Tick Tock - #BeForeTheGame

I'm coming in with a 5 year old R9 290. Built a new 8700K system earlier this year, and got an Acer Predator monitor (Gsync) a few months back in anticipation of a GPU upgrade, knowing AMD would not be competitive in the high end segment.

After much flip flopping, I ended up pre-ordering a 2080 last night. It will be a massive upgrade (I also got my wife's approval, lol) so the price doesn't bother me as much as it did at first. Something else that added to the value equation were the bundles offered by Newegg. There was an EVGA GTX 2080 with an 860Evo 1Tb ssd for $900, "saving" $50. There were other bundles too, so it is possible to find a 'deal' if you're interested in one of these cards.

290 -> 2080 is definitely worth it.
 
Like I said, why you skip the first generation of anything, it lacks the horsepower and refinement. Ray tracing takes a ton of horsepower to do and will be the first thing they turn off when the fps tanks, which makes a chunk of the card they paid top dollar for useless.

Probably so. But I await the [H] review to confirm. If true, then there is little reason to upgrade from 1xxx to 2xxx, except for the usual e-peen. Folks still stuck on 9xx or earlier, though... probably worth it.
 
So will Titan V leverage tensor cores for ray-tracing in games now that the cat is out of the bag? Sure hope those dudes don't get shafted and get a driver update.

Ray tracing cores are different.

Tensor cores are used for AI, Jensen said they will be used to turn a 1440p rendered output into 4k based on supercomputer algorithms from nVidia. It’s genius. But I imagine it’ll be game by game built into the driver. If you believe Jensen that’s about a 100% FPS boost.

I cannot say if the Titan V will do it but I would like to think so. It does not have ray tracing cores.

I am going to guess any graphics card can do ray tracing since they said it’s built into DirectX, but just at 1/10th the speed lol.
 
Turn all the eye candy all the way up and watch the GTX 1080 Ti die. [H] may have run the game on default settings, or without everything dialed up to the 11th...
It says right in the image, highest available settings. If your's is significantly underperforming, something is wrong with it or your PC. You're claiming "20-30fps average" and [H] got 86.2fps. That's not normal.

It's not a jab at you or your gear. For ever PC I've built, I've used published benchmarks to identify system configuration errors, etc. Discovered a misconfigured motherboard on my brothers workstation such that the 2TB 960 Pro was only running with one lane of PCIe. That one's kinda obvious, but it's why we test.
 


Here he says the 2070 is higher "performance" than the Titan Xp. You guys think he is referring to general performance or ray-tracing only?

Ray tracing. None of the metrics were about general rastered graphics/gaming performance.
 
Not impressed with raytracing, doesn’t look realistic at all. Just a big shiny blurry mess. Too distracting and would turn it off anyway.
Ray tracing is the method which mimics real lighting physics, with a few optimizations. It creates realistic lighting effects. The shininess and otherwise distaste you have described is either an over done demo (they almost always are over the top on one effect) or poorly modeled surfaces.

RT is amazing, but I'm not sure even a 2080Ti has enough grunt to really pull it off.
 
I didn't read anything about immersion or realism from anyone concerning ray tracing. Just watching the demo it was night and day seeing the reflections of fire in puddles on the ground and in windows. This isn't really a huge game changer as far as pushing types of games or anything like that, but will make playing games feel more like the real world. So the experience of gaming with real time ray tracing has a lot of potential.
 
It says right in the image, highest available settings. If your's is significantly underperforming, something is wrong with it or your PC. You're claiming "20-30fps average" and [H] got 86.2fps. That's not normal.

It's not a jab at you or your gear. For ever PC I've built, I've used published benchmarks to identify system configuration errors, etc. Discovered a misconfigured motherboard on my brothers workstation such that the 2TB 960 Pro was only running with one lane of PCIe. That one's kinda obvious, but it's why we test.

I didn't take your comment as an insult by any means. To be completely honest, I got that FPS inside the game's own benchmark. Seeing that low FPS in the benchmark I didn't even attempt gameplay as it stuttered all the time and didn't feel right. I turned down grass and shadows and some other crap and then I got really go FPS. My point was that when you turn every special effect and eye candy up in GTA V, the GTX 1080 Ti can't cope with it even at 1440p. Most of that eye candy is barely noticeable to the eye. It's all math, and when it's too much of it, the GPU can't do it. It is what it is

I will take another stab at it in SLI though.
 
Ray tracing cores are different.

Tensor cores are used for AI, Jensen said they will be used to turn a 1440p rendered output into 4k based on supercomputer algorithms from nVidia. It’s genius. But I imagine it’ll be game by game built into the driver. If you believe Jensen that’s about a 100% FPS boost.

I cannot say if the Titan V will do it but I would like to think so. It does not have ray tracing cores.

I am going to guess any graphics card can do ray tracing since they said it’s built into DirectX, but just at 1/10th the speed lol.

Ray tracing cores are marketing bs, they are tensor cores. Titan V is made for ray tracing, they just need to add it to the driver.
 
