Total War: Warhammer

I got really lucky, the northern realms ended up 100% dealing with Chaos before they ever even got CLOSE to dwarven/greenskin territory. They were pretty powerful at one point, too. I spent 50 fucking turns chasing down the remnants of the Skaven army in their territory facing attrition trying to catch mounted heroes that could move farther per turn. It ended up taking a coordinated effort of THREE armies and an Engineer hero that was able to "sabatoge" their army and slow it down by 50% so that I could actually catch them and kill them off for good. I wish they could have an AI surrender option. Chasing that army that had 4 units for all those turns pissed me off so bad, lol.

Yeah fighting faster armies is a real pain in the butt with Dwarves, especially when you do the battles and they have missile troops that just run around and harass your infantry forever until you corner them.

As for the Chaos armies, in my Dwarf campaign I just ran a few armies up near the Vampire territory to kill them off before they could come any further south. There were a couple strong armies still at that point, 2 of them seemed to make a b-line straight for my territory. I found they weren't that tough for me, but I had 3 full elite armies in the area by that time.
 
Yeah fighting faster armies is a real pain in the butt with Dwarves, especially when you do the battles and they have missile troops that just run around and harass your infantry forever until you corner them.

As for the Chaos armies, in my Dwarf campaign I just ran a few armies up near the Vampire territory to kill them off before they could come any further south. There were a couple strong armies still at that point, 2 of them seemed to make a b-line straight for my territory. I found they weren't that tough for me, but I had 3 full elite armies in the area by that time.

Yeah dwarves start out pretty tough but once you have Gyrobombers and some of the better infantry late game it gets pretty easy. I ended the game with 2 level 30 heroes that just literally FACEROLLED everything I came across. I was auto resolving 100% of the battles in the last 75-100 turns of my game (my game ended around 360 turns).
 
Last edited:
Founds some info on upcoming content. Sounds like this is the first game of a three part series. Source: http://www.gamespot.com/articles/watch-total-war-warhammer-s-impressive-cinematic-t/1100-6426813/

And there's going to be DLC packs: Lord Packs, Race Packs and Campaign Packs: Source: http://www.gamespot.com/articles/total-war-warhammer-free-dlc-and-more-revealed/1100-6438754/

Bit more info in that article:

Lord Packs
Themed on a specific rivalry or conflict from the Warhammer Lore, Lord Packs contain brand new Legendary Lords and supporting units and characters for existing playable races. They typically include:

  • 2 new playable Legendary Lords with their own narrative quest chains, campaign bonuses, and quest items.
  • 2 new Lords to serve as generals.
  • A new unique Unit.
  • New elite Units of Renown (elite versions of existing units, featuring upgraded stats, armor, or an "unusual ability"; more details can be found here).
Race Packs
Race Packs introduce a new playable Race to the game, either as a first appearance, or adding a full Unit roster, Heroes, Lords and playable Legendary Lords to non-playable existing races in the core game. They might typically include:

  • A new playable Race added to the Grand Campaign and Multiplayer game.
  • New Legendary Lords with their own narrative quest chains, campaign bonuses and quest items.
  • New Lords to serve as generals.
  • New Race-specific Heroes (where applicable).
  • New magic items and mounts.
  • Race-specific unique Units.
  • Race-specific building, technology and skill trees.
Campaign Packs
A supercharged version of a Race Pack, Campaign Packs not only contain a brand new Race for use in the Grand Campaign and Multiplayer, but also add a new Challenge Campaign to the game. Themed on an epic event from the Warhammer Lore, these self-contained Campaigns will present a distinct and challenging scenario. Contents might typically include:

A new Challenge Campaign featuring the Pack's new Race; a self-contained mini-campaign, with a set of escalating victory conditions to suit both new and very experienced veteran players alike.

  • Adds a new playable Race to the Grand Campaign and Multiplayer game.
  • New Legendary Lords with their own narrative quest chains, campaign bonuses, and quest items.
  • New Race-specific Heroes.
  • New Lords to serve as generals.
  • New magic items and mounts.
  • New Race-specific, unique Units.
  • New Race-specific building, technology, and skill trees.


 
Playing as the Empire I've pretty much dominated the game until now. Around 150 turns in, cleared out the whole area that the empire starts in. Only thing left up north are the Chaos factions that have cities (Skaeling, and the green guys, lol). How the fuck do you stop them? They are cranking out two or three armies every ten turns or so and the attrition that you suffer in their lands is ridiculous. So basically I cannot stop them, at best a stalemate, with all of my armies. So I can't defend against the Dwarves/Orcs/Humans down south that are probably ten turns from attacking me.

I know I'm not necessarily great at the game, but WTF? How are you supposed to stop the guys up top?
 
I'm at 220 turns. With just getting 4 full provinces. Skaelings are a problem, and a small human faction that is your enemy at start is still hanging tough. Vampires are starting to attack heavily now though and assassinate alot. I still have not gotten a decent chance to counter assassinate them. Assassination seem way to easy for the AI to do vs how it is for me.
 
Oh mother of god the assassinating...

There is a mod that disables enemy hero actions and I seriously would not play the game without it. The Assassinations are ridiculously OP. There needs to be some crazy cool-down on that or something. I mean, challenge is one thing but that is just fucking obnoxious.
 
Oh mother of god the assassinating...

