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EA CFO Blake Jorgensen has acknowledged that linear games are fading in popularity in the current market, and it is part of the reason why they canned Visceral’s Star Wars game and shuttered the studio. "As we kept reviewing the game, it continued to look like a much more linear game [which] people don't like as much today as they did five years ago or 10 years ago," he said.
EA ultimately decided to close Visceral and significantly shift the nature of the Star Wars game because "it was an economic decision at the end of the day." Jorgensen thought about how many copies the game would have to sell and he determined that EA "probably wouldn't be able to" reach that unspecified mark. "You gotta cut the bridge when you realize you can't make a lot of money on something," Jorgensen said, adding that he is a big believer in sunk costs.
EA ultimately decided to close Visceral and significantly shift the nature of the Star Wars game because "it was an economic decision at the end of the day." Jorgensen thought about how many copies the game would have to sell and he determined that EA "probably wouldn't be able to" reach that unspecified mark. "You gotta cut the bridge when you realize you can't make a lot of money on something," Jorgensen said, adding that he is a big believer in sunk costs.