Game mechanics / designs that you hate

Ah, but if most SP games are not AAA and the few remaining big budget efforts are not all to your liking, what makes you think it's not even worse with MP? Most MP games are crap, too. That's why you're not making sense to me. Or you're simply not being honest. I can't tell
It's an opinion, how can it be dishonest? Too many good concepts are wasted on MP only games. The entire market has grown in the meantime, so there are more games made on the whole, but that doesn't invalidate the fact that MP only has gained much ground at the expense of SP.

I can't tell if MP games are crap or not, because to me they're pointless by definition. I game to escape reality, and sharing the game world with other people is not compatible with my idea of escaping reality. I game to be a part of an interactive story, and to explore the game world at my own pace, undisturbed by trespassers. To me multiplayer gaming is like if someone is invading my dreams or fantasies.
 
It's an opinion, how can it be dishonest? Too many good concepts are wasted on MP only games. The entire market has grown in the meantime, so there are more games made on the whole, but that doesn't invalidate the fact that MP only has gained much ground at the expense of SP.

I can't tell if MP games are crap or not, because to me they're pointless by definition. I game to escape reality, and sharing the game world with other people is not compatible with my idea of escaping reality. I game to be a part of an interactive story, and to explore the game world at my own pace, undisturbed by trespassers. To me multiplayer gaming is like if someone is invading my dreams or fantasies.

I agree with this nearly 100%. I play games for the same reason, and having some screeching pre-teen telling everyone what he's going to do to their mothers... Well, let's just say when I'm sitting down for something recreational, I don't want to get the urge to hurt real people. (like said screeching pre-teen) I want to be in another world, with different rules, with places I'll never see.

Every once in a while though I LOVE some good multiplayer, but it has to be with friends only. No internet randomites. Something like a little Q3A with friends, or some Borderlands with my kids, a bit of Terraria. Or CRAWL with some friends about a bottle of whiskey into the party. Those are FUN experiences for me. Otherwise, yeah, solo only.
 
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forced cutscenes

left/right/left/right clicking to climb on the new Wolfenstein

forced misses if holding a snipper riffle and firing without zooming in

filler levels
 
I hate mostly:

- weapon unlocks (why oh why???)
- Lootboxes
- Micro transactions
- day one DLC
- forced drifting (in racing games)
 
It's an opinion, how can it be dishonest? Too many good concepts are wasted on MP only games. The entire market has grown in the meantime, so there are more games made on the whole, but that doesn't invalidate the fact that MP only has gained much ground at the expense of SP.

I can't tell if MP games are crap or not, because to me they're pointless by definition. I game to escape reality, and sharing the game world with other people is not compatible with my idea of escaping reality. I game to be a part of an interactive story, and to explore the game world at my own pace, undisturbed by trespassers. To me multiplayer gaming is like if someone is invading my dreams or fantasies.

Care to share at least one amazing concept that is somehow held hostage by the evil MP overlords?

That second paragraph of yours is some gamer nazi shit or very close to it. Not comfortable with sharing a virtual world with someone else? Am I reading this right? What is that supposed to mean? You do realize you're sharing that world all the bots, the makers of your game, their whole supply chain, probably the NSA and I don't know who else. You're never alone. You're not some kind of god.
 
well, of course you have to have lower FOV nowadays to compensate for the larger/wider/higher-res screens... :p
 
every SP designed game today is repetitive and boring, but i really hate open world games taht are actually very linear and posed as open world games.

Designs I like:

game engine: Dice's frostbite, it is next to perfection.
PVP: Infestation NewZ, if you are not nibble fingered you are dead fast.
gameplay: Arma 3
 
Care to share at least one amazing concept that is somehow held hostage by the evil MP overlords?

That second paragraph of yours is some gamer nazi shit or very close to it. Not comfortable with sharing a virtual world with someone else? Am I reading this right? What is that supposed to mean? You do realize you're sharing that world all the bots, the makers of your game, their whole supply chain, probably the NSA and I don't know who else. You're never alone. You're not some kind of god.
If you had remained silent, you would have remained a wise man.

At least read it back to see how ridiculous you sound before you post such garbage.

Yes I'm not comfortable with sharing the virtual world because there will always be some idiot bunny hopping, or doing some idiotic out of character shit. And I also hate it when a NPC is surrounded by dozens of players all doing the same quest. It ruins story telling and immersion.

