Civilization VI Announced

I've played all the civ games. One of my favorite series. The first game I played that gave me that just one more turn urge and why is the sun up moment.

Not going to be a day one purchase for me this time. Nothing against it.
I just have too much other stuff to play or do, not going to pay 60 bucks for the game to sit in my library. Maybe after some expansions come out I'll have more time for it.
It does look good.......sigh now I'm thinking about buying it.
 
I played Civ 2 and Civ 5 a bit, really enjoyed both of them.

But I might be waiting until the entire game and its DLCs have been released, it doesn't look TOO different from Civ V (apart from the mechanics, which is probably the part that'd be changed the biggest and where most of the problem will be). That and I still have Beyond Earth to buy and play. I didn't get into Civ 4 until Gods and Kings. Oh, and I still need to play Europa Universalis too.

I actually enjoy using my brain every once in a while, RTS has, IMHO, just become another twitch game (especially Starcraft), and mindless killing gets REAL boring for a while.

A good plot or brain exercise is where I like to game, Civ is a good one for the latter.
 
Been playing for the past few hours.

One thing I don't understand is the barbarians - I've tried a couple games now and they're beyond raging. I've played every Civ game all the way back to Civ 1 and can't ever remember having 8 barbarian units surrounding my city within the first 15-20 turns (on normal). There's no actual "raging setting" I can find anywhere, so it seems the only option is to turn them off, which I don't want to do.

Other than that, at least at first glance, the game seems to be more polished than Civ 5 was on release (not that that in of itself is saying much). Undoubtedly it'll become a much better game in some patches + an expansion or two, but after 500 hours I pretty much burned myself out on Civ 5 so this should be a nice change of pace.
 
Been playing for the past few hours.

One thing I don't understand is the barbarians - I've tried a couple games now and they're beyond raging. I've played every Civ game all the way back to Civ 1 and can't ever remember having 8 barbarian units surrounding my city within the first 15-20 turns (on normal). There's no actual "raging setting" I can find anywhere, so it seems the only option is to turn them off, which I don't want to do.

Other than that, at least at first glance, the game seems to be more polished than Civ 5 was on release (not that that in of itself is saying much). Undoubtedly it'll become a much better game in some patches + an expansion or two, but after 500 hours I pretty much burned myself out on Civ 5 so this should be a nice change of pace.

The new way barbarians work is they send scouts around to check things out. If they find a Civ, or in this case, your Civ, then the new behavior is to return back the encampment at which time it starts generating units and sending them towards the discovered Civ. So if you ever see a Barbarian Scout, you've got to kill it ASAP (and also then clear the encampment shortly afterwards). This behavior makes it so you more or less have to have some degree of military units in the ancient area or you're going to have a bad time. It's also a good idea to pick up Military civics vs barbarians (IE: Discipline) in the early game, because you're more or less guaranteed to have to deal with them (due to spawning etc).
 
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The new way barbarians work is they send scouts around to check things out. If they find a Civ, or in this case, your Civ, then the new behavior is to return back the encampment at which time it starts generating units and sending them towards the discovered Civ. So if you ever see a Barbarian Scout, you've got to kill it ASAP (and also then clear the encampment shortly afterwards). This behavior makes it so you more or less have to have some degree of military units in the ancient area or you're going to have a bad time. It's also a good idea to pick up Military civics vs barbarians (IE: Discipline) in the early game, because you're more or less guaranteed to have to deal with them (due to spawning etc).
Didn't realize that. Still, been pumping out pretty much nothing but military units early game. Started a new game and forewent making a scout and monument in favor of warriors and finally seem to have secured my borders.
 
I played a quick hour last night. Expanding/exploring is more difficult, and the way cities work is completely different.

Lots of things to learn and relearn. Gonna be fun.
 
I've put in about four hours now between last night and tonight. I can already tell I'm going to have a bit of a problem.

Haven't even touched BF1 yet :D
 
Anybody having long turn processing times? I have a decently spec'd pc and frequently have 20-30 turn processing times when using a huge map.
 
Anybody having long turn processing times? I have a decently spec'd pc and frequently have 20-30 turn processing times when using a huge map.

Fairly common with Civ games, especially as you get later in the game and the game is calculating more and more stuff for the AI empires.
 
Fairly common with Civ games, especially as you get later in the game and the game is calculating more and more stuff for the AI empires.

Oh I have plenty of experience with that from Civ IV and V but I am running into this problem on like turn 30
 
Played a couple hours. I like it thus far.

Biggest beef was barbarians galore. Thx Unknown for that tip.

