Largest Battle Ever In EVE Online Happening

If your not being hyperbolic, training time are nowhere near that long anymore. Titan 5, the longest train i know, is like 145 days, and that is a huge outlier.
No, at the time I played it really took a year. This was well before Titans. I don't even think Carriers were in the game yet but I could be wrong about that.
 
lots of dots on the screen and...that's it.

It's more interesting watch two healer night elves PvP in world of warcraft fight each other. But I do appriciate the stream
 
well, it looks like the red dots won by defending their base successfully, for hours.
 
all controlled by proxies.
so very lame.
only thing fun about EVE are the stories journalist write about. Playing it is dour, bland and dated
even these big shot gamers play the game through 3rd party software addons
 
I find it amusing that they scheduled a time for the battle.

Isn't this stuff supposed to happen organically? How about surprise attacks?

I ever never played EVE, and that is by design.

Judging by how much I loved Wing Commander Privateer in ~1994, a MMORPG version of this concept would absolutely ruin my life.

I have a job and responsibilities. I can't afford to become a professional space pilot.

Surprise attacks and army movements happen all the time. For the real real big fights, it has to be organized. There are ships in that game that as some people have been posting about really do take years to train to fly properly or at all... and they cost a fortune. The way eve is designed having a Titan doesn't make you GOD that can lay waste... it lets you lay waste to other Titans... bigger ships in eve don't = better, big ships get popped by groups of smaller ships all the tiem... they even have classes of medium size ships that fire the larger classes of weapons, so a group of such ships can easily torpedo a big ship that costs 1000x more. No one takes those out without knowing they have support, and aren't going to fend off waves of smaller attackers till they blow up and throw their PC through a window. lol Jumping into a flash fight of 50+ players in your ships worth 1/1000 or your in game value is one thing... coming out to play in the ship that cost so much the entire corp(guild) paid for it isn't something you do if half your own guys and gals are going to bail for their real life jobs before you dock it back in a safe place. lol

EVE is MMO crazy on an entirely different level.
 
I find it amusing that they scheduled a time for the battle.

Isn't this stuff supposed to happen organically? How about surprise attacks?

I ever never played EVE, and that is by design.

Judging by how much I loved Wing Commander Privateer in ~1994, a MMORPG version of this concept would absolutely ruin my life.

I have a job and responsibilities. I can't afford to become a professional space pilot.

I find it to be amazing and exactly what makes Eve so great I don't even play and never have but this makes me want to try it. Even without the server infrastructure issues there is no way to surprise people when you have to gather thousands of players at one time. You have streamers, I am sure their are spys etc... And TBH I think to some degree the players want to see the other team try and mount a serious defense.
 
Didn't the Imperium get chased out of nullsec just last year? If so, that's one hell of a turnaround for them.
 
All the videos I could find of it looked like a fat lot of nothing. It's not exactly a spectator's game.
 
you realize we basically only beat the brits by engaging in asymmetrical warfare

Not exactly. while guerilla tactics kept us in the fight until the Army could equip and train (with the help of the French, no asymmetrical war can last long without outside support some type) the war was resolved by set piece battles in the continental style.
 
Sorry, not trying to be a jerk; but I have to wonder WHO ARE THESE PEOPLE that have all this time to devote to online games??
I love gaming but it is low priority compared to issue in real life. Even when I was a young single buck there was work, and work to do around the house, the car, chasing women, etc, etc.
Gaming came after all that.
 
Yea is there an article giving a ship by ship blow by blow of what happened? (LOL kidding but a summary would be awesome.)
 
It sounds cool, and looks like a huge event...BUT....trying to watch it on one of those twitch feeds, all I see are red and blue dots moving back and forth, and some guys talking about stuff I know nothing about.....so, kinda boring to me.
 
So, how many suicides after lost thousands $ and years of grinding?
 
A few posts up said the Red Dots won... The unanswered question is, "Was this a good or bad thing for them to have won?"
The red dots were the defensive team protecting its space station.
 
Yea is there an article giving a ship by ship blow by blow of what happened? (LOL kidding but a summary would be awesome.)
Maybe not blow by blow, but the killboards should have a battle report. They're pretty good about correctly clustering the kills into battle reports. I couldn't find a battle report (didn't really try), but here's a link to the system kill history: https://zkillboard.com/system/30004059/
 
You mean guerilla warfare? While it was certainly effective, it was not actually one of the main factors that won the war. Most of the war was fought be conventional means. The guerrilla warfare only helped to even the sides, which were very heavily in favor of the British. What won the war was the logistics and expense it cost Britain to keep up a war over the Atlantic Ocean.

And the French Navy ;)
 
I heard it was kind of a bust, time dilation was so bad that the real trophy ships never engaged and they only managed to burn up a few grand worth of equipment.
 
