Samsung launched their CFG70 144Hz HDR FreeSync monitors

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Samsung launched their CFG70 144Hz HDR FreeSync monitors.
Samsung launched their CFG70 144Hz HDR FreeSync monitors | GPU & Displays | OC3D News

Samsung's official post.
Samsung Electronics Launches Quantum Dot Curved Gaming Monitor

The OC3D article had this interesting tidbit.

This display's only downside is that it operates at a resolution of 1080p, though Samsung is currently working on a 21:9, 100Hz 3440x1440p variant called the CF291. All of these displays should arrive at retailers soon, supporting DisplayPort 1.3 and offering unparalleled levels of colour accuracy in the current gaming display market.

Right now the CFG70 has a price of $399 for the 24" version and $499 for the 27" version.



 
Does this actually support HDR, or is it simply wide-gamut? The Samsung release says nothing about HDR, so I'm guessing it's the latter.
 
Does this actually support HDR, or is it simply wide-gamut? The Samsung release says nothing about HDR, so I'm guessing it's the latter.

I just went by the headline from OC3D. I was wondering if it was HDR myself. Since I'm not a monitor guru I figured I'd just post it as it was written.
 
They're not even remotely HDR, the panel is 8-bit (no FRC), the peak brightness is <400 nits and the gamut I believe is slightly below 85% DCI-P3

lmao, Quantum Dot= HDR, and dp1.3 supports HDR and 144hz at 1080p
 
It only has DP 1.2a though. And you'd think Samsung would advertise it as having HDR if it did.

let me repeat it again Quantum Dot = HDR, it is a dp1.3 display this stuff was already confirmed end of August 29 August to be exact.
 
Quantum Dot = wide color gamut, and Quantum Dot =! HDR..
This. Except wide-gamut-producing QD phosphor in the diffuser sheet, these are just usual edge-lit TFT LCDs. They are not QLED.
And as HDR goes, while "technically" possible, its not going to be any better than what passes for "HDR" on other edge-lit TVs (with massive haloing/trails). You need at least full array backlight for proper HDR for the very least.
 
I'll have my 24" here on November 1st!

2891832


Can't wait to see how it compares to the below monitors I've been spending hours on getting just the right tune on them and testing them in game.

I'm a casual gamer, but play at a pro level, I hold a 1000-1200spm w/ a ~3.0kdr in Battlefield games infantry only on 60% conquest and and 40% Dom/TDM. I run a solid 144fps w/ custom configs.

My goal is to find a screen with the below results


  • Fastest response
  • Least amount of ghosting w/o using blur reduction
  • Very bright picture without blowing out colors
  • Best contrast and Color depth


I don't care about Gsync or Freesync, all that matters is raw performance with the above requests.

Right now I've got to say I'm really impressed with the LG panel, It's the sleeper in the group.

Many people don't know about it and just get a BenQ and attempt to tune it with custom ICC profiles and other settings that people have posted on the internet. After spending many hours with each one I believe the LG fits my needs above with color quality and has just slightly less ghosting on the blurbusters UFO test then the BenQ's Ive tested. Right now with the below settings these are the current LG settings I'm using...

EASY CONTROL-
Brightness 100 / 75 if sensitive
Contrast 69
Function-
Picture Mode:Custom
PICTURE-
Game Mode:Off
DAS Mode:ON
Motion 240:Off
Smart Energy:Off
Super Resolution:Off
Sharpness:50
Black Stabalizer
Response Time: Middle
COLOR-
Gamma - Gamma 0
Color Temp - Custom
Red - 49
Green - 50
Blue - 55
Six Color - Default
SETTINGS-
Power LED - OFF

NVIDIA CONTROL PANEL-
-Adjust desktop color setting
Digital Vibrance- 65

Acer XB271HU 1440p - IPS
Asus MG279Q 1440p - IPS
Benq XL2730Z 1440p - TN
Benq XL2720Z 1080p - TN
Benq XL2430T 1080p - TN
LG 24GM77-B 1080p - TN
 
let me repeat it again Quantum Dot = HDR, it is a dp1.3 display this stuff was already confirmed end of August 29 August to be exact.

lulul WTF would make you think quantum dot had anything to do with HDR? Quantum dot displays were around a long time before anybody heard anything about HDR displays. Quantum dots merely add a layer to the display that improves saturation and gamut. It has nothing to do with changing the luminence of different parts of the display.

