Forza Motorsport 7 Will Be a 100GB Download

Megalith

24-bit/48kHz
Staff member
Joined
Aug 20, 2006
Messages
13,000
The next Forza Motorsport is going to weigh in at 100GB, which makes it not only the biggest Forza title at launch, but one of the largest titles in the Xbox library. Gears of War 4 has it beat at 120GB, but I imagine that Forza will take its place once all the inevitable DLC packs are released. The massive download size is likely due to 4K assets.

Barring any other games that come out between now and when Forza Motorsport 7 comes out, this is by far the biggest game on Xbox One. It might be the biggest game on any console actually. Considering that the last Forza title was around 50 GB, this is definitely a startling leap. At this point I would usually go into a diatribe about how huge games are annoying to install and I need to buy another hard drive, but Forza Motorsport 7 just looks so amazing at 4K 60 FPS that I’ll just upgrade my internet.
 
At this rate we are going to need bigger hdd's for consoles, my ps4 only has around 400GB of the 500 that's on the drive available for game installs with games taking around 35-60 GB each that's already not a lot of games, but 100+ GB damn.
 
Here I was complaining about Fallout 4's 80gig update. As long as the game is good and I have the storage space I do not mind!
 
Proof that streaming is the future.

Seriously if we get to a point where downloading 100-150gb games is the normal thing... and 1 TB drives only hold 7-8 games. Well the pipe is in place then for full on streaming.

MS has went the wrong way with the XOXO box or whatever they are calling it.
 
Good thing for a unlimited connection and 250Mbps+ speeds.

It would suck downloading that on less than 50Mbps connection and alots of peeps have slow ass DSL connections in the US where this isn't even doable.
 
Unless the textures are uncompressed, I don't see how that could bloated the size that much. If anything this shows that streaming is not the future because quality takes a gigantic hit and why physical media and big hard drives are so important. And of course why ISPs need to be regulated to allow customers to download this stuff without caps, throttling,etc.
 
Proof that streaming is the future.

Seriously if we get to a point where downloading 100-150gb games is the normal thing... and 1 TB drives only hold 7-8 games. Well the pipe is in place then for full on streaming.

MS has went the wrong way with the XOXO box or whatever they are calling it.

Maybe when everyone is sitting on Gigabit, but that future is decades away.
 
Maybe when everyone is sitting on Gigabit, but that future is decades away.

I remember saying that the last time I was at blockbuster as well. I don't think the future is as far away as some would believe. If the industry thinks people are going to go back to physical media or just be fine with downloading 100gb+ games all the time I believe the pressure on the market for faster pipe will win over. Between 4k video content and gaming I think things will progress a lot faster then expected. I know its not true everywhere... but in a lot of cases the larger ISPs are holding things back on purpose to milk every last cent they can while they can, they have to make up for those dropping cable sub dollars.

Also game streaming services are a lot better then some people assume. I hear a lot of people bad mouth the idea that have never tried it. I have played the shield service... and on a half decent (not insane) connection the quality was very good... insane gfx setting PC gaming on cheap ass consoles. That is the future... 100GB+ games will speed that along.
 
Last edited:
I remember saying that the last time I was at blockbuster as well. I don't think the future is as far away as some would believe. If the industry thinks people are going to go back to physical media or just be fine with downloading 100gb+ games all the time I believe the pressure on the market for faster pipe will win over. Between 4k video content and gaming I think things will progress a lot faster then expected. I know its not true everywhere... but in a lot of cases the larger ISPs are holding things back on purpose to milk every last cent they can while they can, they have to make up for those dropping cable sub dollars.

Also game streaming services are a lot better then some people assume. I hear a lot of people bad mouth the idea that have never tried it. I have played the shield service... and on a half decent (not insane) connection the quality was very good... insane gfx setting PC gaming on cheap ass consoles. That is the future... 100GB+ games will speed that along.

Until ISPs are regulated properly and monopolies are removed, we are not getting global gigabit connections anytime soon. Comcast, ATT, Time Warner, all of them show no interest in pushing faster connections. Even Google Fiber had to stop expanding because of pressure from the big 3. Also you can't really compare tablet gaming to a 4K big screen TV. Netflix streams 4K on an average 15mb/s you need to triple that in order to simulate a true 4K experience.
 
At this rate we are going to need bigger hdd's for consoles, my ps4 only has around 400GB of the 500 that's on the drive available for game installs with games taking around 35-60 GB each that's already not a lot of games, but 100+ GB damn.

