Star Citizen Backers No Longer Able to Get Refunds

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Don't be obtuse.

You clearly said "Hate to break the news to you, but I can actually play Elite.... SC? not so much."

People CAN play SC. Some play it quite a lot.

SO which one is it, can one play SC right now, or not?

Wow, both of you people really don't get it. if the games isn't complete, you can't compare it to a released game.

So, NO! you can't play SC yet. you can play tiny bits an pieces of an a pre release Alpha tech demonstrator, but in no sense of the word is that comparable to a game that's been released.

You keep on fighting the good fight, though, maybe you will actually have a complete game in a few years.
 
Bethesda delivers what?

Fallout 4 and Elder Scrolls are all much lower rated than previous games released. More than likely due to the rush of getting them out. Or maybe incompetience?

Not to mention their releases were:
1.) Using already existing engines that didn't need much work.
2.) Using already in place development teams that worked on previous versions of said games

Both of those are rather massive boosts.

Fair enough, I was just outlining a recent (in my memory) company that delivers games. Buggy games, to be sure.

Here's a different one: Bioware and Neverwinter Nights. I remember waiting for that for quite a while... and it was delivered. It was amazing (at the time).
 
Star Citizen is playable. Right now. It's got a massive scope that encompasses some really cool tech. It's also way behind schedule because of feature creep and we'd all like to have had a finished product in our hands by now. All of these things can be said without resorting to insults. So why is every thread about SC such a clusterfuck of douchebaggery?

We are a giant, glorious community of douchbags, we all just have different 'triggers'. I mean, go look at the Intel / AMD threads... :LOL:
 
Fair enough, I was just outlining a recent (in my memory) company that delivers games. Buggy games, to be sure.

Here's a different one: Bioware and Neverwinter Nights. I remember waiting for that for quite a while... and it was delivered. It was amazing (at the time).
It's not really "fair enough" though because Bethesda doesn't take hundreds of millions of dollars in pre-payment from players to develop their games. At worst they accept preorders, and even then they wouldn't offer preorders without a firm release date or try to keep the money if they missed that date by years.
 
Wow, both of you people really don't get it. if the games isn't complete, you can't compare it to a released game.

So, NO! you can't play SC yet. you can play tiny bits an pieces of an a pre release Alpha tech demonstrator, but in no sense of the word is that comparable to a game that's been released.

You keep on fighting the good fight, though, maybe you will actually have a complete game in a few years.
Indeed we probably will. But... you don't get to define what playing means. You can play SC right now. Not all of it, not every feature or location planned, but you can play it. That's evidenced by the fact that people are playing it. Claiming that you can't because it's unfinished is nonsensical. When I buy an Early Access game on Steam and run said game, partake of its content with friends, enjoy it... am I not technically playing it because it's still being developed? That's an absurd argument.

Also, you were the one comparing SC to Elite, so I'm confused why you now claim you can't compare it to a released game, especially one that is so bland and repetitive. :p
 
It's not really "fair enough" though because Bethesda doesn't take hundreds of millions of dollars in pre-payment from players to develop their games. At worst they accept preorders, and even then they wouldn't offer preorders without a firm release date or try to keep the money if they missed that date by years.

I was only saying 'fair enough' to Bethesda rushing buggy code out the door ;)

That said, at least they deliver.
 
Like what? You still cannot land on anything with an atmosphere. You still don't have space legs. You don't have even the number of ships that SC has in the current Alpha. You don't have space legs (and no that forced perspective stuff with VR is NOT space legs), you don't have player controlled orgs and fleets (Alliances still don't work like they should).

I loved playing Elite. Until Frontier released Engineers. But that doesn't change the fact its a billion miles wide and not very deep at all.
Atmospheric landings is coming but they said they want to do it right, with buildings, oceans, people, Wild life. And it will probably come with the next expansion requiring a min requirement increase to accommodate it. And why are people so hung up on space legs... what does it add to the game?

As far as the number of ships go yes there are less but they all handle distinctly differently and fill different rolls, much better than the same proformance profile with different skins on it so you can call it 20 ships.
 
It's not really "fair enough" though because Bethesda doesn't take hundreds of millions of dollars in pre-payment from players to develop their games. At worst they accept preorders, and even then they wouldn't offer preorders without a firm release date or try to keep the money if they missed that date by years.

Uh, CIG/RSI isn't backed by publisher dollars...
 