There are HDR edge-lit displays, but they're nowhere near the HDR capability of FALD panels, and they may or may not also utilize quantum dot tech.
 
lulul WTF would make you think quantum dot had anything to do with HDR? Quantum dot displays were around a long time before anybody heard anything about HDR displays. Quantum dots merely add a layer to the display that improves saturation and gamut. It has nothing to do with changing the luminence of different parts of the display.

To be fair, HDR includes wider color gamut in addition to requiring higher brightness and contrast. So although a TV with quantum dot is not necessarily a full HDR TV, it does help meet some of the requirements of HDR.
 
HDR monitors and TVs have a much higher max brightness capability so it's not just a matter of supporting hdr in software, it's all new hardware. The software and movies are capable of showing all of the degrees of brightness and contrast in this much larger brightness or nit color space.
Per wiki:
>High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with the more simplistic lighting models used.

>Game engines that support HDR rendering

Unreal Engine 4
Unreal Engine 3[19]
Chrome Engine 3
Source[20]
CryEngine,[21] CryEngine 2,[22] CryEngine 3
Dunia Engine
Gamebryo
Unity
id Tech 5
Lithtech
Unigine[23]
Frostbite 2
Refractor 2[24]
Real Virtuality 2, Real Virtuality 3, Real Virtuality 4
HPL 3
Babylon JS [25]

HDR TV: What is it and should you care?

>The idea behind HDR is that it can provide a higher level of contrast between light and dark images on the screen to create a much more realistic image. That may not sound like a lot on paper, but in reality, it’s a pretty significant move. In fact, many in the industry believe HDR represents a significantly bigger leap in picture quality than UHD’s higher resolution.

Games may be able to be modded/patched to support hdr monitors as well.

> a TV could have a peak brightness of 400 nits and a black level of 0.4 nits.
how can OLED, with its brightness issues, qualify for HDR compatibility which demands much higher brightness levels than standard TVs? Well, the UHD Alliance has got around the problem by introducing two standards:

>STANDARD 1: More than 1,000 nits peak brightness and less than 0.05nits black level.

>STANDARD 2: More than 540 nits brightness and less than 0.0005 nits black level. (OLED)


>While standard one demands higher brightness and tolerates a higher black level, standard two tolerates a lower brightness and demands a lower black level. This means manufacturers looking to make LED HDR TVs, which most are, will abide by standard one, while OLED TVs will be able to gain the Ultra HD Premium label by conforming to standard two.

>And it doesn’t stop there. If you’re still with us, there’s more colour stuff to go over. An HDR TV must be able to produce a certain amount of what’s known as ‘P3’ colour. P3 colour refers to the range of the colour spectrum which is included. The best way to think about this is imagine an overall colour spectrum, and within that a set of defined spaces. The P3 colour space is a larger than the what standard TVs use, Rec. 709, which means it covers more colours.
HDR means a TV can cover a wider space within the colour spectrum, and within that space, the various gradations of shades will be much smoother

--------------------------------
P3 color is a few % more than adobe RGB, mostly on the green end.
This might not be as big of a deal compared to some computer monitors but is a great move as a TV standard.
VR6gxX2.png


---------------------------------------------------

I'm guessing the only LCD monitors that will get even close to that standard will be VA ones due to the black depth requirement. For now I bought a 70" 4k VA tv with FALD / zone lit direct led backlighting with a killer black depth and contrast level (and no HDR). Calibrated Dark mode, yielded 31 fL peak white and 0.0038 fL for black, an 8157:1 contrast ratio.

Hopefully the 2560 x 1440 and 3440 x 1440 samsung 144hz - 200hz variable sync monitors will be good and will hold me over until full featured OLED gaming monitors (high hz, variable hz, hopefully screen blanking ~ blur reduction/elimination) and large OLED tvs are ubiquitous with wrinkles worked out. By then more HDR content (and 4k content) will be available too. I'm guessing around 3 - 5 yrs until I make that leap on both TV and gaming monitor and hope to never look back at LCD again.

VA black depths blow away IPS and TN:
aXXZjaD.png


cjAHpXJ.jpg
 
I've always been told that TV manufacturers universally lie about the technical aspects of their screens. That combined with zero desire to watch film or broadcast TV meant that I haven't purchased a TV in 20 years. If I can't stream it on my PC, then it was meant for a different target audience.