I won't mind a shared game world if you can guarantee that everyone will act normally and respectfully, and will remain in character. But until most online gamers are idiots, with the maturity of a 10 year old, no thanks. I prefer to isolate myself with bots and AI driven NPCs that are DESIGNED to be in character all the time.

If I am sharing the game world with the makers of the game and their entire supply chain, does that mean I'm sharing my bed with it's makers and their entire supply chain? I'd rather not imagine that situation.
 
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Man, I've not really played many online games so I don't encounter that, but can't you, as a group, decide to beat up annoying characters and get someone else on board who fits the team dynamic better? If not, that is a HUGE design choice I'd also loath...
 
If you had remained silent, you would have remained a wise man.

At least read it back to see how ridiculous you sound before you post such garbage.

Yes I'm not comfortable with sharing the virtual world because there will always be some idiot bunny hopping, or doing some idiotic out of character shit. And I also hate it when a NPC is surrounded by dozens of players all doing the same quest. It ruins story telling and immersion.

I won't mind a shared game world if you can guarantee that everyone will act normally and respectfully, and will remain in character. But until most online gamers are idiots, with the maturity of a 10 year old, no thanks. I prefer to isolate myself with bots and AI driven NPCs that are DESIGNED to be in character all the time.

If I am sharing the game world with the makers of the game and their entire supply chain, does that mean I'm sharing my bed with it's makers and their entire supply chain? I'd rather not imagine that situation.

That's just a convoluted way to say you're not comfortable with losing. I believe we've already had this conversation. Not sure if you're trolling. Because good job to you if you are
 
Do you not understand the concept of immersion?

This. Seeing XXXSoopadoopaXXX, their ugly avatar pop up and cover my entire screen at the end of the round, and see that BillyBob got the highest score, seeing jackasses screw around, babble on the mic, players acting entirely out of character and other junk like that is a huge turn off. Some of these cannot be avoided in MP games (jackasses acting out of character, their voices) but some can. The crappy, social style of MP game is taking over though. The last main stream shooter I can think of that didn't go full retard in this aspect is BF4. BF1 is slowly trending towards the CS:GO/R6 Siege level of cheesiness and I fear the next BF game will be a mirror of them. I can see why someone who wants to be immersed in a good game world can increasingly be turned off of MP games.

Those shitty co-op/MP mixes (The Division ect.) that try and emulate SP games all end up being utter garbage. Sadly the average gamer is an idiot and will keep buying these. Yay, shitty half assed co-op hybrid games. Yay, shitty MP games designed for the Facebook crowd.

I'll take a proper SP and MP game any day over that crap even if they are getting rarer.
 
Do you not understand the concept of immersion?

It's almost as if different people want to be immersed in different things. Shocking.

If you're annoyed by other people performing things you can't/don't want to do yourself, then play single player games. Ah, but that's not good enough. We need to ban MP games, purge ANYTHING that requires even the slightest bit of skill because it breaks the "immersion".

This is some fascist shit.
 
It's almost as if different people want to be immersed in different things. Shocking.

If you're annoyed by other people performing things you can't/don't want to do yourself, then play single player games. Ah, but that's not good enough. We need to ban MP games, purge ANYTHING that requires even the slightest bit of skill because it breaks the "immersion".

This is some fascist shit.

Who said anything about banning MP games? This is about game mechanics/designs you hate. The reasons for hating MP games has been explained by multiple people, but you seem bound and determined to tell everyone they are wrong.

Nowhere did anyone say YOU can't like MP games.
 
Who said anything about banning MP games? This is about game mechanics/designs you hate. The reasons for hating MP games has been explained by multiple people, but you seem bound and determined to tell everyone they are wrong.

Nowhere did anyone say YOU can't like MP games.

Maybe you're right. Although I remember M76 hating on MP on every occasion. And he hates bunny hopping, man. Of the very few where bunny hopping is possible in both SP and MP, not a single one allows an entity besides the player to utilize it.
 
It's almost as if different people want to be immersed in different things.

Yeah which is M76's point. Too bad you keep going to this:

If you're annoyed by other people performing things you can't...

ANYTHING that requires even the slightest bit of skill because it breaks the "immersion".

