Microsoft has announced at GDC this morning, support for hardware accelerated raytracing coming to DirectX 12, known as DXR. Microsoft stated "Raytracing is an upcoming Windows 10 feature and a new paradigm for both DirectX and PIX on Windows and consequently we plan to evolve PIX on Windows significantly in this area based on input from developers."
PCPerspective is on scene reporting about NVIDIA RTX Technology, which NVIDIA is calling a combination of hardware and software to improve the performance of ray tracing algorithms on NVIDIA hardware, working hand and hand with DXR. RTX will only run on Volta GPUs, however, PCPer is stating that NVIDIA was light on the details as to what RTX actually is. Alongside the announcement NVIDIA also announced "GameWorks Ray Tracing."
On the AMD side, a PR rep sent this over earlier today:
"AMD is collaborating with Microsoft to help define, refine and support the future of DirectX12 and ray tracing. AMD remains at the forefront of new programming model and application programming interface (API) innovation based on a forward-looking, system-level foundation for graphics programming. We’re looking forward to discussing with game developers their ideas and feedback related to PC-based ray tracing techniques for image quality, effects opportunities, and performance."
Raytracing has long been the holy grail for PC graphics, and with the DirectX integration, the time may finally be upon us. That is if we can get graphics cards with enough horsepower to run it.
PCPerspective is on scene reporting about NVIDIA RTX Technology, which NVIDIA is calling a combination of hardware and software to improve the performance of ray tracing algorithms on NVIDIA hardware, working hand and hand with DXR. RTX will only run on Volta GPUs, however, PCPer is stating that NVIDIA was light on the details as to what RTX actually is. Alongside the announcement NVIDIA also announced "GameWorks Ray Tracing."
On the AMD side, a PR rep sent this over earlier today:
"AMD is collaborating with Microsoft to help define, refine and support the future of DirectX12 and ray tracing. AMD remains at the forefront of new programming model and application programming interface (API) innovation based on a forward-looking, system-level foundation for graphics programming. We’re looking forward to discussing with game developers their ideas and feedback related to PC-based ray tracing techniques for image quality, effects opportunities, and performance."
Raytracing has long been the holy grail for PC graphics, and with the DirectX integration, the time may finally be upon us. That is if we can get graphics cards with enough horsepower to run it.