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You can tell by the trailer that there are new models at the very least, and higher resolution textures. Not sure if the textures will be amazing, but Souls games never really had amazing textures. Everyone looks to be tessellated or reworked meshes (tree, bonfire, etc).
That would be amazing. But, I'm not gonna hold my breath for it. and I don't think most anyone should expect it. Dark Souls Prepare to die edition was FREQUENTLY on sale. Such that the majority of owners probably didn't pay more than $5 for it. I still have have a couple of extra keys on my steam, for which I payed $2 each, on steam. Not from those grey market game key sites or even from a reputable alternative such as Green Man Gaming. and that was from a time when the port was still relevant and relatively recent.rumors are that the Steam remastered edition may have a 50% discount for those that already own the game...so instead of $40 it might be a more reasonable $20...hopefully this is true...
After reading the addendum, I'm now curious what the differences will be. Obviously it will be REALLY 60fps (rather than the DSFix hacks) and have higher resolution textures (also possible via hacks), but it sounds like they're otherwise trying to keep it the same. I paid full price for the original, so I'd certainly rather pay $20 for it, but $30 is still fair. $40 feels steep IMO.
Yea I got it for me and my buddy at 8 bucks a pop. Considering how much enjoyment I've got out of it, I would welcome giving the devs some more money for their effortsThat would be amazing. But, I'm not gonna hold my breath for it. and I don't think most anyone should expect it. Dark Souls Prepare to die edition was FREQUENTLY on sale. Such that the majority of owners probably didn't pay more than $5 for it. I still have have a couple of extra keys on my steam, for which I payed $2 each, on steam. Not from those grey market game key sites or even from a reputable alternative such as Green Man Gaming. and that was from a time when the port was still relevant and relatively recent.
That would be amazing. But, I'm not gonna hold my breath for it. and I don't think most anyone should expect it. Dark Souls Prepare to die edition was FREQUENTLY on sale. Such that the majority of owners probably didn't pay more than $5 for it. I still have have a couple of extra keys on my steam, for which I payed $2 each, on steam. Not from those grey market game key sites or even from a reputable alternative such as Green Man Gaming. and that was from a time when the port was still relevant and relatively recent.
Since it is being moved to the updated engine it should fix the jump distance issue with 60fps that DSFix couldn't and allow resolutions up to 4k which DSFix was flaky with, i never had issues with DSFix but I have a friend who did. Textures will be 2K Uncompressed on PC, which should be an improvement. This is about all we officially know other than the 6 players in a world and dedicated servers, etc. Need more footage of the actual game. I will be buying it regardless, but I can understand why people wouldn't pay again for it.
It's a marketing term because of consoles, I would think.the official press release states- Native 4K, all textures 2K unconverted for PC...so what does the native 4K refer to?
4K rendering resolution. No need for a third party tool. Not 1080p upscaled to 4K. Its true 4K resolution option. Textures are 2K.the official press release states- Native 4K, all textures 2K unconverted for PC...so what does the native 4K refer to?
https://github.com/HotPocketRemix/DarkSoulsItemRandomizerI wish they had made a Scholar of the First Sin version of the original Dark Souls...along with the better graphics it would have been nice to see different enemy placement and item locations etc...would have made the game seem new again...
I was actually pretty excited when the initial reports indicated it was Dark Souls 1 with Dark Souls 3 graphics and assets. The PC version can already be made to look fantastic as-is, so something new sounded appealing. Yet I think this is mainly for the consoles. DS1 a complete generation behind, so this is more for them than PC players. This should keep the purists happy while not requiring all that much work.
I'm still going to get it, but it's more to support the project than full-on excitement. I do really hope it looks and works better than DSFix and HD textures, though. It would be kind of sad it it doesn't.
I'll be happy with 60fps jumping being fixed and we won't need Wulf's connection program. I'm looking forward to playing again either way. Also it's bound to cause a player surge, atleast temporarily.
seems like all the Souls game are always pretty well populated as far as players but yes the first game probably is less so due to the nature of the port...this will definitely cause a major uptick in players which should make pvp a lot easier (plus more invasions!)...I guess for the new players who need the help it also means more summoning assistance (although I hate summoning...breaks the game in my opinion by making everything Easy mode...so for the people who keep complaining about the lack of a difficulty setting, this is it...summoning= difficulty slider)
Yea I don't summon for PvE, but really looking forward to invasions/being invaded. My last play through on DS1 I wasn't even invaded at all in NG which was kind of disappointing lol. I think I maybe got invaded once in Anor Londo and it was by someone with infinite health and Watchdog flagged it and I just ended the connection. DS3 has been the game for me to play in the last 2 years if I want PvP, never ran into any cheaters and it has always been very active. DS1 was fun when it was fresh though and I think we'll probably get a good experience.
one more thing as far as summoning...I really wish From Software would limit summoning...make it so you need to obtain an item which allows you a max number of summoning options per playthrough (2 or 3 max)...that way players wouldn't be able to summon for the entire game and would force them to think about where they really need help versus basically making the entire game an Easy mode
first Dark Souls Remastered footage from Nintendo Direct...
Ya know it's been so long since I've played ds1, I remember it looking like it does here in this video. To you more familiar, does this video showcase a noticeable improvement?
To be fair, this was the Switch version. To me, it looked like the Gaping Dragon had a lot more detail in the geometry. Some of the textures looked like they had more detail, while others looked like they had less. But again, it's the Switch version, which is probably running at 720p or less. I'll wait to see the PS4/XB1/PC version.Ya know it's been so long since I've played ds1, I remember it looking like it does here in this video. To you more familiar, does this video showcase a noticeable improvement?
Some interesting tips... you know you can bypass the solaire problem by blowing poison/toxic mist through the center of the wall... and for the titanite demon, after you kill him once... don't pick up his drop and he will not respawn until you do The stupid boss... you can break a branch and exit, it will put you outside the fog wall, repeat. Makes the fight a little less annoying. The leg demons I killed once and ignored every game since. The give some decent xp but otherwise a waste of time, assuming you can run the path between them.
You can get the Sunlight Maggot without killing Solaire.my OCD makes me kill all those baby dinosaurs in Lost Izalith every time...although like you said you only need to kill them once to collect the loot around there but the loot is honestly not worth the trouble so it's better to just run past them...what do you mean by breaking a branch will put you outside the fog wall?...are you referring to Bed of Chaos?...if you die you always go back the last bonfire right?...I always kill Solaire in Lost Izalith because I like getting his gear...you also get the Sunlight Maggot head gear there which makes Tomb of the Giants much easier due to not having to equip a lantern in 1 hand