Diablo 3 Discussion Thread

You are not wrong, I only play each season until I complete my entire season journey, then I quit the season until new season kicks in. I had been playing like that since Season 4.

I am not a terribly serious player either, I actively avoid pushing high grifts unless it is absolutely necessary. I only did so last season as a test to see if I can make it to the leaderboards, but the leaderboards in Asia is much more vicious than US server.

I haven't checked the final leaderboards positions, but on Asia, the Grift level I got when I pushed to 80, was in the bottom 200. In US, I would have been a LOT closer to top 200, but US leader has higher Grift level than Asia.

I gave up after about 2 weeks, I don't have the will power to keep pushing for the entire season, and I was time constrained (I have less playingtime in 5 weekdays than pushers have in 1 weekday), so I settled with timed leaderboards (EG conquest leaderboards).

I am not doing any of it this season, just going to come in in the middle of the season, get journey done and get out until next season.


Yeah you see...I have no idea what you are talking abut there. :wideyed::confused::cool:
 
Update: Brevik is advising for PoE, not a new Diablo project.

Diablo 4 & D2 Remaster rumors @ Blizzcon continue to circulate.
 
Yeah you see...I have no idea what you are talking abut there. :wideyed::confused::cool:
Grifts = Greater Rifts

Pushing = trying to get higher Greater rift completion

Season Journey = Season only achievements that you have to do to get cosmetic rewards unique to that season

Conquest = season only achievement, usually the hardest of the lot.
 
I am nowhere near as serious a player as you guys. I played through D2 many many times and only picked up D3 earlier this year. For me its not as re-playable, even with the expansion. Adventure mode just gets really dull. What am I missing out on?

I don't see where the long term playability comes in. Must be going about it the wrong way.

A lot of it is because the game is just too easy. Rather than having to have a new character for experimenting with builds, you can switch over any time you want too. And dying has zero consequences on softcore. Thus, you hit the endgame with close to perfect gear really quickly. This is why I play hardcore. I'm honestly not a fan of die once and restart, but it's the closest I can get to my preferred game style. When playing hc, I feel adrenaline rushes when I get close to death. With sc, I zone out, and the game becomes boring really quickly. Also, the population for the game has plummeted. More players adds to the fun.
 
Anyone have a link to Season 8 changes? I'm lazy

There aren't really any. (EDIT: The conquests are different. But you could figure that out in game. However they are rehashes of previous seasons).

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I ended up going WD. I'm already doing T10 and 60+ gRift. But I'm having trouble getting a decent weapon. I should probably just gem level for a bit and then do some bounties.
 
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There aren't really any.

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I ended up going WD. I'm already doing T10 and 60+ gRift. But I'm having trouble getting a decent weapon. I should probably just gem level for a bit and then do some bounties.

I got a nice Ancient Nats Slayer from the gift and was rolling through T7 with no issues right after. Probably can do 10 or higher with the damage I do but need more toughness.
Also have to learn to use use all the keys now, playing UE for so long I would just use the left right mouse buttons and occasionally press the "2" and "3" keys.
With Nats, I am using 2-4 and both mouse buttons, and sometimes 1 to get clear.

I need to change some of my skills as I don't think I have the right settings for Nats, just used what I had to use at the time,
http://us.battle.net/d3/en/profile/Zepher-1253/hero/73476685
 
I tried to get back into it with the new season. I couldn't do it. Man, I loved this game in the early days but I can't play it now.
 
Decided to try a WD, since I haven't played one since season one... Having a pack (4 or 5) dogs, my humungoid, and about 15 fetishes running around is Ludacris. I'm not quite to 70 yet but am going to read up on some builds for the second time ever...
 
I have to say, the hype didn't hit me this season either. Normally I'm level 70 before I go to bed on Friday but I didn't even start playing until Sunday morning. I also decided to roll a WD. Normally I run a DH and if I feel the need I'll roll something else after but I just wanted something different. The only time I have spent on WD was to get a hardcore character from 1-70 for the season journey. I've never had one fully geared so I thought it would be something new to hold my interest this season.

I hit 70 last night and I am working on getting all of my free set pieces now. I basically need to run bounties and cube something to get my next two pieces so it wont be long. I expect the chapter for the last two pieces won't take long either. It'll probably be down to finding a weapon / offhand to hold me back.
 
