Mass Effect: Andromeda

I got 20 hours into a 2nd playthru and I think skipping cutscenes and pushing through the main story breaks a lot more quests. Getting way more hanging objectives (where nothing happens) and also about half of my Nomad upgrades are either missing or disappeared off the Research terminal lol.

I've said that before. Trying to space bar your way through the cut scenes can cause a lot of animation and potentially other issues. That said, I've never seen this break quests. I'm at 206 hours of game time and this has never happened to me. Disappearing upgrades? I've not seen that either.

I'll have to make a N7 Hurricane to try out, I haven't done much with the smg's. Any augments you particularly like on it? I also prefer Milky Way weapons, which is nice since I always have lots of research points available.

I'm still leveling it. I bought one off a vendor, or I got a level X N7 Hurricane as a drop from something. I used Milky Way research points on a lot of things. I never have any of them and I scan everything.

I just learned the hard way that even leaving the mission area before some quests are finished can break them irreparably. I encountered this almost at the start on Eos with the secret project quest, where you release the fiend, and a dozen kett show up also. I couldn't find an ammo cache that I could get to, so I went up on the ridge where there is a second building with an ammo cache to replenish. Then when I returned the kett were gone. But the quest was still stuck on "defeat the kett" and I couldn't do anything, had to reload a save from before arriving there.

I've left the planet during the special project quest and didn't break it. As for the Fiend, it wouldn't have ever occurred to me to leave the area while it was still alive. I'm not surprised the fucker broke on you. That's one of those scenarios the developer probably didn't foresee players doing.

I resorted to using a trainer to give my Nomad unlimited boost, screw it. :/
I'm more worried about the long-term bugs you don't discover until it's too late. Then you're stuck with broken stuff forever. At least if the bugs happen immediately, you can load a recent save and fix it.

I didn't even know a trainer existed.

No shame in using a trainer to enhance your enjoyment. I like to use trainers after beating a game honestly several times. It's cool to boost skills/talent/experience to ultra levels and see what new dialog and/or mission options become available.

There are no "ultra-levels" that change dialog options. The Paragon / Renegade system doesn't exist in this game, nor do any charm or intimidate skills.

I'd say moderately significant, mostly in dialog. Sometimes, having absurdly high levels of your character lets you do things that open some cool options. I haven't beaten MEA, so haven't tried a trainer, yet.

In what fantasy world? It doesn't work that way in Andromeda.

So been busy a lot with work. Had a 12 days in a row shift in there. Finally got 4 planets to 100%. Now I think its time to advance the story line some. So how many planets is there to make habitable?

6 I think.
 
I've left the planet during the special project quest and didn't break it. As for the Fiend, it wouldn't have ever occurred to me to leave the area while it was still alive. I'm not surprised the fucker broke on you. That's one of those scenarios the developer probably didn't foresee players doing.
I ran out of bullets I couldn't get ammo so there was no other choice but to leave. Trying to wear them down using powers only would've been impossible on insanity.

There are no "ultra-levels" that change dialog options. The Paragon / Renegade system doesn't exist in this game, nor do any charm or intimidate skills.
A damn shame if you ask me.
 
Not a dialog choice, but there's a point in the game where a machine is running that causes headaches in Biotics.
On my first playthrough I had full tech and my Ryder didn't know what Peebee and Cora were complaining about. On my 2nd playthrough I have Biotic abilities and my Ryder mentioned the pain in her head.
 
Not a dialog choice, but there's a point in the game where a machine is running that causes headaches in Biotics.
On my first playthrough I had full tech and my Ryder didn't know what Peebee and Cora were complaining about. On my 2nd playthrough I have Biotic abilities and my Ryder mentioned the pain in her head.

You just have to have some skill points in the Biotic tree. That's not really a big deal, especially at later levels where you will just start taking skills so the game will stop bitching about you having unused skill points. I had just about everything I needed by the high 50's or low 60's. That's not the same as "leveling abilities to ultra levels and getting new conversation options."