I have an itch to try EVE again, but I can't even remember my user name and I am on a different email account now. Not starting from scratch after working on all those skills and ships.
 
I'll try to answer some of the questions here since I was part of this huge thing. I am part of Pandemic Horde(PamFam), and have been playing off and on for over 10 years.

The reason why it was timed is because the station being attach is invulnerable until a certin time. You have to attack it 3 times. 1st time is a shield timer. 2nd time is 24 hours later for an armor timer. And, then 7 days later for the kill timer. The time that it can be attacked is set by the corporation/alliance that sets it up. So, this gives everyone a heads up on when it will be attacked. There are times that big battles are "organic", but not in the case of these kind of bases.

At the height of it, there was about 6000-6100 people in that system. CCP had "reinforced" the node earlier that day.

The tidi was killer. And, there were LOTS of disconnects. Once we hit about 6000 people, the tidi was probably about 1%(or less), it only shows down to 10%. After about 20min, people started to get disconnected from the server. And, from listing to different broadcasts, and reading, 1 "node" is just a single core on a CPU. The base code of the game is only x86, and not multi-threading. So, they can't spread the load around. This is why it was so horrid in that system. Most people were getting 2-5FPS. You would select something to lock onto, and 10min later you would. It was so bad at one point people were joking around that they had time to take a shower.

Once you did get disconnected, it took over 30min to get back into the game. I was disconnected, and it took 45min or so. I did the dishes, and took out the trash, and still wasn't back in. The servers kicked about 3000 people off at the height of it.

There wasn't $1mil worth of ships on the field. Our side had some titans, but Goons didn't bring theirs in. Not like they would have been able to do much. The biggest loss on the Goon side was when a spy had 4 of their supper carriers jump right in the middle of all of us. We were told about 5 seconds before not to fire on any targets that show up...10 seconds later, they show up. There were spys in our ranks as well. One tried to warp a bunch of ships away from the battle, but because of the tidi, we could stop them in time.

The Red dots won, the ones defending.

From reports of people that went back to that system after, it was all sorts of messed up. Ships just floating in space not moving. Some people that got killed were still in their ships. They could kill other people, but couldn't get killed themselves. It all got sorted out during the normal downtime, but that was about 12 hours later.

That was a long day. I was in fleet for about 6 hours. Our leadership was in there for 8+. We keep hoping that CCP will re-write their code, but from the sounds of it, it's so mixed up, they almost have to start from scratch. And, that'll take about 2 years.

Hope that answers some questions.
 
I'll try to answer some of the questions here since I was part of this huge thing. I am part of Pandemic Horde(PamFam), and have been playing off and on for over 10 years.

The reason why it was timed is because the station being attach is invulnerable until a certin time. You have to attack it 3 times. 1st time is a shield timer. 2nd time is 24 hours later for an armor timer. And, then 7 days later for the kill timer. The time that it can be attacked is set by the corporation/alliance that sets it up. So, this gives everyone a heads up on when it will be attacked. There are times that big battles are "organic", but not in the case of these kind of bases.

At the height of it, there was about 6000-6100 people in that system. CCP had "reinforced" the node earlier that day.

The tidi was killer. And, there were LOTS of disconnects. Once we hit about 6000 people, the tidi was probably about 1%(or less), it only shows down to 10%. After about 20min, people started to get disconnected from the server. And, from listing to different broadcasts, and reading, 1 "node" is just a single core on a CPU. The base code of the game is only x86, and not multi-threading. So, they can't spread the load around. This is why it was so horrid in that system. Most people were getting 2-5FPS. You would select something to lock onto, and 10min later you would. It was so bad at one point people were joking around that they had time to take a shower.

Once you did get disconnected, it took over 30min to get back into the game. I was disconnected, and it took 45min or so. I did the dishes, and took out the trash, and still wasn't back in. The servers kicked about 3000 people off at the height of it.

There wasn't $1mil worth of ships on the field. Our side had some titans, but Goons didn't bring theirs in. Not like they would have been able to do much. The biggest loss on the Goon side was when a spy had 4 of their supper carriers jump right in the middle of all of us. We were told about 5 seconds before not to fire on any targets that show up...10 seconds later, they show up. There were spys in our ranks as well. One tried to warp a bunch of ships away from the battle, but because of the tidi, we could stop them in time.

The Red dots won, the ones defending.

From reports of people that went back to that system after, it was all sorts of messed up. Ships just floating in space not moving. Some people that got killed were still in their ships. They could kill other people, but couldn't get killed themselves. It all got sorted out during the normal downtime, but that was about 12 hours later.

That was a long day. I was in fleet for about 6 hours. Our leadership was in there for 8+. We keep hoping that CCP will re-write their code, but from the sounds of it, it's so mixed up, they almost have to start from scratch. And, that'll take about 2 years.

Hope that answers some questions.

