Hackers Have Already Infiltrated the Call of Duty: WWII Open Beta

Megalith

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The Call of Duty: WWII PC multiplayer beta ends tomorrow, so you may want to jump in... or not: hackers have already invaded the FPS, and there are multiple videos of cheaters having their way with other players using aimbots.

"It's becoming more and more difficult to find a game in the WW2 open beta without there being an incredibly obvious hacker not trying to hide it," they said. "At one point I got 5 games in a row with these types of hackers, all different lobbies, all different hackers." Users responded with their own tales of hackers they'd encountered, and there's also a Steam thread highlighting the same issue, accompanied by this clip of another aimbot cheat.
 
Not that surprising really, this game is still based on a version of the quake 3 engine with enhancements and other shit superglued to it to try and make it seem less dated. Apparently raking in over 10 billion still isn't enough for them to buy\create a new engine for it.
 
Serious question, without some sort of server based packet signing and basically AI, how do you prevent client game code from implementing wall hacks and aim bots? You can permabam accounts but these guys seem to always have enough money to buy multiple copies of the game. Somehow overwatch seems void of this, maybe it is the bans that work.
 
Glad I played briefly when it first came out.

I wasn't too thrilled anyhow, even without the hackers ruining the game. Feels pretty bland and cookie cutter to me. Just another COD with a new skin on it. It's too bad they couldn't put a but if effort in considering how much money they have raked in on this series...
 
Whatched video of it. Lost interest in the first minute.

CoD2 was the last good one (opinion).
 
I enjoyed 4 and world at war. A little of black ops. Thats it.
 
Not that surprising really, this game is still based on a version of the quake 3 engine with enhancements and other shit superglued to it to try and make it seem less dated. Apparently raking in over 10 billion still isn't enough for them to buy\create a new engine for it.

Holy shit, still using a q3 based engine! Wow, that says alot
 
Serious question, without some sort of server based packet signing and basically AI, how do you prevent client game code from implementing wall hacks and aim bots? You can permabam accounts but these guys seem to always have enough money to buy multiple copies of the game. Somehow overwatch seems void of this, maybe it is the bans that work.


It's the lawyers that work.
 
I stopped playing dayz for a over a year because of situations like this, it literally breaks the game for everyone involved. Without effective anti cheat a game has no credibility and anyone who has experienced rampant abuse from online multiplayer cheating will steer clear of it.
 
Not that surprising really, this game is still based on a version of the quake 3 engine with enhancements and other shit superglued to it to try and make it seem less dated. Apparently raking in over 10 billion still isn't enough for them to buy\create a new engine for it.

why spend the money? they cover development costs in pre-orders alone because there's still enough idiots on this planet that fail to realize they're still buying yet another 60 dollar reskinned version of Call of Duty 4.


Serious question, without some sort of server based packet signing and basically AI, how do you prevent client game code from implementing wall hacks and aim bots? You can permabam accounts but these guys seem to always have enough money to buy multiple copies of the game. Somehow overwatch seems void of this, maybe it is the bans that work.

it all has to do with the engines they use.. Q3 engine literally has zero protection against it. it's one of the easiest engines to mod aimbot/wallhack clients for that exists and activision has made no attempt to stop it.. the other thing is file integrity checks and precaching both of which aren't fool proof but are a hell of a lot better than the do nothing attitude of activision.
 
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Hackers are ruining fps games. They need to be punished with criminal law suits because they violate the terms of use and cause financial damage to the companies.
 
Hackers are ruining fps games. They need to be punished with criminal law suits because they violate the terms of use and cause financial damage to the companies.
I hate cheaters as much as the next guy, but at some point, it is on the devs to... you know, use a game engine that isn't so dated and client side or p2p based, because of how easy it is to hack the game.

The title is obviously popular, which also means it is going to attract a lot of cheaters. If you want to keep out a majority of cheaters, one of the best solutions is to change to a game engine that is server side based.
Server side isn't foolproof, but it's better than just leaving a running car unattended in a high crime rate area.
 
So hackers got in, but did quality manage to sneak in, or is this still cowadoody?
 
Serious question, without some sort of server based packet signing and basically AI, how do you prevent client game code from implementing wall hacks and aim bots? You can permabam accounts but these guys seem to always have enough money to buy multiple copies of the game. Somehow overwatch seems void of this, maybe it is the bans that work.
The only way to possibly prevent hacks would be if the games were live streamed to a dumb terminal, so you basically have no software installed at all. Even then someone could make screen scraping aimbot that can visually identify enemies on screen to aim at. Currently these hacks just inject themselves into the memory space of the games running process to do whatever it is they do. Some engines are simply better protected than others. A game like overwatch is an entirely new written-from-scratch engine that requires significantly more efforts to break. Plus the way in which Overwatch authenticates to a master server just to queue up with players makes sweeping global bans very effective. Not even hackers want to go around buying new versions of the game all the time whenever they get popped. Whereas games like CoD, Battlefield etc that use a master server list to connect to private servers are far less likely to get detected since EA/Dice have to rely on private server reports rather than their own tech to necessarily confirm a cheater.
 
Serious question, without some sort of server based packet signing and basically AI, how do you prevent client game code from implementing wall hacks and aim bots? You can permabam accounts but these guys seem to always have enough money to buy multiple copies of the game. Somehow overwatch seems void of this, maybe it is the bans that work.

Playstation 4. That's how.
 
GTKRadiant? Holy crap, that really brings back memories.

Why can't they release a decent map editor for Doom?

I want "The Longest Three Feet", dammit!
 
This is why I only play solo these days. MP games, no matter the genre is nothing but a cheat/exploit festival.

