Domingo
Fully [H]
- Joined
- Jul 30, 2004
- Messages
- 22,630
Hopefully 1080p/60 will be a reality for my setup. I'm also hoping that we see resolution scaling like so many other new games are offering. For TV gamers that's the greatest thing ever.
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I disagree. Character interactions in ME3 are far stronger and more complex than they are in ME2. This stems from having less crew members. Characters like Garrus, Liara, Tali, etc. all have much more dialog than they did in previous games. The difference is that ME2 is focused on the characters and their stories where ME3 focuses on the larger story. Even so, individual character story arcs, conversations and interactions are far deeper in the third game.
Man, I hope my 1070 gives me decent fps on 1440p.Hopefully 1080p/60 will be a reality for my setup. I'm also hoping that we see resolution scaling like so many other new games are offering. For TV gamers that's the greatest thing ever.
Man, I hope my 1070 gives me decent fps on 1440p.
Just a lil, nothing crazy.I'm thinking it should- any overclock or whatnot?
Doesn't Amazon only give the discount for physical copies of the game? I think I'll order from GMG - $47.99 there also.
Maybe the overall experience for me was degraded due to more of it feeling like a corridor shooter than much else. When it started to feel old, the character interactions didn't matter as much to me regardless.
The forced linear nature of the game did hurt it compared to the previous two installments. That I will agree with. Supposedly, ME:A gets back to its roots and should be more like ME1 in this regard. ME1 being the least linear of the bunch. With the exception of a handful of missions, I always felt that ME1 could be done in virtually any order until the last leg of the story. ME2 has an optimal order to segments of it but for the most part the order is immaterial. The biggest issue in that game comes from having enough paragon or renegade points to get certain conversation results above anything. Once you start the Reaper IFF mission there is a definite order to things if you don't want to start losing squad mates.
ME3 is a different beast. Side missions can be done at virtually any time whenever they pop up. However, many of those have prerequisite missions that take place first to trigger them. DLC's can be done at almost any time but that's something I chalk up to their lack of integration into the larger game. Although ME3 masks this better than the previous games did. Unfortunately, the main planets are basically locked out and strung out in a specific order with few options. Even the planet missions really need to be done in some kind of order.
When you think about it, stories that are broader and cover more planets with a linear nature can be richer. More choices can conceivably be added as the locations and mission sequence will be a known quantity. At some point BioWare has to make a choice about going with a larger perhaps deeper story or give the game more of a sandbox feel. Personally, I think many games are too much of a sandbox and give you no direction to progress the story. Far Cry 2 and a few other games come to mind as being problematic about this. I think ME2 had the right balance between these elements. How ME2 did it was to trigger certain events based on your mission count in between events. This gave you some sense of time as if the galaxy was getting along whether you did a damn thing or not. In some events, there were consequences associated with you wasting too much time. This wasn't done a lot, and only on the main story. ME1's lack of linearity was fine and I'd be happy with something similar, but ME2 was perfect in this area. ME3 was too linear and although gameplay was much improved, I think they hurt replay value by making it too linear.
I mostly agree. I generally appreciated the less linear nature of 1 vs the other two. However, I care far far more about story and experience than I do about replay-ability and being "able to do anything". Which is probably why I dislike sandbox games and haven't enjoyed any GTA or Elder Scrolls game. So for me, I'm willing to have "timed events" and all that sort of stuff to enhance my player experience. Even if they next time I play it (if I ever bother to) I spend time figuring out how to break the mechanics. In other words, I prefer great story executed well at the cost of any replay-ability. Because honestly I don't care. In the past 10 years, other than classic gaming, I can count on one hand the amount of times I replayed through a single player game.
Anyway, that all said, I still personally felt like even though ME1 branched and allowed you to finish any of the 3 missions in any order, that it was really beneficial from both a story perspective and utility to get Liara first. The other two missions afterward become less important in order, Noveria (which benefits a lot story wise if you have Liara) and Virmire. Although I think most people would say doing Noveria is still better first. That said, it was nice to have the option to go in any order, and having certain things be slightly different with different parts of the story exposed.
