The Crew 2

TaintedSquirrel

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Announced today.
No info available except the logo.

http://forums.ubi.com/showthread.php/1666140

Beyond the road... Stay with us for more high octane thrills!

sTHhiL6.jpg
 
I kinda liked the first game. It had stuttering issues, but the core gameplay was just like the better Need for Speed games.
If they can give me a similar game that performs better (and isn't littered with ads for DLC) I'll bite.

With Need For Speed and the racing-style Burnout games on hiatus, I need to get my fix somehow.
 
Watch Dogs 2 seemed to learn from the missteps of the first game and improved upon the gameplay...hopefully Crew 2 will follow suit...it needs to have a nice single player aspect and not be all about multiplayer always on internet racing
 
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I kinda liked the first game. It had stuttering issues, but the core gameplay was just like the better Need for Speed games.
If they can give me a similar game that performs better (and isn't littered with ads for DLC) I'll bite.

With Need For Speed and the racing-style Burnout games on hiatus, I need to get my fix somehow.

I enjoyed it also. It's a really fun game to play. Would still be playing it, but Forza Horizon 3 is so much more polished.

TaintedSquirrel Thx!
 
I enjoyed it also. It's a really fun game to play. Would still be playing it, but Forza Horizon 3 is so much more polished.

TaintedSquirrel Thx!

Honestly, I can't do the Forza or GT games. They're too realistic for my tastes. It's like an extension of my commute instead of a video game :p
 
I'd love to have a new Burnout game, incidentally. ;)

There is that new Burnout spiritual successor on the way, although it's just the crash mode. Hopefully something else will pick up the racing mode concept.
 
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Honestly, I can't do the Forza or GT games. They're too realistic for my tastes. It's like an extension of my commute instead of a video game :p

The Forza Horizon series is separate from the main series. Much more towards arcade than simulation.

I had high hopes for The Crew but Horizon 2 put it to shame and 3 has been out for a while now.
 
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Can't watch that one because UBI-Dufus blocked it in the USA. :) Here is one that I found, but probably not the same trailer.

 
If they fixed the horrible controls from the first game, I'm in.
 
The Crew 2 – PC specs and system requirements revealed

Ubisoft has revealed the system requirements of the PC version as well as what platform-exclusive settings and features players can expect to find...the PC version will bring support for ultra-wide and multi-monitor setups, 4K resolution, driving wheels, and auto-switching between control methods...there will also be extensive advanced video settings options...

http://blog.ubi.com/en-GB/crew-2-pc-specs-system-requirements-revealed/
 
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1: Will not buy
2: They never fixed the stuttering in the first game
3: They never do anything about all the cheating littering the leader boards. (ie: ramming into a friend to knock him over a hill is NOT a hill-climb!)
4: So F+++ them!
 
This looks gorgeous and fun. I haven't had a fun racing game in a long time.

A bunch of youtube videos are out from the beta. I'm starting to consider it. I hope there's an open beta or something before release because I'll be happy to try it.
 
Another racing game that assumes to make a successful racing game, the driving physics have to be Playskool-level simplicity. Pass.
 
Open Beta is live. So far I'm really enjoying this myself.

No performance issues to speak of. Pick up and play but there's some depth there. The beta is about 23 GB in size so it's giving you a nice teaser. You can free roam or "fast travel" to anything you want at any time. Menus are clean, easy, and intuitive. Lots to like here for arcade racing fans potentially.
 
Open Beta is live. So far I'm really enjoying this myself.

No performance issues to speak of. Pick up and play but there's some depth there. The beta is about 23 GB in size so it's giving you a nice teaser. You can free roam or "fast travel" to anything you want at any time. Menus are clean, easy, and intuitive. Lots to like here for arcade racing fans potentially.
Are controls better than the first game?
 
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Are controls better than the first game?

I can't answer that having never played it.

I will say that, at least for me, I picked this up with my PS4 Dual shock, jumped right in and I was making second and third place immediately with almost no learning curve and it's been a long time since I've played a racing game...except for the chariot racing in AC: Origins? ;)


The turning felt right on drifts... hit the handbrakes and breaks a certain way and it did what I felt it was supposed to do... this is very subjective of course. (with the cars)

I haven't spent much time with planes and boats yet but this "prologue" sequence where you get a taste of all three and I was getting right into it with almost no learning curve to speak of at all.

I see a lot of options in the menus for both eye candy, controls, cameras...all kinds of stuff.

The beta is open for three days. Worth trying IMO.


Hats off to anyone that does open betas...essentially demos.
 
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I can't answer that having never played it.

I will say that, at least for me, I picked this up with my PS4 Dual shock, jumped right in and I was making second and third place immediately with almost no learning curve and it's been a long time since I've played a racing game...except for the chariot racing in AC: Origins? ;)


The turning felt right on drifts... hit the handbrakes and breaks a certain way and it did what I felt it was supposed to do... this is very subjective of course. (with the cars)

I haven't spent much time with planes and boats yet but this "prologue" sequence where you get a taste of all three and I was getting right into it with almost no learning curve to speak of at all.