Atmospheric landings is coming but they said they want to do it right, with buildings, oceans, people, Wild life. And it will probably come with the next expansion requiring a min requirement increase to accommodate it. And why are people so hung up on space legs... what does it add to the game?

As far as the number of ships go yes there are less but they all handle distinctly differently and fill different rolls, much better than the same proformance profile with different skins on it so you can call it 20 ships.

The same thing is coming to Star Citizen... eventually. They already have buildings and people. Wildlife, trees, oceans are coming "soon". We should see the basics of this in 3.3 as they add another few planets and moons...

Space legs is kinda important in Star Citizen because you can actually get out of your ship and do stuff, in fact you kinda have to. Unlike Elite currently is, SC is not just about your ship. Its about the player.

Um, so do the ships in Star Citizen... All the ships, hell even some of the variants handle differently than others, fill different roles (combat, patrol, cargo, refueling, exploration, ect). Some turn on a dime, others... in a decade.
 
Wow, both of you people really don't get it. if the games isn't complete, you can't compare it to a released game.

So, NO! you can't play SC yet. you can play tiny bits an pieces of an a pre release Alpha tech demonstrator, but in no sense of the word is that comparable to a game that's been released.

You keep on fighting the good fight, though, maybe you will actually have a complete game in a few years.

Um, yes, you can play it. Right now. Yep, its pieces of an Alpha, but it IS playable.
 
You keep using that word... Ponzi... but have yet to provide one shred of evidence that SC is any type of scame.

Do you just cut and paste stuff from Derek's twitter feed? Or is it his "blog"?

Lord knows he couldn't pay you to be his shrill, he doesn't even pay his mortgage!

No, I didn't provide any evidence that it's a scam. It is my opinion that the project has degenerated into a scam. I've said this in many Star Citizen threads. From the outside looking in, there are plenty of parallels between the development of SC and a Ponzi-Scheme. SC keeps missing its target dates, keeps drawing in money and has shown a tremendous lack of progress given the budget and development time. Unlike many of the people in these threads, I actually know something about game development and what I see is a project that's woefully mismanaged at the very least.
 
They've been on track so far...unless you're a hater in which they've been failing and lying about everything.

I am sorry, but even SC supporters have to admit this is patently false. The original claim was that Squadron42 would be released 2016...it is now 2018, how the hell do you defend them being on track? I just don't get it.

Also you made a claim that they were more technologically advanced than other games. YOU have to back up the claim. Youtube videos made by them won't suffice. You have to show objective proof that their game is more technologically advanced at least than other games out right now.

I am sorry, but your comments are the ones that are out of line here and completely out of touch with reality. I am a backer and I sincerely hope the game does come out. I enjoy the bits I can play now, but that doesn't mean they are on track or technologically superior to other games.
 
I am sorry, but even SC supporters have to admit this is patently false. The original claim was that Squadron42 would be released 2016...it is now 2018, how the hell do you defend them being on track? I just don't get it.

Also you made a claim that they were more technologically advanced than other games. YOU have to back up the claim. Youtube videos made by them won't suffice. You have to show objective proof that their game is more technologically advanced at least than other games out right now.

I am sorry, but your comments are the ones that are out of line here and completely out of touch with reality. I am a backer and I sincerely hope the game does come out. I enjoy the bits I can play now, but that doesn't mean they are on track or technologically superior to other games.

Exactly. I'm not sure why in the hell he keeps saying the game is on track. It's years behind schedule. The easiest thing to make from the original plan was SQ42 and it's years behind schedule. How the fuck do you deny that?
 
The same thing is coming to Star Citizen... eventually. They already have buildings and people. Wildlife, trees, oceans are coming "soon". We should see the basics of this in 3.3 as they add another few planets and moons...

Space legs is kinda important in Star Citizen because you can actually get out of your ship and do stuff, in fact you kinda have to. Unlike Elite currently is, SC is not just about your ship. Its about the player.

Um, so do the ships in Star Citizen... All the ships, hell even some of the variants handle differently than others, fill different roles (combat, patrol, cargo, refueling, exploration, ect). Some turn on a dime, others... in a decade.

You can sort of get out of your ship in ED with the planetary SRV’s but that is like another smaller ship but you use those for gathering planet side resources and artifacts. It’s good to k ow the SC ships are getting different proformance profiles with the 100 or so ships they announced I was really afraid that large numbers of them would just be copies of each other with different skins and slight hardpoint placement differences.
 