I gave the N7 Valiant another go last night. I've got it at level X. I crafted it with the 20% damage boost on full health and shields, added the double mod slot, then added a 25% bonus with incendiary ammunition and then used kinetic coils to fill out the rest. I've got five augment slots so this is as good as I can make it. The thing still hits like a wet noodle. With tactical cloak, it still takes two shots to kill a regular Angaran soldier with no armor and no shields. I have no use for a "sniper rifle" like that. It could work in a DMR type role at medium to long range distances but the reload time makes it worse for time to kill on a lot of targets than something like the N7 Valkyrie. The Valkyrie also seems to perform better against armor than the Valiant does. At least, when shooting at wildlife with armor. I may do more testing but this gun sucks for me.

For reference, I'm level 96 and all my weapons are level X as are any mods on them. You can certainly make an argument for overall DPS being higher than some assault rifles but the reality is that target switching and reload animations change the landscape of that argument quite a bit. Where the rubber meets the road it's a poor sniper rifle. I can kill most regular enemies with a single shot via the Black Widow X with or without tactical cloak being up. With target switching and quick scoping factored in, the Black Widow can actually allow me to kill targets faster. With the N7 Valiant's recoil and need for multiple shots, it's just slow at long distance. At close range, you'll struggle to get enough shots out of the thing compared to something like the Mattock or Valkyrie making it a poor assault rifle alternative. Guns like the Raptor fill that role far better than the N7 Valiant does.

Now I wish I had my research points back.
 
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I picked this up last night, looks pretty good with 4K HDR streaming to my Nvidia Shield TV.

I don't think surround sound is working, though. Does this game have authentic surround sound? Or does it just take the typical 2-channel and split it into more? I don't hear any difference, and my receiver doesn't interpret anything differently, when I swap between Surround and Stereo in the settings.
It does do surround, but suffers from poor use of rear surround channels like a lot of games these days. I can hear people talking directly behind me, but they're so quiet they might as well be 30 feet away.
I ran out of bullets I couldn't get ammo so there was no other choice but to leave. Trying to wear them down using powers only would've been impossible on insanity.


A damn shame if you ask me.
I know at least two of the buildings in the area have ammo boxes, and I believe there is at least one outside in the rad free zone. On Insanity I was able to make it through the fight without leaving the trigger area for the Fiend, where there is a health and ammo box.

I'd be enjoying the game a lot more if I could romance Suvi as male Ryder. Of course the most attractive romance option in the game is for lesbians only...
 
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The game tries to do some sort of positional sound even in stereo mode. Anyone standing behind you is so quiet you can't here them. It's so bad I generally move my squad mates in front of me if I can before starting a conversation. As for the comments about Suvi, I wouldn't necessarily go for her but I don't really play these games for the romance options. More choices are generally better, but the lack of one particular choice doesn't diminish my enjoyment of the game. Unfortunately, I think the developers screw us and rail road us into picking some options based on the level of work they put into those relationships, not us. Only PeeBee and Cora give you decent scenes and extra dialog. You get the traditional bullshit fade to black cutaways with everyone else for Male Ryder.

Also, I support Bioware's decision to make some characters available to one gender of the play character or the other. It would be stupid to make everyone in the damn galaxy gay or bisexual. Your options are based on the preferences of the character you want to romance, as it should be. BioWare making Jaal available to male Ryder snowflakes is a waste of resources that could best be used improving other aspects of the game.
 
directional sound seems to suck in most games. here if someone is a few feet away they sound like they are in another room . that tech has a ways to go.

as for late game guns, I think pretty much the way to go is with plasma seekers + bio-converters. never run out of ammo and no damage drop due to distance. just I think the plasma stuff is ultra rare.
 
Just got this email.

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directional sound seems to suck in most games. here if someone is a few feet away they sound like they are in another room . that tech has a ways to go.

as for late game guns, I think pretty much the way to go is with plasma seekers + bio-converters. never run out of ammo and no damage drop due to distance. just I think the plasma stuff is ultra rare.