I see a lot of options in the menus for both eye candy, controls, cameras...all kinds of stuff.

The beta is open for three days. Worth trying IMO.


Hats off to anyone that does open betas...essentially demos.
The first game I spent about an hour tweaking the controls to get it to feel right, but I was never comfortable with it. It's really the reason I didn't spend a lot of time playing it. I guess I'm spoiled by Forza with their controls just working (Turn 10/Playground has said they have a "secret sauce" that makes it so good with a controller). I am definitely giving the beta a try since there was still a fun game there.
 
I guess it's a good sign that I finished the beta and want to play more. I'm down for this.
 
Is there still a cap on leveling up like the previous beta?


I'm going to say yes simply because I was about to top out of rookie and had done a few of the available activities and hit the brick wall. The splash screen came up to sell the full game and that was it. Overall, I thought this was a fairly generous open beta. (still going on.)
 
http://www.shacknews.com/article/105840/can-you-sell-cars-in-the-crew-2

http://www.shacknews.com/article/105841/how-to-earn-more-money-in-the-crew-2


These two articles combined are fairly accurate.
Using those as a launching point, overall I'm happy with this game. I was in the mood for a good arcade racer and I don't Win10 so no Forza for me yet.
This game is fun. You can pick up and play. Lots of variety of vehicles, activities, locales, difficulties... it's got a lot of what you want and especially when you get out of rookie rank. Things open up and a whole lot of it.


https://www.hardocp.com/article/2018/06/27/crew_2_video_card_performance_iq_preview

^^
HardOCP did the video performance review on the front page and yes, there are some perplexing omissions vs the first game on some of the options that hopefully they add in the near future.



Like those articles indicate:

You can't sell your old vehicles which is nuts and it's debatable about how difficult and time consuming it is to wrack up enough in game money for new vehicles. I'd argue it's leaning towards being suspect and a grind possibly more than it should be so when you take these two things together...

Yup... I'm going there: I feel like this game is rigged in favor of people being tempted to shortcut, open their wallets, and go for the microtransactions.

They're optional as has been the case in Ubisoft games for the last few years but this one feels a bit more blatant to me personally.

It's going to be a long time before I can afford worthy vehicle upgrades and it's a dead giveaway when you can't sell or trade in old vehicles right upfront. There is no in game economy to speak of and there should be.

As per usual: You can earn and unlock everything in game and never see the microtransaction menu but this one seems a little bit more suspect and closer to the line.

Overall, there is still a lot to like here for an arcade racing fan. Just take all of this under advisement.
 
TL;DR - Played PS4 open beta. Bought on PC thinking the experience would be better. Returned the game instantly, purchased game on PS4 and am enjoying it.

I’ve been itching for a decent open world arcade racer. I miss the good ‘ol arcade racer days.

Few of my favorites were the Need for Speed series (original Most Wanted was one of the best), Midnight Club (2 and LA are my most memorable) and the Burnout series. I never played the newer Test Drive Unlimited games, nor the Forza Horizon series (don’t know how I missed these). I’ve also really enjoyed the DIRT and GRID games as well - the 1st DIRT entry on PC floored me with its spectacular graphics and physics.

For one reason or a another, I skipped the original Crew. I played The Crew 2 open beta on PS4 and instantly got hooked.

The PS4 beta felt good enough (aside from the sub par physics/controls and obnoxious social media bro ‘storyline’), so I figured I would buy it on PC and Big Picture Mode it in my living room to enjoy some high quality gameplay/graphics! NOPE. It felt almost like I was playing a crappier Midtown Madness (mind you MM was one of my first ‘racing’ games on PC with a wheel and I adored it). I ended up returning TC2, and buying it on PS4.

This is the first time that I’ve returned a game because I enjoyed it more on a console. It’s usually the other way around.

Anyone else have a similar experience?
 
The first game I spent about an hour tweaking the controls to get it to feel right, but I was never comfortable with it. It's really the reason I didn't spend a lot of time playing it. I guess I'm spoiled by Forza with their controls just working (Turn 10/Playground has said they have a "secret sauce" that makes it so good with a controller). I am definitely giving the beta a try since there was still a fun game there.
Same for me, it just felt weird, and uncomfortable. And judging by gameplay videos the second one only gotten worse in this regard. So far the best controls in an arcade racing game was in Driver San Francisco. Whatever happened to the driver series anyway?
 
Driver was great. Even for an "arcade racer" you have to have good physics and controls. Some of the vehicles are definitely better than others in this in that regard.

I miss Burnout and Midnight Club, too.





RX3: If I'm doing an apple vs apple comparsion I can't imagine why the console version would be better or any different with this game. In my case, it's the same monitor and TV... I use a dual shock 4 for both my PS4 and games on PC like these so... *shrugs* It's the same game ultimately. ;)




In addition to what I said in post 28 we come to this:

https://www.pcgamer.com/the-crew-2-review/

55/100. Brutal.