No, it does, just not available in the, ya know, alpha. It isn't the full game, there's a lot they have and are working on that we don't have. Squad could fail tomorrow and be gone as well. Are they as open with their development?



Oh! Please do tell what you know of how the game is in trouble. What is with you people saying stuff you don't know? Of course you'll have nothing to say of how the game is in trouble because you don't have anything to say unless you just feel like making up more shit.

There is no sense telling anything to the blind and deaf.
 
No, I didn't provide any evidence that it's a scam. It is my opinion that the project has degenerated into a scam. I've said this in many Star Citizen threads. From the outside looking in, there are plenty of parallels between the development of SC and a Ponzi-Scheme. SC keeps missing its target dates, keeps drawing in money and has shown a tremendous lack of progress given the budget and development time. Unlike many of the people in these threads, I actually know something about game development and what I see is a project that's woefully mismanaged at the very least.


You CLAIM it is a scam, but then fall back into "its my opinion". You honestly sound just like Derek Smart does. He too claims to know something about game development...

Its my opinion that you simply don't know what you are talking about.


Yep, the game is late. We all know that. Anyone who denies its late is full of shit.

But anyone who says there hasn't been progress, and quite a bit of it, is full of shit, or simply hasn't bothered to look. Hell just look at 3.0 to 3.2.


I'm also not going to disagree that it isn't mismanaged. It is, and from what I have seen, CIG is trying to fix that mismanagement.
 
Indeed we probably will. But... you don't get to define what playing means. You can play SC right now. Not all of it, not every feature or location planned, but you can play it. That's evidenced by the fact that people are playing it. Claiming that you can't because it's unfinished is nonsensical. When I buy an Early Access game on Steam and run said game, partake of its content with friends, enjoy it... am I not technically playing it because it's still being developed? That's an absurd argument.

Also, you were the one comparing SC to Elite, so I'm confused why you now claim you can't compare it to a released game, especially one that is so bland and repetitive. :p

You can claim you can fly if you jump off a building, and technically it's true, for a few seconds. but, ok, sure, you are playing an incomplete, buggy Alpha. which one of these days might be an actual game.

You "Fanbois" are great at calling foul on all the skeptics, but not so great at acknowledging the very real flaws that exist with this entire project. I certainly don't want the game to fail, that would be petty and mean spirited. but anyone that's followed this entire mess at all can see the very real problems.

And purposely taking things out of context to win an argument isn't impressive.
 
You can claim you can fly if you jump off a building, and technically it's true, for a few seconds. but, ok, sure, you are playing an incomplete, buggy Alpha. which one of these days might be an actual game.

You "Fanbois" are great at calling foul on all the skeptics, but not so great at acknowledging the very real flaws that exist with this entire project. I certainly don't want the game to fail, that would be petty and mean spirited. but anyone that's followed this entire mess at all can see the very real problems.

And purposely taking things out of context to win an argument isn't impressive.
You're confusing flying with falling and making a terrible analogy in the process. I'm not a "fanboi", but thanks for reinforcing my previous points about clusterfucky douchebaggery. Now, what did I take out of context? Please be specific.
 
Uh, CIG/RSI isn't backed by publisher dollars...
Yeah, that's a huge part of why people have issues with them.

And this is hardly the first time Chris Roberts has failed in exactly this fashion. Freelancer was originally promised to be a dynamic galaxy and ended up being neither a galaxy nor dynamic. The only reason any game was released at all is because Microsoft forced the issue after multiple production delays. It's only thanks to the publisher that a decent game was the result.

Big game publishers have their faults, but one good thing about them is that they can generally rein in the worst instincts of the developers they fund.
 
This is from late 2016 but at the time here was the complete list of everything Star Citizen promised but did not deliver:


COMPLETE LIST

Stretch Goals Not Delivered
Professional Mod Tools
100 Star Systems
RSI Class II space suit.
Hibernation Mode (Saving your game)
“Behind the Scenes of Star Citizen” documentary film
Escort Carrier, digital 42-page “overclock” Upgrade Handbook
Ship engine modifier upgrade package, Battlecruiser
Pre-launch backers get exclusive star system
Jane’s Fighting Ships style manual, Manage Space Stations, RSI Museum will air monthly. They tried RSI Museum but gave up on it.
Planetside FPS combat.

