PUBG Sues Fortnite

He did, however that was directly inspired by the Survivor GameZ mod, which Brendan Greene did NOT create. So he copied a mod for DayZ, which itself was a mod for Arma 2. I'm sure the release of The Hunger Games had absolutely nothing to do with his "inspiration" either. And of course, let's not forget every "last man standing" mode for god knows how many FPSs prior to that. In terms of game evolution, this would be like the creators of Team Fortress 2 suing Overwatch.

That's what so insane about this. It's a copycat suing another copycat. The irony aside, the fact that he made hundreds of millions of dollars apparently wasn't enough for him, making him a sore WINNER on top of it. If I was in his shoes I would think one of the following:

"Gee, well they're maintaining their game a lot better than I am, I guess that's why they're so successful."
"Gee, they made a lot of money copying someone else and tweaking it... just like me!"
"Gee, at least I'm still one of the most financially successful indie devs ever making 100s of millions of dollars from being in the right place at the right time and can do absolutely anything I want with my life."

Pick which one suits you, that's why this is a shit show any way you slice it.
100% you hit the nail on the head. The owners of PUBG (or whomever it is doing this) are complete shit heads.
Fix your game and compete.
 
100% you hit the nail on the head. The owners of PUBG (or whomever it is doing this) are complete shit heads.
Fix your game and compete.

Well part of it is just sour grapes, Brendan Greene has shown himself to be a rather whiny baby over things related to his game. However another part is fixing PUBG is hard, because it isn't just the bugs: It is that the game has no personality, nothing that makes it unique outside of it's particular variant on the survival formula. The assets are all bland and generic, largely store bought in fact, the world is utterly forgettable, the sound design is generic, etc, etc. There is nothing that makes it recognizable, which means it is easily replaceable. You think of most of the great games and in addition to all the story and gameplay features that make them great, there's an aesthetic that lets you recognize it. Mass Effect looks and sounds like Mass Effect. You know what it is right away, even from a fairly out of context screenshot or snippet of music.

Well when you have that, you have something to survive and develop on. Others can make a game like yours, but they can't be you. You have your own style that people will want. However when you are as generic as it can get, well you are screwed. When someone does it better, peoplewill leave and you've got nothing to draw them back. You were just that generic battle royale game, nothing more.

You can see it with Fortnite. Say what you will about any of the games choices, but you can tell it is Fortnite. It has its own aesthetic, its own world, its own style. That alone gives it a staying power that PUBG just doesn't have.
 
But they didn't "steal" shit, their game is pretty different from what I can see considering fortnights big catch is building structures for the advantage. Fortnight is much more of a rts/fps combo and to say that epic owes bluehole anything is insane. That would be like saying blizzard owes valve millions for overwatch since overwatch and TF2 are so similar. Bluehole needs to deal with the fact that they pulled a blackberry and failed to innovate/listen to their consumer base and has been surpassed by a competitor. Epic didn't steal any of their assets, but instead improved upon their game mode.

I play both... essentially the same game with one where you can build stuff and it's third person only with a different skin on it. TF2 and OW are nothing alike.
 
I play both... essentially the same game with one where you can build stuff and it's third person only with a different skin on it. TF2 and OW are nothing alike.
How are they nothing alike? They both have some of the same modes and a lot of the same classes/heroes.

They are not identical but very similar, just like fortnight and pubg. From watching both and being someone who doesn't play either they look very similiar but still have a good amount of differences that epic could easily say we are not just a copy.
 
Now....Playerunknown did create the Arma Battle Royale mod, And he helped h1z1 with their Battle Royale mod. So I can see why they might think they own the IP. But thats the thing do they really own it? I mean TBH I think the case will be thrown out, but at the same time who knows what the courts might think.

The problem is PUBG went downhill....and its the damn developers own fault. It is still horribly optimized, and still has bugs and lag all the damn time. Now sure it doesn't help that Fortnight is free to play, but TBH I think they are being greedy.

Who knows...Maybe they win? I know Blizzard sued Valve for DOTA2 because DOTA was a mode for WC3, but I don't remember how that played out.
PUBG is an IP. Battle royale is not. Bluehole would have no legal standing in the US, which is why they're trying to sue in every other country.

The Blizzard lawsuit against Valve is nothing like this. In that case, Blizzard was suing over the use of the name "DOTA," and their argument was that the name was established by Blizzard's product, which arguably is a violation of their IP rights. Blizzard was not claiming ownership of the MOBA genre, despite the fact that it originated in mods for both StarCraft and Warcraft III.
 
And this whole thing will be decided by people in a courtroom where the closest they've gotten to the issue is a grandchild that might have played Fortnight or PUBG.

Next lawsuit: someone tries to sue for the WASD control scheme.
 
Metal gear online 2 also had a neat game mode where the map constantly shrunk to force played closer together until it was tiny. All while stealthed too. Fun times
 
And this whole thing will be decided by people in a courtroom where the closest they've gotten to the issue is a grandchild that might have played Fortnight or PUBG.

I think this is a good thing. Even just reading through this thread, how many impartial comments have you seen? If you were a litigant, you'd probably want a pool of people, a judge, a panel of judges - however they do it there - to at least listen to the facts of the case before making a decision, right?
 
I think this is a good thing. Even just reading through this thread, how many impartial comments have you seen? If you were a litigant, you'd probably want a pool of people, a judge, a panel of judges - however they do it there - to at least listen to the facts of the case before making a decision, right?

Assuming the facts were represented properly, with all of the precedents brought to light. Doesn't really matter how impartial the people deciding are, if the facts are spun. It's also just plain bad if a case like this doesn't just get tossed out. It's not some blurry line that could have been crossed here. It's blatantly obvious what this suit is about, and how little merit it actually has.
 
And this whole thing will be decided by people in a courtroom where the closest they've gotten to the issue is a grandchild that might have played Fortnight or PUBG.

Next lawsuit: someone tries to sue for the WASD control scheme.
Maze War had it 45 years ago in 1973.
 
In more recent years we had 3rd person perspective games like Fade to Black, or earlier still Space Harrier :D for just the perspective.

Deatmatch Free for Alls like Doom, Quake, Unreal, Hexen, Heretic, Nexuiz.

Team games like TF, L4D, Borderlands, etc.

Military games like Battlefield and CoD.

Ok ok ok!!! Maze War!!! ;)

All of these and a metric fuck ton more could all set precedents that COULD be brought up when talking about poor little PUBG.

How about other MODS even like Urban Terror, Urban Assault? Those are probably closer than any of the above.

I’m not even attacking PUBG. Obviously a lot of people like or liked it. I’m attack the dev’s attitude.
 
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