Also I turned on edge scrolling, and it's flakey as hell. It's like I need to come up just short of the edge to scroll.
 
Oh I have plenty of experience with that from Civ IV and V but I am running into this problem on like turn 30

No problems here. I'm also on a huge map, long game. Dunno how many turns in, but I'm somewhere around 1,000AD so a few hundred anyway. I've met five other players now. I've not really paid attention to how long my turns are, but they are short enough that I've never thought about it. Around 10 seconds? Longer if someone else is having it out with barbarians or something.
 
I feel like it runs better than Civ 5 did when it was first launched, but that's hardly a direct comparison since I'm not playing on the same system as I was in 2010.

I'm enjoying it so far, outside of some quirks / little annoying things and a few crashes.
 
there sames to be way too many civ states even on a huge map theirs very little room to expand without putting you citys right next to yours or a civ state
 
Crist the turns take a long time well over a minute sometimes.

Rig is 6850 a 4.4 and fast ssd. I did chnage the map size to 128x128 and its nice having room to build and not runing into 10 city states and 5 civs by turn 50
 
I haven't had a problem finding room to build, even on a small map with three more civs than normal and high sea level. It is pretty silly there's no in-game option to adjust the number of city-states though.
 
Just finished a game as Russia, culture victory. God damn, their faith bonus is insane. I almost won a Religous Victory.

The AI...I could not keep them happy, they were always pissed at me for some reason or another. America conquered a city state (Bush is that you?), I declared war to liberate the city state...Did that...may have also taken Washington as well :bleh:

City development sure is interesting. It forces you towards mid-late game to really decide what each city is going to be focused on. Loving the new natural wonders - ran into Yosemite and Galapago's Islands.

The music is fantastic :drool:

I am going to miss playing as Spain and finding that natural wonder near my cap in Civ 5 though.

Not having to build roads anymore is amazing, they are built automatically by the trade-caravans. no longer need roads connecting your cities.

I really like the new design for workers/builders. They have "charges" now. Each charge will build one improvement. Improvements only take 1 turn to build.


Not having to be on the coast to build a navy is AMAZING!


Lastly: I approve of Sean Bean voice acting. Not quite Leonard Nemoy level, but I approve.


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Lastly - Not had a problem with turn times. Was playing on standard map size. Performance was flawless.
 
I did a double take when I heard Sean Bean's voice. Went and googled it to make sure it was who I thought it was but I was pretty sure.

It has been kind of hard to keep AI's happy. On the same turn I'll have AI's complain that my army is too big another that my army is too small. Or that I'm too rich and too poor.

One time, I declared war on a civ in order to come to the aid of my closest ally, and then the moment our declaration of friendship was over they got pissed and denounced me for being a warmonger. Next time I'll have to see if there's a Casus Belli option for that to reduce the warmonger penalty. I pretty much screwed myself over for that game with that one decision.
 
The AI happiness mechanics do seem rather broken at the moment. Even the tiniest amount of warmonger penalty and all the AI civs will denounce you. Even on Prince difficulty. Then it's impossible to keep them happy. I went from Egypt loving me to them denouncing me in one turn and I didn't even do anything between those turns. Though now that I've taken out three entire civs they're rather happy with me. Until they notice my army currently consists of like five units due to the massive war to take down Germany. Time to switch civics and go into full on army rebuilding mode. Rome is conviently placed right next to a city I just took and it has no Encampment and is only level 10. The Roman empire annoyed me in my first game, I think I'm gonna make them my next target. I'll leave Egypt for last, unless they get close to one of the victory conditions, then they get to die.

In my first game I played as Peter of Russia and ended up winning through score. I didn't really try for any victory conditions until late in the game and was just messing with mechanics, but at least I won. It's a good thing too as Rome was about to get a religious victory and if America, Rome, or India decided to get war happy I would have been screwed, I had very little army.
 
The AI is very annoying when it comes to diplomacy. England declared war on me and in the process lost a major city of theirs. We made peace shortly after that, but they now consider me war mongerers (as does the rest of the AI). I hadn't gone to war before England decided to commit suicide. There is no logic to the AI's actions. It's currently 1850 AD and some of them are still roaming around with archers....
 
Glad to see i'm not the only one having issues with being a warmonger. I tried to help out a city-state getting over-run and ended up having every AI player turn on me for it, including the ones I was friends with.
 
I've never played any of these. Looks like I need to use my brain too much; which is a no no while I'm gaming.

Lol. That's the exact reason why I like them. If a game doesn't give me a mental challenge or a compelling story line, it's more likely than non a non-starter for me.
 
I haven't really played VI much.

Thus far I've only gone through the tutorial.