Salvage Mechanic.
Enhanced Mission Design for Squadron 42.
Tamsa System.
Tanga System.
Cano System.
UDS-2943-01-22 System.
Kabal System, Oretani System.
Procedural Generation R&D Team. (With the December 2015 “Pupil to Planet” video, they claim procedural generation teams are doing stuff.)
Omni Role Combat Armor (ORC) mk9
Stellar Cartography (It’s defined as a map room that’s in the game directly, not to be confused with the $51 Million Map goal)

Hadesian Artifact
Updated Scanning Software.
Engine Tuning Kit.
Retaliator Commercial. Still in the plans. It’s not happening near term because all our cinematic folks are working on SQ42… but it’s a stretch goal and we will get to it.
Alien Languages. (“We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu.”)
Independent Arbitrator’s Guild.
More Detailed AI Activities.
Ballistic Gatling.
Anvil Aerospace Crucible. Last seen as being in the “Concept Phase” as of Dec 2015/Jan 2016.
Espera Prowler.

Genesis-class Starliner.
MISC Reliant. (It’s in the hanger, only marked Red because you can’t fly it yet. Video Proof)
Pets.
Enhanced Ship Modularity.


Features advertised but not delivered
Rentable ships
Some ships with artificial gravity (or not)
Multicrewing
Different HUDs for different ships
Hull Breaches
Shuttles for larger ships to land on planets
Banu ports and stations for trading
Parking smaller ships in the Idris
Inertia on objects not anchored on ships
Beam weapons for larger ships

Tractor beams and EVA for cargo
EVA ship repair
Wreck exploration
Benefits for ejecting from a ship about to explode
Wreckage as a navigational hazard
Using inertia for flight rather than burning fuel all the time
Dangerous and Dynamic Jump Points
Changeable gravity systems for ships
Booby traps and trackers for cargo
Detailed navigation system

Weapon slaving
Detailed ship destruction for large ships
Ship repair and cleanliness/degradation
Ship Trade-in and buying used ships, naming your ship
Manual and auto-docking
Customizable AI voices for different aspects of your ship
Organization Infiltration
Playing as another alien race
Relaying radar information to C&C Center
Run your own business

In depth non-FTL communication
Bounty hunting system
Player influenced politics
In-game VOIP and “Live Driver”
Track IR Support
Shareable star map locations
Group mining operations
In-fiction “Live Team” that will report player driven events as in-fiction news
Dynamic population count
Character damage and aging

Character histories and/or ancestral trees
Large scale dynamic events
Player Rating System
Taxes for Organizations
Dead (Wounded) body recovery
Player or organization ran medical facilities
User generated content
Shared organization hangars
Combined arms missions
Location for contributors’ names to be found in the PU

Organization reputation system
Damageable cyborg limbs and cybernetic repair facilities
Dynamic social interaction with NPCs
Galactapedia
Space creatures
Planet day/night cycle
Cargo damage (item damage)
Potential In-game “Voice Attack” system

NPC Generation
Docking and Undocking Tech
Realistic Audio Options
Personally Owned NPCs
Farming
Tri-Monitor Support
Your Name in the Game
Carriers
Getting Everyone into the Same Instance
More Economical or Versatile Corvettes

Planetary Ship Entry
Repair and Items System Capability
Manned Turrets
Character Customization
Ship connected to User Online/Offline Status
Picking Up Objects On Planets
Multi-Monitor HUD
Large Ship Damage Control Lockers
Dogfights Through Space Stations
Ship Persistence

Stealth Game Play
Ability for Privateers/Corsairs/Buccaneers
Landing on Planets
Procedurally-Generated Environments
Starfarer's Refueling Mechanic
Rigging
Anchoring to an Asteroid
Kill Boards
NPC ranks
Thruster Trails

Non-Lethal Combat Modules
Raid Supply Shipments
Owning an Alien Ship
Hidden Ship Compartments
Catapulting Through Space
Locking Ships
Jury Rig Repairing
Dynamic Weather
Automatic Battle Flight Pattern
Living Spaces

Insurance for Pilots
Mining
Escape Pods
Personal Armor (FPS)
Extreme Ship Maneuvers
Start up Sequence for Large Multi-Crew Ships
Voice Commands
Remotely Hacking Ships
Pacing NPC's
Incentives to keep your orginal Ship's Hull