I have a 4TB external connected up and therefore, plenty of space. (At least for the time being, anyways.)
 
Here I was complaining about Fallout 4's 80gig update. As long as the game is good and I have the storage space I do not mind!
But fallout 4 looks like ass. Still don't see how some of these games like GoW4 are taking over 100gb. While games like Witcher 3 are around 40. Doom is another that is like 70Gb.
 
Publishers might be forced to start making physical copies if ISP get their way with data caps.
You can't fight the future. If ISPs enforce data caps they're basically hindering your access to information. I think internet has become a basic utility.
Fuck physical media. I don't want to be dealing with that ever again. Do you know how long it would take to install a 100gb game from physical media? It took me 4 hours to install GTAV. And that's "just" 50GB.
 
Until ISPs are regulated properly and monopolies are removed, we are not getting global gigabit connections anytime soon. Comcast, ATT, Time Warner, all of them show no interest in pushing faster connections. Even Google Fiber had to stop expanding because of pressure from the big 3. Also you can't really compare tablet gaming to a 4K big screen TV. Netflix streams 4K on an average 15mb/s you need to triple that in order to simulate a true 4K experience.

Well 2 things...

1) the masses don't care about 4k. (yes including gamers)
2) I remember hearing the exact same stuff about monopolies and how the cable companies would never let streaming replace cable... how 1/3 of the US is still on 56k dial up never mind broad band ect ect.... right about a year before Netflix exploded.

To be completely honest if my choice was XOX box 30fps 4k or "4k" 60fps.... or a 1080p stream with nightmare PC GPU settings. Guess what I'll take the 1080p with the eye candy turned up to 11... and so would most people if they saw them side by side.

4K gaming on consoles for the next few years is a pipe dream... and marketing BS.

We'll see though which ever way it goes 4k anything isn't happening on mass this year or the next gaming or video. The masses simply don't care enough about it.
 
You can't fight the future. If ISPs enforce data caps they're basically hindering your access to information. I think internet has become a basic utility.
Fuck physical media. I don't want to be dealing with that ever again. Do you know how long it would take to install a 100gb game from physical media? It took me 4 hours to install GTAV. And that's "just" 50GB.
The future is not here yet. There are many places in the states and around the world that don't even have access to Internet greater then 10mb speeds.
 
Stuff like this just reeks of lazy developers to me. We have games like Prey and Witcher 3 that look fantastic, and those games don't even break 20 and 40 GB respectively. At a certain point it's not worth the massive space requirement to have completely uncompressed textures vs. compression that 99.99% of players aren't going to be able to tell the difference between, anyway.
 
Data Caps...ISP's control the future and ain't a damn thing can be done about it..cause we have competition don't you know :facepalm:
 
Stuff like this just reeks of lazy developers to me. We have games like Prey and Witcher 3 that look fantastic, and those games don't even break 20 and 40 GB respectively. At a certain point it's not worth the massive space requirement to have completely uncompressed textures vs. compression that 99.99% of players aren't going to be able to tell the difference between, anyway.

Except, why have them compressed if you do not need to and do not have to use the CPU to do the decompression. Better to use all the resources to the game itself, or whatever you are running.
 
Except, why have them compressed if you do not need to and do not have to use the CPU to do the decompression. Better to use all the resources to the game itself, or whatever you are running.

Sounds great... and lets all stop using JPEG as well stupid compression. Convert the entire web to tiff and bmp I say.

Seriously good texture compression isn't a bad thing, and its true NO one not even the 0.1% that claim to see it can. There is no need to have 90-100GB reserved for textures... or simply offer a non-compressed texture pack DLC. Keep the games to the 20-30GB range and offer the 80-90GB texture pack to those that think they need it.
 
Sounds great... and lets all stop using JPEG as well stupid compression. Convert the entire web to tiff and bmp I say.

Seriously good texture compression isn't a bad thing, and its true NO one not even the 0.1% that claim to see it can. There is no need to have 90-100GB reserved for textures... or simply offer a non-compressed texture pack DLC. Keep the games to the 20-30GB range and offer the 80-90GB texture pack to those that think they need it.

Nope, you know precisely what I am referring too and just conveniently ignoring it. People complain that the console cpu is underpowered and then you complain when they get rid of stuff that moves resources to more important things?
 
Nope, you know precisely what I am referring too and just conveniently ignoring it. People complain that the console cpu is underpowered and then you complain when they get rid of stuff that moves resources to more important things?