I've tried the plasma seeker and I have no interest in it. I just don't like how that plays.
 
Yeah I went balls deep on that survey. Wrote a fucking PHD dissertation in the "Why do you rate this game an 8/10?" and the Most Liked / Disliked boxes.
I hope somebody at Bioware actually reads it.
 
You just have to have some skill points in the Biotic tree. That's not really a big deal, especially at later levels where you will just start taking skills so the game will stop bitching about you having unused skill points. I had just about everything I needed by the high 50's or low 60's. That's not the same as "leveling abilities to ultra levels and getting new conversation options."

I gave the N7 Valiant another go last night. I've got it at level X. I crafted it with the 20% damage boost on full health and shields, added the double mod slot, then added a 25% bonus with incendiary ammunition and then used kinetic coils to fill out the rest. I've got five augment slots so this is as good as I can make it. The thing still hits like a wet noodle. With tactical cloak, it still takes two shots to kill a regular Angaran soldier with no armor and no shields. I have no use for a "sniper rifle" like that. It could work in a DMR type role at medium to long range distances but the reload time makes it worse for time to kill on a lot of targets than something like the N7 Valkyrie. The Valkyrie also seems to perform better against armor than the Valiant does. At least, when shooting at wildlife with armor. I may do more testing but this gun sucks for me.

For reference, I'm level 96 and all my weapons are level X as are any mods on them. You can certainly make an argument for overall DPS being higher than some assault rifles but the reality is that target switching and reload animations change the landscape of that argument quite a bit. Where the rubber meets the road it's a poor sniper rifle. I can kill most regular enemies with a single shot via the Black Widow X with or without tactical cloak being up. With target switching and quick scoping factored in, the Black Widow can actually allow me to kill targets faster. With the N7 Valiant's recoil and need for multiple shots, it's just slow at long distance. At close range, you'll struggle to get enough shots out of the thing compared to something like the Mattock or Valkyrie making it a poor assault rifle alternative. Guns like the Raptor fill that role far better than the N7 Valiant does.

Now I wish I had my research points back.
I think it's a bit like comparing a .308 or 338 Lapua "sniper" or DMR type to a 50 bmg sniper. There's a place for both depending on preferences and playstyle. I've never been big on snipers in most games so even using an N7 Valiant is a change for me. I'll often use assault rifles almost exclusively, except there's no ME:A assault rifle that really thrills me. I'm playing Soldier in ME:A, which matches my normal preferred playstyle.

On the plasma seeker augment, I've been playing with it on the N7 Piranha. The plasma travels very slowly, so it sucks for targets that move much or aren't close range (when you don't need it anyway). If a target is standing still, or charging towards you, then it hits them ok. It extend the shotguns useful range due to the tracking, assuming minimal sideways movement. I'm not sure I'll use it on the next tier shotgun I make.
 
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directional sound seems to suck in most games. here if someone is a few feet away they sound like they are in another room . that tech has a ways to go

DICE usually does directional audio really well (in the Battlefield games)...but yeah audio in gaming has been on the decline for years...Aureal sound cards used to have excellent positional audio back in the day
 
The game tries to do some sort of positional sound even in stereo mode. Anyone standing behind you is so quiet you can't here them. It's so bad I generally move my squad mates in front of me if I can before starting a conversation. As for the comments about Suvi, I wouldn't necessarily go for her but I don't really play these games for the romance options. More choices are generally better, but the lack of one particular choice doesn't diminish my enjoyment of the game. Unfortunately, I think the developers screw us and rail road us into picking some options based on the level of work they put into those relationships, not us. Only PeeBee and Cora give you decent scenes and extra dialog. You get the traditional bullshit fade to black cutaways with everyone else for Male Ryder.