Game Generated Missions
Communication Between Two Ships
Ship Armor
Controlled and Uncontrolled Space
NPC Crews
Guild Wars
Trading
Inflation and Deflation
Hiring NPC's for missions
Travelling in Fleets

Tactical Game modes in FPS
Trading weapons in the FPS
Bounty Hunting
Player Generated Content
Assigning Ships to Landing Zones
UI Customization
Radar features
Future Playable Maps
Ships Developed by the Community
Warning NPC's of Attack

NPC crew AI
Clothing Damage
Character Creator
Interior Damage System
Roaming Floating Structures
Vehicles for Planetside
NPC dialogue
Electronic Warfare in the PU
Player Owned Cargo Space
NPC population in the PU

Salvaging Mechanic
Ship Aging
Linux Client
In game Banking
VR
Medic and Surgeon Skill progression
Mining and resource gathering
Fabricate weapons/armor/ship parts
FPS Armor Types
Join in-progress free flight games

Hangar parties & instancing
Physical grappling beam
Multicrew keycards
Repairing Gold Horizon Space Stations
Taxation
Natural areas in the 'Verse
FPS environmental hazards
Store ore in your hangar
Organic ships
Ship spoofing

Non-combat ships
Search players for weapons
Flying a ship without a hud
Starting wars between the different races
Tractor Beams
NPCs react to weapons
Drop pods
Limb Damage
Bounty Hunting
Org recruiting NPCs

NPCs using different loadouts
Resource Spawning
NPC & Human scanning
Location based damage for pets
 
It's not really "fair enough" though because Bethesda doesn't take hundreds of millions of dollars in pre-payment from players to develop their games. At worst they accept preorders, and even then they wouldn't offer preorders without a firm release date or try to keep the money if they missed that date by years.
It's hilarious how those blind supporters conveniently ignoring this, pulling names like rockstar and bethesda out, saying how they are no different than CIG. Had delays, costed as much to make etc.

I just know one fact: the moment I handed my money out for GTA or Fallout, I received a freaking completed game. Intro to credits. For what happened during development, why would I give a shit? Is this a logic so difficult to understand?
 
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So they had planned on having the single player done and release two years after the Kickstarter December of 2012? I didn't know this, can you find me a source? Also, as I'm sure you're aware since you seem to a developer yourself and know all the in's and out's, things change, features are added, more money = more things that can be done, ideas expand...goals expanded, release dates change. I'm sure you view all developers with such a strong and stern hand as well since they've ALL been wrong about release dates at certain points, isn't that right?

The problem is they took money in a crowdfunding effort and promised the backers release dates and features they aren't delivering on. This isn't like AAA developers that get their money from stuidos or VC companies.
 
Has anyone else seen recent videos and thought ,"Wow this looked way more impressive in 2013." ?

I hope the game is finished in the next couple years. It's starting to look like too much longer and it will need the Duke Nukem Forever (took so long to build it's outdated, scrap it and rebuild it) treatment.
 
You're confusing flying with falling and making a terrible analogy in the process. I'm not a "fanboi", but thanks for reinforcing my previous points about clusterfucky douchebaggery. Now, what did I take out of context? Please be specific.


No.

I’m done with you and your circular fucking arguments. I’ve tried to have a reasonably polite conversation here, but you can take your “Clusterfucky Douchebag” ass and jump out a virtual airlock. Oh, wait that’s not been implemented yet...
 
Exactly. What we have so far looks promising, but it is too little way too late. The state of the released version shows a project in it's infancy. If it took them 6 years to get here, the outlook is really bad on when can it become an actual game and not a pre-alpha tech demo.

Here is my experience with Star Citizen as someone who has no dog in this race...

I remember either last year or the year before there was a free week where you could try the game. I was super excited because way back when, I saw a video showing everything you could do and I was thinking this could be the perfect game... Like I could live in a huge galaxy and do whatever I wanted... trade, dogfight, shoot in first person, fly around planet to planet... it looked incredible and was tempted many times to just buy a basic package so I could try it out. So when the free weekend or whatever happened I created an account and downloaded it immediately.

