Civilization VI Announced

The boys and I have played a few matches since it launched, and for a Civ game, the launch went pretty well. After putting in the exclusion into Windows Defender, the multiplayer went much better. I like the barbarian changes, even though they can sometimes push my shit in rather quickly, but I just restart/re-seed. It is pretty close to civ5 for me, at least my general build path. I agree with the above poster on the problems, where the warmongering is too extreme. Also I think they need to tweak a few things because the constant badgering for houses and/or amenities is getting old, (until you can build neighborhoods, but that is towards the end game). I want steam workshop access too so we can start adding mods and maps.
 
Yeah, that was another thing I forgot to mention. The need for amenities and housing. I guess a lack of amenities is supposed to lead to a rebellion. In Civ 5 that just meant the spawning of barbarians near the city. Not sure what it means now, as I haven't experienced it, but I expect it to be something like that.
 
Yeah, that was another thing I forgot to mention. The need for amenities and housing. I guess a lack of amenities is supposed to lead to a rebellion. In Civ 5 that just meant the spawning of barbarians near the city. Not sure what it means now, as I haven't experienced it, but I expect it to be something like that.

That is still what happens. They get pissed enough and you'll see 4-5 barbarian units spawn surrounding the city.

Is trading with the AI completely broken for anyone else? When they make me an offer, I usually can't get them to agree to more than 2 gold per turn for my luxury resource. When I want a luxury resource from them, they want something insane like 400-500 gold per turn.
 
The boys and I have played a few matches since it launched, and for a Civ game, the launch went pretty well. After putting in the exclusion into Windows Defender, the multiplayer went much better. I like the barbarian changes, even though they can sometimes push my shit in rather quickly, but I just restart/re-seed. It is pretty close to civ5 for me, at least my general build path. I agree with the above poster on the problems, where the warmongering is too extreme. Also I think they need to tweak a few things because the constant badgering for houses and/or amenities is getting old, (until you can build neighborhoods, but that is towards the end game). I want steam workshop access too so we can start adding mods and maps.

Yeah the warmongering is insane. I had a nation (who had been at war with one or more nations almost the entire game) invade my area with apostles and was posting troops on my borders, I was forced to go to war to remove them. I spent all the time defending my territory, yet all of a sudden all other nations called me a warmonger...for one war to defend my territory against a nation that had been at war the entire game.
 
While the holy war has a reduced warmongering penalty, it is not nearly enough. The later game civs seem to pump out religious units and send streams of them to convert your cities. Your two options are war and holy war, where the latter is like 1% warmongering penalty. The whole option of making another civ promise to not convert your cities is completely broken and does nothing.
 
While the holy war has a reduced warmongering penalty, it is not nearly enough. The later game civs seem to pump out religious units and send streams of them to convert your cities. Your two options are war and holy war, where the latter is like 1% warmongering penalty. The whole option of making another civ promise to not convert your cities is completely broken and does nothing.
they must get them for free as even if you get more faith per turn you cant pump out as many as they do they always have 5 or more running around a map no mater how many you kill so you have to war them
 
I finally got a match with 9 AI opponents up to year 2008. I've basically got all the major military stuff ready to go , but there is literally zero oil anywhere on the map that I can find . Frustrating . . . .
 
Looks like there is no Earth map in civ 6?
This always annoys me, seems sometimes they include one sometimes they don't. I pretty much always play on Earth with historical start locations.
From what I gather that is not currently possible. Anyone verify that for me?
 
Also, a REALLY funny anecdote.


One of my Great Persons granted me 3 pairs of Jeans. Like, the pants. Jeans. Every other civ keeps trying to trade me ridiculous amounts of things to get said jeans. LOL
 
Looks like there is no Earth map in civ 6?
This always annoys me, seems sometimes they include one sometimes they don't. I pretty much always play on Earth with historical start locations.
From what I gather that is not currently possible. Anyone verify that for me?