So after reading the comments in the thread, it seems that there is a lot of room for interpretation in the new HDR spec when it comes to PC hardware at least. So I have a simple request.

I would like to see a HDR sticky thread started by trusted members of the community. Just helpful facts and tips on what to look out for when shopping for a HDR display. If a TV can be used for PC Gaming then it's a good idea to add those also.

I usually just buy whatever I see you'll bragging about is the hot thing at my time of need. Since I'm sure none of us own a PC monitor that is full HDR spec, it's going to be a tough time for us casual display people. ;)
 
I thought the 21:9 3440 x 1440 VA panels due out were at least 144hz. TFT central reported news blurbs/rumor that there were AUO panels and samsung panels due out at 200hz. I wonder if samsung is calling 100hz + backlight strobing once per frame "200hz". That's not the same thing at all.

Samsung to release 144Hz 3440x1440 monitors in 2016 | GPU & Displays | OC3D News

Samsung are going to release two 144Hz 3440x1440 monitors in 2016, pushing beyond the limitations of DisplayPort 1.2 and offering a high refresh rates at a higher resolution than ever before.

These ultrawide monitors will be available in 30" and 35" forms and will be releasing in Q3 and Q2 of this year respectively, launching at around the same time as the next generation of GPUs, which will be using DisplayPort 1.3, which can support such a high resolution at such a high framerate, at least on the AMD side that has confirmed DP 1.3 support.

Uh oh....
TFTCentral - High Refresh Rate Panels and Displays - A Road-map and Round-up

Article Change Log - Update 20/10/16

  • Updated status of 34" IPS Ultra-wide panel with 3440 x 1440 res @ 144Hz. Planned production delayed from Q1 to Q3 2017.

  • Added new detail of planned 37.5" IPS panels with 3840 x 2160 @ 144Hz

  • Correction to panel part numbers for 24.5" TN Film panels at 240Hz

  • Updated mass production dates for 240Hz TN Film panels. 24.5" now in mass production from Oct, and 27" from Nov 2016.

  • Updated mass production date for 27" 240Hz TN Film panels, Oct/Nov 2016. Panel part numbers also updated

  • Update to 35" 3440 x 1440 VA panels from AUO. 100Hz versions mass production delayed from June/July to Sept 2016. 200Hz version no longer listed (now 100Hz).

  • Update panel part for AUO 31.5" VA panel with 2560 x 1440 @ 144Hz. Mass production expectation of January 2017.

TFT Central

So it looks like some 2560 x 1440 144hz VA but not 3440 x 1440 since they are still stuck on dp 1.2 for some reason.

edit: " The LTM340YP03 offers a 3440 x 1440 resolution and a 100Hz native refresh rate. It looks like that VA panel will first appear in the Samsung CF791 display although a firm release date is not yet known. no word on Samsung pushing these 3440 x 1440 beyond 100Hz yet from what we’ve seen, although we expect at some point they will develop a 144Hz version to rival what LG.Display are doing with their IPS panels in this space, but probably not until 2017."
 
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Samsung CFG70: Curved 144Hz Displays with Quantum Dot Backlighting and AMD FreeSync

I'm interested!

I'll be watching this thread with rapt attention.

I see the 24 is up for preorder at Amazon and some other places. $400 isn't bad for that at all.

Where's the 27?

EDIT: If anyone is interested, there is a Samsung employee that made a thread in Computer Monitor Reddit and is fielding questions about these monitors. He's clearly identified as such and it looks above boards.
 
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Really interested in seeing feedback about these once people and review outlets get them.
 
Finally some real intel instead of just this worthless non review spam post on Amazon. They need to stop letting people do that.

Looking forward to more.
 
I'll break down my initial thoughts and process of setting up the monitor below.

Overall I'm not as impressed as I thought I would be, mostly due to all the hype up. But don't get me wrong it's still a great monitor and has the best contrast and color depth I've seen, even better then the Acer XB271HU and Asus MG279Q IPS displays I tested.

1st off I'm very happy that this came with a 75x75mm bracket so I could put it on my monitor arm. Having perfect monitor placement centered right in front of your face makes a huge difference. I can really appreciate the curve this way. It is slightly more immersive then a regular 24" monitor at the same distance.

