MistaSparkul
2[H]4U
- Joined
- Jul 5, 2012
- Messages
- 3,479
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According to an Asus rep that has been answering questions on the ROG forums, the FALD cannot operate in SDR mode. So yea I'm not buying a $3000 monitor that only uses its local dimming in like 30 games. By the time HDR PC game support is widespread, there will be far better display options.
Holy cow that's insane for just HDR
HDR is hard.
Right now it's just a direction- there's literally no display in existence that can do HDR right. These displays are decent efforts considering the other features packed in.
Yea man, but the FALD implementation is a total Neg if its gonna be gimped like the 60hz models.
View attachment 69225
Two years ago they should have given US a 32" IPS 4k120hz MST @ $1,200 - $1,500 price points. Instead we got bled and bled and bled with tired 1440p.....and now when we finally do get a high refresh 4k gaming display they go and muck it up with a totally half baked product.....and if / when it fails all the suits will say, SEE WE SHOULD HAVE JUST KEPT GIVING THEM MORE 1440PEEEEEE!
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I think the problem simply lies with display manufacturers not making the screens en masse or not having the ability to manufacture them at all
According to an Asus rep that has been answering questions on the ROG forums, the FALD cannot operate in SDR mode. So yea I'm not buying a $3000 monitor that only uses its local dimming in like 30 games. By the time HDR PC game support is widespread, there will be far better display options.
LOL wtf. Asus/Nvidia really shouldn't have tried to push so hard for HDR on this thing and should've just aimed for standard 4k144Hz. Then it likely wouldn't have faced so many delays and also would have been better priced due to having no FALD.
MarshallR posted a followup saying that FALD is not disabled in SDR.Oh my god this is another FALD only in HDR monitor? Epic failure! A failure just like the max 300 nit in SDR mode 32" ProArt FALD. Display manufacturers are incredibly incompetent.
I think I'll stick with my C8 OLED.
MarshallR said:FALD is not disabled for SDR - I got that wrong. The engineers got back to me since yesterday to clarify.
My assessment went from: critically ridiculous price to very ridiculous price. Decision to buy it or not didn't changeMarshallR posted a followup saying that FALD is not disabled in SDR.
https://rog.asus.com/forum/showthread.php?99007-Pg27uq/page26#post717065
What is this shit? These manufacturers are fucking crazy.
I'm not buying anything 4k below 40" and especially not for that price.
27", lol. People can actually play on that?
My friend is even calling me out for cheating in FPS because I don't even need a scope on my 50" TV. What he sees as a tiny dot I clearly see as a player.
Even these 34" ultra wide screens are anything special. Still small, just wider.
So if my ten year old monitor kicks the bucket on me... and that can happen any day now... what should I buy? Seriously? Vega, l88bastard... some of you others... where would you go in 2018 if you had to make a decision? Because I share l88's (and others) assessment about the appalling and frustrating state of this industry.
So if my ten year old monitor kicks the bucket on me... and that can happen any day now... what should I buy? Seriously? Vega, l88bastard... some of you others... where would you go in 2018 if you had to make a decision? Because I share l88's (and others) assessment about the appalling and frustrating state of this industry.
I would save my piggy bank breaking for 120hz native OLED on HDMI 2.1 (whose spec includes 120hz, VRR variable refresh rate, Low Latency tech, dynamic HDR, etc).
- Variable Refresh Rate (VRR) reduces or eliminates lag, stutter and frame tearing for more fluid and better detailed gameplay.
- Quick Media Switching (QMS) for movies and video eliminates the delay that can result in blank screens before content is displayed.
- Quick Frame Transport (QFT) reduces latency for smoother no-lag gaming, and real-time interactive virtual reality.
- Auto Low Latency Mode (ALLM) allows the ideal latency setting to automatically be set allowing for smooth, lag-free and uninterrupted viewing and interactivity.
So if my ten year old monitor kicks the bucket on me... and that can happen any day now... what should I buy? Seriously? Vega, l88bastard... some of you others... where would you go in 2018 if you had to make a decision? Because I share l88's (and others) assessment about the appalling and frustrating state of this industry.
I don't really "do" monitors anymore. I rock a 2018 LG OLED (C8). I may get another monitor when OLED with HDR comes down the pipe.
I was originally excited when this monitor was revealed almost a year and a half ago. Having played around with FALD, I found it is not the answer. (ESPECIALLY with an IPS panel). Plus IMO 27" is too small for 4K. Is it clear? Of course, but the increase is largely wasted I think versus a more immersive 32". And now you toss on lowering chroma just to get the higher refresh rate, I don't think these will be particularly hot sellers unless the price drops significantly./QUOTE]
Thing to keep in mind with the "too small for 4k" is that there are different reasons to want 4k. If you want it to get more screen real estate, then ya you want a larger display, though they need to get pretty large to offer you the same pixel density as 24" monitors at 1920x1080. However the reason that others are looking at 4k (or 5k or more) is higher pixel density. You have your programs scale things up, so that everything looks more smooth. The idea being eventually get pixels small enough that you can't perceive the individual pixels, and everything is perfectly smooth. For that you need a higher resolution on an existing size.
So I would be happy to pay that for a 65" 2160p OLED 144Hz G/Freesync display.
No biggie, this badass LG 32GK850G will do me just fine until 2020 when these 4k/120Hz/VRR monitors and the (single) GPU's to drive them at their full potential actually exist.
tempting for sure.. larger format than my 27" swift gaming display, maintains a more reasonable resolution for high end gpu(s), has g-sync and VA black levels at that. However even though I realize HDR is still a bit immature -dropping $800+ on a non HDR, non OLED/FALD monitor this late is still a hard sell for me considering the alternative of skipping, saving and shelling out for a 120hz native , VRR, HDR, 4k OLED in the next year or two.
Regarding single GPU driving 4k to full potential - I think the graphics ceiling is an arbitrary set point whose ceiling can be blown out immensely. The challenge of devs is to whittle down virtual world rendering to "real time" , not the other way around. It would be very easy to up the graphics sliders 2x, 3x and more with detailed view distances and animated objects in those distances, scene complexity, shadows, hair, reflections, fx, textures, supersampling, etc. For example, in actual complex cgi movie making, they use dummy low rez versions of characters and assets to animate and work in real time, then bake renders very slowly to make the actual scene at full complexity. Dynamic resolution in games is in a way similarly adjusting the operating complexity down for real time frame rates.
..... So while I understand what you are getting at .. screen shots sell and I don't think devs are going to just keep the current gen's complexity going forward. It would probably be accurate to say current games right now, without modifying their complexity in the future, would be able to be driven at say 100fps+ at 4k with a next gen single card. Future generations of games' ultra/max graphics ceilings will probably still be out of reach at high frame rates unless gpu's make a huge leap beyond what dev's decide the next gen's arbitrary graphics ceilings are.
HDR is hard.
Right now it's just a direction- there's literally no display in existence that can do HDR right. These displays are decent efforts considering the other features packed in.