Star Wars: Battlefront 2 (2017)

Agreed. In some scenes the lack of additional resolution made her face look more smooth and natural .
 
16_Loverboy_Stills_09-thumb.jpg
 
The only thing I got from that comparo was the PC settings should have dropped some, or they shouldn't try running 4K on Vega 64. Xbox X didn't do too bad actually, kind of amazed.
 
looking forward to Digital Foundry's in-depth comparison between the One X and PC...the X in that video linked above looks on par with the PC version...I think with PC it might be best to disable film grain etc to get the game looking more crisp with better detail
 
looking forward to Digital Foundry's in-depth comparison between the One X and PC...the X in that video linked above looks on par with the PC version...I think with PC it might be best to disable film grain etc to get the game looking more crisp with better detail

That's what I did on mine.
 
I'm glad I played the beta to get a handle on the whole crafting, micro-transaction aspect...it's confusing...here's a nice video which details how it works...

 
Seems like the only spot you can get the ELITE Edtion is on Origin which is alot of change 79.99 for one game just to have early access on the 13th you can get alot of quality games on steam for that much.
 
The storm troopers show up good with their white armor while they blend in with the snow environments.
 
The Multiplayer just makes my head spin just a bunch of running around objectives I suppose are ok but maybe a arena shooter would be better like in any of the Battlefield games maybe the objectives were their to keep placeholders in the game to add some variation and break up what happened with Battlefield one. This game would be one hell of a MMORPG if it was a MMO then you have the goal of getting the best light saber like in The Old Republic.
 
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Seems like the only spot you can get the ELITE Edtion is on Origin which is alot of change 79.99 for one game just to have early access on the 13th you can get alot of quality games on steam for that much.

The storm troopers show up good with their white armor while they blend in with the snow environments.

The Multiplayer just makes my head spin just a bunch of running around objectives I suppose are ok but maybe a arena shooter would be better like in any of the Battlefield games maybe the objectives were their to keep placeholders in the game to add some variation and break up what happened with Battlefield one. This game would be one hell of a MMORPG if it was a MMO then you have the goal of getting the best light saber like in The Old Republic.

... is this real life?
 
It just felt like Star Wars Hamburger Hill to me when I played the Beta just a ambush.
 
EA responds to community criticism of Battlefront 2 unlock system

Star Wars: Battlefront 2 Origin Access players have been making their voices heard over the game's unlock system ahead of its release next week...in particular, they've taken to Reddit to complain about iconic characters like Darth Vader being locked from the start as well as the length of time it takes to unlock characters...

http://www.pcgamer.com/ea-responds-to-community-criticism-of-battlefront-2-unlock-system/

so much more controversy with this game then the first one...it's really being overblown although there are some valid criticisms
 
Apparently its now the "most downvoted comment in reddit's history".

reddit.com/r/StarWarsBattlefront/comments/7cff0b/seriously_i_paid_80_to_have_vader_locked/dppum98/
 
Haha, it's now at -261k! Maybe EA will actually take note? We'll see.

I'm personally not super concerned with unlocking everything, I just wanna do some multiplayer battles, which from what I saw in footage and twitch look like they are really fun.
 
The idea is to make games like these a time sink. To do that, the unlocks for everything will not happen in one gaming session. Honestly, the 60k in-game credits required to unlock Vader won't take that long to earn. I've earned more than half that in the 10 hour trial time frame alone and I went and did the single player campaign missions twice.
 
The idea is to make games like these a time sink. To do that, the unlocks for everything will not happen in one gaming session. Honestly, the 60k in-game credits required to unlock Vader won't take that long to earn. I've earned more than half that in the 10 hour trial time frame alone and I went and did the single player campaign missions twice.

Why should you have to unlock Vader in a Star Wars game? It's a STAR WARS game FFS. What's next? I have to unlock Lara Croft in the next Tomb Raider?
 
The idea is to make games like these a time sink. To do that, the unlocks for everything will not happen in one gaming session. Honestly, the 60k in-game credits required to unlock Vader won't take that long to earn. I've earned more than half that in the 10 hour trial time frame alone and I went and did the single player campaign missions twice.

Let me just highlight the take-away's:

"10 hours"

"did single player twice"

I would assume doing a full story mode ONCE should be enough to unlock Darth Vader, if not a whole lot more. Because by anyone's standards, you've "beat" the game.
 
Haha, it's now at -261k! Maybe EA will actually take note? We'll see.
Unless people stop buying the games or paying for the micro transactions nothing will change. EA could care less if everyone hates them as long as they are still raking money in hand over fist.
 
I was going to buy this game until I heard the unlocks are gameplay related unlocks.

I'm fine with loot boxes if it's like Overwatch and it's skins/emotes only. When you put weapons/heroes/whatever behind loot boxes though I can't support it in a game that already costs $60.

Keep in mind i'm fine with F2P style games like World of Warships and have spent hundreds on that game, but I refuse to pay $60 just for the base game and then be assaulted with loot boxes. Not to even mention the fact that they will charge for every community splitting DLC in the course of the next year.
 
I was going to buy this game until I heard the unlocks are gameplay related unlocks.

