Mchart
Supreme [H]ardness
- Joined
- Aug 7, 2004
- Messages
- 6,552
It wouldn't be as big of a deal if their recent systems weren't such a massive drop-off from the other systems from a technical standpoint. The Wii, WiiU, and now the Switch are literally like playing last gen games on hardware you just bought for the same price as the stronger consoles. That's where the big disconnect is. It isn't apples to apples the same as the other console exclusives. It's not like PS4 owners see Halo 5 and wonder if it's a 360 game. It's an exclusive they might not have access to, but at least it's current gen.
Plus, if you look at the games that Nintendo uses to sell systems (Zelda, Mario, Metroid, Kart, Smash, Animal Crossing, Kirby, etc.), those aren't the games that are even utilizing the "special" features that Nintendo insists they need so much. That why (again) it's hard not to look at those games and wish they were on better hardware, be it Sony's, MS's, or even just the rough parity Nintendo used to care about. Nintendo has long featured quirks and gimmicks, but them basing the whole system around them isn't how they always did it.
Except the difference now is that the Switch is portable and is running hardware that is easy to port/code for. Sure - It doesn't have the capability of a 100w+ box, but it's a tablet w/ a great controller.
The point is that anyone wanting to play CoD 83: Battle of the mutants of Grenada already has a console/PC to do so.
I agree that the WiiU never had much of a chance because it was ultimately a box in your entertainment center like the two other systems / PC, and it was also running hardware that was completely different from anything else on the market. The Switch resolves both of those issues by being a portable (And thus eventually merging Nintendo's handheld and consoles teams into one piece of hardware), and is also running hardware that can easily be coded for, unlike the WiiU.