While I hate the cartoonish style they've chosen to go with in this iteration, am very disappointed with the graphical advances (Civ 5 was able to challenge the hottest GPU's on the market at 1080p when launched for comparison) and I hate the messy textured UI and pop-up boxes that look like something from the 90's, the overall new atrategy elements seem rather interesting.

I've been playing Civilization since the first one came out in 1991 when I was 11.

My fondest memories are from the original.

I found II and III mostly forgettable.

IV was - IMHO - the best to date, at least with its final expansion.

Civ 5 was initially a disappointment as it felt a bit dumbed down, but it was also pretty decent in its final expansion, and added some nice game dynamics. I hated the shift from squares to hexes at first, but got used to it and now like it.

Civ 6 is thus a mixed blessing. It seems designed for low powered integrated graphics, which is a crying shame. Games should be targeted at maxing out at least the latest desktop GeForce x60 level (you know GTX 460, 560, 960, etc) at 1080p IMHO. I can set everything to max (including 8x MSAA) and still get 135fps at 4k, no granted I have a watercooled overclocked Pascal Titan, but it struggles to keep up at Ultra settings and 4k in other modern titles (Mankind Divided, Fallout 4 etc.)

With this release they've clearly gone after basic crap integrated graphics laptops,and that is a crying shame.

The UI is muddled, poorly textured, unclear and uses awful 90's style 3d bubble effect buttons, reminiscent of Diablo II.

The ability to link units together, and to build your city out to the surrounding hexes is really neat though. I think I would have liked it better had they just added these new features to the existing Civ 5 game. It sure as he would have looked better.
 
Is anyone else having issues using edge scroll? I must come up short like 1/2 inch of the edge of the screen to get it to work.
 
Well, the game's been out 3 days and I've somehow put 30 hours into it already. Despite some frustrations it definitely has me hooked.

I have to say it's the first vanilla Civ game I can remember playing that has enough features to feel full-fledged enough to feel like it's not a vanilla Civ game. Fix some balance and crashing issues and if I didn't already know better I'd have a hard time believing it didn't already have an expansion or two under its belt. Oh... and add some more civs, I was dissapointed at the number of available civs even for the base game, though I fully expect to be bombarded with them in future paid DLC.

I was kind of expecting the game to need at least one expansion before it really felt worth my while to play it over BNW, especially after Beyond Earth (which was improved with the first expansion but felt like it really needed a second to really get where it needed to be). Glad it hasn't turned out that way.
 
Wow, the graphics is better than I thought it would be.

I hadn't looked very deeply into this game, the general feeling I got with this game was that the game was a Civ 5 mod (extensively modded), didn't expect that big of a graphics overhaul. The thing definitely looked more like an empire now.

Damn, getting tempted to buy it lol... I still haven't played Civ 5 very extensively, nor have I played BE.

Would anyone where recommend Beyond Earth given the state of the game, or would you recommend jumping to 6 now?
 
Wow, the graphics is better than I thought it would be.

I hadn't looked very deeply into this game, the general feeling I got with this game was that the game was a Civ 5 mod (extensively modded), didn't expect that big of a graphics overhaul. The thing definitely looked more like an empire now.

Damn, getting tempted to buy it lol... I still haven't played Civ 5 very extensively, nor have I played BE.

Would anyone where recommend Beyond Earth given the state of the game, or would you recommend jumping to 6 now?

I found beyond earth to be dull, not really worth the money. I spent almost no time playing it, but I have 1000+ hours in Civ 5. Is argue the money is much better spent on Civ 6
 
Wow, the graphics is better than I thought it would be.

I hadn't looked very deeply into this game, the general feeling I got with this game was that the game was a Civ 5 mod (extensively modded), didn't expect that big of a graphics overhaul. The thing definitely looked more like an empire now.

Damn, getting tempted to buy it lol... I still haven't played Civ 5 very extensively, nor have I played BE.

Would anyone where recommend Beyond Earth given the state of the game, or would you recommend jumping to 6 now?
I wouldn't bother too much with BE, it's not unplayable after the first expansion but it really has nothing at all on Civ 6 (or even Civ 5: BNW). The game really needed more development time and perhaps another expansion.

I seriously doubt they'll touch it again in terms of new content, but if they insisted on doing anything with it now, I'd hope they'd update it for Civ 6 engine/mechanics and add more flavor to the game in general.

What I really want is a Call to Power-esque update/expansion for Civ 6 that extends the game well into the future. Even if they weren't fantastic games overall, I really liked that aspect of them compared to the Civ series. I'm guessing that's too weird of a blend between history and fiction for Sid to want to go there, though.
 