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I finished up Guardian now in less than a week. It took my less time than I thought it would. The things I thought were going to be really hard just ended up not being that difficult.
I'm also enjoying my choice of WD. It has its pros and cons for sure, but it's been fun to play for my type of playstyle.

EDIT:

For reference, I completed:
Curses!
Boss Mode
Divinity


Each was far less difficult than anticipated. One shotted both Curses and Boss Mode. It was more annoying to complete Belial in 45 second on T13.
 
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I hear ya, just got my stash tab tonight, fastest I've ever done it since the seasons started.
 
Right? I think I'm only 68/69, and actually not going solo this season... But all I really care about is the wings, since I still have never found any.

And I agree UnknownSouljer, I'm enjoying my WD also, haven't played one since before season one...
 
As per my usual season custom, I started out a new character on T1 and played through level 70 solo on T1. It was a bumpy ride at times, but my wizard is 70 now.

That being said I find myself giving even less of a crap than I did last season. Like I only ever made season characters so that I could try out builds I haven't used before and not have to clear out room in my inventory for incremental upgrades... but there's just nothing. I've at least tried out every GR-viable build that I was interested in. I mean FFS WD has been using Garg for like 3-4 seasons now. I find that I have more fun trying to get to 70 solo in T1 because I actually have to think about my setup and trying to use what I have at the moment optimally.

Once you get to 70, it's like:
1. Join T6 pubs. Don't worry, you'll find one that lets you leech in pretty short order.
2. Get all the way up to T10 leeching eventually. Try to get as much set gear as you can. T11-13 leeching is a bit dicey, so I'd probably stick to 10 till you get what you need.
3. Work on completing the journey.

Maybe some bounties here and there to get RORG and whatnot. But that's pretty much it. Every single season, this works without fail. This season I made a wizard, so Divinity would probably be even easier than it has ever been. Wizard solo is stupid powerful. Very fishy, but powerful. But honestly I don't know if I want to bother. This is just a dead game. We're not getting anything. They haven't fixed any of the problems with it.

It's just boring. I just get on my NS FB wiz occasionally and do 95+ speeds and then log off.
 
Once you get to 70, it's like:
1. Join T6 pubs. Don't worry, you'll find one that lets you leech in pretty short order.
2. Get all the way up to T10 leeching eventually. Try to get as much set gear as you can. T11-13 leeching is a bit dicey, so I'd probably stick to 10 till you get what you need.
3. Work on completing the journey.

While I certainly agree with you that the game seems to be left for dead by Blizzard (similar to what happened for like 8 months before RoS finally got released), is there something that led you to believe the above process was actually a recipe for fun? "Get to 70 and then leech the rest of the way" struck you as a good way to play? Remember when they told us that using the AH was undercutting the item hunt and reward design of the game? Well you're doing that with not only the rewards, but the rest of the game too; it shouldn't be a surprise that the game gets boring when you're just standing in the back waiting for drops.
 
I'll put up my counterpoint to the last few posts.
This season for me has probably been one of the most fun I've had on record. And I think it's because I made my own fun out of it and didn't fall into the pitfalls mentioned.

I started on Friday at 5:30 PDT. I was already logged in when the time flipped over. I was able to start with 3 other online friends and we played together from 0-70. I was able to gear up and do progression as one of the first people doing it.
My records are not high, but it was sorta fun to have it mention that I was on the leaderboard as I moved up a few ranks here and there. I think I was as high as rank 45 at one point in gRift. The same for conquests. Sure I had no shot at being number 1. I think for Curses! I was #280. But it was an experience I didn't get to have or enjoy before. I've been playing at a time that is in front with a lot of the general players of the game.

So the counter point I guess is: avoid getting powerleveled and getting twinked. It's faster, it helps you get to the end, but I think playing with other people near where you are (preferably friends on the list), is just a much better way to go.

Obviously not everyone can do this. Most people can't. But the game is probably at its most fun when its at its most competitive and there is a level playing field. Where you sorta feel like you can disrupt things yourself or swim up the stream before everything just floods. I'm starting to think the funnest part of the whole season literally might be the first 3 days. Certainly less than 1 week.