Also, I support Bioware's decision to make some characters available to one gender of the play character or the other. It would be stupid to make everyone in the damn galaxy gay or bisexual. Your options are based on the preferences of the character you want to romance, as it should be. BioWare making Jaal available to male Ryder snowflakes is a waste of resources that could best be used improving other aspects of the game.

Yeah it is really annoying. I have a stereo setup as well, and in most games I get good positional sound despite only having two speakers It's like they thought everyone has at least 18 speakers and didn't even test it plain stereo. Half of the time I didn't hear what they were saying or had to turn around to the one speaking.
 
I think it's a bit like comparing a .308 or 338 Lapua "sniper" or DMR type to a 50 bmg sniper. There's a place for both depending on preferences and playstyle. I've never been big on snipers in most games so even using an N7 Valiant is a change for me. I'll often use assault rifles almost exclusively, except there's no ME:A assault rifle that really thrills me. I'm playing Soldier in ME:A, which matches my normal preferred playstyle.

On the plasma seeker augment, I've been playing with it on the N7 Piranha. The plasma travels very slowly, so it sucks for targets that move much or aren't close range (when you don't need it anyway). If a target is standing still, or charging towards you, then it hits them ok. It extend the shotguns useful range due to the tracking, assuming minimal sideways movement. I'm not sure I'll use it on the next tier shotgun I make.

Except that .308 can take a man down in a single head shot. Something the N7 Valiant simply can't do at later levels. .338 Lapua does the same thing, but it's more of a mess. Honestly, the Widows are underpowered compared to how they used to be. In previous games, the M98 Widow could take most standard enemies with one shot, some of which could die that easily even on Insanity.
 
Except that .308 can take a man down in a single head shot. Something the N7 Valiant simply can't do at later levels. .338 Lapua does the same thing, but it's more of a mess. Honestly, the Widows are underpowered compared to how they used to be. In previous games, the M98 Widow could take most standard enemies with one shot, some of which could die that easily even on Insanity.
My Ryder is level 57, and I assume enemies scale to that. Non shielded or armored "cannon fodder" stuff drops with one headshot no problem. Never been a problem. I'm on Normal difficulty, so that might be the difference, or because I'm Soldier/combat focused?? It's not worth us spending any more time on it. Different strokes for different folks, all equally valid if they're enjoying it.
 
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With proper gear+buffs you can 1-shot enemies with the Isharay on Insanity. Not sure about the Widow.

EDIT Also in case anyone cares, Nomad blueprints are tied to your main quest progression. I just completed the final part of Hunting The Archon on (I think) Kadara and the final speed upgrade unlocked at my research terminal. There's also some blueprints you can craft OR buy from vendors.

I can't even get the game to launch right now because it's stuck at Cloud Sync.
 
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My Ryder is level 57, and I assume enemies scale to that. Non shielded or armored "cannon fodder" stuff drops with one headshot no problem. Never been a problem. I'm on Normal difficulty, so that might be the difference, or because I'm Soldier/combat focused?? It's not worth us spending any more time on it. Different strokes for different folks, all equally valid if they're enjoying it.

I'm on normal as well but I'm level 96. Enemies do scale with your level. The weapons go to level X and stop scaling upwards. So things will only get more difficult for me. Looking at the damage last night, and doing even more testing I found that the soldier profile actually gives Sniper rifles slightly more damage than the Infiltrator profile. We are talking 40-60 points of damage. However, with tactical cloak and an incendiary ammunition I could one shot exiles with the N7 Valiant. The Angaran were what I was shooting at previously. Some interesting things to note, I tested some sniper rifles and here are the results:

N7 Valiant X
Battlefield Assist Module (+20% damage w/full health & shields)
Double Mod Slots
Heat Inducer (+25% damage w/Incendiary ammo is active)
Kinetic Coil (+3% damage)
Kinetic Coil (+3% damage)

