Windows 10 User Base on Steam Stagnates as Windows 7 Rises

Oh, and my biggest pet peeve about Windows 10:
The infernal loading screen/icon thing when you open something.

Click on Control Panel- wait 2 seconds for the solid color screen with the white icon to go away.
Open the Weather app, wait for the loading screen to go away. Ugh.
I don't have time for that.
Something is wrong. Those open instantly on my computer. I do see the weather screen loading screen for a fraction of a second. Control panel is essentially instant (which makes sense, since it's just explorer.
 
That's because everybody forgets there were two versions, the initial run which would BSOD after 47 days of uptime and 98SE where they bundled all the needed fixes. There was no downloading service packs at home,unless you had ISDN, either!
I'd forgotten about SE, but I ran it and didn't remember the issues that he noted. Which doesn't mean it didn't crash, but so did XP. I had way more crashes with XP than I had with Vista (I reinstalled it after the hotfixes came out in the summer of 2007).
That said, I doubt many had issues with 98's 47 day crash. I'm pretty sure most home users closed it down every day. I probably closed it down multiple times/day. I can't remember if I left it on when I left work or not. We did most of our work on remote servers and switches, so little was gained by keeping it on, but I don't remember.
 
I can definitely say I am one of those 98 haters.
I already didn't have a very high opinion of windows 98 when it crashed during Bill Gate's demonstration, and the first version was definitely a hot steaming pile of turd.
I stuck with windows 95 until I got Windows ME, which was another PoS, but I didn't have a choice back then. I never gave windows 98SE a chance mainly because the VERY sour taste 98 left in my mouth.
It seems like every other version of windows I used was an unholy PoS, started with 98, then Me, then Windows Vista, then Windows 8...
8? I never had any major crashing issues with 8, other than some Nvidia drivers being unstable (which I'm not sure I can blame MS for, but I can't be sure that I shouldn't either).
 
8? I never had any major crashing issues with 8, other than some Nvidia drivers being unstable (which I'm not sure I can blame MS for, but I can't be sure that I shouldn't either).
It wasn't crashing issue, it was issue with a recent (by then standard) absolutely refusing to run, even redownloaded the game from scratch and it still refused to work.

Vista was also a different issue, it was crashing, per se, but it was games refusing to be shut down properly, making me having to restart the machine everytime I closed the game, or else I wouldn't run another one.

98 and ME were the only two systems I actually had problems with persistent crashing.
 
It wasn't crashing issue, it was issue with a recent (by then standard) absolutely refusing to run, even redownloaded the game from scratch and it still refused to work.
Vista was also a different issue, it was crashing, per se, but it was games refusing to be shut down properly, making me having to restart the machine everytime I closed the game, or else I wouldn't run another one.
98 and ME were the only two systems I actually had problems with persistent crashing.
Ah OK. By the time I started running Vista, the games I played were fine, but when it launched it was horrible. Wasn't really MS's fault on that one though. ATI and Nvidia totally dropped the ball on drivers (though Creative Labs was even worse, using it as an excuse to force unnecessary H/W upgrades).

I actually don't recall unusual crashes with ME, but I dont' think Iran it for much more than a year and it's not like 98se didn't crash occasionally too, but I always read most had horrible problems with ME. I know that as bad as most thought Vista was, I was on XP at work and I literally tried to get them to let me bring my own license to work on, because XP was so much slower (assuming you had memory and I always have way more ram than I need).
 
It wasn't crashing issue, it was issue with a recent (by then standard) absolutely refusing to run, even redownloaded the game from scratch and it still refused to work.

Vista was also a different issue, it was crashing, per se, but it was games refusing to be shut down properly, making me having to restart the machine everytime I closed the game, or else I wouldn't run another one.

98 and ME were the only two systems I actually had problems with persistent crashing.

ME was crashing, but 98 was rock solid for me. The same cannot be said for 98SE, that was utter crap.
 
Tell me Windows 10 fans, why is it that in the last two years I've had more and more friends in my WoW guild say over voice chat (or text on their phone to guild friends because windows is updating) that they're stuck downloading an update because Win10 said that it had to be done RIGHT NOW. I expect many people to not run their windows machines lean and mean, its the nature of the tech and humanity but boy howdy that trend of forced updates sure is noticable in my daily life. I'm not a fan of losing that much control over MY machine.

The only reason I have 10 on a newer desktops is because its been required to use the new tech, especially DX12. Which, isn't really that needed right now. Laptops, because thats the only option.
 
Tell me Windows 10 fans, why is it that in the last two years I've had more and more friends in my WoW guild say over voice chat (or text on their phone to guild friends because windows is updating) that they're stuck downloading an update because Win10 said that it had to be done RIGHT NOW. I expect many people to not run their windows machines lean and mean, its the nature of the tech and humanity but boy howdy that trend of forced updates sure is noticable in my daily life. I'm not a fan of losing that much control over MY machine.

The only reason I have 10 on a newer desktops is because its been required to use the new tech, especially DX12. Which, isn't really that needed right now. Laptops, because thats the only option.

new DX9 games in 2017: 9
new DX10 games in 2017: 10
new DX11 games in 2017: 21
new DX12 games in 2017: 2
new Vulkan games in 2017: 5 ( 4 more not released, also this does not include a large number of back converts)
 
new DX9 games in 2017: 9
new DX10 games in 2017: 10
new DX11 games in 2017: 21
new DX12 games in 2017: 2
new Vulkan games in 2017: 5 ( 4 more not released, also this does not include a large number of back converts)
Okay, I'm obviously missing something here, so two things:

1. There are hundreds of games released for PC each year. Here's a list of some of the more promising ones for 2017, a couple hundred titles sorted by genre:

http://www.pcgamer.com/new-games-2017/

Where's this number of less than 50 games coming from?