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Other notes: WD has more than one competitive build. The Anakyr Firebats build is really popular and is a competitive group play build. But really Garg is fun. It's definitely one of the more balanced in the game. It might hit like a truck, but you can't control your minions so the mechanics force you to be good at placement and survival. You may not like that style of play (it's very indirect), but I enjoy it.
-The broken game design is: Wizards Archon (as you're not even using your class skills in that build).
-Crusader Involkers/Barrel. I've talked with about 20 people online about this, it's no fun and it's just broken playing.
-COE: Why have a ring that basically every class has to use because they need to stack another damage bursts? It's an un-fun mechanic.
 
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While I certainly agree with you that the game seems to be left for dead by Blizzard (similar to what happened for like 8 months before RoS finally got released), is there something that led you to believe the above process was actually a recipe for fun? "Get to 70 and then leech the rest of the way" struck you as a good way to play? Remember when they told us that using the AH was undercutting the item hunt and reward design of the game? Well you're doing that with not only the rewards, but the rest of the game too; it shouldn't be a surprise that the game gets boring when you're just standing in the back waiting for drops.

It depends. This season I just finished getting to 70 fully solo on T1 and then worked my way up till I could actually contribute to T6. Sometimes it works out sometimes it doesn't. What pub leeching is, in essence, is a distribution and smoothing of luck levels. Essentially some people in this game get stupid lucky while others get nothing for hundreds of paragon levels. At some point, the only way to not get frustrated and quit the game is to leech. Because the haves are for once more than willing to lug the have-nots around. All it takes is a few lucky breaks, but you can greatly increase the chance of lucky breaks happening, if need be.

It really depends on whether I'm tired of the leveling process itself or not. Sometimes I am, sometimes I'm not. I'll note that none of my friends play this. That's a large factor. I'm 100% solo.

So the counter point I guess is: avoid getting powerleveled and getting twinked. It's faster, it helps you get to the end, but I think playing with other people near where you are (preferably friends on the list), is just a much better way to go.

Definitely not faster. On an absolute time scale, yes it's faster at the beginning of the season because it is practically the only option you have. See my point to Aix above. That being said I agree I did have more fun than usual on my wizard this time around.


I started on Friday at 5:30 PDT. I was already logged in when the time flipped over. I was able to start with 3 other online friends and we played together from 0-70. I was able to gear up and do progression as one of the first people doing it.
My records are not high, but it was sorta fun to have it mention that I was on the leaderboard as I moved up a few ranks here and there. I think I was as high as rank 45 at one point in gRift. The same for conquests. Sure I had no shot at being number 1. I think for Curses! I was #280. But it was an experience I didn't get to have or enjoy before. I've been playing at a time that is in front with a lot of the general players of the game.

Yeah you don't really have to start immediately to do some ranking on grift leaderboards. They tend to stay relatively low. I did GR20 without even having a set item. I think I was in mostly yellows. Quite easy, if you know what you're doing. One season I started out as barb because they got Raekors and I think at some point I was top 20 or top 10, because I just went so high with it comparatively. Then as people started getting augments I slid down. I ended the season at 152 with absolutely no augments. That's something I'm a bit proud of, considering I beat out a lot of people with higher paragon levels and augments in their gear.

Other notes: WD has more than one competitive build. The Anakyr Firebats build is really popular and is a competitive group play build. But really Garg is fun. It's definitely one of the more balanced in the game. It might hit like a truck, but you can't control your minions so the mechanics force you to be good at placement and survival. You may not like that style of play (it's very indirect), but I enjoy it.

Dude it's not about whether you enjoy it or not. The problem is this has been the go-to WD solo setup since... a long time ago. Like sometime in 2015? It's been top build for about a year now. A freaking year. I used it since the LoN days, and finally last season or so I just got sick of it. The season before last I managed to hilariously take my season WD into the rankings and beat 84 with no augments and mostly non-ancients. The last season I got a ridiculously good sacred harvester, but I was so freaking sick of the build that I didn't even bother using it. I just oneshot 78 at some low paragon level and then dropped the WD right then and there. Both my WD and Wizard were capable of going into the 90's (did 94 on my wiz) in 4p, but I just didn't care. We've had so much repeat I just didn't give a crap.

There's also Jade, but it's really love or hate, and much less reliable than gargs. I tried it out and it was just... it didn't mesh well with me. I need to give it another try at some point, but it was just awkward to me.

