Should I get Playstation VR or Oculus Rift?

Nebell

2[H]4U
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HTC Vive is still too expensive and I barely have any space to move, so I'm not considering it (but it would have been my #1 choice).

- I own a Playstation 4 Pro.
- I have a fairly powerful computer, but I read that SLI either doesn't work or make the VR experience worse. How is gameplay on a single 980Ti?
- I don't feel like lowering the details too much to play.
- I will not sell my 980Ti's and buy 1080Ti, I have decided to wait on Volta Titan.
- If I get PSVR I will get Playstation Move, if I get Rift, i will buy Oculus Touch.

PSVR would be the more obvious choice here, however, I checked the games and they don't really seem very appealing to me.
However it's cheapest of the two. Rift is already a year old, I'm considering maybe just waiting on V2 and get whatever best video card is released at the same time.
How is the visual quality between the two? I have Samsung VR at home and with S7 Edge the quality was CRAP even though it has higher resolution!
But I read it's because of "screen door effect" and that it's not present in Vive, Rift and PSVR.

I need help deciding :)
 
Oculus. No contest. Its even better than vive slightly if youre only doing seated experiences. 980ti is more than capable for the majority of VR content.

The only advantage a 1080ti has is it lets you crank up the pixel density a bit more, or maintain 90fps in certain demanding titles to avoid asw kicking in.
 
Pimax 4k hands down. I have 3 monitors on one GTX980, and my pimax one a second GTX980. Elite Dangerous is brilliant on it, and they're cheaper than everything else. Depending on what type of titles you're after, though, it doesn't support position tracking, but is perfect for cockpit games like ED and DiRT.
 
Except you cant move around in the cockpit (leaning) with 6dof making it far worse... 4k is the only thing it has going for it.
 
If you think GearVR on S7 looks like crap then you'll probably not be happy with the current headsets. I'd wait. The next Vive could be just around the corner for all we know...
 
If you think GearVR on S7 looks like crap then you'll probably not be happy with the current headsets. I'd wait. The next Vive could be just around the corner for all we know...

Well I heard it looked like crap because of screen door effect. I did not do much with it though. Mostly just watched some surround photos and tried surfing the web. I should maybe give it a go with some games. It doesn't really matter for me if next Vive is just around the corner. It's almost sure that it won't have 4k resolution. There is not a single video card that can do 4k@90hz. Maybe once high end Volta is out, but that's not coming out for another year or so.
Besides, mobile CPUs/GPUs can't compare to desktop/playstation.

Thanks for the replies everyone, but I still can't decide.
 
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Pretty much all of the headsets on the market currently suffer from screen door effect. My Rift does, and the Vive I tried was even worse. The resolution is just low, and pixels are fairly big.

If I were in your position, I would either wait a while, or bit the bullet and get a Vive. The Rift is OK, but I think the Vive is a better overall design, with better tracking technology and less obnoxious software.

You don't want that garbage 4K one. It has no position tracking at all, and currently, you can't get a fast enough computing device of any kind to actually render 4K VR anyway.
 
Hurry up and buy the rift while you can get Robo recall for free with the touch!

Trust me.. I just bought it like weeks ago and it's awesome!

I don't notice any screen door nor care. Its great and ridiculously insane..

I have 1080 sli.. a single 1080 is only like 20% better then a 989ti.. I don't notice any issues.

Touch controllers are excellent.. the headgear is better and light weight compared to vive and the touch controllers are better.. jump!!
 
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I'll wait on next gen cards and higher res VR headsets and get a bigger place where I can have get room scale VR.
 
My Pimax 4k has no SDE. It's input is 1440p upscaled to 4k to eliminate SDE. Since it's 1440p, my GTX980 4gb can drive elite dangerous on max settings at full fps at only 70% cpu usage. Sure you can't lead around hte cockpit, but are you really doing that? I use my head motion only and it works great. I can bring up menu's and even target just with head motion. If you're not looking for room scale, I'd definitely consider it.

While granted this is the only title I have for vr now, it's been nothing but great for me. Also porn. It does that very well.
 