GPU texture compression has been a thing since before they where called GPUs. So no I have no idea what your talking about. Hardware compression was a selling feature at one time... being able to push bigger textures then the other guys was a +.
 
But fallout 4 looks like ass. Still don't see how some of these games like GoW4 are taking over 100gb. While games like Witcher 3 are around 40. Doom is another that is like 70Gb.
True that, I do not fully understand why either. Yes Fallout4 looks not as good as it should at 80gig. I corrected my previous statement...
 
Last edited:
Except, why have them compressed if you do not need to and do not have to use the CPU to do the decompression. Better to use all the resources to the game itself, or whatever you are running.

Seems to me like we are barely pushing the limits of CPUs in PC gaming anyway these days. I just think it's a lack of effort thing, but who knows.
 
What sucks is that the microstore only allows installs on local drives, unlike Steam wich allows installs on mapped network drives...

I only have SSDs in my client machines...
 
Lol @ all the people in the states dealing with shitty data caps. Maybe time to start rising up against your ISPs if your're tired of this shit. I've had unlimited here in Canada for 4 years @ $20 CDN per /mo. 120MBps.
 
Lol @ all the people in the states dealing with shitty data caps. Maybe time to start rising up against your ISPs if your're tired of this shit. I've had unlimited here in Canada for 4 years @ $20 CDN per /mo. 120MBps.
who?! telus is raping me with 15/5 unlimited for $75/mo!
 
Listen, Im not complaining about the large size of the game files. If you want 4K-ready textures (often 4096^2 or even 8192^2 size), you can't avoid HUGE file sizes: I prefer visual quality over small downloads. It does suck that, as i mentioned above, that the Microsoft Store has certain limitations, and SSD space aint cheap...
 
Funny watching that video that after all they have done, the hands in car look like they have just 5 angles to them. Just a flat graphic. The other interior shots look pretty poor too compared with the rest.
 
I have a 4TB external connected up and therefore, plenty of space. (At least for the time being, anyways.)
I have a 6TB with around 50 games installed. Still have 4.7TB left.
Listen, Im not complaining about the large size of the game files. If you want 4K-ready textures (often 4096^2 or even 8192^2 size), you can't avoid HUGE file sizes: I prefer visual quality over small downloads. It does suck that, as i mentioned above, that the Microsoft Store has certain limitations, and SSD space aint cheap...
4096²? What is this, the early '00s?
 
As an early adopter for OnLive, I know part of the problem with streaming games is that they were not developed from the ground up with streaming in mind.
There's always a certain amount of lag that's just part of the process, and that lag needs a certain amount of attention and proper consideration when developing games, if said games are going to be streamed.
It's minor, but it is literally the difference between a good and bad experience.

My on-topic question is..how many of those GB's are for copy protection?
I would think it's lines of code and a few files for verification here and there, but these days there are many inventive ways to protect games, and I would be surprised if part of that is not simply using large files just to muddy the waters.

There is no need to have 90-100GB reserved for textures... or simply offer a non-compressed texture pack DLC. Keep the games to the 20-30GB range and offer the 80-90GB texture pack to those that think they need it.

This to me, is the reasonable solution. I'm all about the options.
Give a user the option to download high-res packs for 4K resolutions.
Microsoft could add an option in Settings to give users control of defaults and whether the files should be downloaded by default, if available or simply ignored.
Peace of cake. :)

I have a very hard no stance surrounding 'free play' weekends, where you can play a game for free FRI-SUN, but you need to download 10-40GB to do it.
Uh, no. Anything close to 10GB and I'm out. I don't care, it's not worth my bandwidth for a couple of days, amounting to a couple of hours.
 
Remember when you didn't have install games locally to play them? Console had the advantage over PCs there, now thats gone and we can't play games without installing them first. :( I miss those days. Why not just ship games on thumb drives now? Why make for fast installs at least. Maybe i'm just dreaming. BTW im a much bigger PC gamer anyway but I remember the golden days of Nintendo....
 
Proof that streaming is the future.

Seriously if we get to a point where downloading 100-150gb games is the normal thing... and 1 TB drives only hold 7-8 games. Well the pipe is in place then for full on streaming.

MS has went the wrong way with the XOXO box or whatever they are calling it.
Who has time to play 7-8 games? I love playing games but i barely have time to play 1. Even streamers on twitch have a 2-3 game rotation. And that's just one system (pc, consoles). I do love more space though, just waiting for 2tb ssd to get cheaper.


Btw, I think this is the forza we've all been waiting for. It's like forza 4 but Day/night with weather racing.
 
Back
Top