Other notes: WD has more than one competitive build. The Anakyr Firebats build is really popular and is a competitive group play build. But really Garg is fun. It's definitely one of the more balanced in the game. It might hit like a truck, but you can't control your minions so the mechanics force you to be good at placement and survival. You may not like that style of play (it's very indirect), but I enjoy it.
-The broken game design is: Wizards Archon (as you're not even using your class skills in that build).
-Crusader Involkers/Barrel. I've talked with about 20 people online about this, it's no fun and it's just broken playing.
-COE: Why have a ring that basically every class has to use because they need to stack another damage bursts? It's an un-fun mechanic.

First of all.... please... PLEASE don't use the word un-fun. Fun is entirely subjective. I don't understand your Wizard Archon argument at all. Wizard Archon is a class skill and you're using mostly passives and a cooldown reset to supplement it. How is having mostly passives and then one damaging ability different from any other builds? Personally I enjoy wizard archon.
Crusader is a broken class yes. Because its only viable build is LoN based. LoN IMO is meant to supplement by providing unique niche corner options.... which it's failed to do horribly because it doesn't scale unevenly among classes. It needs to scale unevenly because average multipliers across classes are so different. Which is why sets across classes provide such different numbers. That being said, it's sad that all of Crusader's class sets are stupidly weak compared to LoN. Just hilariously negligent design, on the level of where Wastes is at and how Twister Wizard was allowed to be top dog for that long.

As far as COE and other items like that, yeah... just like you NEED F&R or TP on any non-LoN set? Like it's practically required? Having jewelry options that are the best choices in 99% of situations is a symbol of lazy design. Instead of providing unique, viable options in those slots, you're pretty much corralled into one of those two (three with LoN) choices. But then again, that's this game in a nutshell. You play how the devs want you to play, regardless of class. LoN Sader for once is probably something they did not intend, so for that it's refreshing.
 
First this first, everything we're discussing is/are basically opinions. And I would say mostly everything you're saying is perfectly fine and reasonable. That said, here are my responses.


It depends. This season I just finished getting to 70 fully solo on T1 and then worked my way up till I could actually contribute to T6. Sometimes it works out sometimes it doesn't. What pub leeching is, in essence, is a distribution and smoothing of luck levels. Essentially some people in this game get stupid lucky while others get nothing for hundreds of paragon levels. At some point, the only way to not get frustrated and quit the game is to leech. Because the haves are for once more than willing to lug the have-nots around. All it takes is a few lucky breaks, but you can greatly increase the chance of lucky breaks happening, if need be.

It really depends on whether I'm tired of the leveling process itself or not. Sometimes I am, sometimes I'm not. I'll note that none of my friends play this. That's a large factor. I'm 100% solo.

Leeching can be smoothing out "luck levels" as you say. But at the beginning of the season, the competitive crowd is pushing to go upwards. When you see people in T10 on day 2, the only way they survive there is because they pass the gear check. I think the minimum Paragon level was a nice change of pace there actually, because it forces players at least to get to 250 to leech in T10. And it's pretty unlikely that they'll be 100% useless at that point if they are P250.

However, if we're really honest, the phenomenon you're talking about is definitely the minimum. Most people want to grind the least amount possible. They want their 0-70 rush in 30 minutes (or preferably even much less than that). And want to get their full 6-piece in an hour or 2. Its always been this way. And I don't mind it that much, provided there is at least some level of honesty. I've been on both sides of this equation. I've rushed tons of people and then afterwards ran a vault and some speed t13 rifts with them to just dump a bunch of gear on them really fast. And you know what? It's nice to help people out. I've also come into some seasons "late" or "later" in any case and gotten similar treatment. And it's nice to be able to catch up and dive in. But either way, we did it to be faster and to not have to grind as much. It had nothing to do with the luck lottery. And for a majority of undergeared players hanging out in games they aren't geared for: it's the same way.



Definitely not faster. On an absolute time scale, yes it's faster at the beginning of the season because it is practically the only option you have. See my point to Aix above. That being said I agree I did have more fun than usual on my wizard this time around.

It is absolutely not faster at all. There was a lexical ambiguity in my sentence. To make it clear, it should have said: avoid getting powerleveled and getting twinked. Powerleving is faster, it helps you get to the end, but I think slow playing it and grinding it out with other people near where you are (preferably friends on the list), is just a much better way to go.