Just ordered a 1080ti to play it safe, lolol.I'm thinking it should- any overclock or whatnot?
That said, I don't mind if things are a little more linear.
Agreed but I don't think that will be the case with this title. As long as the maps are not extremely linear. ME2's map design was fairly poor in that they felt very funneled in a lot of parts. You did not even have the illusion that the space was bigger.
Just ordered a 1080ti to play it safe, lolol.
I'm holding onto my 1440p until I sell my 1070. Then I'll probably go the cheap AOC 4k route for awhile.Awesome card. Just don't know what monitor I'd buy to go with it. There's this Asus 27inch 4k high refresh HDR that might come out at the end of the year but that's a ways off.
Awesome card. Just don't know what monitor I'd buy to go with it. There's this Asus 27inch 4k high refresh HDR that might come out at the end of the year but that's a ways off.
I'm actually waiting for those new HDR monitors to come out before upgrading...the ones from Asus and Acer look really impressive (and expensive)...hopefully more PC games start to support HDR...I wonder if there is an official list anywhere that shows current and potential future games with HDR support...I know Andromeda is the first game that supports Dolby Vision (better version of HDR)
Same here.
I think I have the same monitor as you (NEC 2490WUXi)...the NEC is a fantastic monitor so whatever I upgrade to next needs to be worth it
N/M, got the 1050 TI LP anyway.I'm going to try and see how my i7-2600 and HD 7750 plays this. I was eyeing the GTX 1050ti LP as well but may not need the upgrade. I won't be at 1080p anyway.
Yeah, about that. The first few hours of Andromeda are a gruesome trudge through the most trite bilge of the previous three games, smeared out in a setting that’s horribly familiar, burdened with some outstandingly awful writing, buried beneath a UI that appears to have been designed to infuriate in every possible way.
I had gone in assuming this would be more BioWare pleasure. So far – and let’s be clear, there’s lots of room and time for it to pick up and turn things around – the first few hours have been just awful.
I’m at a loss. What I expect from BioWare is slightly dodgy combat, but splendid writing and characters. What I’ve seen so far is some decent enough combat (but nothing beyond what you’d expect in a third person shooter), and some of the most dreadful writing. I cannot emphasise enough how poor it’s been.
Side quests feel like something from a 2004 Korean MMO. Just complete nothingness, running from map icon to map icon, scanning objects with your scanner when told to, and then AI companion SAM letting you know that, yup, the source of the defects has been found/animal has been captured/toddler reunited with rabid tiger, despite your actually doing nothing relevant to the tissue-thin narrative.
I can’t even imagine how anyone can feel okay with writing that into a script without experiencing enough shame to just get up, walk away, and keep walking until they fall off of or into something.
I wish I had the Witcher 3 gene. It was like eating cardboard for me.
Rock, Paper Shotgun has a negative preview up,
https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/
Rock, Paper Shotgun has a negative preview up,
https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/
Side quests feel like something from a 2004 Korean MMO. Just complete nothingness, running from map icon to map icon, scanning objects with your scanner when told to, and then AI companion SAM letting you know that, yup, the source of the defects has been found/animal has been captured/toddler reunited with rabid tiger, despite your actually doing nothing relevant to the tissue-thin narrative.
From all the previews, this game is turning out to be absolute trash with crappy combat and poor storyline.
I am still holding off on my pre-order button.
Rock, Paper Shotgun has a negative preview up,
https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/
I'm not too bothered by this preview, still day 1 for me.
I hope the Multiplayer doesn't die in a week...
So it really sounds like another me3 from that article. Never could get myself to finish me3 because the writing was so bad, I've never seen the ending everyone complains about neither. Me3 felt like a bad TV show in its 15th season.
Infact I think the whole series has had some mediocre writing it was just eclipsed by its presentation and universe it created at the beginning.