I'd keep an eye on this site and maybe this specific thread there for now. I haven't had time to try this yet, but I'm planning to this weekend.

YnAMP - Yet (not) Another Maps Pack for Civ6

Might have to register on the site (I think its worth it) but here's the download page with summary....

YnAMP - Yet (not) Another Maps Pack for Civ6

Features:
  • Giant map size (180x94) for all map script
  • Ludicrous Map Size (230x115) for all map script
  • Allows to set more than 50 Civilizations at those two sizes
  • A conversion of Genghis Kai's GEM (Hormigas version)
  • A conversion of NiRv4n4's Europe(Hormigas version)
  • A conversion of Greatest Earth Map by djvandyke
  • Culturally Linked Start Locations for all maps
  • True Starting Locations for some maps and Civilization (to be completed)
  • Add Ethnicity entries for City States and the forgotten Aztec.

IMPORTANT :Alpha means "need to be tested", do not use this mod for a serious game before a good number of people have tested it.

WARNING : The giant map is already way above the size of the huge map, it may or may not load on your PC (and will take some time to do so), the Ludicrous map is the max map size before the game refuse to load, and will take more than 4-5 minutes to load (or crash). I'd suggest to lower the textures size in the video option, the game use almost all the 6GB of VRAM of my GPU.

I'm not releasing this mod blindly, the Ludicrous size has been tested on a 500 turns game in autoplay with 32 civs without crash on my computer (CPU : i7 4770K, RAM: 16GB, GPU : GTX 980 ti), but I have no idea of the minimal configuration for this.

Some data from this test (continent, standard time):
- total time to reach turn 240 : 03h30, 1 turn takes ~2mn at this point
- total time to reach turn 475 : 14h30, 1 turn takes ~4mn at this point


known bug: Culturally Linked Location fail when too many Civilization are placed (still work at ~30)

Installation :

Unzip it to "..\Documents\My Games\Sid Meier's Civilization VI\Mods"

It should create a folder named "Yet (not) Another Maps Pack"

Go in "Additional Content" and activate it by checking the box near "Activate Mod" then click "Back" and launch a game.
 
Any noticed that War weariness doesn't go down on some city's? A few of my citys have -7 even after 20 turns of peace.
 
The policy to reduce war weariness also does not seem to have an effect either. I'm hoping a patch comes out soon for the game to resolve some of these larger issue, but if they follow typical Civ protocol, it will be another week or more before a slight fix patch is released.
 
Its not game breaking but having 5 citys with - 4 to -7 really hurts and i think Amenities are broken. Isn't each resource supposed to give +1 to 4 citys? I have 15 citys 12 Diamonds, 8 Cotton, 4 Jade, 7 Silk and 4 Whales yet most of my citys show 0 amenities and some are getting 8 or more?
 
Its not game breaking but having 5 citys with - 4 to -7 really hurts and i think Amenities are broken. Isn't each resource supposed to give +1 to 4 citys? I have 15 citys 12 Diamonds, 8 Cotton, 4 Jade, 7 Silk and 4 Whales yet most of my citys show 0 amenities and some are getting 8 or more?

It's also based on city size. The bigger the city the more amenities it needs. It might also be based on distance, but I'm not sure about that.
 
I think one resource type counts for 4 amenities. So 8 cotton resources only gives 4 amenities.
 
I am hearing that the AI is pretty bad and extremely exploitable atm is this true?
 
I think one resource type counts for 4 amenities. So 8 cotton resources only gives 4 amenities.

Was just looking up some more info on amenities to share with the poster and you are right. Each type of amenity only provides a single amenity to four cities. It's based on the city that needs it the most. Extra copies are only good for trading. Starting at 3 pop every two levels of pop requires 1 amenity. Additionally, war weariness and bankruptcy lower amenities in cities.