I have a Vive and tried to return it because the image is so streaky and blurred I couldnt stand it.
And you can see the rings of the fresnel lenses. I was stunned how bad it is after seeing my friends Rift.
I still have the Vive because their support is so bad I got my bank to refund me instead so nobody came to collect it.
I bought a Rift with touch controllers and it is so much better.
I use roomscale of 2m x2m with 2 sensors, it works very well. I'm expanding it soon after clearing some space.

The Vives view is larger, it takes up more of your field of view left/right but the pixels are a lot larger making the screen door effect very noticeable.
Rift has lenses that focus more pixels into the centre which reduces the screen door effect a lot, it looks quite a bit higher res despite being the same overall res.
The Rift got it right in this respect.
Downside of the Rift is the view is like a large pair of binoculars. You can improve it quite a lot by getting aftermarket face foams that let your eyes get closer.
I tried it by removing the face mount and theres definitely more to view.
I was going to do a mod but found it doesnt matter once I start gaming.
I may still do it but theres no real need.

The Touch controllers on the Rift are superb.
I found Vives controllers more awkward and less intuitive.

The only thing I dont like about the Rift is the Facebook link.
If you want the best visual experience you have to stomach it.

PS4 VR is a lot lower res, not the same league.
 
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id probably put myself in the waiting game for next gen at this time. Or go with PSVR minimum, while waiting to upgrade PC/VR
 
As much as I want to jump into VR, I can't see myself doing it. The problem with Vive and Rift are that it's just another console war. If I could use a Vive with the Rift's Touch controllers, I'd be golden.
 
I think even 4k per eye VR won't be amazing looking. They are going to be expanding FOV at the same time they increase resolution so I would expect only a moderate increased in IQ from next gen headsets.

One thing that helps a surprising amount on current headsets is supersampling. I run pretty much everything at 1.6x SS, which equates to 2.24x native panel resolution. Most games are noticeably clearer as a result.
 
The problem with Vive and Rift are that it's just another console war. If I could use a Vive with the Rift's Touch controllers, I'd be golden.

That's not true at all. They can play each other's games (the Vive just needs a hack installed), and run on the same host system. Both are otherwise the same in capabilities despite the difference in tracking tech.
 
It feels like a console war. Atleast at the start. A lot of things were "If you own a Vive you can't do what Rift has" and vise versa. I don't have either of them - I really really want a... *squints painfully* Vive... The open source seems like a good idea and they're really pushing support for the system. Although those touch controllers man. I used it in Best Buy and it just made VR come together.
 
It feels like a console war. Atleast at the start. A lot of things were "If you own a Vive you can't do what Rift has" and vise versa. I don't have either of them - I really really want a... *squints painfully* Vive... The open source seems like a good idea and they're really pushing support for the system. Although those touch controllers man. I used it in Best Buy and it just made VR come together.


The Rift is better now IMHO. It can play everything, tracking is excellent (though you do need to get a 3rd sensor), and the first party games being released for it are top notch. The tracking update released for the system early last month lead to a huge improvement and tracking is now identical to the Vive.

Also, there is nothing open source about the Vive or the API it uses (OpenVR). The API is tightly controlled by Valve, who in turn licenses out the technology to hardware developers.
 
The Rift is better now IMHO. It can play everything, tracking is excellent (though you do need to get a 3rd sensor), and the first party games being released for it are top notch. The tracking update released for the system early last month lead to a huge improvement and tracking is now identical to the Vive.

Also, there is nothing open source about the Vive or the API it uses (OpenVR). The API is tightly controlled by Valve, who in turn licenses out the technology to hardware developers.

I own a vive but I think rift is a better buy right now. The price difference is significant, even with now frequent $100 off offers on vive, not to mention all the free stuff you get with a rift.

Vive will have an interesting year with several wireless options, new touch-style controllers, a much improved headstrap, and the new (overpriced) tracking pucks. If they can get the price down to $600 including the new headstrap at some point this year, I think vive will again be competitive. I believe the vive tracking system is superior and the openness of the standard (in terms of licensing at least) has appeal in that I will be able to upgrade individual components as I see fit (e.g. if LG sells a bare headset later this year I could theoretically use that with my existing lighthouses and controllers). It will be very interesting to see how the openvr side of things evolves over the next year and a half as the claimed hundreds of companies start actually releasing hardware.
 
