New GPU for Oculus - Any advice ?

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Oct 27, 2014
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So, amid this ridiculous AMD gold rush, I sold my RX 480 4GB 6-month-old card for $350. I only paid $130 new for it after rebate from Newegg. Crazy!

In turn, I purchased a 980 TI Superclock for 311 shipped. So, that's like getting a 980 TI SC for $130. :) It arrives tomorrow. Is there anything I should tweak or any particular set of drives that works best for Oculus?
 
Use MSI Afterburner (or your software of choice) to overclock the card to get it as fast as possible without instability. Use the newest nvidia drivers available.
 
I run a 980ti with Oculus. It will skip a frame and has a higher latency. The 980ti wasnt designed for VR as a primary feature set like the 10 series was. However its essentially a Titan with 980 stamped on the side so it should haul ass in VR for you like mine. Im actually excited and waiting on Vega cards to come out to replace my 980ti which is still a top of the line card.

2x vegas should run VR aboit as smooth as possible.
 
Unless there's some new feature of the Vega architecture that makes 2 cards legitimately function as one (as in, not Crossfire), you're going to be disappointed trying to use two of those to drive a VR setup. There are almost no VR games that actually support any variety of multi-gpu tech at the moment.

It'd be nice if DX12 EMA mode could become a thing already, but that doesn't appear to be catching on either, really.
 
Unless there's some new feature of the Vega architecture that makes 2 cards legitimately function as one (as in, not Crossfire), you're going to be disappointed trying to use two of those to drive a VR setup. There are almost no VR games that actually support any variety of multi-gpu tech at the moment.

It'd be nice if DX12 EMA mode could become a thing already, but that doesn't appear to be catching on either, really.

Thats what I was hoping for... 1 card will be all I run for VR. 2 is for supporting 2d games and transcode video edit etc... 1 def for VR but dx12 is what I would be super hopeful for.

With ema the system doesnt care about crossfire or sli. It just works as long as the engine supports the protocol of course.

But to the OP you will be fine with a 980ti its still a beastly GPU. I run games at 3440x1440 which is definitly 4k like in some regards to pixel density. Not quite as high of course but I get very high frane rates and in VR if you have your sensors setup right you wont even notice frame drops or latency.
 
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Yeah, it works great! I do see a difference, especially in racing games. The price difference between a 980 TI and 1070 is too much to justify over a little frame rate niggle. I mean I was using a 480 for cripes sake. This is MUCH better.

Because the 980 TI is higher than the min reccomended, I doubt you'll need more GPU this generation of VR to play everything at good settings, so I don't intended to upgrade this again anytime soon. Especially since they have introduced the fake FPS system to help hide sub 90 fps. By the time you NEED that much(Gen 2 most likely), I'm sure dual GPU for VR will be the norm (it's already implemented in some games, but not many) and you won't need such high-end cards anymore. That's my assumption.
 
Yeah, it works great! I do see a difference, especially in racing games. The price difference between a 980 TI and 1070 is too much to justify over a little frame rate niggle. I mean I was using a 480 for cripes sake. This is MUCH better.

Because the 980 TI is higher than the min reccomended, I doubt you'll need more GPU this generation of VR to play everything at good settings, so I don't intended to upgrade this again anytime soon. Especially since they have introduced the fake FPS system to help hide sub 90 fps. By the time you NEED that much(Gen 2 most likely), I'm sure dual GPU for VR will be the norm (it's already implemented in some games, but not many) and you won't need such high-end cards anymore. That's my assumption.

Well you wont nees faster gpu for VR until we have Vr headset with more pixels in the display.

Btw i notuced zero issues last night as I officially got 3 sensor roomscale working and my 980ti didnt miss a lick in performance. Its a damn fast processor its just gimped with 6g vram if you ask me. 980ti would be even better with 8 or 12gb vram
 
I've had absolutely no problems with my 980 Ti in any games I've played. I do a lot of racing sims and I did have to dial back some of the settings to maintain a constant 90 fps but nothing that really takes away from the experience.
 
I've had absolutely no problems with my 980 Ti in any games I've played. I do a lot of racing sims and I did have to dial back some of the settings to maintain a constant 90 fps but nothing that really takes away from the experience.

I fiinally got to pump up project cars and it was great. I have a wheel and pedals I plan to connect this weekend and really give me and the kids some fun. I'm loving oculus!!

Well you wont nees faster gpu for VR until we have Vr headset with more pixels in the display.

Btw i notuced zero issues last night as I officially got 3 sensor roomscale working and my 980ti didnt miss a lick in performance. Its a damn fast processor its just gimped with 6g vram if you ask me. 980ti would be even better with 8 or 12gb vram

Sensor problems appear like frame rate issues I have found. I got the Oculus with a third camera and outside of a few rare cases, it has been flawless 360. Except when the batteries are low....lol I first tried my friends Vive w/ room scale and I don't feel any difference between my Oculus and his Vive. Overall I prefer the Oculus.
 
Use MSI Afterburner (or your software of choice) to overclock the card to get it as fast as possible without instability. Use the newest nvidia drivers available.

FYI don't run afterburner while playing VR games as it can cause stuttering
 
I keep it running in the tray 100% of the time and have never noticed an issue.

I run it also and it gives me no provlem. It controls my gpu fan.

Its Riva that causes issues if any. Jusr disable it for VR game exexutables.

I recommend a 1070/80/ti or 980ti used. They are way more powerful than the min and it will.let you bump settings to max. Arizona sunshine looks beautiful with my 980ti maxed.
 
I keep it running in the tray 100% of the time and have never noticed an issue.

Asynchronous timewarp can mostly hide the effects but afterburner does cause stuttering for me and a lot of other people on the world wide web. It's something like 1 or 2 missed frames every 5 seconds. It doesn't make games unplayable but it was annoying to me since my computer is pretty powerful and should never be missing frames like that.

When I have afterburner running and turn on the performance graph in steamvr there are very apparent CPU spikes at regular intervals that cause missed frames. If I exit afterburner those spikes immediately stop.


I'd be curious to see if you have those spikes and just aren't noticing the dropped frames.
 
world wide web.

Is it 1997? :D

I played a couple rounds of Smashbox while leaving the Afterburner hardware monitor graphs up. The FPS graph shows an occasional drop between 85 and 83 FPS every few minutes. It's invisible within the HMD.
 
Is it 1997? :D

Technically the Internet should be spelled with a capital "I" not lower case. There is one Internet and countless internets. This is defacto! But I haven't heard someone call it the World Wide Web since I was about 17 years old and I am 36 now.
 
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