Can one shot exiles with a headshot. Cannot one shot Angaran. I will need to double check this with incendiary ammo active. This gun has the highest recoil of the three sniper rifles I tested despite having the lowest power. While the fire rate is higher than that of both Widows, it does about half as much damage. I believe it's base damage is at 787 for me with the soldier profile active. This is roughly half what my M98 Widow can do and just over half what my Black Widow can do. The fire rate may indeed allow it to lead on pure DPS, but it's weaker against armor and doesn't penetrate cover nearly as well. As a pure sniper style weapon, I still think its lacking, but it's certainly better than many other options in the game. It's probably the best option outside of the Windows and Ishary for snipers but probably works best as a medium to long range DMR type weapon. It relies too much on powers and ammunition buffs to be as effective against anything but standard Human, Salarian, Turian, or Asari exiles. It's a poor choice against Krogan or the Remnant and a questionable choice against Angaran. I don't believe it can one shot Kett, but I'll have to confirm that before I state it as fact.

Black Widow X
Battlefield Assist Module (+20% damage w/full health & shields)
Double Mod Slots
Kinetic Coil (+3% damage)
Kinetic Coil (+3% damage)
Kinetic Coil (+3% damage)

The Black Widow, is in my opinion about the best balanced sniper rifle in the game for anyone who wants to play a sniper in the traditional, one shot, one kill sense of the word. The Black Widow has always been lacking in the damage department compared to the M98 Widow, but in this game at least, the gap can be closed significantly. This weapon can one shot any non-armored base enemy on normal difficulty even at extremely high levels. It can also one shot shielded enemies under certain conditions. With an ammunition power active, and tactical cloak with the skill trees evolved right, its certainly possible. Many Remnant fall prey to this weapon in a single shot, and almost nothing survives two shots. It's performance against armor is beaten out by a lot of things in a pure DPS sense, but it works better than something like the N7 Valiant in this regard. One chief advantage this gun has over the regular M98 Widow is that it offers four mod slots for crafting and a fifth with the right Cryo Pod perk. It is this fact that allows a crafted Black Widow to approach the damage levels of the standard M98 Widow. Of the three rifles I tested last night, this actually has the lightest recoil. Were it not for the slow fire rate, follow up shots would be faster on this gun than the Valiant. The fire rate is roughly half the N7 Valiant's so they may be very close for DPS or it may even fall behind the Valiant in pure DPS, but given that your time on target will be lower with the Black Widow, I think it pulls ahead in everything but mini-boss or boss encounters. My time to kill a mob of just about anything is lower on this gun vs. the Valiant.

M98 Widow X
Battlefield Assist Module (+20% damage w/full health & shields)
Double Mod Slots
Kinetic Coil (+3% damage)

The M98 Widow is nice because it's a free blueprint that scales as you level. You will automatically be granted the next tier of blueprint when you reach the required levels to use it. The one shot thermal clip and base damage put it in roughly the same league as the Isharay, but the Widow is outclassed by it severely. I would recommend replacement of this weapon by the Black Widow, or the Isharay as soon as you can research the blueprints to do so. That said, the M98 Widow wouldn't be a very good weapon for the same reason the Isharay isn't at times. It's best suited for long range engagements outside of enemy agro range. Even at the edge of it, you can put down a couple of enemies before being forced into using another weapon. Strangely, it recoils harder than the Black Widow, but not the N7 Valiant. Given the single shot nature of the weapon in its standard configuration, the weapon is slow at follow up shots. Its only when augmented with the bioconverter and a properly evolved tech tree that this gun comes into its own as a serious contender.