Vive will have an interesting year with several wireless options, new touch-style controllers, a much improved headstrap, and the new (overpriced) tracking pucks

It's worth mentioning here that most of the wireless options for the Vive are also compatible with the Rift, the new Vive headstrap is identical to the Rift's headstrap, and the tracking pucks have no use yet outside of developer toys. Furthermore, there is no word yet on when the "knuckle" controllers will be available.

All in all, the Rift costs $600 ($650 including the extra sensor, which most people will want). The Vive costs $800, with another $100 for the new headstrap, and another $100-$200 for the new controllers if and when they are released. Wireless modules will cost ~$250 for either headset.
 
Everytime i play rebo recall it wows me!! Crazy it was free with the rift! Its like the top game for me in graphics and game play!
 
It's worth mentioning here that most of the wireless options for the Vive are also compatible with the Rift, the new Vive headstrap is identical to the Rift's headstrap, and the tracking pucks have no use yet outside of developer toys. Furthermore, there is no word yet on when the "knuckle" controllers will be available.

All in all, the Rift costs $600 ($650 including the extra sensor, which most people will want). The Vive costs $800, with another $100 for the new headstrap, and another $100-$200 for the new controllers if and when they are released. Wireless modules will cost ~$250 for either headset.

The new vive strap actually seems better than the rift one, assuming it is as comfortable as people have reported. They have taken the best parts of the PSVR (ratcheting for quick adjustment) and Rift (rigidity, built in audio) straps and combined them in one. Also note that I said "if" they can get the price down to $600 WITH the new strap, it will be competitive. Who knows if HTC can afford to do that, though. The new controllers I don't think will be a straight replacement for the existing ones. There will be situations when one or the other is more preferable.

It is not necessarily true that any of the options coming this year will work with the rift. It is technically possible but I don't think any of the announced systems have been demoed on a rift, and there may be quirks in power delivery or what's being sent over USB that may make it impossible without tweaks to the wireless adapter hardware or software. TPCast being partially funded by HTC makes it seem unlikely that rift support is a top priority.
 
The new vive strap actually seems better than the rift one, assuming it is as comfortable as people have reported. They have taken the best parts of the PSVR (ratcheting for quick adjustment) and Rift (rigidity, built in audio) straps and combined them in one. Also note that I said "if" they can get the price down to $600 WITH the new strap, it will be competitive. Who knows if HTC can afford to do that, though. The new controllers I don't think will be a straight replacement for the existing ones. There will be situations when one or the other is more preferable.

It is not necessarily true that any of the options coming this year will work with the rift. It is technically possible but I don't think any of the announced systems have been demoed on a rift, and there may be quirks in power delivery or what's being sent over USB that may make it impossible without tweaks to the wireless adapter hardware or software. TPCast being partially funded by HTC makes it seem unlikely that rift support is a top priority.

HTC has already stated they have no plans to lower the price of the Vive.

As far as wireless modules, the TPCast unit is the only one that hasn't mentioned Rift compatibility. It's understandable that it wouldn't be given who funded it, but the Rift and Vive do have other options:

https://techcrunch.com/2016/12/15/rivvr-brings-wireless-vr-to-the-oculus-rift-and-htc-vive/
https://uploadvr.com/wireless-rift-vive-add-kwikvr-set-debut-ces/
http://www.techradar.com/news/make-your-htc-vive-or-oculus-rift-wireless-with-the-sixa-rivvr
 
My vote is for the Oculus Rift. $600 gets you the Rift, Touch Controllers, 2 Sensors, and a Wireless X-box controller. Add $60 and get a 3rd Sensor.

Tracking is phenomenal, and so far, works great with SteamVR.

It also plays very well on my AMD FX-4350 & AMD R9 390, no slow downs, and was able to supersample it up to 1.5. I almost upgraded my system, but thought I'd try it with my current one. It works fine.
 

