Vive Pro Explained by HTC Vive General Manager Dan O'Brien

Q1 for the new HMD... It's safe to assume then that [H] will be benchmarking cards for the higher resolution, right ? :D
 
Looks like a very high quality headset - can't wait to try it on.
 
How is the sound on VR games with headphones? Has anybody been developing stereo positional audio since Creative killed Aureal?
 
How is the sound on VR games with headphones? Has anybody been developing stereo positional audio since Creative killed Aureal?
Only everybody. I guess it's so ubiquitous now that you don't notice?
 
Sounds awesome! Anyone hear anything on the knuckle controllers?

I think it's pretty neat the wireless adapter can be powered by a regular USB battery pack :D
 
How is the sound on VR games with headphones? Has anybody been developing stereo positional audio since Creative killed Aureal?

Yeah, the tech isn't as in your face as it use to be but position audio and all that shit has been in most, if not all games, I've played in the past 10 years...with or without some fancy Creative options.

The sound on the Oculus I know it's pretty damn good. Not the best by any means but it works and does the job well. Games and movies honestly sound great! Music isn't the best but who is doing that anyways?

As for the Vive Pro goddamn it looks funky and over engineered. Look at the Oculus, same basic thing but a fraction the size...ridiculous. Specs wise, meh, higher resolution screens that I've heard don't make THAT much of a difference. Cool for people that already own Vives but I doubt it'll be cheap. Also, with PiMax coming and support SteamVR and Vive sensors and controllers I'd rather wait for 4K at this point.
 
While I detest the fact Facebook bought/owns Occulus, I even dislike HTC support more. They suck the life right out of you.

Still waiting for an equal or better alternative from another company.
 
No, it wouldn't be.

Please explain <ears on>

If you are going to pump these kind of rez'es you'll need the latest and greatest there is to offer to keep up. So you might as well bundle them. I'm not saying sell every HTC Vive Pro headset with a video card, but make it an option.
 
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As for the Vive Pro goddamn it looks funky and over engineered. Look at the Oculus, same basic thing but a fraction the size...ridiculous. .

I agree, though as a Rift owner i'm obviously biased.. but for a "pro" version this doesn't look very refined or well designed.. more of a "kitchen sink" approach.. The Homer anyone?

but I guess the good news is people go "hey people are making new versions! these must actually be successful!" so that's good at least.
 
Kinda weird that Oculus didn't have any kind of counter for this....disappointing really. I generally enjoy the aesthetic of the Rift and it's controllers more than the Vive but you gotta go with the company that is showing progress.
 
Kinda weird that Oculus didn't have any kind of counter for this....disappointing really. I generally enjoy the aesthetic of the Rift and it's controllers more than the Vive but you gotta go with the company that is showing progress.

I am sure they will respond with something that will give them a slight step above the VIVE Pro, you don't show all your cards if you want to come out with top tech before the competitor rushes to the consumer market with your ideas or similiar.
 
HTC should offer a package with a 1080Ti or Volta to help keep miners hands off the video cards. A $900 markup will keep them away.

Then tie the serial number of the video card to the headset so they can't be split and sold separately. Numbers don't match, headset doesn't run (For first year) The factory can keep track of the match pair serial numbers and keep them in a database. The drivers will do the rest. After the first year, you can swap the video card. This allows for future upgrades.

Basically it would make miners sit on top a $900 HMD for a year before they can resell it. It would so discourage them from scalping the market.

It would be a good PR move by NVIDIA and HTC: "We want the best VR experience in gamers hands possible"

What? Who needs consumer rights when I want to GAME huehuehue.
Don't get me wrong, IMO mining is a horrible waste of resources, but this is just ridiculous.
 
Also, with PiMax coming and support SteamVR and Vive sensors and controllers I'd rather wait for 4K at this point.

Seems like the general consensus is the pimax 4k was kind of a piece of garbage. Maybe the next one will be better but I wouldn't count on it. There's a lot more that goes into these things than just the resolution of the screen.
 
What? Who needs consumer rights when I want to GAME huehuehue.
Don't get me wrong, IMO mining is a horrible waste of resources, but this is just ridiculous.
I'm not saying make every package that way. Just make it an optional package. If you are a true gamer a next gen card or headset won't be available for at least a year anyway. So why would you want to sell off the pieces of top end hardware if there is nothing better?

And if you think about it, it makes a lot of sense. To pump these kind of eye rez, you'll likely need the fastest cards available on the market. That means most people will have to upgrade. But how are they to upgrade with miners snatching cards left and right?

Disable the headsets if the paired card is not present solves the problem in multiple ways.
 
Only everybody. I guess it's so ubiquitous now that you don't notice?

Shortly after or about the same time as Creative killed Aureal, Klipsch released their 4.1, then 5.1 systems. I've had multichannel since then. Headsets make stereo more relevant.
 
Shortly after or about the same time as Creative killed Aureal, Klipsch released their 4.1, then 5.1 systems. I've had multichannel since then. Headsets make stereo more relevant.

I miss Aureal A3D. It was such an awesome little card and one of the reasons I will not touch Creative Labs stuff.

But since Microsoft pretty much dropped DirectSound3D in DX with Vista, I guess it's a moot point.
 
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