TUNING:
I spent about 5hrs on the monitor last night tuning it and gaming using BF1 and BF4 to test. I use BF4 for benching since it's a solid 144fps w/ no dips and I'm very accustomed to the way the maps look for tuning gamma/color/brightness. I also used the tests in the below website to help compare to other monitors that I've tested... http://www.lagom.nl/lcd-test/?

Most of the time spent was trying to find the perfect tune that would give me the best image/color quality with still having a competitive edge. This is pretty hard to balance since you don't want too dark of an image where you can't see enemies hiding in dark corners or proned up on dark spots on the maps, but you don't want a blown out washed out image either. It's really hard to do with this monitor because it's got such great color, I'd hate to ruin it by cranking up the black equalizer like the default FPS mode does to it. I hafta say I do feel that the 24" 144hz LG 24GM77-B was able to achieve a brighter image w/o washing out the colors. For a competitive edge the LG is better, it handled the brightening up the dark area's of maps better without blowing out the rest of the maps colors retaining good color quality.

I have specific locations on the maps that I go to which I calibrate the monitor. One location on BF4 is on floodzone in what we call the DARK ROOM(popular spot for noobs to camp) if you stand right in the door way you can use the chair and table as a reference guide in adjusting the black equalizer, I like to just barely be able to make out both the chair and table...
700


IN GAME EXPERIENCE:
After finding just the right balance I proceeded to play a few rounds of BF4 TDM to check in game clarity and overall feel of the monitor in game. One of the best features of this monitor is when you turn strobing on to faster/fastest it only reduced brightness a small amount compared to others. BenQ now offers you the ability to tune this the same way(you can also use the tool), just nice to see that Samsung recognized that people need brightness to play competitively. I'm extremely impressed with the contrast and color depth of this monitor in game, I've got to say it's the best out of all the monitors I've tested, it even passes up the Acer XB271HU and Asus MG279Q IPS displays. I feel this monitor is on par with the feel of the IPS displays I tested. With motion blur on something just doesn't feel right, either input lag or the lack of adjusting a setting like AMA, I feel that there's something off when blur reduction is turned to faster/fastest. It's weird that there's no AMA setting like the BenQ's have. Playing BF1 on this monitor is a joy, the fire looks so vivid and realistic.

It's going to be hard to decide what monitor to go with, I definitely need more time get used to the display and see what is placebo and what is really going on it with it in game.

As of right now, the CFG70 is big win for color depth and contrast, but lacks the brightness of the 24" 144hz LG 24GM77-B in being able to brighten up a dark corner in a room without washing out color. Obviously the viewing angles are much better on the Samsung in comparison to the LG TN and the black levels are better then the IPS's displays I had, unfortunately both of my samples had bad IPS glow. So for looks this monitor is really winning, but the performance is lacking in competitive play.


1000



response time standard:
1000
faster:
1000
fastest (strobing)
1000

The camera is creating a little more blur, but this is pretty accurate.

The full screen UFO test has a very uniform look from top to bottom, there's hardly any additional ghosting on the bottom of the screen. I believe the BenQ's have better overdrive and create less ghosting w/ blur reduction enabled.
 
Thanks much appreciated. Very interested in the samsung VA line.
 
Looks good.
How is the panel coating compared to the LG?
Is the gamma set up correctly? With good contrast and gamma a black equalizer should be less important (as experienced with my FW900) .

These SVA monitors seem really impressive for general use.
 
This monitor created quite a lot of buzz, but has a very [H]ard competition to beat on the Eixo Foris FG2421, an old product with good contrast, good overdrive and good strobing backlight.

My predictions for this samsung when and if TFT Central review it:

MASSIVE COLOR OVERSATURATION, as expected with higher color gamut and no LUT hardware table for true sRGB mode.

MASSIVE OVERDRIVE OVERSHOOT, as samsung did not have much sucess until now improving VA response times, and this monitor promises 1 ms MPRT and 144Hz, i predict a (guaranteed) fail.

MASSIVE COLOR DEVIATION, i would be surprised if out of box average Delta E is below 4. I am expecting calibrated Delta E above 3, thanks to the combined effect of previous "features".


What i would like to see:

Impressively low input lag .
Freesync correct behavior over HDMI.

All together, the spec sheet promises a product that will lose to the FG2421 in most but not all relevant metrics for gamers.
 