Do you think that means forever? It is obviously going to go down at some point. I would be shocked if it wasn't permanently reduced $100 by the xmas shopping season. $700 with the new strap is probably realistic, but $600 with it would be great. I can't imagine many people are choosing vive at this point given the cost disparity. That will only worsen as time goes on and people forget about Palmer Luckey or whatever other crap prevented them from supporting Oculus in the past.

As far as wireless modules, the TPCast unit is the only one that hasn't mentioned Rift compatibility. It's understandable that it wouldn't be given who funded it, but the Rift and Vive do have other options:

https://techcrunch.com/2016/12/15/rivvr-brings-wireless-vr-to-the-oculus-rift-and-htc-vive/
https://uploadvr.com/wireless-rift-vive-add-kwikvr-set-debut-ces/
http://www.techradar.com/news/make-your-htc-vive-or-oculus-rift-wireless-with-the-sixa-rivvr

Links 1 and 3 are the same product and none of them demoed it working with a rift. It's nice that they promise rift compatibility but why is every single demo on a vive? It's the less comfortable headset and has fewer games. Like I said, there's nothing preventing wireless VR on rift but I wouldn't bank on it being supported with the stuff coming out this year.

Edit: Here's a quote from your second link..

I’m also concerned about the products compatibility with the Oculus Rift. Sacalable told me that its tech definitely worked with the Rift DK2, but it was still working on support for the consumer version of the device. KwikVR hasn’t been seen running on Rift yet, and with the product set to launch in two months I would have thought that support would have been finalized, especially seeing as it’s promised on the product’s website.

...
Rift owners, meanwhile, should look for a better solution.
 
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My vote is for the Oculus Rift. $600 gets you the Rift, Touch Controllers, 2 Sensors, and a Wireless X-box controller. Add $60 and get a 3rd Sensor.

FWIW the Xbox Controller isn't included anymore (at least it wasn't in mine - which came straight from the Oculus store last month)
 
FWIW the Xbox Controller isn't included anymore (at least it wasn't in mine - which came straight from the Oculus store last month)
Its a wireless XBox "1" controller btw.
In case you decide to chase it up.

It should have also come with the wireless USB adapter.
If both of those are missing, you may well have been scammed.
 
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FWIW the Xbox Controller isn't included anymore (at least it wasn't in mine - which came straight from the Oculus store last month)

I got mine directly from the Oculus store after the price drop. It came with an XBox controller.
 
HTC Vive is still too expensive and I barely have any space to move, so I'm not considering it (but it would have been my #1 choice).

- I own a Playstation 4 Pro.
- I have a fairly powerful computer, but I read that SLI either doesn't work or make the VR experience worse. How is gameplay on a single 980Ti?
- I don't feel like lowering the details too much to play.
- I will not sell my 980Ti's and buy 1080Ti, I have decided to wait on Volta Titan.
- If I get PSVR I will get Playstation Move, if I get Rift, i will buy Oculus Touch.

PSVR would be the more obvious choice here, however, I checked the games and they don't really seem very appealing to me.
However it's cheapest of the two. Rift is already a year old, I'm considering maybe just waiting on V2 and get whatever best video card is released at the same time.
How is the visual quality between the two? I have Samsung VR at home and with S7 Edge the quality was CRAP even though it has higher resolution!
But I read it's because of "screen door effect" and that it's not present in Vive, Rift and PSVR.

I need help deciding :)

OP, here is what I am going to tell you... wait. As someone who had a Vive and sold it after 7 months and someone who has a PSVR currently that hasn't been turned on in months just wait. The reason I say wait is because there are a couple reasons. One, the headsets out right now are just not good enough in terms of cost-to-fun, and especially the resolutions of the HMDs. Just today I saw an article on Engadget I think talking about how Acer and other companies are coming out with $300 HMDs with inside-out tracking which will completely negate the reason for owning either those tracking stands for the Rift or the Lighthouses for the Vive.

The other reasons are resolution. As great as the Vive was while I had it, it very much felt like a $800 tech demo. The games were not long enough or good enough to ever justify the extreme high cost of the headset no matter what I bought. Did I have some incredible moments with the Vive? You bet your ass I did, but I never got my money's worth. The technology and price of entry for VR at the high-end does not justify it's cost. Between the cost of a powerful computer and the headsets; PC VR is not worth it. The only thing that will make it worth it is high-resolution HMDs (this is an absolute must) and lower cost which will happen very quickly with what is already being shown. Oculus even showed off recently their external sensor-less technology. The cost of entry between headset, computer, and in the case of the Vive the space needed to properly enjoy it is too taxing overall.