You NEED Entertainment Districts to keep cities happy. It's always good to group cities together and start specializing. Entertainment districts only supply amenities for up to 6 tiles away from the district. There are also great people and city states that provide unique amenities.

Something else to note: Being at 0 is not bad. 0 is a neutral state. You get no negatives and no bonuses from it.
 
I am hearing that the AI is pretty bad and extremely exploitable atm is this true?
Yes, AI is bad at the moment. I just finished a game on king. Played with 5 other AI leaders. I had the strongest military (rating around 2800) and the weakest AI (strength around 600) declared war on me. Then the next weakest AI declared war on me as well. Wiped them and their musketmen of the map with my nukes.
 
Yes, AI is bad at the moment. I just finished a game on king. Played with 5 other AI leaders. I had the strongest military (rating around 2800) and the weakest AI (strength around 600) declared war on me. Then the next weakest AI declared war on me as well. Wiped them and their musketmen of the map with my nukes.


Stuff like this is unfortunately common in early releases every time a Civ game is released. It is apparently excruciatingly difficult to balance the AI and everything else on an as complex strategy game as Civ. Takes them a few months of patches after having real people play it to get that fixed usually.
 
Was just looking up some more info on amenities to share with the poster and you are right. Each type of amenity only provides a single amenity to four cities. It's based on the city that needs it the most. Extra copies are only good for trading. Starting at 3 pop every two levels of pop requires 1 amenity. Additionally, war weariness and bankruptcy lower amenities in cities.

You NEED Entertainment Districts to keep cities happy. It's always good to group cities together and start specializing. Entertainment districts only supply amenities for up to 6 tiles away from the district. There are also great people and city states that provide unique amenities.

Something else to note: Being at 0 is not bad. 0 is a neutral state. You get no negatives and no bonuses from it.
that is one of the most retarded things i have heard and makes 0 zero sense it should work as each one gives+1 to 1 or 2 city's.

it feels like the game was rushed and needs a few patches but its fun over all. if they can fix the ai and balance the tech as every game i have planes by the 15-1800 and the ai is still using sword men. i cant wait till we have a lot of mods thats what makes civ a win
 
that is one of the most retarded things i have heard and makes 0 zero sense it should work as each one gives+1 to 1 or 2 city's.

it feels like the game was rushed and needs a few patches but its fun over all. if they can fix the ai and balance the tech as every game i have planes by the 15-1800 and the ai is still using sword men. i cant wait till we have a lot of mods thats what makes civ a win

It's not that dumb. Each amenity provides +1 to four cities. You can't stack multiple of the same kind. You can use them to trade for ones you don't have though. On top of that if you actually plan out your expansion, city growth, and districts it's not hard to keep each city at 0 or higher. It's a lot better of a system then the civ-wide happiness mechanic from 5. It needs some tweaking, but the idea itself is sound.
 
on my first game, on turn 100?? i already feel like i fucked up. went Germans. i need to start a new game and pick on that focuses on Wonders building or population growth.

great game, i like the changes.
 
Anyone interested in getting a Steam group together for Civ? I have a few buddies I play with from time to time, might be interesting if we could get a bunch of guys together to play now and then.
 
on 2nd game, playing murica. kicking ass with battleship and tanks. working on carrier fleet for bombers so i can drop nukes instead of waiting forever to take cites.
 
I've been playing Civ since the first one. This game definitely has some flaws, but is overall good. It definitely needs some patching to fix some of the broken mechanics (horseman econ, chopping down other people's forests, etc.). Diplomacy needs an overhaul, players need the ability to see all their military units (it's possible to fortify a warrior somewhere, and forget about him for a few hundred years).

Oddly, out of all the games in this brand, the one I miss playing the most is the original Colonization. Guess it's because I love that era of history. Didn't much like the "remake".
 
on 2nd game, playing murica. kicking ass with battleship and tanks. working on carrier fleet for bombers so i can drop nukes instead of waiting forever to take cites.
You can also use nuclear submarines to fire nukes. That's what I do :).
 