I just bought borderlands 2 for this reason. Old polished game I can run solo for lengthy amounts of time.
 
These games haven't been fun for a LONG time. Too many sheep out there giving PC gamers a bad name.
 
I enjoyed my time with it. that is funny about Q3 engine though. but hey it works. (with the exception of the hack thing)
 
It's sad because I loved this series. I remember vanilla CoD. Before the dark times..... Before pay for dlc...

I used to compete in CAL and TWL back in the day. Good fond memories with clan mates.

Best in the series I feel were vanilla CoD, CoD UO, CoD 4, CoD WAW, and Black Ops. These titles in the series I feel brought something fresh and our new to it.The rest in my opinion are trash for multiple reasons.

I'm not sure if we will ever have a game that really brings back that CoD spark.

I feel they need to completely do a restart of the series. A new game engine should be first priority. But just plain and simple label it Call of Duty. For the sake of it have it stick with modern times. I love the WWII era but feel that the game can expand more with current times.

But with all that said I think the biggest thing I want is another ground breaking shooter like CoD was. Too much copy and paste lately. Even though it has some problems, Rainbow Six Siege has held my interest very well.
 
Serious question, without some sort of server based packet signing and basically AI, how do you prevent client game code from implementing wall hacks and aim bots? You can permabam accounts but these guys seem to always have enough money to buy multiple copies of the game. Somehow overwatch seems void of this, maybe it is the bans that work.

Sever based packet signing will not deterred aim bots. as long a user input goes through a system not under your control. people can cheat and use aim assitance.
 
Hackers using aimbots = scum
developers/platform dev's not bringing down the band hammer promptly = even worse scum. Because they KNOW its inevitable so they should have a good grasp on how to slow them down and fast turn around to perma-ban proven guilty party's. Especially on paid platforms like LIVE etc
 
No, try reading that chart again. Starts with a modified version of id tech 3, then is a modified version of the CoD engine, then is a modified version of CoD2s engine, then a modified version of CoD4s engine, and so on. It's still based off of the original id tech 3 engine from quake 3.

From what I have heard there is virtually nothing left remaining from id Tech 3 outside of a handful of lines of code, enough to make them still have to give credit, but not enough to say that the engine is that closely tied to Q3.
 
Serious question, without some sort of server based packet signing and basically AI, how do you prevent client game code from implementing wall hacks and aim bots? You can permabam accounts but these guys seem to always have enough money to buy multiple copies of the game. Somehow overwatch seems void of this, maybe it is the bans that work.

Do not discount the motivations of the mechanics of the game. I have been gaming for 20 years. I have noticed definite trends in those times. One of them is that big realistic shooter games ALWAYS have some of the highest amounts of cheaters. This includes BF, COD, CS, doesn't matter. There is something about the game mechanics and or the type of people that enjoy these games that leads to massive amounts of cheating. From a game mechanics side it makes sense. Knowing where someone is pretty much decides the winner and the loser, and then you have the astronomical importance of the first head shot in all these games. This is to you and everyone else complaining about hacking. It does not matter how old your game is, or what engine you run plain and simple if people are motivated to write hacks they WILL get it done, and now days for very popular games like this cheats are a billion dollar business. No major realistic shooter gets away with it. And I will even say this. Major hacks are coming to consoles soon. There is going to be a point soon, where you can simply point your phone or any camera device at the TV, and the aimbot will run completely outside the systems code. It will only control the input. Controller, etc.... So who will you blame then? The solution to cheating has never been anticheats and it never will be, Just the same as the solution to illegal immigration has never been building walls. There is no barrier complex or large enough to keep intelligent humans from getting around it. If you want to play realistic shooters you must simply accept this.

From what I have heard there is virtually nothing left remaining from id Tech 3 outside of a handful of lines of code, enough to make them still have to give credit, but not enough to say that the engine is that closely tied to Q3.

You are arguing meaningless semantics and this is not just pointed at you but the person you are responding too as well. Most games are based off some idtech engine, most games modified it, then renamed it their own. There really is no meaning or importance to what engine you run your game on, what matters is the final product. Does it look good, does it support cutting edge features. Judge them solely on that. If you start to put any importance on the name of the engine, then companies will just rename it every month. What we do know is that COD games rarely push the visual fidelity. But that's really not a big deal, they are catering to a wide audience and need to keep it manageable for a variety of systems to run. CSGO is a game like this too.
 
Not that surprising really, this game is still based on a version of the quake 3 engine with enhancements and other shit superglued to it to try and make it seem less dated. Apparently raking in over 10 billion still isn't enough for them to buy\create a new engine for it.

So what? How does it actually LOOK subjectively? I mean, if it looks good - then who cares? Seeing as we're talking about engines, let's use the world of cars as an example. Very often the same basic block of an engine might be used for 30-plus years, with everything around it changed because it's still fine for the job it needs to do. No different here.

Newer versions of Frostbite for example weren't written from the ground up - they were the same engine with tweaks/additions and then given a new version number, same with Cryengine.
 
From what I have heard there is virtually nothing left remaining from id Tech 3 outside of a handful of lines of code, enough to make them still have to give credit, but not enough to say that the engine is that closely tied to Q3.
My point isn't how much Quake 3 related code is still there, that's irrelevant.

My point is that we know full well how crappy the net code is in CoD games, we know the lack of innovation in most aspects of the games(they haven't exactly been on the ragged edge of pushing hardware for quite a few years), and we know that the PC version ends up being a half assed port, we know cheating has been a rampant problem with CoD games(even on consoles at times) for years, etc.

By all appearances(and we can really only judge this off of the end product) it's a shitty engine for what appears to be not much more than a 6v6 shooter, with little support from the developers for much of anything, ever.
 
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