Now, with the PSVR it's more of a okay proposition but the problem is games. The amount of games coming out for it even at the current high userbase of PSVR is annoying as fuck thus I haven't even used it for months. The few games I do have are great, but just like with the others; Sony is already working on better tracking technology per a recent trademark leak. So, Sony is also likely to unveil/release a new headset and/or new tracking tech for their headset to make it more accurate because as it stands if you are using Playstation Move controllers with the PSVR then it is quite jittery. Not so bad as people say; like I can still enjoy using them but it's just not good enough.


My suggestions is this; if you really want to scratch a VR itch right now the best choice is the PSVR especially because you already have a PS4 Pro which I also do as well. The HMD itself is way better than what the Vive was; way more comfortable, no stupid Fresnel lenses like the other two, and the AMOLED sub-pixel matrix of the PSVR HMD screen makes (in most instances) the visuals come out "cleaner" with less light scatter and god-ray effects. The games for the PSVR regularly go on sale with the Batman and Until Dawn less than $10 lately and Eve Valkyrie and Battlezone reaching lower than $30. There are also some fantastic albeit short experiences on the PSVR you can't play anywhere else like the Star Wars Battlefront VR mission, the Call of Duty Infinite Warfare Jackal VR mission and some others. Also, if you like Gran Turismo and Ace Combat both of those games are going to support VR as well with Ace Combat 7 being made from the ground-up with VR in mind (which I can't wait for). Of course you can also play the entirety of Resident Evil 7 in VR as well albeit with a controller.

I think you will get your money's worth way more with the PSVR and once the PC VR market comes down in price and the technology improves as well as the quality of the games then I will look into PC VR again, but until then I will wait. I was a huge VR evangelist when I first got my Vive. It was the most excited I was for something since I was a little got and got my N64, but after using it for months it became very apparent that this while promising, is not what it should be at. Different people will give you different impressions, but from a completely non-biased point of view I would highly suggest to wait for the next generation of VR headsets for the PC and if you really want to dip your toes into some very respectable VR and have the money to burn then PSVR is what I would suggest. Sony did the right thing by launching the PSVR at the price point it did; it is a very capable headset and system and gives a solid VR experience. Also, Sony has the best chance of making a successful VR headset for gaming because it has the best developers and partners to really bring out the best games. I think the PSVR will have the best games on VR for the foreseeable future and that is what justifies the price of the PSVR to me the most. I am confident in the support of the platform whereas with PC especially with the Vive although there are some compelling games, it just doesn't have the developer backing it needs to be really successful b/c there just isn't a big enough market for it whereas the PS4 is already in over 50 million homes and all of them are VR-ready whereas less than 1% of Steam users last I checked have a VR-ready PC. I remember with the Vive some of the most fun I had were from indie developers' games.
 
Just today I saw an article on Engadget I think talking about how Acer and other companies are coming out with $300 HMDs with inside-out tracking which will completely negate the reason for owning either those tracking stands for the Rift or the Lighthouses for the Vive.

motion controllers

My suggestions is this; if you really want to scratch a VR itch right now the best choice is the PSVR especially because you already have a PS4 Pro which I also do as well. The HMD itself is way better than what the Vive was; way more comfortable, no stupid Fresnel lenses like the other two, and the AMOLED sub-pixel matrix of the PSVR HMD screen makes (in most instances) the visuals come out "cleaner" with less light scatter and god-ray effects. The games for the PSVR regularly go on sale with the Batman and Until Dawn less than $10 lately and Eve Valkyrie and Battlezone reaching lower than $30. There are also some fantastic albeit short experiences on the PSVR you can't play anywhere else like the Star Wars Battlefront VR mission, the Call of Duty Infinite Warfare Jackal VR mission and some others. Also, if you like Gran Turismo and Ace Combat both of those games are going to support VR as well with Ace Combat 7 being made from the ground-up with VR in mind (which I can't wait for). Of course you can also play the entirety of Resident Evil 7 in VR as well albeit with a controller.

