Final Fantasy XV

LOST IN SIDE QUEST HELL, SEND HELP

I'm like 14 hours deep and have done practically nothing plot wise. Just got to the next area... which is even bigger.

I also like how you can easily 1 shot yourself as Noctis with that axe that damages you by warping into a crowd and swinging. Full health to down instantly.
 
LOST IN SIDE QUEST HELL, SEND HELP

I'm like 14 hours deep and have done practically nothing plot wise. Just got to the next area... which is even bigger.

I also like how you can easily 1 shot yourself as Noctis with that axe that damages you by warping into a crowd and swinging. Full health to down instantly.

Yes lol. Seem best to use those weapons only for the stat boost they offer.
 
Yes lol. Seem best to use those weapons only for the stat boost they offer.

It's also fun to try and not reduce my party to ash with magic.

I cast a 100 fire ice electric spell with the pentacast modifier and holy fuck.
 
Wait, can you mix the elements together?

Also, I'm level 22 and I just found out you can equip accessories. lololol
 
Yes, and mix an item into it for even more effects.

I one shot my entire party except for Noctis and Gladiolus because somehow he just big dicked his way through the onslaught. I had monsters, an iron giant, and a wave of imperial soldiers on me at the same time.

Fired off some triple cast 100 of each element bad boys into the fray. 20 seconds of screaming as my buddies were lit on fire, then flash frozen solid and subsequently electrocuted to death (along with everything else).

It was like multiple tens of thousands of damage in one blast and spanned a good 60 feet.
 
Yes, and mix an item into it for even more effects.

I one shot my entire party except for Noctis and Gladiolus because somehow he just big dicked his way through the onslaught. I had monsters, an iron giant, and a wave of imperial soldiers on me at the same time.

Fired off some triple cast 100 of each element bad boys into the fray. 20 seconds of screaming as my buddies were lit on fire, then flash frozen solid and subsequently electrocuted to death (along with everything else).

It was like multiple tens of thousands of damage in one blast and spanned a good 60 feet.
lol @ big dicked.

Damn, it sounds like when I do end up trying that, I need to be careful :LOL::LOL::LOL:
 
Magic seems a bit awkward but it definitely gets results.
 
I went on an adventure across the map and found a sword that explodes into electricity with every swing.

It's incredible.

I also have over 60,000 exp banked and still haven't done the first actual story mission of chapter 3...
 
Do the treasures, ingredients, and such respawn? In Chapter 2, and I've been trying to clear every map before moving on (except where the monsters are far beyond my level). Not sure if it's worth it.
 
I'm pretty sure everything respawns.

Eventually the quests and hunts will start asking you to go further than you can so you'll need to advance the plot.

The next area is absolutely massive. You might actually die IRL trying to get everything.
 
Do the treasures, ingredients, and such respawn? In Chapter 2, and I've been trying to clear every map before moving on (except where the monsters are far beyond my level). Not sure if it's worth it.

Yes, they respawn. And the treasures are generally just items you can sell for gil, or maybe the occasional crafting ingredient. Once in a while you'll find a decent weapon. They're worth picking up when you pass by, but don't go trying to clear all the treasures. It doesn't happen.
 
I went on an adventure across the map and found a sword that explodes into electricity with every swing.

It's incredible.

I also have over 60,000 exp banked and still haven't done the first actual story mission of chapter 3...

25 Debased Coins and 1 fire element mixed together will give you a spell that, when casted (no need to kill or even hit anything with it), will give you over 100k xp...

The coins are found randomly in certain areas and people have been saving then reloading until it pops up.
 
25 Debased Coins and 1 fire element mixed together will give you a spell that, when casted (no need to kill or even hit anything with it), will give you over 100k xp...

The coins are found randomly in certain areas and people have been saving then reloading until it pops up.

I was looking at that last night but didn't craft a spell with them. I thought it'd give me some shitty trivial amount.

God damn maybe I should fire one of those puppies off. I should actually probably cash in before I ruin the game by gaining 20+ levels in one instant.
 