Most of the time you see these kinds of responses, the person is a fan of games with almost no depth and have 7 functional buttons (slight exaggeration) made for the dumbest gamer bros. Take CS, DOTA or Overwatch as examples. Ironically some of the most complex games I've ever seen were SP oriented.

I play both kinds of games for difference experiences. Both have advantages/disadvantages. But to say the only reason people prefer SP games is because they lack "skill" is as retarded as DOTA/Overwatch. ;)
 
Yeah which is M76's point. Too bad you keep going to this:





Most of the time you see these kinds of responses, the person is a fan of games with almost no depth and have 7 functional buttons (slight exaggeration) made for the dumbest gamer bros. Take CS, DOTA or Overwatch as examples. Ironically some of the most complex games I've ever seen were SP oriented.

I play both kinds of games for difference experiences. Both have advantages/disadvantages. But to say the only reason people prefer SP games is because they lack "skill" is as retarded as DOTA/Overwatch. ;)

I am specifically talking about this person. read: https://hardforum.com/threads/game-mechanics-designs-that-you-hate.1874403/page-3#post-1043434924
 
Maybe you're right. Although I remember M76 hating on MP on every occasion. And he hates bunny hopping, man. Of the very few where bunny hopping is possible in both SP and MP, not a single one allows an entity besides the player to utilize it.

I hate most MP games. Maybe not even the game itself, but the whole package including the community around most of the ones I've tried. (and I should qualify that with "modern" MP games as well) I used to have a ton of fun with the Doom and Quake series for example. (still do if I can get enough people together for a private game) Anyway, I'm not always in agreement with Mr. M76, but on this one I do. When I play a game, I want to be pulled into it, and it's just too easy for me to get pulled out of it in a modern MP game with random people doing weird shit, calling people names, etc. etc. I can see his point. Some games are designed to immerse you. Some are designed to enjoy with others. Some are both. Pulling the latter off effectively though happens a lot less than the former in my opinion. Maybe if you have a solid team of people you get along with playing, where everyone does their bit, maybe a touch of healthy shit talking for fun, in something like a tactical game could be pretty cool. However, the minute some randomite comes into it, that pretty much throws that whole balance and immersion right out the window.

None of this means that you can't enjoy these types of games. If that stuff doesn't bother you, or you're on a server where it isn't prevalent, and you're enjoying the game, more power to you! I think that's cool. I'm not going to require that you like the kinds of games or game mechanics that I like either. I'm fine with that. I think your comments above though were leaning toward the "you're wrong, and you're stupid, and you should feel bad". (I'm saying that more or less jokingly by the way :D ) It just sounded like other opinions on this weren't valid to you.

Hell, after reading 4 pages of this thread, it almost seems like there aren't any game mechanics left that people CAN enjoy :D so maybe nobody should be playing ANY game.

I've pretty much just been playing Nintendo games, indie PC games, with occasional games that fall squarely into my areas of interest like Prey, Dishonored, Doom, Deus Ex, fighting games, etc. over the past few years, or any of my old favorites. I really don't play a lot of AAA games anymore unless they're precisely something I've been waiting for or expecting.
 
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Yeah, what about that? Yes I hate games that put multiple functions on the same key depending on the context. So to you that proves that I don't like anything that requires skill? That's a leap even Morpheus would be proud of.

So far you only demonstrated that you don't get the concept of "immersion in a story / world" When you feel like you're transported into another world, and try to act as if you'd act if you were actually in that world, and not sitting in a chair in front of a screen.

I didn't always hate MP games.
When I played MP games, we all had fun, and somebody had won. But it was as if all of us had won because we had a great experience. It wasn't about winning. And I know you won't believe me, but I even competed successfully in local events about 18-20 years ago.

Then MP games started becoming empty and pointless. A series of featureless, purposeless rooms joined by corridors into which gameplay is artificially inserted.. Meaning there is no immersion, the purpose of the game become the game itself, and it no longer involved role playing.
And as the Internet spread and more and more people started gaming online I started to notice a trend. People who weren't in the game to have fun, but to ruin the fun of others. That was their fix. To get high on other people's frustration. Much like forum trolls, only in gaming. And no this still doesn't mean loosing, there are various other ways in which one can ruin a game.
So there, that's why I stopped playing MP games. Sometimes there are still games that are fun. That exclude the social part therefore not giving a platform to the trolls. That's why I enjoyed for example the multi player portion of Mass Effect 3. Except the occasional noob, immersion was pretty good in it. And to my surprise most players were acting normally. Most likely because of the random matchmaking.