I would easily suggest oculus rift over PSVR. rift is now $600 and comes with lots of free software vs $500 for psvr and move which comes with a few demos. Not to mention the far superior controllers, better tracking technology, and the ability to do small roomscale with the included cameras or larger roomscale with a third.

Most of the non sony developed PSVR games will show up on PC eventually and will have similar discounts not long after that. Batman VR is already available on PC for 20% off and its not even out yet.

psvr may have better lenses and more subpixels but it also has a drastically smaller framebuffer than what can be achieved even on a lowly 980ti. 1.6x SS makes a significant impact on IQ.
 
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OP, here is what I am going to tell you... wait. As someone who had a Vive and sold it after 7 months and someone who has a PSVR currently that hasn't been turned on in months just wait. The reason I say wait is because there are a couple reasons. One, the headsets out right now are just not good enough in terms of cost-to-fun, and especially the resolutions of the HMDs. Just today I saw an article on Engadget I think talking about how Acer and other companies are coming out with $300 HMDs with inside-out tracking which will completely negate the reason for owning either those tracking stands for the Rift or the Lighthouses for the Vive.

The other reasons are resolution. As great as the Vive was while I had it, it very much felt like a $800 tech demo. The games were not long enough or good enough to ever justify the extreme high cost of the headset no matter what I bought. Did I have some incredible moments with the Vive? You bet your ass I did, but I never got my money's worth. The technology and price of entry for VR at the high-end does not justify it's cost. Between the cost of a powerful computer and the headsets; PC VR is not worth it. The only thing that will make it worth it is high-resolution HMDs (this is an absolute must) and lower cost which will happen very quickly with what is already being shown. Oculus even showed off recently their external sensor-less technology. The cost of entry between headset, computer, and in the case of the Vive the space needed to properly enjoy it is too taxing overall.

Now, with the PSVR it's more of a okay proposition but the problem is games. The amount of games coming out for it even at the current high userbase of PSVR is annoying as fuck thus I haven't even used it for months. The few games I do have are great, but just like with the others; Sony is already working on better tracking technology per a recent trademark leak. So, Sony is also likely to unveil/release a new headset and/or new tracking tech for their headset to make it more accurate because as it stands if you are using Playstation Move controllers with the PSVR then it is quite jittery. Not so bad as people say; like I can still enjoy using them but it's just not good enough.


My suggestions is this; if you really want to scratch a VR itch right now the best choice is the PSVR especially because you already have a PS4 Pro which I also do as well. The HMD itself is way better than what the Vive was; way more comfortable, no stupid Fresnel lenses like the other two, and the AMOLED sub-pixel matrix of the PSVR HMD screen makes (in most instances) the visuals come out "cleaner" with less light scatter and god-ray effects. The games for the PSVR regularly go on sale with the Batman and Until Dawn less than $10 lately and Eve Valkyrie and Battlezone reaching lower than $30. There are also some fantastic albeit short experiences on the PSVR you can't play anywhere else like the Star Wars Battlefront VR mission, the Call of Duty Infinite Warfare Jackal VR mission and some others. Also, if you like Gran Turismo and Ace Combat both of those games are going to support VR as well with Ace Combat 7 being made from the ground-up with VR in mind (which I can't wait for). Of course you can also play the entirety of Resident Evil 7 in VR as well albeit with a controller.

I think you will get your money's worth way more with the PSVR and once the PC VR market comes down in price and the technology improves as well as the quality of the games then I will look into PC VR again, but until then I will wait. I was a huge VR evangelist when I first got my Vive. It was the most excited I was for something since I was a little got and got my N64, but after using it for months it became very apparent that this while promising, is not what it should be at. Different people will give you different impressions, but from a completely non-biased point of view I would highly suggest to wait for the next generation of VR headsets for the PC and if you really want to dip your toes into some very respectable VR and have the money to burn then PSVR is what I would suggest. Sony did the right thing by launching the PSVR at the price point it did; it is a very capable headset and system and gives a solid VR experience. Also, Sony has the best chance of making a successful VR headset for gaming because it has the best developers and partners to really bring out the best games. I think the PSVR will have the best games on VR for the foreseeable future and that is what justifies the price of the PSVR to me the most. I am confident in the support of the platform whereas with PC especially with the Vive although there are some compelling games, it just doesn't have the developer backing it needs to be really successful b/c there just isn't a big enough market for it whereas the PS4 is already in over 50 million homes and all of them are VR-ready whereas less than 1% of Steam users last I checked have a VR-ready PC. I remember with the Vive some of the most fun I had were from indie developers' games.