With the bioconverter, you never have to reload it. While the bioconverter can be added to anything, its nice for hard hitting single shot weapons. The nature of the bioconverter forces the player to balance their fire rate with their ability to regenerate the lost health which is the only reason this setup isn't OP as fuck. It does slightly higher damage than a fully modded / crafted Black Widow, but again the cost is health management. I recommend using this weapon in conjunction with armor that has strong shield bonuses as you'll rely on your shields to stay alive more given that your health will always be taking a hit using this gun. Unfortunately, after the first shot you'll lose the bonus from the Battlefield assist module, meaning this gun is virtually obsolete if you can craft the Black Widow at the equivalent level. The additional augment slots enable you to close the damage gap between the two rifles and you don't need the bioconverter to get the most out of the Black Widow. Because of the lack of ammo reloading in this configuration, the M98 Widow has some situational advantages compared to the Black Widow or any semi-automatic weapon without one. This is something to keep in mind. While I think the Black Widow is ultimately the better gun once you can craft it, I think the M98 still has a place in inventory for certain missions when built this way. There is an advantage if you have to go a long time between ammo pickups or if there is a chance you may get swarmed and need to deal with enemies until you can find a good time to switch weapons.

As a side note, I've done some basic testing of the M90 Indra and the M29 Incisor. They are both basically fucking useless. The Incisor always kind of has been but the M90 Indra was basically a full-auto assault rifle with a nice (and free) scope on it. The magazine capacity and reload times were also on par with assault rifles making it a good choice in those situations. Now the shot pattern is a burst that's slow and spread out too far to be useful. It could be useful up close but its terrible at distance which is odd given the class of weapon we are talking about. The Incisor performs basically the same way. Badly.


With proper gear+buffs you can 1-shot enemies with the Isharay on Insanity. Not sure about the Widow.

EDIT Also in case anyone cares, Nomad blueprints are tied to your main quest progression. I just completed the final part of Hunting The Archon on (I think) Kadara and the final speed upgrade unlocked at my research terminal. There's also some blueprints you can craft OR buy from vendors.

I can't even get the game to launch right now because it's stuck at Cloud Sync.

No doubt, the Ishary is probably the hardest hitting weapon in the game, or if not its second only to the Dhan shotgun. It's certainly the most powerful sniper rifle bar none. Base damage at level X is around 1350 compared to the M98 Widow's 1135. Of course it's easy to get the Widow to around 1400 and the Ishary over 1500 with the right augments and mods.
 
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Lots of great info there Dan. I completely agree about the N7 Valiant being a DMR type weapon. It does one shot normal kett though, at least up to level 57 where I'm at.

I think I'll give the Black Widow a try just for fun. I've still got 7500 Milky Way research points, 3800 Helius and 3700 Remnant points. I tend to prefer Milky Way weapons, so it's nice those points are easy to get. I get most of my Milky Way points from the cryo pod research data perk, and the others from just playing the game and the occasional rewards from the APEX Strike missions.
 
I find Heleus and Remnant research points far more common than Milky Way research data. Especially early on in the game.

I hadn't tested the N7 Valiant on Kett specifically, but I may do a lot more testing on several of the weapons and see what I come up with for builds etc. It's funny running around with three sniper rifles at once.
 
I get more Milky Way research points from the Lab Technicians AVP cryo perk than I can spend. Getting them would be a problem if not for that.
 
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I get more Milky Way research points from the Lab Technicians AVP cryo perk than I can spend. They'd be a problem if not for that.

I must spend them too fast or something. I have that and never feel like I get enough of them.
 
Aside from the Widow and Piranha what else is worth taking in the Milky tree?

If you need more research you can use the APEX trick to turn all of your reward crates into Research. You only get 30 points per crate assigned to a random tree, though.
 
Aside from the Widow and Piranha what else is worth taking in the Milky tree?

If you need more research you can use the APEX trick to turn all of your reward crates into Research. You only get 30 points per crate assigned to a random tree, though.
I think the hurricane smg is pretty good.
 
Aside from the Widow and Piranha what else is worth taking in the Milky tree?

If you need more research you can use the APEX trick to turn all of your reward crates into Research. You only get 30 points per crate assigned to a random tree, though.