Some of the greatest fun I had was playing F1 99-2002, we had a nice community, we'd race on weekends and do timeattacks submitting hotlaps in the weekdays. I don't think I won even once. So yes, the death of MP for me is all about the communities around games, or lack thereof. Not that I don't like loosing. Loosing in fair game is much better than winning when all your opponents are lame.
 
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Just experienced another while playing The Witcher 3, and it reminded me of several other games. Fading the game in after loading a save and not immediately giving the player control, while the rest of the world including enemies are able to act before you gain control. Why in the hell would you completely load the game world and not give the player control? So infuriating.
 
PlanetSide, the first one, play balance between the different factions was based on how much damage each tank could do or how quickly each faction's tank could destroy the others, but one faction required/allowed an additional crew member to reach that potential damage output. That means the other two factions had extra players available to do other things like fly aircraft and use rocket launchers, etc. It was balanced at the micro scale with no consideration of the effect at the macro scale, foobar.
 
For PC games I can't stand when there's no easy way to fire up a game and test visual settings. At the very least let me skip the opening cutscenes and whatnot quickly.
Ah, that's nothing. But when the game thrusts you right into a level to play before allowing you to set up the resolution and controls, and some don't even allow you to access an options menu before completing that tutorial level. I usually just alt-f4 at that point, and hope the game behaves differently on a second start.
 
Ah, that's nothing. But when the game thrusts you right into a level to play before allowing you to set up the resolution and controls, and some don't even allow you to access an options menu before completing that tutorial level. I usually just alt-f4 at that point, and hope the game behaves differently on a second start.
It's another symptom of consolitis.
 
I can brush off every thing else to deign and limitations. BUT. I can't bear when some games don't have the ability to jump. Even more so in RPGs where your character becomes the ultimate being in the world but he can not jump one foot. It's maddening.
It's funny you mention that, because apparently one of the major complaints about FFXI versus WOW back in the day was you can't jump in FFXI. It's never bothered me. Just like damage in racing games, particularly Forza versus Gran Turismo. I've always preferred GT.
 
Not being able to jump doesn't really bother me. How often does anyone need to jump? I probably haven't jumped in months, and that was just to cross a small ravine. A game could very well just automate things like that. It's really only an issue if the game keeps putting unavoidable knee-level obstacles in front of you.
 
-Unable to remap control keys

this.....OMG this. as a lefty this SUCKS. FO4 was absolutely unplayable for me when it came out because i couldn't rebind anything to anything that mattered to me. I had to use AutoHotKey just to "re-map" keys.
 
Not being able to jump doesn't really bother me. How often does anyone need to jump? I probably haven't jumped in months, and that was just to cross a small ravine. A game could very well just automate things like that. It's really only an issue if the game keeps putting unavoidable knee-level obstacles in front of you.
You don't need to jump IRL, but most games use jump to navigate smaller obstacles. So as you say the problem is not necessarily the lack of jumping. But the lack of ability to cross ankle high obstacles.
 
You don't need to jump IRL, but most games use jump to navigate smaller obstacles. So as you say the problem is not necessarily the lack of jumping. But the lack of ability to cross ankle high obstacles.

Been playing some Metro last light, and jumping in there is terrible, not even sure why it's in there.
 
When you're playing some type of war/combat game (single player) and you're fighting with friendly NPCs but the enemy NPCs only shoot at you 98% of the time
When you can't sneak up on enemies in some games, ie they just always know where you are and hiding or stealth is impossible
Lack of detailed video customization
Poorly done shooting mechanics
 
Escort missions. Especially where the guy is injured or just walks. I’d be knocking that prick out and combat lifting him. For damn sure he’d have to be a big bastard for me to not still be able to get a good pace up.

Contrived ambushes. It’d be cool if a game did it well. Let me recon, let me sneak up on the waiting enemies, let me break out because there’s just 5 guys on one side and I can fire and manoeuvre right through them. Let the game not forget I can just retreat. I literally can’t think of a game where your ai team will ‘break’ properly (2 fire, two retreat, then swap and overlap)
 
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