. I generally go in solo, lead him to all the rocks and get that damage, then shoot an SOS. He goes into phase 2 almost immediately after.
 
Incoming Title Update: Deviljho added; various fixes

This first free update will be released on September 6th, 2018 at 00:00 (UTC)

Major Additions:
  • Added a new monster: Deviljho! (Includes new Deviljho weapons, and the Vangis α and β armor sets.)
    Note: Deviljho will invade 6★ quests, 7★ quests, and high rank expeditions once you have completed the investigation for the "??? Rathian" in the main story. After completing certain conditions, you will unlock the Deviljho special assignment.
  • Added a new specialized tool: Dragonproof Mantle.
  • Added a new costume for The Handler: Astera 3 Star Chef Coat (Downloadable Content)
Bug Fixes:
  • Fixed remaining connection issues that were causing excessive error messages.
    In the event a host is disconnected from a session, they will be reconnected as long there is a guest remaining in the session.
    In the event that you are disconnected from Steam, it will attempt to reconnect and will not display an error message unless the reconnection fails.
  • Fixed issues that would slow down processing in certain conditions:
    When a large amount of thunder element effects are displayed
    When breaking off parts of Bazelgeuse's back
  • Fixed a bug where some players could not exit the Poogie menu when changing their Poogie's name.
  • Fixed a bug where Limited Bounty information would be lost when accessing the bounty list at the Resource Center in offline mode.
  • Fixed a bug where the help text for setting Online Sessions to private provided incorrect information.
    Before: Make your Online Session invisible to searches. (Players can still join with the ID or via invitations.)
    After: Make your Online Session invisible to searches. (Players can still join with the Online Session ID.)
https://steamcommunity.com/games/582010/announcements/detail/1689302358462352379
 
Well, the parts for my new PC arrived. An AMD Threadripper 2950x.

First test, Monster Hunter @ 1440p with every option cranked to the max. I'm getting 70 fps min. With VRQ off, I'm getting 90 fps.

Wondering if it's the new patch, and if people on Intel are able to finally play with all the options on now.
 
I'm going back now and finishing all of the Optional quests. Somehow I never bothered to do a ton of useful things.

Like, I just got the Bandit cloak. I read that there are other Palico Gadgets other than healers???, and there is a monster called a Kirin lmao.
 
Each region has a different miniquest for a different gadget. If you coop with > 2 people then they disappear so will be limited usefulness.
 
The Plunderblade is great for farming materials solo / with 2 players, though.

Also, Deviljho is out on PC now, so you can get some of the best weapons in the game. Lance and Bow are particularly good.
 
the level 49 kirin fight is an incredibly annoying fight. Everybody scrubs. good times.

Anjanath Bow + Thunderproof and Vitality mantles = EZ PZ. I just did that fight solo on PC and never even got touched by lightning once.
 
so now that the Deviljho DLC is out how many more until the PC is caught up to consoles?...3 more?...hopefully Capcom will release them every 2-3 weeks to make up ground faster
 
Well, it'd probably be Kulve Taroth, then Lunastra, then Behemoth to catch up to consoles. Some of the DLC is console-exclusive (Aloy's armor, for example) so that stuff likely won't make it to PC, but it's mostly inconsequential anyway.

Also, it appears many if not all of the performance issues were fixed in the patch today.
 
Have any of you had any luck in getting deviljho tracks? I have done 20+ missions, expeditions, investigations and nothing....
 
I did one expedition into the Coral Highlands and I ran right into it exploring. I almost beat it but it disappeared before I could kill it (it was almost dead :( ).
 
I was doing a generic hunt in Elder and the new monster came plowing in like a freight train, chomped up the dude I was hunting, slammed him repeatedly on the ground, killed him, then my quest completed LOLOLOL. It was rad
 
I've got this build completely made, except for the decorations. I can't find the bulk of these decos to save my life. Deco farming is also confusing as shit to me. It looks like the biggest grind fest in the world for little payoff.

I haven't seen a single Drain Jewel, Expert Jewel, or Tenderizer Jewel yet.

Anyways I guess this is par for the course. I'm JUST now starting to look at doing Tempered Monster hunts at HR40.

 
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Someone posted to find deviljo you look for expeditions that list ??? monster. that immediately worked. Summoned a group in expedition and took him down, then took him down solo. Solo does not seem too efficient though. I do a longsword build. It works pretty well for most things. The divine slasher is apparently best weapon but it is gated by arena quests which are geared for 2 person coop but you can't find anyone.

What I gather from decorations is that quantity of tempered missions is what is necessary, preferably those that can be done quickly. The weapon augment system is a pain in the ass. You need to find a hero stone to even see the option in the foundary, so you can't upgrade armor until you get one. I have found 3 lance hero stones, nothing I can use.

The buff system is kind of annoying as it can take massive resources. The simple solution I have found is to switch loadout at base to mushroomancer. Then on a mission to eat, eat shrooms, pop in tent and switch again and then do the quest. It is decently fast although not if you die but that seems to happen much less.
 
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