The M76 Revenant is a solid weapon and one of the few that pairs well with the vintage heat sink. The N7 Hurricane is fantastic against armor and for close quarters use. The Black Widow X is as I've said, probably the best balance sniper rifle for people who want to use a "one shot, one kill" approach to sniping. The N7 Valkyrie rips through shields and armor. It can kill Kett, Angarans and Exiles in two shots to the head in rapid succession. It has a shorter time to kill than most weapons in the game. With turbo charge its even better. The N7 Valkyrie has proven to be faster at killing Fiends or anything armored faster than even sniper rifles or most shotguns. For example, the Kett Ascended can be killed by popping its orb three times and then shooting it in the face. It will die before the shield can come back up. With turbocharge, you won't even have to reload. That's even at level 96. For medium and longer range engagements the N7 Valkyrie has no equal in the assault rifle class. It's powerful, accurate and has no particular weaknesses aside from ammunition capacity.

The Disciple is also a good all around shotgun. It's more powerful than the Piranha and probably more effective in certain cases. The Talon pistol is an excellent semi-auto at close range. It's incredibly strong against armor and can take down something like a fiend faster than any other handgun I've found. The Milky Way tech tree is pretty solid. Armors from the other trees don't interest me, but again the Milky Way tree gives you everything you need as well as some of your best options.
 
Aside from the Widow and Piranha what else is worth taking in the Milky tree?

If you need more research you can use the APEX trick to turn all of your reward crates into Research. You only get 30 points per crate assigned to a random tree, though.
What's the APEX trick? I sometimes get random research points from the rewards, but it's not a high percentage of the time.
 
Keep a spare Research crate in your rewards, then as soon as you open another crate, immediately select the research crate. It will consume the other crate but give you a research reward.
Basically you can turn any APEX crate into any type of reward as long as you have one.

Although you could achieve the same result by using Cheat Engine or something...
 
Anyone have any luck getting a Battlefield Assist Module augment, other than the 1 researched one? I've got one on my current sniper, but I don't want to disassemble the current sniper to try another sniper. It wouldn't be a fair comparison if they don't both have the same augments and mods.
 
I must spend them too fast or something. I have that and never feel like I get enough of them.

I thought the same too until I noticed the little nuances of the system. The timer for the research points only ticks down during gameplay, menu time pauses it. It won't stockpile additional research so you have to go back and claim it every 30-45 mins depending on what your timer is. So you can pretty quickly farm more than you need, it's a pain going all the way back into the ship though every 30 mins. I just let the game run in the background while doing work for a few hours and kept claiming it every 30 mins for 2-3 hours.
 
So I hit 100 during the final fight on my second playthrough (Hardcore). Wonder if I'll survive another NG+ on Insanity, with all of my weapons limited to level 10?
 
Anyone have any luck getting a Battlefield Assist Module augment, other than the 1 researched one? I've got one on my current sniper, but I don't want to disassemble the current sniper to try another sniper. It wouldn't be a fair comparison if they don't both have the same augments and mods.

Yes. I have two of them. I have them both on sniper rifles currently.

I thought the same too until I noticed the little nuances of the system. The timer for the research points only ticks down during gameplay, menu time pauses it. It won't stockpile additional research so you have to go back and claim it every 30-45 mins depending on what your timer is. So you can pretty quickly farm more than you need, it's a pain going all the way back into the ship though every 30 mins. I just let the game run in the background while doing work for a few hours and kept claiming it every 30 mins for 2-3 hours.

Interesting. I'll have to try that.

I wrote that I hadn't beaten MEA and hadn't tried a trainer in MEA.

Reading is fundamental.

Beating Mass Effect Andromeda or the use of a trainer doesn't change or have anything to do with what you said. There is no dialog change that happens from being a higher level or maxing out every skill in a given tree.

Reading has nothing to do with it. Your statement was inaccurate to say the least.

So I hit 100 during the final fight on my second playthrough (Hardcore). Wonder if I'll survive another NG+ on Insanity, with all of my weapons limited to level 10?

I'm going to find out. I'll be well past 100 by the time I clear the game the second time. So I'll go into a new NG+ and see what happens.
 
