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You know what I find fun? Sitting FPS elitists at a system locked to 30 and they dont know it.
Never once heard a bitch about it.
Its all in your head IMO. Anything 24FPS+ is fine by me. Thats the same FPS movies are shot at (or used to be shot at). Have you ever heard someone bitch about low FPS in a movie?
You know what I find fun? Sitting FPS elitists at a system locked to 30 and they dont know it.
Never once heard a bitch about it.
Its all in your head IMO. Anything 24FPS+ is fine by me. Thats the same FPS movies are shot at (or used to be shot at). Have you ever heard someone bitch about low FPS in a movie?
I do bitch about low FPS in films all the time. Do you know why movies seem smooth? Motion blur. Pause a movie in the middle of an action sequnce and what do you see? A giant blurry mess. 4K and 8K are completely useless gimmicks until we we raise the FPS to at least 48 (preferably 96) to preserve detail during motion.You know what I find fun? Sitting FPS elitists at a system locked to 30 and they dont know it.
Never once heard a bitch about it.
Its all in your head IMO. Anything 24FPS+ is fine by me. Thats the same FPS movies are shot at (or used to be shot at). Have you ever heard someone bitch about low FPS in a movie?
So much this. The Hobbit series was a pleasure to watch in 48 FPS.I do bitch about low FPS in films all the time. Do you know why movies seem smooth? Motion blur. Pause a movie in the middle of an action sequnce and what do you see? A giant blurry mess. 4K and 8K are completely useless gimmicks until we we raise the FPS to at least 48 (preferably 96) to preserve detail during motion.
The 30FPS console games are also percieved smooth because they have motion blur tacked on them, which I absolutely despise, I hate artificial motion blur even more than I hate the natural motion blur introduced in film with extended shutter times.
In a 24 fps movie the shutter speed has to be about 40 ms for motion to seem smooth. That's absolutely awful. Even with 1ms shutter speed you'd get an inch of motion blur on fast moving objects using ultra wide angle lens.
I think there are a lot of things to consider when you ask "What average FPS is acceptable?" Not all games need to be played at maxed resolution, for instance I see no real difference between 1080p and 4k in Battlefield 4. So that being said, I could lower the resolution to increase the FPS. I play on a 4k monitor which is capped at 60 Hz, so anything above say 90 FPS I don't really notice a difference. I could play at 4k (60-75 FPS) or at 1080p (120 FPS). I don't really see a difference between the two,m so I leave that particular game at 1080p because it "feels" smoother.
Games like Fortnite need a high resolution to see into the distance. My 4k monitor is 43". So Playing at max resolution is important, but the fluidity of the game isn't really noticeable over 60 FPS.
I think the question should be "What average FPS is acceptable at given resolutions: 4k, 1440p, 1080p or lower if your on a really old monitor". Obvious answer for most is "As high as I can afford."
I have gotten used to a 144 Hz monitor and G-Sync. It is certainly noticeable now when dipping below 100 FPS, or so.
Isn’t the whole point of Gsync to synchronize FPS with refresh rate so you don’t notice dips/low FPS?
The point of G-Sync and other VRR is to eliminate tearing when the frame rate does not equal the refresh rate. You can still tell when the frame rate gets low. I start to notice it when a game drops below 80, while below 60 is obvious.Isn’t the whole point of Gsync to synchronize FPS with refresh rate so you don’t notice dips/low FPS?
30 FPS is fine for anything except shooters imo.
I personally find 120+ FPS is pointless, especially when it is at the expense of image quality.
When I got my first 144hz monitor, I discovered something. I don't know if it's the same for everyone, but it's my personal experience.If you picked very high FPS can you actually tell the difference or is it more like a placebo effect? Do you think you could see the difference between 100 and 120 in a blind test? I doubt that.
100fps at least. Gsync too
The same thing it does at 100- fps.What does gsync do at 100+ fps?
The same thing it does at 100- fps.
It draws a new frame on your monitor as soon as your GPU gets done with it, instead of waiting for your monitor's next vertical scan.
You know what I find fun? Sitting FPS elitists at a system locked to 30 and they dont know it.
Never once heard a bitch about it.
Its all in your head IMO. Anything 24FPS+ is fine by me. Thats the same FPS movies are shot at (or used to be shot at). Have you ever heard someone bitch about low FPS in a movie?
I get that but have you noticed an improvement at say 120 Hz?
When I got my first 144hz monitor, I discovered something. I don't know if it's the same for everyone, but it's my personal experience.
Somewhere around 90-100fps is where the "magic" happens for me. Below that, and my brain doesn't register onscreen motion as actual movement. It knows that it's a screen, it's displaying a sequence of images very quickly, and it's not motion.
Above that threshold is when my brain is tricked into seeing onscreen movement as actual movement. The instincts that respond to movement in my field of view are as present when watching a 100+fps screen as they are when watching actual events.
I'm not a competitive enough or practiced enough gamer to say that the extra frames give me any sort of "edge," although I've been using high refresh-rate monitors long enough now that I can easily spot lower ones. I can adjust to 60fps (as I sometimes game on my travel PC,) but the first few minutes of gameplay are always a bit jarring until I become reacclimated.
High refresh rates are a very subtle thing, I think, but bring enormous value to a gaming experience for me.