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Got my first victory in my second game. First game I ended up in 2nd for the score victory. Stumbled into a cultural victory my second try...wasn't going for it. Kept playing cause I wanted to build nukes play around. I've launched like 15 of them, lol.

The AI is terrible at trades, at least on Prince. I just make one-sided deals for all their luxury items before I declare ware - then there's no need to worry about the warmonger penalties.
 
Lol. That's the exact reason why I like them. If a game doesn't give me a mental challenge or a compelling story line, it's more likely than non a non-starter for me.
I do like compelling stories, but I also love mindless FPS.

I just don't like the above view and all the reading. I use my brain too much while at work. No reason to use it while I game, lol.
 
How is the UI scaling in this game?

I remember being very disappointed with Civ 5 that at 4k everything except the main gaming area was diminutively small...
 
How is the UI scaling in this game?

I remember being very disappointed with Civ 5 that at 4k everything except the main gaming area was diminutively small...

Seems fine for me. Though I am playing on a 43" 4KTV, so it's not like I'm using one of those silly small 4K screens.
 
How is the UI scaling in this game?

I remember being very disappointed with Civ 5 that at 4k everything except the main gaming area was diminutively small...

There is an option to scale the UI, but I think it is only two settings. Normal and large.

I can take screenshots if you'd like.
 
That'd be much appreciated, I want to see how they fit on my screen


Alright. Click for full res on all of them. Had to use an external image hosting service for that.


This is what the setting looks like. Just a checkbox, and it only appears at high resolutions:





Looks like even the main menu is scaled when you check it:





Here is what a new game looks like with the standard UI:





And with the scaled up UI:




If you ask me, I think the scaled UI was a little bit of an afterthought. I'll let you judge yourself, but to me the scaled up UI, looks just like what its name suggests. Scaled up from its lower resoution. Icons and UI elements appear a little bit blurry, as if you were just zooming in on a lower resolution version, rather than a set of UI elements and icons designed for 4k. It is a bit of a shame, but maybe it is less noticeable if you are using a smaller 4k screen where you actually need the scaling :p
 
I played the first time on sunday.

I was doing ok then, the sumarians came in and just crushed me religiously! grrr. I was Kongo, and the American (teddy Roosevelt) was just Quick Dram McGraw, good lord did he like war on me.

I still need to figure out production (is that the "gold" cog on the tiles?). I haven't played any civ game since 1. lol. I did ok, but in the end, I just got out gunned and it was not pretty. :(
 
For those with a beefy PC....

YnAMP - Yet not Another Map Pack

WARNING : The giant map is already way above the size of the huge map, it may or may not load on your PC (and will take some time to do so), the Ludicrous map is the max map size before the game refuse to load, and will take more than 4-5 minutes to load (or crash). I'd suggest to lower the textures size in the video option, the game use almost all the 6GB of VRAM of my GPU.

I'm not releasing this mod blindly, the Ludicrous size has been tested on a 500 turns game in autoplay with 32 civs without crash on my computer (CPU : i7 4770K, RAM: 16GB, GPU : GTX 980 ti), but I have no idea of the minimal configuration for this.

Some data from this test (continent, standard time):
- total time to reach turn 240 : 03h30, 1 turn takes ~2mn at this point
- total time to reach turn 475 : 14h30, 1 turn takes ~4mn at this point

Gonna try this over the weekend. :)
 
Alright. Click for full res on all of them. Had to use an external image hosting service for that.
*SNIP*

Thanks for that, I will check them out later on tonight.

Though from the thumbnail, the UI still looks like it's on the petit side, quite similar to Civ 5 actually.

But at least I still have Swift for this :p, disappointed though, I was hoping UI scaling would have been better this time, but it seems like they just kept it where it is.
 
The ai is broken all they do is war declare and never try to make peace till you take a city. They even war declare you when your army is much much bigger and more advanced. I have been in never ending wars since the starts of this map some one wars me i take them out then after i take a few towns some one else wars me even if they are on the other side of the world.

Its been a few years since i last played civ but i do not remember the ai being this trigger happy and the ai needs some help
 
Yeah this game looks good (to me at least) and has some welcome additions, but under the surface there are some issues going on.

  • Barbarians are a little much
  • Warmongering is a little much
  • Tool tip pop ups look like crap placeholders
  • No Steam cloud sync (seriously?)
  • AI has a host of issues. Their behavior is kind of erratic to me.
  • No entirely sold on districts, maybe that is me.
That said I'll still play it of course, but as it always seems to be the case anymore, probably better with an expansion under it's belt. Sucks to have to say that all the time now.
 
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