- Joined
- Aug 20, 2006
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- 13,000
Gearbox’s Aliens: Colonial Marines was poorly received for various reasons, one of which was weird enemy AI. Last year, one modder managed to identify the root cause: a developer made a dumb spelling error in a vital line of code in the game’s “PecanEngine.ini” file (“Tether” was spelled “Teather”). Once that useless character is deleted, the Xenomorphs reportedly act more aggressively and track the player much better.
The change is less noticeable in some situations, and it's tough to say just from playing how much of the xenomorphs' clumsiness was caused by this typo, but they certainly seem to move more efficiently once it's corrected. They waste less time getting to the player, crawl and lunge more often, and generally move in more of a beeline rather than their usual drunken stroll. I mean, they're still plenty dopey, but hey, what did you expect?
The change is less noticeable in some situations, and it's tough to say just from playing how much of the xenomorphs' clumsiness was caused by this typo, but they certainly seem to move more efficiently once it's corrected. They waste less time getting to the player, crawl and lunge more often, and generally move in more of a beeline rather than their usual drunken stroll. I mean, they're still plenty dopey, but hey, what did you expect?