I'm fine with loot boxes if it's like Overwatch and it's skins/emotes only. When you put weapons/heroes/whatever behind loot boxes though I can't support it in a game that already costs $60.

Keep in mind i'm fine with F2P style games like World of Warships and have spent hundreds on that game, but I refuse to pay $60 just for the base game and then be assaulted with loot boxes. Not to even mention the fact that they will charge for every community splitting DLC in the course of the next year.
Actually that's not the case, all the future map packs and content will be free for this game. That was there reasoning behind adding the loot boxes. I'm sure you will have to grind to unlock future stuff but at least you wont have to pay for DLC.
 
Actually that's not the case, all the future map packs and content will be free for this game. That was there reasoning behind adding the loot boxes. I'm sure you will have to grind to unlock future stuff but at least you wont have to pay for DLC.

Oh, so the collectors edition i'm assuming just includes a bunch of pay2win currency versus access to future content updates?

Not as bad as I thought, but it's still deplorable.
 
This game doesn't seem to be the WORST offender of hiding stuff behind paywalls/hours upon hours of gameplay.

I personally could care less if I unlock everything, I don't have time for that. I don't even particularly feel the need to play as Darth Vader, which seems to be the character everyone is up in arms about. From the streamers I watched on twitch, it looks like right out of the box there are a ton of fun gamemodes and tons of characters to play with. That's why I preordered. It looked like fun, I think I'm going to have FUN!

So yes, I agree that they did some shady stuff. But not to the point that I am not going to enjoy the game. To a Star Wars purist or someone with a compulsion to unlock everything this may be a big problem. But I think I'll be fine.
 
412K dislikes atm, some faith in humanity has been restored.JPG

:D



such a shame really, playing the beta gave me an impression that this a very worthy sequel, improved in almost every aspect, graphics - content - gameplay mechanics - flight controls - free dlc and flight controls :)

I was about to preorder once again, 6 whole years after the BF3 rebalance crapfest and the whole premium pass 50$ scam AKA zero interest loan to EA thingie

now after all those progression "tweaks" I'm not interested in spending a single dime for this game !!

I'll just wait 6-9 months until it hits the origin access vault, along with other overhyped flops like andromeda - battlefield 1 - titanfall 2 etc ...

edit : https://imgur.com/gallery/dS6lp this almost happened to me during the 10hour trial, pathetic ....
 
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It was unlikely I was going to buy this game in the first place (depending on the SP campaign), but now there's no way in hell.

EA and other publishers will only get more and more brazen with this shit as long as people keep buying these games.
 
It was unlikely I was going to buy this game in the first place (depending on the SP campaign), but now there's no way in hell.

EA and other publishers will only get more and more brazen with this shit as long as people keep buying these games.

And unfortunately with big names like EA and Star Wars attached to it, there will be enough hundreds of thousands of people that will buy on name recognition alone.
 
If the size/budgets of game development studios were on a 1-5 scale, something like
(1) Two guys in Mom's basement >> (2) Indie studio >> (3) DoubleA studio >> (4) TripleA studio>> (5) Massive Multi-Studio conglomerates

The problem is that (5) is getting the 'big-boy' licenses like Star Wars/NBA/NFL/FIFA etc.

Nowadays if you want innovative gameplay with innovative ideas and semi-decent production quality, a game that doesn't just use the "Ubisoft open world formula", you need studios in the (2.5)-(3.5) range to develop your product. Any lower than 2.5 and the budget won't be there and any higher than 3.5 and they will want to play it safe, using tried and tested formulas that gamers have come to be tired of.

In addition to the well deserved negative feedback, maybe we should ask ourselves is there a way to convince the license holders to take a chance with smaller scale studios.
 
If the size/budgets of game development studios were on a 1-5 scale, something like
(1) Two guys in Mom's basement >> (2) Indie studio >> (3) DoubleA studio >> (4) TripleA studio>> (5) Massive Multi-Studio conglomerates

The problem is that (5) is getting the 'big-boy' licenses like Star Wars/NBA/NFL/FIFA etc.

Nowadays if you want innovative gameplay with innovative ideas and semi-decent production quality, a game that doesn't just use the "Ubisoft open world formula", you need studios in the (2.5)-(3.5) range to develop your product. Any lower than 2.5 and the budget won't be there and any higher than 3.5 and they will want to play it safe, using tried and tested formulas that gamers have come to be tired of.

In addition to the well deserved negative feedback, maybe we should ask ourselves is there a way to convince the license holders to take a chance with smaller scale studios.

Or maybe developers need to start getting creative again and come up with some new IPs. ;)

Some of the best games in the last few years haven't been based on existing licenses.
 
You can't blame EA. They are only doing what is going to make money. Even with all this backlash this game will make a shit ton simply because it's 'Star Wars' and has good graphics. On the consoles in particular they will gobble this up.
 
412,000 people who would never even buy the game this game is disposable MMO FPS otherwise I would pick it up plus my backlog is from 1994 starting with Act Raiser II.

I was reading about this turn based RPG on steam and the developers said they were lucky to even break even so this is the reason why you have garbage in games like this just to break even.
 
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