What will come out per tft news reports in this same VA tech line of monitors is 2560 x 1440 144hz and 3440 x 1440 100hz. Eventually they are expected to make dp 1.3 3440 x 1440 at 120hz+ too, later in 2017 perhaps, and maybe even 4k. The eizo fg2421 is 4845:1 contrast ratio (out of 5000:1) and .03 black depth vs these samsung VA's being 2850:1 (out of 3000) and I think .05 black depth. So the eizo's contrast and black depth is superior sure, but the eizo was not only a bad panel lottery but has no variable hz capability and will never be over 1080p 24". The response time could also be an improvement.

The high resolution, 120hz+ versions of this monitor tech are what I am looking for to hold me over a few years until true full featured oled gaming monitor choices are out there. .04 or .05 black depth and ~ 2600:1 contrast ratio or more is a huge improvement over 850 - 950:1, .13 - .14 ips and TN
 
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The high resolution, 120hz+ versions of this monitor tech are what I am looking for to hold me over a few years until true full featured oled gaming monitor choices are out there. .04 or .05 black depth and ~ 2600:1 contrast ratio or more is a huge improvement over 850 - 950:1, .13 - .14 ips and TN

I think I'm with you on that but how long are we going to be waiting to see it?
 
My reply was to point out that the 1080p eizo is stuck at 24" 1080p , 8.4 ms average response time (2.9 - 8.4 - 44) with no variable hz and not capable of over 120hz. The physical size, resolution and lack of variable hz capability being the most dramatically limiting, (and then there was the panel lottery issues).

As far as color goes, as long as it is good for media and gaming without being obviously flawed looking in color uniformity or something post calibration/tweaking - I'd be very happy with these monitors considering their gaming performance capabilities and their black depth. If I needed better color accuracy beyond gaming I'd pair a IPS next to it. That said, HDR displays with P3 color are on the market so I don't know why a modern monitor would have an excuse to fail horribly at color. Hope that is not the case.

edit: I have to disagree with the "gaming edge" complaint about the black depth being too dark to see players in areas that are designed to be dark. That is a personal perference argument but I personally dislike the practice of some people who run their contrast, brightness, gamma and FX settings blown out or turned off for a scoring advantage. I'm much more interested in the aesthetics modern VA gaming monitors will bring.


I know it's taking a long time for the higher resolution ones and for dp 1.3 - 1.4 in general. The first 34" 21:9 is only 100hz on dp1.2 so they are holding off on dp1.3 for even longer for some reason. They are supposed to release a 2560x1440 144hz VA sooner, at least a 31.5" one in January 2017 from AUO but samsung is supposed to eventually at 2560x as well. Hoping to hear that 1080ti is on the map from nvidia at CES in january. I'm willing to wait for both.

Samsung to release 144Hz 3440x1440 monitors in 2016 | GPU & Displays | OC3D News

Samsung are going to release two 144Hz 3440x1440 monitors in 2016, pushing beyond the limitations of DisplayPort 1.2 and offering a high refresh rates at a higher resolution than ever before.

These ultrawide monitors will be available in 30" and 35" forms and will be releasing in Q3 and Q2 of this year respectively, launching at around the same time as the next generation of GPUs, which will be using DisplayPort 1.3, which can support such a high resolution at such a high framerate, at least on the AMD side that has confirmed DP 1.3 support.

Uh oh....
TFTCentral - High Refresh Rate Panels and Displays - A Road-map and Round-up

Article Change Log - Update 20/10/16

  • Updated status of 34" IPS Ultra-wide panel with 3440 x 1440 res @ 144Hz. Planned production delayed from Q1 to Q3 2017.

  • Added new detail of planned 37.5" IPS panels with 3840 x 2160 @ 144Hz

  • Correction to panel part numbers for 24.5" TN Film panels at 240Hz

  • Updated mass production dates for 240Hz TN Film panels. 24.5" now in mass production from Oct, and 27" from Nov 2016.

  • Updated mass production date for 27" 240Hz TN Film panels, Oct/Nov 2016. Panel part numbers also updated

  • Update to 35" 3440 x 1440 VA panels from AUO. 100Hz versions mass production delayed from June/July to Sept 2016. 200Hz version no longer listed (now 100Hz).

  • Update panel part for AUO 31.5" VA panel with 2560 x 1440 @ 144Hz. Mass production expectation of January 2017.

