Is it possible to smooth out the experience of 60 or 75 FPS on a 144hz monitor?

viivo

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LG 34UC79G, 1070.

The games I'm currently playing cannot maintain a framerate of 100 or more, and in some cases barely even 75. Though my monitor is native 144hz, I keep it at 120 which is fine most of the time, but playing a demanding game with vsync or borderless, the fluctuating framerate causes all sorts of little annoyances. I know I could play these games at a consistent 60, 75, or 90 FPS, but locking to one of those with the desktop at 120 is a jerky, ugly slideshow, and setting my desktop to a matching refresh rate increases input lag to unplayable levels.

Is there anything I can do short of getting a GSync monitor?
 
LG 34UC79G, 1070.

The games I'm currently playing cannot maintain a framerate of 100 or more, and in some cases barely even 75. Though my monitor is native 144hz, I keep it at 120 which is fine most of the time, but playing a demanding game with vsync or borderless, the fluctuating framerate causes all sorts of little annoyances. I know I could play these games at a consistent 60, 75, or 90 FPS, but locking to one of those with the desktop at 120 is a jerky, ugly slideshow, and setting my desktop to a matching refresh rate increases input lag to unplayable levels.

Is there anything I can do short of getting a GSync monitor?

No magic solution short of using v-sync/framerate limiter while making sure your framerate is always an integer of your refresh rate to avoid the pesky dropped/repeated frames. So at 144hz you want 72 or 37fps. At 120hz, 60 or 30 etc. You can also try 90fps at 120hz for example, it may be tolerable to you.

In nvinspector you can actually enable half refresh v-sync and such (even 1/3 and 1/4), they are just hidden from the nvidia CP GUI (like many other options). If you want perfect smoothness it's the way to go. Of course you'll get v-sync input lag then (if you simply cap the framerate you get tearing, if you combine both you can get low input lag but with an occasional stutter).

But hey, that's exactly why variable refresh rate is so good.
 
Windowed borderless mode was OKish on Windows up to 7 and only with Aero disabled. Since Windows 8.x and 10 always use DWM it is always better to use exclusive full screen in games because DWM adds additional input lag.

Best sync mode you have available is Fast sync. Below frame rate equal to monitor refresh it acts exactly like tripple-buffered v-sync but with noticeably less input lag. I would stick to that.
 
Turn off vsync, and leave the monitor at 144hz. Your input lag problems will magically go away.

It's a lot cheaper than buying a new monitor, with only a little annoying tearing.
 
I just did some testing with G-Sync OFF @62Hz and frame rate limiter at 23fps and 33fps and Vsync OFF actually feels slower than Fast Sync
Not sure how this is possible but just try it yourself.
There seems to be no advantage to V-Sync OFF. In the past the fastest i could get with V-Sync was D3D Overrider but Fast Sync is way better.

Not sure what idiot started this myth you need more than twice framerate than montiro refresh rate for Fast Sync but it seems like bunch of nonsense.

But please do not believe me, just test it yourself !!!
 
I just did some testing with G-Sync OFF @62Hz and frame rate limiter at 23fps and 33fps and Vsync OFF actually feels slower than Fast Sync
Not sure how this is possible but just try it yourself.
There seems to be no advantage to V-Sync OFF. In the past the fastest i could get with V-Sync was D3D Overrider but Fast Sync is way better.

Not sure what idiot started this myth you need more than twice framerate than montiro refresh rate for Fast Sync but it seems like bunch of nonsense.

But please do not believe me, just test it yourself !!!

It's not possible at that low a frame rate. Fast Sync is designed to streamline performance at higher framerates (150+). It should be complete shit at 33fps.

blur-busters-gsync-101-gsync-vs-fastsync-60Hz.png


And just for reference no sync vs GSYNC:

blur-busters-gsync-101-vsync-off-w-fps-limits-60Hz.png


Two different games, but the averages fr GSYNC 58fps are the same between the two, so they are roughly comparable.

Fast Sync has ROUGHLY 2/3 HIGHER AVERAGE input lag versus vsync off at 58fps.

Review for reference:

https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/

Perhaps you're just imagining things?
 
Last edited:
Perhaps you're just imagining things?
Perhaps I am
I redid tests, now with 10fps
Now I am 100% sure that V-Sync OFF have more input lag than Fast Sync

I couldn't hit shit with V-Sync OFF (I do not even mention V-Sync ON for obvious reason :hungover:) while with Fast Sync game was surprisingly following my mouse movements just like I remember from old DOS games and whole experience brought nostalgic tear to my eye. Also did the same with G-Sync ON with the same results.

Do you think company like NV wouldn't add tons buffering behind the hood to primary benchmarking mode like V-Sync OFF and just spit out frames in fashion that was optimal for input latency? People buy cards because of benchmark scores and not because of low input lag which almost no one measures anyway.

But like I mentioned previously, do not believe me and just do your own testing. Only thing you have to loose is tearing and input lag :ROFLMAO:

BTW. Where in these tests you see 2/3 more input lag with Fast Sync? :confused:
 
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