I think it's a bit harsh... I'm at 7/10 myself so far... but a number of valid criticisms are made and some of them echo and overlap what I said in post 28. It is what it is.

I don't think any of that changes regardless of platform.


I hadn't bothered with a racing game in a long time and I was able to get this for a sweet deal otherwise I wouldn't have bothered. It's scratching a little bit of an itch for me.

If I were on Win10 and playing something like Forza I certainly couldn't see bothering with this, either. No way.

I would definitely tell people to wait and either wait for a generous sale along with some news on patches and improvements.

There is potential here but the jury is out as to whether or not anything meaningful is going to happen.

I'm getting what I want out of the game for a casual pick me up in between games but I'm under no illusions about it and I'm very glad I didn't anywhere near full price for it, either.

I hope my posts have been helpful. Take it all for whatever it's worth. :)

The only thing I have to give them credit for is that they did offer an open beta (essentially a demo) a week before release and I really wish that were industry standard. Kudos for that if nothing else.
 
In all seriousness Q-BZ, why don't you try making the move to Windows 10? I think you would love the Forza games.


I'm close. I may be staring down an upgrade and/ or possible machine replacement in the next several months. Whenever that happens... I'm all in and I'm all over that.
 
Same for me, it just felt weird, and uncomfortable. And judging by gameplay videos the second one only gotten worse in this regard. So far the best controls in an arcade racing game was in Driver San Francisco. Whatever happened to the driver series anyway?

Ironically, Driver San Francisco was also created by Ubisoft Reflections. I also agree with you on that game, great example of an arcade racing game that was still grounded enough in reality and with well balanced controls that it was fun even to a hardcore sim racer like me. Who is telling these developers (publishers, more likely) that they need to continually dumb down the physics to the point of not even resembling actual physics? I've never once seen a person playing a "light" racing game like this say, "meh it's OK, but it'd be better if the cars handled less realistically and just looked like they were realistically moving."
 
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I'm close. I may be staring down an upgrade and/ or possible machine replacement in the next several months. Whenever that happens... I'm all in and I'm all over that.
i was the same way. Even dual booted Win10 with 7. Used Win10 for just forza. Eventually i started spending more time on 10 then filled up the drive and had to make a choice and went to 10.


i feel 55/100 is about right for this. Everytime i exited the beta it had a buy the game advert. I clicked it a couple times then when your faced with that 59.99 price i closed it out. I would have probably bought it for 29.99 as thats about what its worth.
 
Ironically, Driver San Francisco was also created by Ubisoft Reflections. I also agree with you on that game, great example of an arcade racing game that was still grounded enough in reality and with well balanced controls that it was fun even to a hardcore sim racer like me. Who is telling these developers (publishers, more likely) that they need to continually dumb down the physics to the point of not even resembling actual physics? I've never once seen a person playing a "light" racing game like this say, "meh it's OK, but it'd be better if the cars handled less realistically and just looked like they were realistically moving."
Reflections did many good racing games going back even to destruction derby, but I doubt many of the original team is still there. As for Driver San Francisco, I've seen the lead dev responsible for 1nsane in the credits for that, I suspect that was a contributing factor. If you don't know who that is, he was the first to bring soft body physics into the equation way back in 1996.
 
Same for me, it just felt weird, and uncomfortable. And judging by gameplay videos the second one only gotten worse in this regard. So far the best controls in an arcade racing game was in Driver San Francisco. Whatever happened to the driver series anyway?
I played the beta and the controls were a lot better. I didn't have to tweak anything beside the button layout. However, in a lot of ways I felt this game is a lot worse than the first as far as actual gameplay. All the ramps and such going on top of buildings with cars, making ridiculous jumps, was a real turn off. I wasn't at all interested in the plane and boat racing, and it felt boring and tedious when I actually tried them. Seems like there is a distinct lack of substance in everything about this game, and weirdly, less content.

As far as the Driver series, I think GTA took all the wind out of it. I absolutely loved the first two games on PlayStation. Driver 2 is still one of my favorite games on the system.
 
I played the beta and the controls were a lot better. I didn't have to tweak anything beside the button layout. However, in a lot of ways I felt this game is a lot worse than the first as far as actual gameplay. All the ramps and such going on top of buildings with cars, making ridiculous jumps, was a real turn off. I wasn't at all interested in the plane and boat racing, and it felt boring and tedious when I actually tried them. Seems like there is a distinct lack of substance in everything about this game, and weirdly, less content.

As far as the Driver series, I think GTA took all the wind out of it. I absolutely loved the first two games on PlayStation. Driver 2 is still one of my favorite games on the system.
I never compared GTA with Driver, they were so different. Until they decided they wanted to mimic GTA with implementing out of car action in parallel lines, which turned out so bad that it would never have seen the light of day if it was up to me. I think parallel lines killed the franchise, no matter how good SF was, most people didn't even want to touch it after that fiasco.
 
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