Honestly after doing the end-game thing for 99.9999% of the time you play the game, there is a little charm in leveling over again from scratch with other players (preferably at least online friends) while everyone is on an even level. It's probably the only time you can play in which everyone you're playing with has literally the same amount of game time. This is of course 100% subjective. But I enjoyed it so much that I'm considering trying to find someone to grind it out again from 0-70 with another class (albeit slightly twinked and having access to things in the cube as well as leveled gems).



Yeah you don't really have to start immediately to do some ranking on grift leaderboards. They tend to stay relatively low. I did GR20 without even having a set item. I think I was in mostly yellows. Quite easy, if you know what you're doing. One season I started out as barb because they got Raekors and I think at some point I was top 20 or top 10, because I just went so high with it comparatively. Then as people started getting augments I slid down. I ended the season at 152 with absolutely no augments. That's something I'm a bit proud of, considering I beat out a lot of people with higher paragon levels and augments in their gear.

Another part of it is which class you choose to play. Barb players I think are a minority now with DH being on the other end of the spectrum. That's just subjectively looking rather than having objective numbers. But when you're looking for zDPS barbs, it's a lot harder to come by than a multitude of other classes. As a result, I think some class ladders are easier to climb because there are less competitive people you'd have to be against. Still, 152 is nothing to sneeze at.

However, that doesn't counter point being able to finish some of the Conquests in the first 3 days. Because you can't increase your rank on that playing later. If you want to be in the first 1K, you have to be done in probably less than 1 week.



Dude it's not about whether you enjoy it or not. The problem is this has been the go-to WD solo setup since... a long time ago. Like sometime in 2015? It's been top build for about a year now. A freaking year. I used it since the LoN days, and finally last season or so I just got sick of it. The season before last I managed to hilariously take my season WD into the rankings and beat 84 with no augments and mostly non-ancients. The last season I got a ridiculously good sacred harvester, but I was so freaking sick of the build that I didn't even bother using it. I just oneshot 78 at some low paragon level and then dropped the WD right then and there. Both my WD and Wizard were capable of going into the 90's (did 94 on my wiz) in 4p, but I just didn't care. We've had so much repeat I just didn't give a crap.

There's also Jade, but it's really love or hate, and much less reliable than gargs. I tried it out and it was just... it didn't mesh well with me. I need to give it another try at some point, but it was just awkward to me.

I don't disagree. There are certain builds that have been prevalent in the class for some time. Jumping around in classes is probably the only way to mix it up. Because I don't think it's reasonable to think that every season all of the classes will have radically different builds. They'd have to create tons of new gear and new sets just all the time, while also trying to maintain balance (which is probably the more difficult problem than equipment creation). It's fresh for me, as the last time I played WD it was still all about fetish army and SMK. Which I also enjoyed as a creature summon type. Less of a fan of the poison dart build. And then again I think in S4 when it was all about the Acid Bomb build? Whenever that staff came out. But anyway, I digress. The point to reiterate: most classes have had the same or similar builds for long periods of time. WD is no different.

The Jade build has been around far longer than garg. I played that in S2. Although I didn't enjoy it similar to you. It has interesting play mechanics I think as you more or less dive bomb into elites and watch things get insta-killed (or hopefully insta-killed). But waiting for the soul harvest cooldown and watching dot ticks isn't particularly enjoyable. Similar to my issues with Involkers or Barrel Crusader.



First of all.... please... PLEASE don't use the word un-fun. Fun is entirely subjective. I don't understand your Wizard Archon argument at all. Wizard Archon is a class skill and you're using mostly passives and a cooldown reset to supplement it. How is having mostly passives and then one damaging ability different from any other builds? Personally I enjoy wizard archon.
Crusader is a broken class yes. Because its only viable build is LoN based. LoN IMO is meant to supplement by providing unique niche corner options.... which it's failed to do horribly because it doesn't scale unevenly among classes. It needs to scale unevenly because average multipliers across classes are so different. Which is why sets across classes provide such different numbers. That being said, it's sad that all of Crusader's class sets are stupidly weak compared to LoN. Just hilariously negligent design, on the level of where Wastes is at and how Twister Wizard was allowed to be top dog for that long.