Thanks for writing such a long reply :)
I am probably going to move to China soon. In that case, I'm selling my desktop and buying a weaker laptop mainly for work and light gaming (Dell XPS 15 with a 1050 (non-Ti)). I'm probably taking my PS4 Pro with me and will buy a TV there. But when it comes to VR, I think that I will just wait.
 
Thanks for writing such a long reply :)
I am probably going to move to China soon. In that case, I'm selling my desktop and buying a weaker laptop mainly for work and light gaming (Dell XPS 15 with a 1050 (non-Ti)). I'm probably taking my PS4 Pro with me and will buy a TV there. But when it comes to VR, I think that I will just wait.
motion controllers



I would easily suggest oculus rift over PSVR. rift is now $600 and comes with lots of free software vs $500 for psvr and move which comes with a few demos. Not to mention the far superior controllers, better tracking technology, and the ability to do small roomscale with the included cameras or larger roomscale with a third.

Most of the non sony developed PSVR games will show up on PC eventually and will have similar discounts not long after that. Batman VR is already available on PC for 20% off and its not even out yet.

psvr may have better lenses and more subpixels but it also has a drastically smaller framebuffer than what can be achieved even on a lowly 980ti. 1.6x SS makes a significant impact on IQ.

pj- Like I said, none of them are terrible, but my main problem with Oculus and Vive are low quality displays, not enough games, and high cost of entry. OP mentioned he is selling his PC and will do light gaming, but he already has a Playstation 4 Pro (which I also have). The Rift and Vive have been out for so long at this point that it would be kind of stupid to buy either a Rift or Vive right now when drastically cheaper headsets are already being showcased from Lenovo, Acer, and HP not to mention that Oculus recently showed off their inside-out tracking system which negates the use of those extra tracking stands on your desktop which also take up USB ports. The technology is advancing so quickly that I think within a year we will see new HMDs not only from Oculus and HTC but from a lot of others at all different kinds of price-points.

Here is an example of what we will be seeing from HMD developers:

The one that is most intriguing to me at this point is StarVR primarily because they have an ultra-wide field of view headset that I have heard great things about. Current HMDs make you feel like you're wearing a ski mask with distinct cuts in your field of view which requires you to look with your head more than with your eyes. StarVR and their working prototype have solved this issue with a special kind of lens, plus their HMD is a much higher resolution. http://www.starvr.com/

Pimax is apparently unveiling a 4K per eye headset this year at CES. Need I say more? That would be a dream, but you'd need a beast of a computer to run that and their software as of this time is shit making setup and compatibility an issue so not a likely competitor. https://uploadvr.com/pimax-4k-200-fov-headset-ces-2017/

The point is that there is better stuff coming down the pipeline, and if OP has a PS4 he should get a PSVR so he doesn't end up regretting his purchase in a year's time when he has to upgrade his computer anyway when the higher resolution HMDs start coming out for PC. PSVR is a good choice for OPso he/she can experience VR and then I would say by mid 2018 or end of the year we will see possibly even higher resolutions headsets at lower prices as well as the PC hardware needed to run high resolution HMDs will have dropped by then.
 
pj- Like I said, none of them are terrible, but my main problem with Oculus and Vive are low quality displays, not enough games, and high cost of entry. OP mentioned he is selling his PC and will do light gaming, but he already has a Playstation 4 Pro (which I also have). The Rift and Vive have been out for so long at this point that it would be kind of stupid to buy either a Rift or Vive right now when drastically cheaper headsets are already being showcased from Lenovo, Acer, and HP not to mention that Oculus recently showed off their inside-out tracking system which negates the use of those extra tracking stands on your desktop which also take up USB ports. The technology is advancing so quickly that I think within a year we will see new HMDs not only from Oculus and HTC but from a lot of others at all different kinds of price-points.