Kick ass man, thanks for the inside recap :D
 
Surprise attacks and army movements happen all the time. For the real real big fights, it has to be organized. There are ships in that game that as some people have been posting about really do take years to train to fly properly or at all... and they cost a fortune. The way eve is designed having a Titan doesn't make you GOD that can lay waste... it lets you lay waste to other Titans... bigger ships in eve don't = better, big ships get popped by groups of smaller ships all the tiem... they even have classes of medium size ships that fire the larger classes of weapons, so a group of such ships can easily torpedo a big ship that costs 1000x more. No one takes those out without knowing they have support, and aren't going to fend off waves of smaller attackers till they blow up and throw their PC through a window. lol Jumping into a flash fight of 50+ players in your ships worth 1/1000 or your in game value is one thing... coming out to play in the ship that cost so much the entire corp(guild) paid for it isn't something you do if half your own guys and gals are going to bail for their real life jobs before you dock it back in a safe place. lol

EVE is MMO crazy on an entirely different level.

Everything you outline is why I stay the fuck away from that game.
 
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For all of it's failings, EVE is still the only game around where you can do anything like this. I'm strictly small fry, couple of cruisers and some frigates for ships do a bit of mining and pirate hunting. I think I have total of about 23 million isk in my account. I can't even imagine what it takes to build a Super Carrier or Titan. I make a point of staying out of the .5 security zones, I'm just an easy kill in the lawless areas for the regulars with my old clunky Caracal cruiser, lol.

I reactivated my account this week, and It only took about 10 minutes. I didn't have access to the old email account. I didn't remember my login name, character names, or passwords. I sent an email to customer support and was in my account within 10 minutes. Wow. I expected a couple of days. Hadn't been in the game in 7 years.
 
structures have vulnerability timers so that the owning force can try to defend it during their prime time.. citadel's have a vulnerability timer + armor timer + structure timer which are very specific times thus why the time for this attack was already known.

they use to not have vulnerability timers in the game but it was complete cancer between EU/RU/NA.. since NA based alliances would RF EU/RU shit during NA prime time and vice versa so you'd have to alarm clock for defenses. this system works insanely better.



for these big fights it's insanely boring but there isn't a server in the world that could handle this games ancient game coding to make it perform any better... they've made some good improvements though so far.. before jumping more than 500 people into a single system simotaniously use to crash a node, then that was fixed.. eventually another exploit was found by launching 1000 drones so that if the attacking/defending force jumped into system it would basically lock everyone into an infinite jump tunnel and time their connection out.. once that was eventually fixed the number was increased to about 2500 people in a system and now they're up to around 6k people in a re-enforced system before they're forced to lock it and not allow anyone else in.
I really hope this game gets a documentary someday. It is way too involved for me to get into but seem super interesting.
 
I really hope this game gets a documentary someday. It is way too involved for me to get into but seem super interesting.

I think this is one of the most compelling stories out there, a bit dated but well done

 
I really hope this game gets a documentary someday. It is way too involved for me to get into but seem super interesting.

ccp keeps talking about making a show that involves the whole lore aspect of eve but then again this is CCP we're talking about and them actually doing what they say are two completely different things.. sadly the company is run by Hilmar who has no basic understanding on how to run a business. just the lore alone, not even the stuff players have done in the game could easily last 10+ 20 episode seasons. as far as the player side goes there's a lot of interesting stuff that can be found on youtube made by the community that is done better than anything CCP could ever produce..

also watch all the rook's and kings video's.. best shit ever produced to come from eve, sadly the games changed so much over the years that what RnK use to do is no longer possible for a nomad group like them.

this is the best video describing what took place in 9-4RP.
 
ccp keeps talking about making a show that involves the whole lore aspect of eve but then again this is CCP we're talking about and them actually doing what they say are two completely different things.. sadly the company is run by Hilmar who has no basic understanding on how to run a business. just the lore alone, not even the stuff players have done in the game could easily last 10+ 20 episode seasons. as far as the player side goes there's a lot of interesting stuff that can be found on youtube made by the community that is done better than anything CCP could ever produce..

also watch all the rook's and kings video's.. best shit ever produced to come from eve, sadly the games changed so much over the years that what RnK use to do is no longer possible for a nomad group like them.

this is the best video describing what took place in 9-4RP.

So they failed to destroy the star base? I will say that looks a lot better than what was streaming on Twitch.
 
So they failed to destroy the star base? I will say that looks a lot better than what was streaming on Twitch.

yup.. most of the content in that video was recorded during the armor timer fight. it'll be interesting to see what happens next since i don't think goon's mass ball of death fighting style will work against panfam if they decided to go back to goon's space and troll RF everything.
 
yup.. most of the content in that video was recorded during the armor timer fight. it'll be interesting to see what happens next since i don't think goon's mass ball of death fighting style will work against panfam if they decided to go back to goon's space and troll RF everything.


