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According to market research, one significant difference between US gamers and Chinese gamers is that the latter have no issue with paying to win. Many in China accept games that sell progress rewards or in-game boosts, which, as evidenced by the reputation of titles such as Battlefront II, contrasts greatly with Western mindsets.
"In Asian territories such as South Korea and China, the traditional consumption model has been via the PC and originally internet cafe pre-paid game time or subscription." Since many of the consumers in those markets were used to paying recurring costs to game, they have "largely migrated to free games with micro transactions" today, Harding-Rolls added.
"In Asian territories such as South Korea and China, the traditional consumption model has been via the PC and originally internet cafe pre-paid game time or subscription." Since many of the consumers in those markets were used to paying recurring costs to game, they have "largely migrated to free games with micro transactions" today, Harding-Rolls added.