What happened was this:

  • I had no idea what to do. I was immediately dropped onto a space station of some kind.
  • I asked people in the chat what to do and they were all really rude telling me I had to go and read the tutorials online at CIG's website or look at youtube videos. Well, that ridiculous b/c I can't learn how to play the game by watching explanations of it. I need some hands-on time. So I spent a fair amount of time reading and watching videos, writing notes, and developing a cheat-sheet for basic controls so I knew what to do. I go back in the game and I am still utterly lost. I don't know what objective I have, no idea who to talk to about getting a quest or something to do, and so I start aimlessly running around the space station. Lot of glitchy weird things at the time with opening doors I can remember. Anyway, I find a ship and get in it and have no idea what i'm doing. I start flying but I don't know where to go or what to do and I just start to get frustrated so I fly back to the station and land. Another large ship is docked next to me and it starts glitching out like crazy... like a typical Bethesda-type glitch... it looks like one of the landing gears up front got stuck under the landing pad texture and the ship was doing fast somersaults like it was a feather-weight. And then at one point I got too close and the ship in it's glitching state hit me very hard and I died. It was actually quite funny. In any case after messing around for about 45 minutes I gave up. What I saw at that point in the development cycle turned me off to the game for forever. I told myself i'll give it another look if and when it releases and is a complete game because this was phenomenally fucked up thus far. Now granted this was about 2 years ago so I am sure it changed a bunch since then, but how could anyone blame me for not liking what I personally experienced? Doesn't make me want to invest any money whatsoever in the title. I would love to possibly buy it once it's done, but I won't be supporting it until then.
  • The biggest thing that really turned me off aside from the weird glitches were the complete lack of help. The Reddit SC fans and other people through the game I asked for help were super rude and just kept linking me to the online manual which is waaaay too complicated and long. I did read it, but that shouldn't be how a game starts. Throwing me into an environment and not telling me AT ALL what to do or how to do it. That was very frustrating and would definitely scare away a lot of new people into playing the game let-alone committing to the project.
 
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  • The biggest thing that really turned me off aside from the weird glitches were the complete lack of help. The Reddit SC fans and other people through the game I asked for help were super rude and just kept linking me to the online manual which is waaaay to complicated and long. I did read it, but that shouldn't be how a game starts. Throwing me into an environment and not telling me AT ALL what to do or how to do it. That was very frustrating and would definitely scare away a lot of new people into playing the game let-alone committing to the project.

How dare you refuse to go through the ritual initiation! You must first bow down and worship at the Feet of Chris Robert's Wife, then provide at least 3 stacks of cash for sacrifice, memorize the Bible of Roberts, and then, only then may you possibly be given your first mission as a chosen novice initiate of the Church of Roberts.

:D
 
You can sort of get out of your ship in ED with the planetary SRV’s but that is like another smaller ship but you use those for gathering planet side resources and artifacts. It’s good to k ow the SC ships are getting different proformance profiles with the 100 or so ships they announced I was really afraid that large numbers of them would just be copies of each other with different skins and slight hardpoint placement differences.


Well you can only use the SRV if you have the bay for it and the SRV itself.... but yeah, that's like another ship on your ship. Not quite the same.

CIG has announced about 60 ships. Those are all completely different ships. The only ones that a really in common would be the Hull series which are more or less adding larger cargo spaces on the same basic chassis (to a point the Hull C, D and E are different from those on the A & B). Most of the skins are more than just that. For example the Starfarer (the large refueler/gas hauler) comes in two variants, the Starfarer and the Starfarer Gemini. The Gemini is a "skin" for the Starfarer, at the base level, but it is also more than just paint. The Gemini is the military version of the Starfarer, it has more and larger gun mounts, missile systems and larger shields and more armor than the civilian version, at the expense of cargo space (about 1/3rd less). Its also slightly slower and less maneuverable than the civilian version due to the extra weight. The ship itself also has some visible changes, but not huge amounts.

Very few of the variants are just paint schemes. Several are totally different versions, like the Hornet series, which is the stock modern fighter in the game, there is the regular fighter version, a E-warfare/AWACs version and a "stealthy" version. Each has a slightly different airframe, different performance and different weapon loads, and look quite a bit different.
 
Here is my experience with Star Citizen. I personally have no dog in this race...

I remember either last year or the year before there was a free week where you could try the game. I was super excited because way back when I saw a video showing everything you could so and I was thinking this is the perfect game... Like I could live in a huge galaxy and do whatever I wanted... trade, dogfight, shoot in first person, fly around planet to planet... it looked incredible and was tempted many times to just buy a basic package so I could try it out. So when the free weekend or whatever happened I created an account and downloaded it immediately.