Beating Mass Effect Andromeda or the use of a trainer doesn't change or have anything to do with what you said. There is no dialog change that happens from being a higher level or maxing out every skill in a given tree.

Reading has nothing to do with it. Your statement was inaccurate to say the least.
I never claimed max levels opened dialog options in MEA. I wrote that it had done so in the older ME games and I planned to try it with MEA. That's exactly what I meant and wrote. Reading and understanding go hand in hand. Give it a try.
 
I'm level 78 now on NG+ Insanity. Levels 10-25 on my first Hardcore run seemed much more difficult. Some of this may be from just being more familiar with the game and the enemies, on my hardcore run I really struggled with the Eos Architect and Kett base. Insanity run was a breeze despite the difficulty boost.

Curious to see how much more difficult things become when you are well past level 80 and cannot get better gear anymore.
 
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I never claimed max levels opened dialog options in MEA. I wrote that it had done so in the older ME games and I planned to try it with MEA. That's exactly what I meant and wrote. Reading and understanding go hand in hand. Give it a try.

O'rly? Re-read your own fucking posts. They aren't as clear as you think they are.

No shame in using a trainer to enhance your enjoyment. I like to use trainers after beating a game honestly several times. It's cool to boost skills/talent/experience to ultra levels and see what new dialog and/or mission options become available.

Here is what you actually said. You talked about using trainers after beating games. Then you stated very clearly: "It's cool to boost skills/talent/experience to ultra levels and see what new dialog and/or mission options become available." This isn't a statement about what you wanted to try. You only state that you haven't tried a trainer. The rest of the post sounds like a concrete statement about Andromeda given the context of the post. You do not mention a specific game and since this is a thread about Andromeda, its easy to take your statement as being about Andromeda.

I'd say moderately significant, mostly in dialog. Sometimes, having absurdly high levels of your character lets you do things that open some cool options. I haven't beaten MEA, so haven't tried a trainer, yet.

I took the post above as a statement about Andromeda because of the first part as if you had knowledge that Andromeda worked this way. After all, its easy to find videos and information about the game concerning choices, features and elements of gameplay that you haven't experienced yet. I've seen Youtube videos about choices I haven't chosen myself. It seems to me that you had a misconception about how this game worked in regard to skill points and conversations. The way you worded this, it sounded to me like you knew this worked the way the older games did. You can't simply say that you were talking about the older Mass Effect games when you didn't mention those games even once. The second half of your statement mentions not having tried a trainer, but that doesn't mean that you didn't believe that extra skill points would have an effect on the game's dialog.

You may very well have meant to say that you wanted to try boosting the skills via a trainer in Andromeda, but your statement about that being exactly what you wrote is bullshit. That is not what you wrote. If you want to make a statement, I'd suggest wording your posts better. Reading is fundamental but articulating your thoughts into a post that's easy to understand is essential.
 
I'm level 78 now on NG+ Insanity. Levels 10-25 on my first Hardcore run seemed much more difficult. Some of this may be from just being more familiar with the game and the enemies, the on my hardcore run I really struggled with the Eos Architect and Kett base. Insanity run was a breeze despite the difficulty boost.

Curious to see how much more difficult things become when you are well past level 80 and cannot get better gear anymore.

I've seen a small increase in difficulty at level 98 even on normal. There is a very good chance that the game will be far more difficult on Insanity once your over level 100.
 
Anyone have any luck getting a Battlefield Assist Module augment, other than the 1 researched one? I've got one on my current sniper, but I don't want to disassemble the current sniper to try another sniper. It wouldn't be a fair comparison if they don't both have the same augments and mods.
There is no guaranteed way to get an augment after the first one, unfortunately. You're at the mercy of RNG on whether they appear in a box or at a merchant.
 
The type of mobs associated with the research will drop augmentations. For example Kett enemies will drop Heleus augments.
You can also find the location of one of the big cache chests and save scum until you get the augment you want.

Vendors don't sell augments in rng, they sell the full supply every time but it's only basic (white quality) augments.
 
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