25 Debased Coins and 1 fire element mixed together will give you a spell that, when casted (no need to kill or even hit anything with it), will give you over 100k xp...

The coins are found randomly in certain areas and people have been saving then reloading until it pops up.
The amount of time you would wait on reload could be better spent just grinding mobs lol. Love the game but fuck the loading.
 
OK, Expcast is absurd.

I went from 20~ to nearly 50.

I need to reload my save because it's so broken.
 
The amount of time you would wait on reload could be better spent just grinding mobs lol. Love the game but fuck the loading.

This is where an SSD replacement does wonders. Honestly, I haven't noticed any real load times in FFXV. They take maybe a few seconds each.
 
This is where an SSD replacement does wonders. Honestly, I haven't noticed any real load times in FFXV. They take maybe a few seconds each.
Hmm I do have a spare 128gb Crucial SSD. I wonder if it is worth a swap for this game.
 
Also I find it amusing you can get what you need to craft an Ultima Weapon before doing even a single story mission in Chapter 3
 
Keep upgrading the Engine Blade, the last upgrade is Ultima Weapon

I had everything just by meandering all over and doing the hunts. It's kinda weird how they handle itemization in this game...
 
This game looks so weird I might have to try it yet......from the videos you can't even describe it....
 
It just doesn't fit in the old Final Fantasy classic design it's a mix of modern with Fantasy which they have been doing for a long time. Just not with everyday environments like modern Cities and cars. Does the game still have AirShips?
 
Keep upgrading the Engine Blade, the last upgrade is Ultima Weapon

I had everything just by meandering all over and doing the hunts. It's kinda weird how they handle itemization in this game...
I sell all my crap, lol. I should probably start holding onto them now.
 
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I fell all my crap, lol. I should probably start holding onto it now.

There's a ton of items in game that give zero clue that they're critical for a quest. I've started quests only to realize I can turn it in immediately because I already have the quest item, which is really weird to experience.
 
There's a ton of items in game that give zero clue that they're critical for a quest. I've started quests only to realize I can turn it in immediately because I already have the quest item, which is really weird to experience.

Yeah I just happened to have what to needed to turn the thing into Ultima Weapon.

I was like uh what the fuck that was anti climactic. There's zero mention or hint of where you get what you need as far as I've seen. I just lucked out and had it on me. It comes from an otherwise unremarkable hunt.
 
Things that are annoying:
-Load times. I have a fat ps4 (non pro) and quick travel loading screens are long, as well as "return to car" and "return to last rest spot". I can understand the initial loading screen when you launch the game and load, but the other loading screens are annoyingly long.
-Regalia. This thing is so freaking slow, why is there even a manual option? I had a travel time of 6 fucking minutes last night. Midway through the drive, it became night and ignis would no longer drive. So I had the engrossing experience of holding r2 for 3 minutes.
-Random adds/spawns mid battle. I'll be doing a hunt and all the sudden 10 or so enemies appear out of thin air and start ambushing us. This has happened at least 3 times so far. I have to run away, then try and aggro the groups apart.
 
Things that are annoying:
-Load times. I have a fat ps4 (non pro) and quick travel loading screens are long, as well as "return to car" and "return to last rest spot". I can understand the initial loading screen when you launch the game and load, but the other loading screens are annoyingly long.
-Regalia. This thing is so freaking slow, why is there even a manual option? I had a travel time of 6 fucking minutes last night. Midway through the drive, it became night and ignis would no longer drive. So I had the engrossing experience of holding r2 for 3 minutes.
-Random adds/spawns mid battle. I'll be doing a hunt and all the sudden 10 or so enemies appear out of thin air and start ambushing us. This has happened at least 3 times so far. I have to run away, then try and aggro the groups apart.

You can get a part that speeds up the Regalia later, and once you level past 30 or so, Ignis will start driving at night, allowing for fast travel/whatever at all times. You can also switch to auto at any point during a manual drive by bringing up the menu and selecting Auto.
 