"RF" in this context?
 
EVE Online, a game I quit playing. Only took me 8 years to put the game down.

Ya, took me 7 years. I had 6 accounts, all of which had a dedicated pos gunner/cyno, hauling and/or jump freighter toon, and either industrial or engineering toons... Fuck me, it was like a second job.
 
Ya, took me 7 years. I had 6 accounts, all of which had a dedicated pos gunner/cyno, hauling and/or jump freighter toon, and either industrial or engineering toons... Fuck me, it was like a second job.
It's insidious how these games suck up the most productive years of a person's life. I look back in shame at how much time I put into UO, AO, then finally WoW. I didn't turn into a complete loser for dumping untold hours into those games, but I sometimes think about how my life might be different if I'd put those hours towards more ultimately rewarding pursuits.
 
It's insidious how these games suck up the most productive years of a person's life. I look back in shame at how much time I put into UO, AO, then finally WoW. I didn't turn into a complete loser for dumping untold hours into those games, but I sometimes think about how my life might be different if I'd put those hours towards more ultimately rewarding pursuits.

I'm not usually for regulating things like this but I do think they should have a surgeon's general warning or something that mentions that Addiction is a REAL thing. We seem to possess the attitude that if you aren't smart enough to figure something out, you deserve your fate, not realizing that it doesn't really cost anything to require a simple ESRB rating for addiction. Hell, saavy companies could use that to their advantage - "Look, our game is sooo good the government REQUIRED us to put a warning because it is so ADDICTIVE."

For me, I was fortunate in that I realized it early on. Playing Everquest in like 2001, I was planning a weekaround around getting these Journeyman boots. I remember planning and thinking, "well, it will be a lot of work but it will be worth it." I caught myself uttering the dreaded word, "work" in the context of a game. I immediately uninstalled the game and literally smashed the cd's. I never played WoW, or the Star Wars one. MMORPG's are great if you are a senior citizen or are bedridden. But the game is completely arbitrarily structured to required orders of magnitude to progress. Back in the day, you could rationalize a lot of it because it provided you with hundreds of hours of entertainment for like ten bucks a month. Best value ever. That was the trap. Now, with the proliferation of Steam Sales and Humble bundle, you can have more games than you have hours to play with.
 
I'm not usually for regulating things like this but I do think they should have a surgeon's general warning or something that mentions that Addiction is a REAL thing. We seem to possess the attitude that if you aren't smart enough to figure something out, you deserve your fate, not realizing that it doesn't really cost anything to require a simple ESRB rating for addiction. Hell, saavy companies could use that to their advantage - "Look, our game is sooo good the government REQUIRED us to put a warning because it is so ADDICTIVE."

For me, I was fortunate in that I realized it early on. Playing Everquest in like 2001, I was planning a weekaround around getting these Journeyman boots. I remember planning and thinking, "well, it will be a lot of work but it will be worth it." I caught myself uttering the dreaded word, "work" in the context of a game. I immediately uninstalled the game and literally smashed the cd's. I never played WoW, or the Star Wars one. MMORPG's are great if you are a senior citizen or are bedridden. But the game is completely arbitrarily structured to required orders of magnitude to progress. Back in the day, you could rationalize a lot of it because it provided you with hundreds of hours of entertainment for like ten bucks a month. Best value ever. That was the trap. Now, with the proliferation of Steam Sales and Humble bundle, you can have more games than you have hours to play with.

There are entire classes dedicated to game addictions at the university, and ironically, entire classes on how to make your games more addictive. Companies like Blizzard have dumped MILLIONS into this subject.
 
There are entire classes dedicated to game addictions at the university, and ironically, entire classes on how to make your games more addictive. Companies like Blizzard have dumped MILLIONS into this subject.

It is really a fascinating subject - to me it is common sense that you need to recognize that, holy shit, I just played this game for 10 hours straight and nothing in my real life got done. Ask yourself when the last time you heard either political party state the word "introspective". I feel sorry for people who, for whatever reason, self-delude themselves into thinking they aren't addicted to something. We are all going to have some form of vice and part of what makes us grow as people is to be able to choose NOT to let a vice rule your life. I just think a little education would help. It's similar to having a surgeon general's warning on marijuana - warning, this can decrease your motivation. I'm not sure if the government needs to be that involved but I just wish companies would do more - in 2002 Square put this warning at the opening of each game :

"A Word to Our Players

Exploring Vana'diel is a thrilling experience.
During your time here, you will be able to talk, join,
and adventure with many other individuals in an experience
that is unique to online games.

That being said, we have no desire to see your real life
suffer as a consequence.
Don't forget your family, your friends, your school,
or your work."

Doesn't really cost a company any money, doesn't spam a responsible gamer, can be ignored and skipped over. But it's something.
 
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