cageymaru
Fully [H]
- Joined
- Apr 10, 2003
- Messages
- 22,085
I doubt the XBOX is running at full 4K. Probably upscaled.
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I doubt the XBOX is running at full 4K. Probably upscaled.
Agreed. In some scenes the lack of additional resolution made her face look more smooth and natural .
looking forward to Digital Foundry's in-depth comparison between the One X and PC...the X in that video linked above looks on par with the PC version...I think with PC it might be best to disable film grain etc to get the game looking more crisp with better detail
Seems like the only spot you can get the ELITE Edtion is on Origin which is alot of change 79.99 for one game just to have early access on the 13th you can get alot of quality games on steam for that much.
The storm troopers show up good with their white armor while they blend in with the snow environments.
The Multiplayer just makes my head spin just a bunch of running around objectives I suppose are ok but maybe a arena shooter would be better like in any of the Battlefield games maybe the objectives were their to keep placeholders in the game to add some variation and break up what happened with Battlefield one. This game would be one hell of a MMORPG if it was a MMO then you have the goal of getting the best light saber like in The Old Republic.
Apparently its now the "most downvoted comment in reddit's history".
The idea is to make games like these a time sink. To do that, the unlocks for everything will not happen in one gaming session. Honestly, the 60k in-game credits required to unlock Vader won't take that long to earn. I've earned more than half that in the 10 hour trial time frame alone and I went and did the single player campaign missions twice.
The idea is to make games like these a time sink. To do that, the unlocks for everything will not happen in one gaming session. Honestly, the 60k in-game credits required to unlock Vader won't take that long to earn. I've earned more than half that in the 10 hour trial time frame alone and I went and did the single player campaign missions twice.
Unless people stop buying the games or paying for the micro transactions nothing will change. EA could care less if everyone hates them as long as they are still raking money in hand over fist.Haha, it's now at -261k! Maybe EA will actually take note? We'll see.
Actually that's not the case, all the future map packs and content will be free for this game. That was there reasoning behind adding the loot boxes. I'm sure you will have to grind to unlock future stuff but at least you wont have to pay for DLC.I was going to buy this game until I heard the unlocks are gameplay related unlocks.
I'm fine with loot boxes if it's like Overwatch and it's skins/emotes only. When you put weapons/heroes/whatever behind loot boxes though I can't support it in a game that already costs $60.
Keep in mind i'm fine with F2P style games like World of Warships and have spent hundreds on that game, but I refuse to pay $60 just for the base game and then be assaulted with loot boxes. Not to even mention the fact that they will charge for every community splitting DLC in the course of the next year.
Actually that's not the case, all the future map packs and content will be free for this game. That was there reasoning behind adding the loot boxes. I'm sure you will have to grind to unlock future stuff but at least you wont have to pay for DLC.
It was unlikely I was going to buy this game in the first place (depending on the SP campaign), but now there's no way in hell.
EA and other publishers will only get more and more brazen with this shit as long as people keep buying these games.
If the size/budgets of game development studios were on a 1-5 scale, something like
(1) Two guys in Mom's basement >> (2) Indie studio >> (3) DoubleA studio >> (4) TripleA studio>> (5) Massive Multi-Studio conglomerates
The problem is that (5) is getting the 'big-boy' licenses like Star Wars/NBA/NFL/FIFA etc.
Nowadays if you want innovative gameplay with innovative ideas and semi-decent production quality, a game that doesn't just use the "Ubisoft open world formula", you need studios in the (2.5)-(3.5) range to develop your product. Any lower than 2.5 and the budget won't be there and any higher than 3.5 and they will want to play it safe, using tried and tested formulas that gamers have come to be tired of.
In addition to the well deserved negative feedback, maybe we should ask ourselves is there a way to convince the license holders to take a chance with smaller scale studios.