For the driving, if I can't auto, I tend to auto as close to the location as possible, and then the worst drive is 2-3 minutes. Manual was useful for unlocking the map initially.

My biggest issues with the game are all the fetch quests which serve no purpose other than gold and xp. And the story which makes little to no sense. I hate to say it, but I don't understand all the praise this game has gotten from reviews.
 
I think that's my biggest peeve about the game.

For how long I've been trapped in side quest hell because I can't help myself, I fucking hate fetch quests.

The dialog is good and even the characters seem self aware of the situation but fuck is most of it dull. Worse yet is that the game just flat out gives you a marker.

"I need you to go do this thing."

That's it, that's the description you get. Okay. Somehow though we know exactly where we need to go though.

I would have been much happier I think with less but more weighty quests. Tell me to go down the road, look for a certain landmark, actually maybe use my eyes and brain a little, and possibly figure shit out on my own.

Oh shit then maybe something happens along the way. Animals attack a village or you come across a corpse or who knows what.

They have a undoubtedly cool world, but you're dropped in with a checklist instead of a whip and sable fedora so you can actually have an adventure.
 
The load times were driving me crazy, so I swapped out the stock 1TB on my Pro with a 500GB 850 EVO.

Made a noticeable difference. Now I don't mind fast traveling, etc. Especially if you plan on doing side quests, the SSD is a worthy upgrade.
 
Square Enix lays plans to revamp FFXV's story & systems via free DLC.
http://www.gamasutra.com/view/news/...DLC.php?utm_source=dlvr.it&utm_medium=twitter

The scope of these proposed changes -- laid out today in a company blog post attributed to game director Hajime Tabata -- is significant because they suggest Final Fantasy XV will be a notably different game a year from now, potentially frustrating people who bought the game upon release and have already played through it.

Blog post.
http://eu.square-enix.com/en/blog/announcing-free-updates-final-fantasy-xv

Are you ready?
 
Square Enix lays plans to revamp FFXV's story & systems via free DLC.
http://www.gamasutra.com/view/news/...DLC.php?utm_source=dlvr.it&utm_medium=twitter

The scope of these proposed changes -- laid out today in a company blog post attributed to game director Hajime Tabata -- is significant because they suggest Final Fantasy XV will be a notably different game a year from now, potentially frustrating people who bought the game upon release and have already played through it.

Blog post.
http://eu.square-enix.com/en/blog/announcing-free-updates-final-fantasy-xv

Are you ready?

Kind of frustrating, but this is kind of what happened with Witcher 3 from an interface perspective. AFAIK, there were a lot of "quality of life" improvements between launch and now that have significantly improved the experience. However, short of DLC, they didn't go back and add main story bits, which is kind of unprecedented. Not sure whether to keep playing right now or wait for the additions.
 
Square Enix lays plans to revamp FFXV's story & systems via free DLC.
http://www.gamasutra.com/view/news/...DLC.php?utm_source=dlvr.it&utm_medium=twitter

The scope of these proposed changes -- laid out today in a company blog post attributed to game director Hajime Tabata -- is significant because they suggest Final Fantasy XV will be a notably different game a year from now, potentially frustrating people who bought the game upon release and have already played through it.

Blog post.
http://eu.square-enix.com/en/blog/announcing-free-updates-final-fantasy-xv

Are you ready?
Lol. So basically buy this game in a year? I guess I can wait for it to come to PC then after all.
 
So, after a bit more of FFXV, my conclusion is this game is a mess, and I seriously don't understand the favorable reviews. FFXV commits pretty much every grievous sin that I despise about JRPGs, and several sins I despise about gaming in general. Honestly, it feels like the developers took what I didn't like about them, and mixed them altogether to create this game. (I'll try to keep the spoilers to a minimum).