I didn't take your comment as an insult by any means. To be completely honest, I got that FPS inside the game's own benchmark. Seeing that low FPS in the benchmark I didn't even attempt gameplay as it stuttered all the time and didn't feel right. I turned down grass and shadows and some other crap and then I got really go FPS. My point was that when you turn every special effect and eye candy up in GTA V, the GTX 1080 Ti can't cope with it even at 1440p. Most of that eye candy is barely noticeable to the eye. It's all math, and when it's too much of it, the GPU can't do it. It is what it is

I will take another stab at it in SLI though.

I play at 4k on my 1070 and I am CPU limited in GTA V when activating traffic mods.
 
I didn't take your comment as an insult by any means. To be completely honest, I got that FPS inside the game's own benchmark. Seeing that low FPS in the benchmark I didn't even attempt gameplay as it stuttered all the time and didn't feel right. I turned down grass and shadows and some other crap and then I got really go FPS. My point was that when you turn every special effect and eye candy up in GTA V, the GTX 1080 Ti can't cope with it even at 1440p. Most of that eye candy is barely noticeable to the eye. It's all math, and when it's too much of it, the GPU can't do it. It is what it is

I will take another stab at it in SLI though.

What I'm gonna say is gonna sound like I'm talking down to you, but have you tried the following (in Windows):

Control Panel -> Hardware & Sound -> Power Options

Check to see that your power options are set to High Performance, and that in the Power/Sleep section, your PC isn't set to sleep for any amount of time.

I've personally seen/witnessed many folks banging their heads over video card options, when fixing the power settings is all they need to "get their FPS on track".
 


Here he says the 2070 is higher "performance" than the Titan Xp. You guys think he is referring to general performance or ray-tracing only?


Ray Tracing only, remember he also says in the video we need to redefine performance, which to me means the RTX is equal or just barely better than the GTX without ray tracing.

Also all he talked about was the ray tracing side, nothing on the standard, which just reinforce my suspicions.

Dollars to Donuts, the RTX will only be 10% faster than the GTX without Ray Tracing at 50% the additional price. I hope I'm wrong, but I ain't pre-ordering that shit.
 
Ray Tracing only, remember he also says in the video we need to redefine performance, which to me means the RTX is equal or just barely better than the GTX without ray tracing.

Also all he talked about was the ray tracing side, nothing on the standard, which just reinforce my suspicions.

Dollars to Donuts, the RTX will only be 10% faster than the GTX without Ray Tracing at 50% the additional price. I hope I'm wrong, but I ain't pre-ordering that shit.

Ya I'm starting to think the 2080Ti isn't even faster than my Titan V, so may end up cancelling them.
 
Ya I'm starting to think the 2080Ti isn't even faster than my Titan V, so may end up cancelling them.

Wait for Kyle's review, at this price point unless they mine like a beast they'll be in stock.
 
Ray Tracing only, remember he also says in the video we need to redefine performance, which to me means the RTX is equal or just barely better than the GTX without ray tracing.

Also all he talked about was the ray tracing side, nothing on the standard, which just reinforce my suspicions.

Dollars to Donuts, the RTX will only be 10% faster than the GTX without Ray Tracing at 50% the additional price. I hope I'm wrong, but I ain't pre-ordering that shit.

Thing is that a single 2080Ti was able to render the RTX SW demo in real time compared to a 4 TESLA V100, and Jen Hsun claimed several times that Turing is 8x faster (or was it 6x?) than Pascal in Raytracing.
Then they showed the infiltrator demo at 4K at twice the frame rate of a 1080Ti. So there's that.

We'll just have to wait and see.
 
Thing is that a single 2080Ti was able to render the RTX SW demo in real time compared to a 4 TESLA V100, and Jen Hsun claimed several times that Turing is 8x faster (or was it 6x?) than Pascal in Raytracing.
Then they showed the infiltrator demo at 4K at twice the frame rate of a 1080Ti. So there's that.

We'll just have to wait and see.

In ray-tracing, without then what? Redefine performance ;)

Kyle's review can't come soon enough.
 
In ray-tracing, without then what? Redefine performance ;)

Kyle's review can't come soon enough.

To think that some ass kissing Youtuber/twitcher/blogger will be reviewing GTX20x0 on day one instead of a reputable site like [H]. Hopefully Kyle will be able to get one from a partner.
 
I dog gone did it... #YOLO

Well look here:

https://www.pcgamer.com/21-games-wi...ng-here-are-demos-of-tomb-raider-and-control/
Well this is awkward if true....

https://www.dsogaming.com/news/nvid...-tomb-raider-with-60fps-at-1080p-with-rtx-on/

Raytracing kills frames even at 1080P, I doubt anyone in the market for this GPU plans on running it at anything less than 1440P, and even then the likely users are probably more interested in 4K.

Even though only a few benchmarks are known yet, you made a good decision because I would imagine the cards will still have great perf in current games, It is worth it, and you get to enjoy that new hardware smell and fun pressing the button that first time. And I would think Nvidia will increase the performance for RT in drivers, they have some great engineers.

To all that pre-ordered, same as it ever was, you get to see how all new tech grows, there will be a few pains. There are plenty of good points on the 2080 to outweigh that though.
 