TFT Central

So it looks like some 2560 x 1440 144hz VA but not 3440 x 1440 since they are still stuck on dp 1.2 for some reason.

edit: " The LTM340YP03 offers a 3440 x 1440 resolution and a 100Hz native refresh rate. It looks like that VA panel will first appear in the Samsung CF791 display although a firm release date is not yet known. no word on Samsung pushing these 3440 x 1440 beyond 100Hz yet from what we’ve seen, although we expect at some point they will develop a 144Hz version to rival what LG.Display are doing with their IPS panels in this space, but probably not until 2017."
 
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Would these be good for a triple monitor setup, or is the curvature too much? Never dealt with curves before, but everything else works out for me
 
Okay, I have had a few hours now with the CFG70 and here are my impressions when compared to my Foris FG2421:

My previous try at the Lenovo Y27G, also a 144Hz VA panel saw it no match to the 120Hz Foris FG2421. The CFG70 is the closest VA panel to get close to the Foris FG2421.

If you want the deepest blacks, the Foris FG2421 is still the best. Where the CFG70 advances is in colors with its QD display and it being somewhat faster/responsive.

Picture comparisons:

700

http://www.overclock.net/t/1605507/lightbox/post/25649233/id/2907292

Foris FG2421 ghost test.

700

http://www.overclock.net/t/1605507/lightbox/post/25649233/id/2907293


CFG70 ghost test.

Not the greatest capture for ghosting, but you should see that the Foris FG2421 has more of a trail behind it. Both the CFG70 and Foris FG2421 feature strobing to enhance the speed. The CFG70 implementation is superior.

700

http://www.overclock.net/t/1605507/lightbox/post/25649233/id/2907294


CFG70.

700

http://www.overclock.net/t/1605507/lightbox/post/25649233/id/2907295


Foris FG2421.

Some more observations about settings in the menu for the CFG70. When you enabled Faster/Fastest you lose all control of brightness/backlight. I don't like this at all. Faster/Fastest enabled strobing, which by nature will limit your max brightness. The same happens with the Foris FG2421, but you can still lower the brightness more if you wish on the Foris. Not sure what Samsung was thinking here. There is also no dynamic contrast setting on the Samsung, which is surprising.

So to sum up (CFG70 vs Foris FG2421):

CFG70 Pros:

Colors
Response time
Better strobe implementation
The curve (subjective, but I like it)
144Hz
FreeSync (if you are an AMD user)

CFG70 Cons:

No brightness/backlight adjustment with strobe on
Cannot use FreeSync with strobe on
Not as deep blacks
No dynamic contrast setting
No USB

So because of Samsung's stupid decision to limit brightness/backlight with strobe on, the only way I can get closer to the black level I have on my Foris FG2421, I cannot use the strobe feature - even though I would like to as it works really well.

This might be a deal breaker for me. As again with my Foris FG2421 I can run with strobe on and still modify my brightness/backlight.

The crazy thing is, if Samsung would give you control I can get close to the blacks on my Foris FG2421.

I need to test the CFG70 vs Foris FG2421 with just the standard response time setting (no strobe). I am curious if the CFG70 is still faster in response without the strobe compared to the Foris FG2421.

My sample had no clouding issues or dead/stuck pixels. I have not decided yet if I will be keeping it. I really love my Foris FG2421 for its rich deep blacks and it has become kind of a rare display now.
 
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So does it support HDR or not? Anyone have Shadow Warrior 2, the first PC game to support it (Nvidia only though), to test it out? If it does not the picture becomes very washed out. (probably. it is usually the result when HDR is not supported somewhere in the signal chain)
 
I have seen nothing to indicate it supports HDR, however, with the QD one could say it is HDR like.
 
What did you see or hear that you didn't like? I was counting on you and/or Vega to kick the tires on one of these for us. ;)

I have an LG OLED and a 24" 2560x1440 165hz dell....don't really see how I'd be satisfied with this display. I am toying with the decision to get the 34" 100hz samsung VA though
 
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Just tested the CFG70 with strobe disabled and compared it to the Foris FG2421 with Turbo also off. And the CFG70 is showing less ghosting.

So if you are like me and don't like the fact you can't adjust the brightness/backlight with strobe on with the CFG70, at least you can find comfort in that the CFG70 will still be faster than the Foris FG2421, but it isn't by much!
 
That's good news to me if the higher resolution ones that come out later perform the same in variable hz mode. Thanks for the info.
 
I saw a video on Youtube of this monitor exhibiting blue/purple trails with camera panning in Counter-Strike Go. Anyone else noticed this?
 
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