The Good:

Able to change voices. I'll be honest. I can't stand the English voice acting. The accents drive me up a wall, but fortunately I was able to choose a different language.
The non linearity at the beginning of the game.
The (mostly) continuous world. For the most part, if you're just walking around, there are no loading screens from one zone to another, including dungeons. I heard that the game has bad load times, but they're fairly quick on the PS4 Pro w/ SSD.
The HDR worked well.

The Bad:

Saving always goes to the top most save. Why they couldn't have used the last save slot is beyond me. Loading points to the last known save, but when you want to save, you have to scroll down every time if you didn't use the first slot.
I'll be honest, Cindy did nothing for me. Her accent drove me up a wall, plus I didn't find her at all attractive, even though they were forcing this issue down your throat (e.g. when you fill up your car). I'm not a big fan of Daisy Duke.
The unimportant side quests. Do you LOVE fetch quests? Do you love random monster hunts as your side quests? You'll love the side quests then. But they contribute absolutely nothing to the story.
The story was totally forgettable, and half the time made no sense. Maybe it's just that I don't understand Japanese culture. You're suppose to be at war with the empire, but they help you out through critical missions. Yet they're trying to kill you? And of course you end up suppose to be hating them, as to some of the last fights. It reminds me totally of Austin Powers when Scott says why not just shoot them. I'm sure someone will talk about how this story was so deep or whatever, and I'll admit I'm not a fanboi. (And then there's the ending, which kind of makes the whole game pointless for me). This I blame on Final Fantasy 7. The first six were simple games, but they also kept to a simpler narrative that made sense and you could follow. Seven was where it felt like Square went off the deep end trying to put badly written political intrigue and plot into the game.
The Quick Time Events. This game has a lot of them. Some boss battles are little less than QTEs.
The game doesn't know what genre it wants to be. Are you trying to farm? Probably Wait Mode might serve you well so you can focus on what area to attack. A little later on, you'll hit a chapter where the game becomes more of a survival/stealth game. They give you hints earlier in the game when you invade a fortress, but there's nearly an entire chapter at the end devoted to that.
The game becomes very linear later on in the game. The openness of the beginning of the game is more about letting you know what will happen postgame. Half the story mode though is a game on rails where you only are given hints at what you'll see in the postgame.
The dungeons follow the mantra of making them longer and more complex to add difficulty. This is something I never cared for in JRPGs. First dungeon? One minute straightaway. Later dungeons? An hour+ without being able to save. Fortunately some dungeons have campgrounds which auto save, but not all of them do.
The music was forgettable. You can purchase in game some music from the earlier games, and it's clear to see how the earlier games had good melodies while the later ones are meh.
The characters. I preferred the silent protagonist.
Forced time sinks. A little later on, you'll be on a train where nothing much happens, but the goal of the quest is just to wait until you arrive at the station. And in Chapter 9, you'll start on a boat going to town with nothing much happening other than general talk. You can skip several of these, but not all. And then you have the Chocobo leveling, which levels up based on how long you've ridden one. And you have the survival skill, which levels up based on how long you walk. (To get to level 10, apparently you need to walk for 30 hours).
The mini games were dull. Also, don't tie beating them to an RNG like with Justice Monsters V. You can beat it in 30 minutes if you're lucky, or 2+ hours if you're not. I didn't even bother to level up my fishing to the max level.
The frame pacing and tying the higher quality textures to the high res mode. Higher resolutions take more resources. So why have the good textures in them, rather than the lite mode?
The inconsistent levels. Don't pay attention to them. When I was level 20, level 7 imperial snipers were mopping the floor with me. When I hit level 30, I was taking down level 45+ imperial enemies. The same thing with hunts. Some lower level hunts were significantly harder than higher level ones.

*EDIT*
The pixel hunts. Treasure? A tiny glowing spot. Just wait until you have to find rainbow frogs. No clues given other than that they're throughout the world, near water. Have fun completing this without using a guide.
 
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So, after a bit more of FFXV, my conclusion is this game is a mess, and I seriously don't understand the favorable reviews. FFXV commits pretty much every grievous sin that I despise about JRPGs, and several sins I despise about gaming in general. Honestly, it feels like the developers took what I didn't like about them, and mixed them altogether to create this game. (I'll try to keep the spoilers to a minimum).

