Armenius
Extremely [H]
- Joined
- Jan 28, 2014
- Messages
- 42,054
The combat feels fine, it's just the environments in which we fight have changed a lot due to the "open world" setup. But I do agree with you on the FOV point. With the vertical FOV multiplier maxed you get a fish eye effect with your gun holstered while it looks fine with it drawn. With the default FOV multiplier it looks fine with your gun holstered, but feels cramped with your gun drawn. But I still find myself using the default in SP while using max FOV in MP.You know what? You wouldn't feel burned if the content was actually fun and interesting to play... I could replay ME2 over and ovee again but this? I haven't finished this yet because even the combat feels somehow worse than in, say, ME3 (I really hate how much the fov changes when you pull your gun in ME:A).