As far as COE and other items like that, yeah... just like you NEED F&R or TP on any non-LoN set? Like it's practically required? Having jewelry options that are the best choices in 99% of situations is a symbol of lazy design. Instead of providing unique, viable options in those slots, you're pretty much corralled into one of those two (three with LoN) choices. But then again, that's this game in a nutshell. You play how the devs want you to play, regardless of class. LoN Sader for once is probably something they did not intend, so for that it's refreshing.

You're right, fun is subjective. However even things that are subjective can have items that can be criticized objectively. Film and film making being an obvious example. There are objectively good and bad films, regardless of course of the possible enjoyment you can get from them. I watch a lot of stuff from redlettermedia and they literally watch bad films for the enjoyment they get out of them. So maybe the word "un-fun" wasn't appropriate. However, the sentiment of poor design, which was its intent, holds.

So we agree on most of these points. It's mostly just Archon that you don't understand why I dislike it or why I think it's bad game design. I can explain that a little more.

All classes have 6 active slots. Archon by its design takes away all of the active slots and replaces them. Archon build then is just about putting in lazy skills to supplement Archon. Magic Weapon and Familiar being the most obvious. Then some type of armor. Three out of the six slots immediately get taken essentially by active skills that get turned into passives. Then you'll have one spender, and one primary and archon. Voila. Some builds will swap out Familiar for Teleport, but it's basically the same thing. Wizard/Archon is all about how to maximize your time in Archon with every CDR piece you can stack to use skills that aren't normal Wizard skills. In fact Archon Wizard feels painful to play when you're not in Archon.

How would I change that? I think it's simple, make Archon skills more powerful variants of the regular skills. I wouldn't mind them changing the skills by a massive degree, maybe even to the point of making leaps that make no sense. But then at least there would be a reason to the choices that you have in your skill bar other than trying to amplify your damage while in Archon form. This is why I think 100% Akarat uptime on Crusader is different. Because although it has a massive buffing effect and has to be juggled/navigated with CDR similar to Archon it at least doesn't take away all the skills you have or make them pointless, except to buff you while archon is up.

I don't think this will ever happen however as the time investment would probably just be too much. Lots of new effects and animations would have to be made. What each of the skills would do would take a while to design and implement. And then of course the testing would be immense (as you know someone would try and figure out the most broken set of skills and exploit it). So I know it won't happen for a multitude of reasons. Not least of which is just straight up lazyness. Diablo 3 is probably going to go on the back burner within the next year (if not already). I've already accidentally tripped on tons of D4 rumors circling saying it's in development now.

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I can only hope that Blizzard gets in much better designers. Which I myself have thought about. How much more interesting would Diablo be with a combo system in place? Then it wouldn't just be about skills you use, but also about the synergy between skills. How much more interesting would it be to have these skills interact with other classes? In ways beyond just things like zDPS barb/zDPS Monk and throwing in DPS.

Interestingly enough, the closest thing to that now is how the Jade Set operates. Using Pestilence and Haunt to stack DOTs then using another skill to pop and deal damage.
 
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Anyone having an issue where all the graphics just disappear and the game kinda freezes for a few seconds then everything comes back to normal?
 
Not in D3, but that happened to me yesterday in HotS (same engine, right?). Weird, and I thought I was going to die. That would be a total heart attack in D3 hardcore!
 
I've had weird random video issues since the Windows 10 Anniversary Update. Something got updated with the way DirectX 10 and older renders.
 
Hm, mysteriously went away last night and hasn't happened since. All I did was max out the gfx settings, I had them set to the lowest before.
 
So D1 is getting a remastered version within D3? Or am I reading this wrong?



Necromancer class?


 
So D3 is getting the following:

A 16 level Diablo 1 dungeon, 4 Diablo 1 bosses in said dungeon within Diablo 3
Necromancer class as a paid DLC next year
Some new Diablo 3 zones next year
Some stash tabs and shit

Game sold over 30 million copies....

It's gonna be the same shit as now, same legendaries, same areas to farm said legendaries, same rifts/grs/bounties
 
So D3 is getting the following:

A 16 level Diablo 1 dungeon, 4 Diablo 1 bosses in said dungeon within Diablo 3
Necromancer class as a paid DLC next year
Some new Diablo 3 zones next year
Some stash tabs and shit

Game sold over 30 million copies....