The Good:

Able to change voices. I'll be honest. I can't stand the English voice acting. The accents drive me up a wall, but fortunately I was able to choose a different language.
The non linearity at the beginning of the game.
The (mostly) continuous world. For the most part, if you're just walking around, there are no loading screens from one zone to another, including dungeons. I heard that the game has bad load times, but they're fairly quick on the PS4 Pro w/ SSD.
The HDR worked well.

The Bad:

Saving always goes to the top most save. Why they couldn't have used the last save slot is beyond me. Loading points to the last known save, but when you want to save, you have to scroll down every time if you didn't use the first slot.
I'll be honest, Cindy did nothing for me. Her accent drove me up a wall, plus I didn't find her at all attractive, even though they were forcing this issue down your throat (e.g. when you fill up your car). I'm not a big fan of Daisy Duke.
The unimportant side quests. Do you LOVE fetch quests? Do you love random monster hunts as your side quests? You'll love the side quests then. But they contribute absolutely nothing to the story.
The story was totally forgettable, and half the time made no sense. Maybe it's just that I don't understand Japanese culture. You're suppose to be at war with the empire, but they help you out through critical missions. Yet they're trying to kill you? And of course you end up suppose to be hating them, as to some of the last fights. It reminds me totally of Austin Powers when Scott says why not just shoot them. I'm sure someone will talk about how this story was so deep or whatever, and I'll admit I'm not a fanboi. (And then there's the ending, which kind of makes the whole game pointless for me). This I blame on Final Fantasy 7. The first six were simple games, but they also kept to a simpler narrative that made sense and you could follow. Seven was where it felt like Square went off the deep end trying to put badly written political intrigue and plot into the game.
The Quick Time Events. This game has a lot of them. Some boss battles are little less than QTEs.
The game doesn't know what genre it wants to be. Are you trying to farm? Probably Wait Mode might serve you well so you can focus on what area to attack. A little later on, you'll hit a chapter where the game becomes more of a survival/stealth game. They give you hints earlier in the game when you invade a fortress, but there's nearly an entire chapter at the end devoted to that.
The game becomes very linear later on in the game. The openness of the beginning of the game is more about letting you know what will happen postgame. Half the story mode though is a game on rails where you only are given hints at what you'll see in the postgame.
The dungeons follow the mantra of making them longer and more complex to add difficulty. This is something I never cared for in JRPGs. First dungeon? One minute straightaway. Later dungeons? An hour+ without being able to save. Fortunately some dungeons have campgrounds which auto save, but not all of them do.
The music was forgettable. You can purchase in game some music from the earlier games, and it's clear to see how the earlier games had good melodies while the later ones are meh.
The characters. I preferred the silent protagonist.
Forced time sinks. A little later on, you'll be on a train where nothing much happens, but the goal of the quest is just to wait until you arrive at the station. And in Chapter 9, you'll start on a boat going to town with nothing much happening other than general talk. You can skip several of these, but not all. And then you have the Chocobo leveling, which levels up based on how long you've ridden one. And you have the survival skill, which levels up based on how long you walk. (To get to level 10, apparently you need to walk for 30 hours).
The mini games were dull. Also, don't tie beating them to an RNG like with Justice Monsters V. You can beat it in 30 minutes if you're lucky, or 2+ hours if you're not. I didn't even bother to level up my fishing to the max level.
The frame pacing and tying the higher quality textures to the high res mode. Higher resolutions take more resources. So why have the good textures in them, rather than the lite mode?
The inconsistent levels. Don't pay attention to them. When I was level 20, level 7 imperial snipers were mopping the floor with me. When I hit level 30, I was taking down level 45+ imperial enemies. The same thing with hunts. Some lower level hunts were significantly harder than higher level ones.

I haven't finished the game yet (Ch 10? now), and agree with all of these criticisms, but still find myself having a good time with the game.
 
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