But those cheaper headsets completely lack motion controllers, and any motion controllers added later will almost certainly rely on external tracking like oculus or vive. Oculus's inside out system is a self contained computer, so it has nothing to do with PC VR (and it also lacks motion controllers).

Obviously things will change drastically in the next few years, but PSVR is only $100 cheaper than rift, and rift comes with a lot of free games. PSVR is probably the worst VR system to get since it has the least advanced technology, requires ridiculous workarounds if you have any interest in non-VR HDR content (the pass-through on the VR box doesn't support HDR), and has a larger chance of being abandoned (PS4 will survive without PSVR, but oculus won't survive without rift) if adoption slows.

Since he is moving and selling his PC, which wasn't mentioned until just now, obviously PSVR or nothing are his only real choices. I would suggest nothing. For the original question, where someone has a PC with a 980ti as well as a ps4 pro, I would say Rift or wait.

Here is an example of what we will be seeing from HMD developers:

The one that is most intriguing to me at this point is StarVR primarily because they have an ultra-wide field of view headset that I have heard great things about. Current HMDs make you feel like you're wearing a ski mask with distinct cuts in your field of view which requires you to look with your head more than with your eyes. StarVR and their working prototype have solved this issue with a special kind of lens, plus their HMD is a much higher resolution. http://www.starvr.com/

Pimax is apparently unveiling a 4K per eye headset this year at CES. Need I say more? That would be a dream, but you'd need a beast of a computer to run that and their software as of this time is shit making setup and compatibility an issue so not a likely competitor. https://uploadvr.com/pimax-4k-200-fov-headset-ces-2017/

The point is that there is better stuff coming down the pipeline, and if OP has a PS4 he should get a PSVR so he doesn't end up regretting his purchase in a year's time when he has to upgrade his computer anyway when the higher resolution HMDs start coming out for PC. PSVR is a good choice for OPso he/she can experience VR and then I would say by mid 2018 or end of the year we will see possibly even higher resolutions headsets at lower prices as well as the PC hardware needed to run high resolution HMDs will have dropped by then.

They didn't really "solve" anything, they just use bigger screens inside a gigantic headset. Also since starvr covers such a huge FOV, I bet its perceived resolution (measured in pixels per degree) probably isn't much if any better than the current PC headsets. Here's some more info about starvr

Marquez also elaborated on the positioning of the StarVR headset, saying that “for the moment we play pretty firmly in the location-based and enterprise market,” adding that the company has no plans at this time to make StarVR into a consumer headset.

CES was 3 months ago and if you're wondering why the world didn't explode about the awesomeness of the pimax...

This is the big question: does the Pimax 8K deliver on the promise of a revolutionized display with industry changing resolution? The short answer is: no.

https://uploadvr.com/pimax-8k-200-degree-fov-headset-falls-flat-4k-model-future/

The fact that higher resolution headsets will exist next year isn't a knock against Rift. You can buy a rift now and NOT buy rift 2 the day it comes out next year. You can keep enjoying your rift 1 until you have the money and/or desire to upgrade.

I'd suggest he save his money and enjoy his time in china. I hear VR arcades are popular there so he can stop by one of those every now and then if he wants to enjoy the latest in VR tech.
 
Hahahaha all the games could not make me pull the trigger... then I read about Facebook Spaces and just ordered Oculus Ríft :ROFLMAO:

I don't hate Facebook, I don't mind personalized ads (in fact I would rather see personalized ads than ads that make no sense). I also don't mind them spying on me, I don't use Facebook for anything but keep contact with my family which is spread everywhere in the World. And if I'm going to do something bad and illegal I always make sure to cover my tracks anyway :sneaky:

I'm also trying to stay away from gaming too much and I'm very social, so this might be a great opportunity to try something new! :D
 
You made the right choice.
I dont like facebook, wont use it.
But they make the best VR headset by some margin.
 
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