What happened was this:

  • I had no idea what to do. I was immediately dropped onto a space station of some kind.
  • I asked people in the chat what to do and they were all really rude telling me I had to go and read the tutorials online at CIG's website or look at youtube videos. Well, that ridiculous b/c I can't learn how to play the game by watching explanations of it. I need some hands-on time. So I spent a fair amount of time reading and watching videos, writing notes, and developing a cheat-sheet for basic controls so I knew what to do. I go back in the game and I am still utterly lost. I don't know what objective I have, no idea who to talk to about getting a quest or something to do, and so I start aimlessly running around the space station. Lot of glitchy weird things at the time with opening doors I can remember. Anyway, I find a ship and get in it and have no idea what i'm doing. I start flying but I don't know where to go or what to do and I just start to get frustrated so I fly back to the station and land. Another large ship is docked next to me and it starts glitching out like crazy... like a typical Bethesda-type glitch... it looks like one of the landing gears up front got stuck under the landing pad texture and the ship was doing fast somersaults like it was a feather-weight. And then at one point I got too close and the ship in it's glitching state hit me very hard and I died. It was actually quite funny. In any case after messing around for about 45 minutes I gave up. What I saw at that point in the development cycle turned me off to the game for forever. I told myself i'll give it another look if and when it releases and is a complete game because this was phenomenally fucked up thus far. Now granted this was about 2 years ago so I am sure it changed a bunch since then, but how could anyone blame me for not liking what I personally experienced? Doesn't make me want to invest any money whatsoever in the title. I would love to possibly buy it once it's done, but I won't be supporting it until then.
  • The biggest thing that really turned me off aside from the weird glitches were the complete lack of help. The Reddit SC fans and other people through the game I asked for help were super rude and just kept linking me to the online manual which is waaaay to complicated and long. I did read it, but that shouldn't be how a game starts. Throwing me into an environment and not telling me AT ALL what to do or how to do it. That was very frustrating and would definitely scare away a lot of new people into playing the game let-alone committing to the project.
That is star citizen for you. What you expected a game, with proper guidance, exposition, and goals? How dare you! You infidel! Everything is on track, everything is as planned, the backers asked CIG personally to delay the game indefinitely and they are reaping the benefits of their wise investment as we speak!

But seriously nothing has changed: the game is still the same, only there are about two more things you can do now, if you care to find out completely on your own how to do them.
 
You literally keep mentioning Derek in nearly every post of yours. You might want to let him out of your head.

Derek Smart has ZERO bearing on the state of Star Citizen.

Considering that his twitter posts and blogs were the foundation of the actual "news" article this thread is about...
 
No.

I’m done with you and your circular fucking arguments. I’ve tried to have a reasonably polite conversation here, but you can take your“Clusterfucky Douchebag” ass and jump out a virtual airlock. Oh, wait that’s not been implemented yet...
So a no on proving I took something out of context and, I'm assuming, a no on demonstrating my supposedly circular arguments. Asked for proof, runs away. I'm shocked.

Anyway, maybe you missed the post I was referring to, so I'll summarize: when you employ baseless insults such as "fanboi" and subsequently claim you're trying to have a polite conversation, reality disagrees.
 
Here is my experience with Star Citizen. I personally have no dog in this race...

I remember either last year or the year before there was a free week where you could try the game. I was super excited because way back when I saw a video showing everything you could so and I was thinking this is the perfect game... Like I could live in a huge galaxy and do whatever I wanted... trade, dogfight, shoot in first person, fly around planet to planet... it looked incredible and was tempted many times to just buy a basic package so I could try it out. So when the free weekend or whatever happened I created an account and downloaded it immediately.

What happened was this:

  • I had no idea what to do. I was immediately dropped onto a space station of some kind.
  • I asked people in the chat what to do and they were all really rude telling me I had to go and read the tutorials online at CIG's website or look at youtube videos. Well, that ridiculous b/c I can't learn how to play the game by watching explanations of it. I need some hands-on time. So I spent a fair amount of time reading and watching videos, writing notes, and developing a cheat-sheet for basic controls so I knew what to do. I go back in the game and I am still utterly lost. I don't know what objective I have, no idea who to talk to about getting a quest or something to do, and so I start aimlessly running around the space station. Lot of glitchy weird things at the time with opening doors I can remember. Anyway, I find a ship and get in it and have no idea what i'm doing. I start flying but I don't know where to go or what to do and I just start to get frustrated so I fly back to the station and land. Another large ship is docked next to me and it starts glitching out like crazy... like a typical Bethesda-type glitch... it looks like one of the landing gears up front got stuck under the landing pad texture and the ship was doing fast somersaults like it was a feather-weight. And then at one point I got too close and the ship in it's glitching state hit me very hard and I died. It was actually quite funny. In any case after messing around for about 45 minutes I gave up. What I saw at that point in the development cycle turned me off to the game for forever. I told myself i'll give it another look if and when it releases and is a complete game because this was phenomenally fucked up thus far. Now granted this was about 2 years ago so I am sure it changed a bunch since then, but how could anyone blame me for not liking what I personally experienced? Doesn't make me want to invest any money whatsoever in the title. I would love to possibly buy it once it's done, but I won't be supporting it until then.
  • The biggest thing that really turned me off aside from the weird glitches were the complete lack of help. The Reddit SC fans and other people through the game I asked for help were super rude and just kept linking me to the online manual which is waaaay to complicated and long. I did read it, but that shouldn't be how a game starts. Throwing me into an environment and not telling me AT ALL what to do or how to do it. That was very frustrating and would definitely scare away a lot of new people into playing the game let-alone committing to the project.


Much like my first experiences in Elite. Only I happened to spawn into an area held by a group of folks that called themselves raiders. And it was bad enough that I had to play E:D in solo mode until I got the hang of it.


And do you really expect an early Alpha to be even remotely glitch free?

It seems like people don't want to compare it to a released video game, but then go on to do just that...
 
This is from late 2016 but at the time here was the complete list of everything Star Citizen promised but did not deliver:

A good 30% of those are in game currently... With about 15% on the 3.x updates.

So 45% or so...
 
I'm not making an excuse for CIG, but I spent what - $25 or so when the kickstarter opened up to get on board. Honestly, even if the game never comes out I feel like I've gotten my money's worth for the years of media entertainment this shitshow has provided thus far. I might be a little bit more preturbed about it if I spent several hundred or even thousands of dollars though.
 
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So a no on proving I took something out of context and, I'm assuming, a no on demonstrating my supposedly circular arguments. Asked for proof, runs away. I'm shocked.

Anyway, maybe you missed the post I was referring to, so I'll summarize: when you employ baseless insults such as "fanboi" and subsequently claim you're trying to have a polite conversation, reality disagrees.

proof's in the Pudding, puddin, you called everyone that disagrees with on here fucking douchebags, and you want to quibble about being branded something you obviously are? yeah, go fuck yourself.
 
I'm not making an excuse for CIG, but I spent what - $25 or so when the kickstarter opened up to get on board. Honestly, even if the game never comes out I feel like I've gotten my money's worth for the years of media entertainment this shitshow has provided thus far.

Maybe that's the persistent universe after all.
 
proof's in the Pudding, puddin, you called everyone that disagrees with on here fucking douchebags, and you want to quibble about being branded something you obviously are? yeah, go fuck yourself.
Nope. I didn't. Either your reading comprehension needs work or you're purposely misrepresenting the argument.
 
Here is my experience with Star Citizen. I personally have no dog in this race...
Undoubtedly a shit experience and a valid criticism. I remember when I fired it up for the second time (the first was when all you could do was walk around the hangar) there was a brief flight tutorial, but maybe that was after your experience. Regardless, I question the wisdom of inviting any non-backers to play even at the current stage; sure, if you've followed its development and understand the ins and outs of playing an alpha, that's one thing, but to the uninitiated I feel it's just too early. I'm still hopeful that'll change by the end of this year--when I'm hoping it'll be good enough for me to play, too. ;)

Honestly, even if the game never comes out I feel like I've gotten my money's worth for the years of media entertainment this shitshow has provided thus far.
LOL.
 
This is from late 2016 but at the time here was the complete list of everything Star Citizen promised but did not deliver:
This just in: a game still being developed doesn't yet include all the features that were promised.

Not sure why that's noteworthy, aside from highlighting several items that I don't think should be on the list for release (or possibly even post-release). Pets? Swimming? Piss off. What's next? Boats? Submarines?

Also, I don't know why they promised 100 systems. I remember thinking the same during the Kickstarter campaign. Like... why? Why promise such an arbitrary number? Why not design the game and flesh out however many systems feel necessary to provide a playground for said game? Surely that's something you'll figure out while you're designing the damn thing.

Stretch goals are dumb.
 
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