It's gonna be the same shit as now, same legendaries, same areas to farm said legendaries, same rifts/grs/bounties


Have you not been playing since seasons became a thing? Every season they introduce new legendaries. Since S1. Some of the changes and changing has been slow, but that is necessary to prevent a massive tilt to balance. So some things in some classes have remained good or optimal for a while, but everything is on the table in terms of what can be changed.
Rifts/GRift/Bounties were all addons and a pretty big shift to core gameplay mechanics I might add.

Look, at the end of the day, Diablo always has been a grind fest, no matter which iteration you're referring to. In D2 it was all Cow Runs, Pindleskin, Mephisto, and to some degree Baal. I can't tell you how many Mephisto runs I did in a day. It was.... absurd.
D1's endgame was so short, it basically just became a PvP game full of hacked items to make it interesting. Heck, even I potion duped. But in lieu of that, basically the whole game was crawling one long dungeon until you hacked and slashed Diablo down.

Now, I'm not going to argue what is or isn't fun, but at a certain point this sort of thing is either for you or it isn't. And that's probably why I always grind out what I want to do in Diablo 3 and then just don't play it for a good long while. I can't be mad at Blizzard for not just making tons of content for free. The way I see it, I've already played my characters over a total of 1500 hours. I think I have more or less gotten my money's worth in game time from D3 + Expansion. It may be time to move on and never pick it up again and that's okay.
 
Man, This smells of lazy. Not even a Necromancer can revive D3. Where is the Expansion pack?! WHARRRR!
 
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Necromancer reveal after years of not including it

And they can't even be fucked with to do a proper cinematic. Just some awkward game-engine low-poly render. I miss the days they put pride and work into making these kinds of reveals.
 
Necromancer reveal after years of not including it

And they can't even be fucked with to do a proper cinematic. Just some awkward game-engine low-poly render. I miss the days they put pride and work into making these kinds of reveals.

Did you not see the cinematic? They showed it during opening ceremony.
 
Something I read said the Diablo event will be an annual, time-limited event. That makes me sad. Though I may actually reinstall the game to make some runs through it I suppose.
 
Anyone playing tonight that can help me level a new seasonal char? PM me on bnet. NmCRooK#1334
 
I will be checking out the Diablo 1 dungeons when they become available for sure. Was hoping it was the entire experience, but I'll see how the implement it. I played Diablo 1 back near when it was released.... good memories. Overall mostly everyone just cheating on battle net, but somehow it was still a blast.
 
I will be checking out the Diablo 1 dungeons when they become available for sure. Was hoping it was the entire experience, but I'll see how the implement it. I played Diablo 1 back near when it was released.... good memories. Overall mostly everyone just cheating on battle net, but somehow it was still a blast.

It took sometime to get there though. In the beginning all was new and there was nothing like that. But as it progressed duping became a thing that you could do in game without any trainers and that changed it a lot. And of course editing save games (trainers), which at the time was a super new thing, started occurring as well.

I know hacking of games happened before D1, but I think D1 was the first of its kind in so many ways because of how open and available hacking it was. This I believe was fueled by how popular of a game it was. It was a smash hit for Blizzard at that time. It was also at the beginning of internet gaming. But those first movers didn't have to deal with any of that nonsense.
 
It took sometime to get there though. In the beginning all was new and there was nothing like that. But as it progressed duping became a thing that you could do in game without any trainers and that changed it a lot. And of course editing save games (trainers), which at the time was a super new thing, started occurring as well.

I know hacking of games happened before D1, but I think D1 was the first of its kind in so many ways because of how open and available hacking it was. This I believe was fueled by how popular of a game it was. It was a smash hit for Blizzard at that time. It was also at the beginning of internet gaming. But those first movers didn't have to deal with any of that nonsense.

Well it was also one of the few games at the time that had multiplayer integrated as well as it was. There were other services such as Khali (I think that is what it was called?) and MS Gaming Zone and etc, but integrated into the game the way it was... was overall unique and fun at the time.
 
They also indicated it will still be implemented in a D3 style... so who knows. PTR is tomorrow yes? Guess we'll find out then.
 
I'd rather they just put the original Diablo game up for sale on Battle.net. I'll do the work to get it working on a modern OS, just provide me with a way to get the game, for fuck's sake...
 
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