I'm totally confused about the warmongering status in my current game. Around turn 400, Saladin declared a Holy War on me, and suddenly everyone thinks I'm a warmonger. I haven't declared war on anyone the whole game, and I haven't even been part of a war in like 100 turns. So someone else declares war on me and I'm the one who gets the warmonger status? Even Egypt who I've been friends with for practically ever now hates me, so now I'll probably have to figure out how to fight Saladin on one side of my borders and defend myself against Cleo on the other.
 
There might be some info about that in Reddit, but just accept the fact that diplomacy is pretty broken. I've had similar situations where people declared war on me, and I was either praised for "keeping the peace" or denounced for being a warmonger.

The good thing is that the AI is pretty stupid, so they can be easy to deal with (depending on your strat).
 
You can also use nuclear submarines to fire nukes. That's what I do :).
i'm working on Nukes still, so slow. lol

found a trick to get gold, build units and sell them. right now i build a fleet of battleships and i sell them for gold.
 
So since Civ 6 has come out what do you guys think about it? ive got around 50 hours and 4 completed games on it so far and i think that the games mechanics feel really fresh and make it easier for better players to shine.
 
So since Civ 6 has come out what do you guys think about it? ive got around 50 hours and 4 completed games on it so far and i think that the games mechanics feel really fresh and make it easier for better players to shine.
i like it a lot but i wished the districts didn't remove the tiles properties.
 
The other thing: is there a reason all the buildings in my industrial district are constantly finding themselves needing repair? Is there something you can do to prevent that or is it just something you have to deal with?

EDIT: Made peace, now the guy who declared war on me is calling me a warmonger. Lol.
 
i like it a lot but i wished the districts didn't remove the tiles properties.

That would be stupid. Having the districts remove tile properties forces the player to think and plan more. The fact that you can't toss shit anywhere in your boarders without consequence means you need to be more thoughtful with city placement and city specialization, especially at the mid-point of the game. Removing that would make districts worthless.

The other thing: is there a reason all the buildings in my industrial district are constantly finding themselves needing repair? Is there something you can do to prevent that or is it just something you have to deal with?

EDIT: Made peace, now the guy who declared war on me is calling me a warmonger. Lol.

Put spies in cities. It might be an AI sabotaging you. Also, make sure all of your cities are at at least 0 Amenities. Being negative creates unrest.
 
Put spies in cities. It might be an AI sabotaging you. Also, make sure all of your cities are at at least 0 Amenities. Being negative creates unrest.
Thanks. It still happens in cities with spies and positive amenities, but I guess the AI probably still has a chance to sabotage.

EDIT: Maybe I'll try putting the spies directly in the industrial zones - though I know they've been at least adjacent.
 
Last edited:
Speaking of AI thats my biggest complaint, they are denouncing constantly. If you follow one of their agendas it interferes with everyone elses ideals and puts you at odds with them.
 
My favorite game element has to be the Inquisitor. I've never used one before, but last night I had MAJOR battles with them. Firing lightening bolts at the enemy Inquisitor was amazing.

There was a question/statement above about being able to gather enough faith to purchase Missionaries ect. For me I just make sure that every trade route I pick is giving me a Faith bonus with the gold. I had like 2000 faith points to spend on this battle.
 
My favorite game element has to be the Inquisitor. I've never used one before, but last night I had MAJOR battles with them. Firing lightening bolts at the enemy Inquisitor was amazing.

There was a question/statement above about being able to gather enough faith to purchase Missionaries ect. For me I just make sure that every trade route I pick is giving me a Faith bonus with the gold. I had like 2000 faith points to spend on this battle.

i think that the religious combat is a cool edition but i think they need some more religious units, because once you are over then fact that you are literally just fighting with the elements its a pretty bare-bones system. that is something that can be easily fixed in DLC though.
 
Back
Top