2. Exactly what games are coming out that support DirectX 10 and NOT DirectX 11? I would think the number would be right around zero. My guess is the vast majority are DirectX 11, with DX9 being #2. Any games that REQUIRE DirectX 12 are still only from Microsoft as a publisher.
 
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Okay, I'm obviously missing something here, so two things:

1. There are hundreds of games released for PC each year. Here's a list of some of the more promising ones for 2017, a couple hundred titles sorted by genre:

http://www.pcgamer.com/new-games-2017/

Where's this number of less than 50 games coming from?


2. Exactly what games are coming out that support DirectX 10 and NOT DirectX 11? I would think the number would be right around zero. My guess is the vast majority are DirectX 11, with DX9 being #2. Any games that REQUIRE DirectX 12 are still only from Microsoft as a publisher.
He pulled his list from Wiki. Scroll down to the "see also" part.
 
Tell me Windows 10 fans, why is it that in the last two years I've had more and more friends in my WoW guild say over voice chat (or text on their phone to guild friends because windows is updating) that they're stuck downloading an update because Win10 said that it had to be done RIGHT NOW. I expect many people to not run their windows machines lean and mean, its the nature of the tech and humanity but boy howdy that trend of forced updates sure is noticable in my daily life. I'm not a fan of losing that much control over MY machine.

The only reason I have 10 on a newer desktops is because its been required to use the new tech, especially DX12. Which, isn't really that needed right now. Laptops, because thats the only option.
I don't know? Are they incapable of pressing a button to reschedule the update for a different time/date? I mean it is an option (and one I've used more than once, though given that mine doesn't restart until the middle of the night (as in 3 or 4am) I'm generally not on my computer when it happens.
 
He pulled his list from Wiki. Scroll down to the "see also" part.
Ah okay. I'm actually very suspect if those DX10 titles use DX10 at all, but rather you can run them on DX9 mode if you have a DX10 card. Best I know, DX10 had next to no exclusive titles, and support for DX10 addon effects completely ended when DX11 came out.
 
Ah okay. I'm actually very suspect if those DX10 titles use DX10 at all, but rather you can run them on DX9 mode if you have a DX10 card. Best I know, DX10 had next to no exclusive titles, and support for DX10 addon effects completely ended when DX11 came out.

DX9 was in my opinion the most impressive update to DX to date, the change in gameplay under HL2 in the day when I went from a DX8 to a DX9 card was almost like going from software acceleration to full Glide acceleration under SLI Voodoo 2's in the day.
 
DX9 was in my opinion the most impressive update to DX to date, the change in gameplay under HL2 in the day when I went from a DX8 to a DX9 card was almost like going from software acceleration to full Glide acceleration under SLI Voodoo 2's in the day.
Oh DX9 opened up things dramatically. The reason DX10 was always stuck in the mud was because while DX9 worked on Win98, ME, XP, & 2K, DX10 was ONLY for Vista at a time when most of the market was holding on to XP. The gains were relatively small and no developer wanted to give up a bunch of their sales, so just about nobody REQUIRED DirectX 10 to run a game. Flash forward and roughly the same thing is happening all over again with DX12, MS is the only game publisher REQUIRING DirectX 12. We saw DX11-only games start to take hold around 6 years after the release of DX10, so I'm guessing it will be a similar pattern for DX12 or whatever comes afterwards, putting it around 2020, since that's when Win7 support ends.
 
MS is the only game publisher REQUIRING DirectX 12.
Most of the non-MS branded Windows store DX12 games have been brought over to Steam and DX11 with little fanfare. (Quantum Break, for instance.)

So yes you're correct, but, it's obviously not a hard line when a dev can skate around it after the exclusivity (I assume) is over.

A lot of my Steam library - the games I've played out of it at least - are DX10, with some being DX9 or DX11. I don't expect DX12 to do anything meaningful, probably ever. Doing things in Vulkan gives devs an easy port path to everything other than Windows, which opens the door for income three fold.

DX is just another old school MS thing that MS values the importance of more than the rest of the world, just like they do with their obvious asinine idea that they're the only OS in town that is useful. My how the times have changed, but that won't keep MS from sticking their heads in the sand.
 
Oh DX9 opened up things dramatically. The reason DX10 was always stuck in the mud was because while DX9 worked on Win98, ME, XP, & 2K, DX10 was ONLY for Vista at a time when most of the market was holding on to XP. The gains were relatively small and no developer wanted to give up a bunch of their sales, so just about nobody REQUIRED DirectX 10 to run a game. Flash forward and roughly the same thing is happening all over again with DX12, MS is the only game publisher REQUIRING DirectX 12. We saw DX11-only games start to take hold around 6 years after the release of DX10, so I'm guessing it will be a similar pattern for DX12 or whatever comes afterwards, putting it around 2020, since that's when Win7 support ends.
It didn't help that Vista video drivers were atrocious at launch. I'm not sure when they were fixed, since I didn't install it until sometime after hotfixes were released for other issues (and I'm not sure how long after that I did it, though they were out in the summer of 2007 and I think it was that year, but maybe it was early 2008).

That said, I distinctly recall most of us testers trying to convince MS to hold off on going gold due to bad driver support. I guess they thought ATI/Nvidia would get their shit together before launch, but they were wrong
 
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