NVIDIA Releases Game-Ready 381.65 Driver for Quake Champions

Megalith

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NVIDIA has released a new driver tweaked and optimized for the Quake Champions closed beta. The software also includes support for their newest card that was announced today, the Titan Xp, as well as the Windows 10 Creators Update. There are even substantial audiovisual upgrades, such as Dolby Vision and DTS:X/Atmos support for gamers who are running height channels.

Our new GeForce Game Ready 381.65 WHQL drivers are optimized for the Quake Champions closed beta. In addition, they add support for NVIDIA Ansel in Kona and Snake Pass, add support for the new NVIDIA TITAN Xp, and are recommended for users installing the Windows 10 Creators Update. To download and install, simply fire up GeForce Experience and click the "Drivers" tab.
 

Thanks. I didn't know about this.
Maybe that's why I'm experiencing strange crashes related to nvidia drivers. This is across multiple gaming computers (4), My laptops (3) are unaffected. Only thing in common is newest nvidia drivers. The Geforce Experience was causing horrible crashes and I had to uninstall. I didn't know they basically had this going again. Going to disable and see if crashing stops.
 
Maybe that's why I'm experiencing strange crashes related to nvidia drivers. This is across multiple gaming computers (4), My laptops (3) are unaffected. Only thing in common is newest nvidia drivers.

And this is reason why developers like more information than less. "Strange crashes"? So what programs were you running? The only the latest nVidia drivers were the thing in common? Let me check your setup to make sure. It get that the point of privacy but what you've said is would be completely useless in trying to isolate the problems you're reporting. And you first instinct is that it's got to be telemetry.
 
Normally, I dont reply to ignorant comments, but must say to you, because you don't value your privacy, doesn't mean that i have to do the same.

Back to our regular programming.
Heck even if you ignored the privacy issue not having bloatware on you system can only be a good thing. More unneded stuff running = more stuff that can crash and/or drain ressources.
 
Given the track record of some of the recent drivers, I'd hold off on these until some people report their experiences. Often times NVIDIA's recent drivers have been a disaster for many people.
 
what are height channels? I'm not familiar with atmos

Height speakers for Atmos come in differnt types. Mostly Ceiling speakers and Speakers aimed upwards to relfect off the ceiling.
Two Elevation - Reflection type:
RP-280FA (with them built in) http://assets.klipsch.com/product-images/RP-280FA-Top-Walnut.jpg
RP-140SA (Sits on top of tower speakers) http://assets.klipsch.com/product-images/RP-140SA-Front.jpg (These can actually be hung on the wall too)

Of course your Celing speakers:
http://images.klipsch.com/CDT-5800-II-C_635042266853870000_medium.jpg

These diagrams should give you a better understanding:
(Both of these are using elevation/reflection)
7.1.4: https://thenextweb.com/wp-content/blogs.dir/1/files/2014/08/0817_dolby1.jpg
5.1.2: http://res.cloudinary.com/hrscywv4p/image/upload/c_limit,h_900,w_1200/hl5m3cdoxko9pmkmc9h1.jpg
This would be a 7.1.4 with Celing: http://www.soundandvision.com/images/styles/600_wide/public/atmos-5.1.4.jpg?itok=x_F_vTNN
5.1.2 = Speakers.Sub.Elevation


There are two common things people get confused on. Simulated headphone support, like what is in Overwatch (Similar to EAX, A3D, Any Headphone Surround sound).. And real Dolby Atmos, which can be put out to your receiver and processed through your speaker setup. It's commonly referenced to 5.1.2, 7.1.2, etc, but I don't believe it actually has a speaker limit. It's just limited by your atmos processor. I seen one intended for theater concert level, that processes 64 speakers. Well I seen it online. I think I would have shit my pants if I actually been in it's presence.

That should get you started.
 
This driver changes a LOT of stuff. The resolution panel being the easiest for me to notice. I now auto-detects my TV as YCBCR422/12bit, which also happens to be permanent HDR mode on my television. That's definitely not what I need (it requires separate calibration), so that's interesting. I guess.
The problem is that it seems to full-on break HDR for everything else I have on my PC (like Mass Effect and Resident Evil 7).
The Atmos mode requires that you download a separate Dolby app, but it works and it works well. I could see using it on a permanent basis, although it needs some sort of "silent stream" functionality. There's about a 1/2 second startup when an audio stream begins, which is enough to annoy me. Seems like something they could easily fix, though.
 
OK, given my Samsung KS8500 has HDR capability and I'm enjoying it with Andromeda I'll avoid these drivers.
 
OK, given my Samsung KS8500 has HDR capability and I'm enjoying it with Andromeda I'll avoid these drivers.

HDR is all sorts of borked with this driver. I figured I'd try the Nvidia forum and it seems to be a universal issue that nobody can fix. There's an 18-page thread about it and plenty of people with the same problem.
 
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