Not impressed with raytracing, doesn’t look realistic at all. Just a big shiny blurry mess. Too distracting and would turn it off anyway.
I'd wait to give my final take on it until it wasn't on a somewhat compressed internet stream. Personally I find it very immersive, with very realistic lighting behavior it's a quantum leap like software to polygonal 3d, if you don't agree I bet it will be a feature you can disable.
 
In ray-tracing, without then what? Redefine performance ;)

Kyle's review can't come soon enough.
The Infiltrator demo doesn't use ray tracing and it was running at twice the framerate of a 1080 Ti.
 
The Infiltrator demo doesn't use ray tracing and it was running at twice the framerate of a 1080 Ti.

Did anyone beside Jensen saw it was running at twice the framerate of a 1080Ti? It will be beastly upgrade from a 1080Ti even without Ray Tracing if that is true.
 
Did anyone beside Jensen saw it was running at twice the framerate of a 1080Ti? It will be beastly upgrade from a 1080Ti even without Ray Tracing if that is true.
They had a framerate counter running in the top-left.
 
If anyone wants to play with some raytracing in Quake 2, yes its primitive, I find it fun to try out even if it's quite limited. The preview from youtube makes it look white, it's not if you watch the whole video they disabled something in the renderer later in the video.



There are also patches for Quake 1 Darkplaces that gives it more realtime lighting that is really cool.

 
Last edited:
If anyone wants to play with some raytracing in Quake 2, yes its primitive, I find it fun to try out even if it's quite limited. The preview from youtube makes it look white, it's not if you watch the whole video they disabled something in the renderer later in the video.



There are also patches for Quake 1 Darkplaces that gives it more realtime lighting that is really cool.



Didn't intel make a quake raytracing demo back when larrabee was a thing?
 
I didn't take your comment as an insult by any means. To be completely honest, I got that FPS inside the game's own benchmark. Seeing that low FPS in the benchmark I didn't even attempt gameplay as it stuttered all the time and didn't feel right. I turned down grass and shadows and some other crap and then I got really go FPS. My point was that when you turn every special effect and eye candy up in GTA V, the GTX 1080 Ti can't cope with it even at 1440p. Most of that eye candy is barely noticeable to the eye. It's all math, and when it's too much of it, the GPU can't do it. It is what it is

I will take another stab at it in SLI though.
I'm running a 1080 To at 2560x1440 and have everything as high as it will go, including grass and shadows, and I have no stutter at all. Something not right with your setup I'm afraid.
 
I'm running a 1080 To at 2560x1440 and have everything as high as it will go, including grass and shadows, and I have no stutter at all. Something not right with your setup I'm afraid.
1080 To, dammit. Stupid tiny phone keyboards.
 
I didn't take your comment as an insult by any means. To be completely honest, I got that FPS inside the game's own benchmark. Seeing that low FPS in the benchmark I didn't even attempt gameplay as it stuttered all the time and didn't feel right. I turned down grass and shadows and some other crap and then I got really go FPS. My point was that when you turn every special effect and eye candy up in GTA V, the GTX 1080 Ti can't cope with it even at 1440p. Most of that eye candy is barely noticeable to the eye. It's all math, and when it's too much of it, the GPU can't do it. It is what it is

I will take another stab at it in SLI though.
My point was that there are lot of reputable people who run exactly the demo or other similar benches with vastly faster FPS, which likely means your problem isn't the 1080Ti not being able to handle it. Likely, it's something else in your system.
 
Didn't intel make a quake raytracing demo back when larrabee was a thing?
Yes, it looked awesome too, I would have liked to see that get a release. They are working on GPU now, I'd bet it's supporting RT, since it's not Nvidia only, any DX 12 card can do it. How fast will be the question.
 
Ray tracing cores are marketing bs, they are tensor cores. Titan V is made for ray tracing, they just need to add it to the driver.
Do you have evidence of that? I don't know either way, but the graphic they used during the demo suggested otherwise. I actually hope you're correct as it would in general be a more efficient architecture. I'm reasonably certain the math could be done that way, but I am not currently qualified to speak as to how efficient it would be.

FYI, for all the RTX die shots and overlays I've been kinds skeptical as the overlays don't seem to really exactly match the replicated units visible on the die.
 
Yes, it looked awesome too, I would have liked to see that get a release. They are working on GPU now, I'd bet it's supporting RT, since it's not Nvidia only, any DX 12 card can do it. How fast will be the question.
As NVIDIA noted, RT has been around for decades. It's even been used in special effects and rendering for decades. The real news (maybe) here is that it can sort of be done real time. I'm still skeptical that 10 Gigarays is enough though.
 
WCCtech is reporting that they had a chance to play around with the 2080 ti and that there were many many AAA titles they were able to run on ultra settings at 4K that were at 100FPS.

This is fantastic news.
 
Ya I'm starting to think the 2080Ti isn't even faster than my Titan V, so may end up cancelling them.
The ONLY thing that would give me pause as to the accuracy of that statement (outside of ray tracing...maybe), would be the separate INT/FP paths. Being able to execute those in parallel *might* be a massive efficiency improvement over Volta/Pascal. Really depends on how it was done and what constraints there are though.
 
Back
Top