There is a mod that disables enemy hero actions and I seriously would not play the game without it. The Assassinations are ridiculously OP. There needs to be some crazy cool-down on that or something. I mean, challenge is one thing but that is just fucking obnoxious.
Yeah I just started using this mod as well. To make it "fair" even though the mod still lets YOU perform hero actions, I decided not to and just have zero hero actions whatsoever from anyone. As other people have stated it helps to form a lot of alliances so you don't have too many enemies running around with their heroes because they will absolutely wreck your game. I think the developer needs to do something about it personally, they need a huge nerf so we can play the game as intended without mods. I don't know how anyone could complete a campaign if you had multiple wars going on, the heroes would just come wreck your army. I've seen assassinations successful on my heroes that were 5+ levels higher than the hero characters, really stupid.
 
I'm at 220 turns. With just getting 4 full provinces. Skaelings are a problem, and a small human faction that is your enemy at start is still hanging tough. Vampires are starting to attack heavily now though and assassinate alot. I still have not gotten a decent chance to counter assassinate them. Assassination seem way to easy for the AI to do vs how it is for me.
that sucks, i got a few more. i wiped out all the greenskins, they were the biggest problem. vampires were weak by the time i got to them, they just had one city. right now i am taking out all the other dwarfs since they're the only cities i can control. i razed the cities i can't control myself. I got about 3 computer vassals, vampires and two empire humans.
 
Playing as the Empire I've pretty much dominated the game until now. Around 150 turns in, cleared out the whole area that the empire starts in. Only thing left up north are the Chaos factions that have cities (Skaeling, and the green guys, lol). How the fuck do you stop them? They are cranking out two or three armies every ten turns or so and the attrition that you suffer in their lands is ridiculous. So basically I cannot stop them, at best a stalemate, with all of my armies. So I can't defend against the Dwarves/Orcs/Humans down south that are probably ten turns from attacking me.

I know I'm not necessarily great at the game, but WTF? How are you supposed to stop the guys up top?

Are you able to use the encampment stance with your armies to negate the attrition loss?
 
Yeah but the attrition in the very northernmost region is brutal. Even if you max out the perk on your lord that reduces attrition you can only get -15% and it would be tough to go in and get all the cities if they had one army but these two factions are spawning at an absolutely unstoppable rate. I just called it quits on the Empire and started with the Orcs, they are a blast.
 
Yeah but the attrition in the very northernmost region is brutal. Even if you max out the perk on your lord that reduces attrition you can only get -15% and it would be tough to go in and get all the cities if they had one army but these two factions are spawning at an absolutely unstoppable rate. I just called it quits on the Empire and started with the Orcs, they are a blast.
I haven't played Empire yet, but from what I've gathered, the "encampment" stance grants you immunity to attrition. Is this not the case in Skaeling/Varg territory?
 
Yeah that is the case for pretty much all of them, but you can't move and need to encamp for several turns. I'm saying the rate of attrition vs recovery when encamped is very unbalanced even without the factions spawning several armies every 6 turns or something. By the time you've recovered from a battle and two turns of moving inland they have spawned four armies. Its ridiculous
 
Yeah that is the case for pretty much all of them, but you can't move and need to encamp for several turns. I'm saying the rate of attrition vs recovery when encamped is very unbalanced even without the factions spawning several armies every 6 turns or something. By the time you've recovered from a battle and two turns of moving inland they have spawned four armies. Its ridiculous

As dwarves I avoided the northern attrition by using the underway to travel when I was up in that area. It turns the attrition off.
 
As dwarves I avoided the northern attrition by using the underway to travel when I was up in that area. It turns the attrition off.

This. You can negate attrition by using underway, you can also encamp to recover losses. Also if you take a settlement, your army will recover much faster inside the settlement. I just finished a Dwarf campaign and I pretty much wrecked everything all over the map, I had about 7 or 8 full elite armies running around. It pays off being slow and steady at the start with 2 solid money making provinces that you can defend.
 
playing empire, not as many settlements like i had as Dwarfs, but this time i let Chaos in. i see them coming and i build up 6 armies for them and they disappear?

only Chaos army stack i could find were half sized, i rolled them over. the computer took out the rest?
 
playing empire, not as many settlements like i had as Dwarfs, but this time i let Chaos in. i see them coming and i build up 6 armies for them and they disappear?

only Chaos army stack i could find were half sized, i rolled them over. the computer took out the rest?

The Chaos seems to be very....chaotic. I have played through a bit of different campaigns in single and multiplayer and Chaos seems to just go wherever they want. I have had times where they didn't even come to me at all. They also tend to wear out quickly as they just go from battle to battle to battle with little to no rests at all.
 
the Vampires are annoying, not playing nice like the empire or dwarfs while we still have greenskins and chaos (viking looking ones) raiding everyone. i got every empire and dwarf faction to start a war with the vampires. i should have them wiped out soon, lol "soon".
 
the Vampires are annoying, not playing nice like the empire or dwarfs while we still have greenskins and chaos (viking looking ones) raiding everyone. i got every empire and dwarf faction to start a war with the vampires. i should have them wiped out soon, lol "soon".

The fact that they have zero missile troops is actually a huge strength, IMO. The relentless pressure that basically amounts to zerg'ing is quite difficult to deal with when 1/4 to 1/3 of my Dwarf army is composed of missile troops & arty. Campaign-wise, I got hugely lucky that the Chaos hordes pretty much did all the heavy lifting for me. By the time Chaos were eliminated, the vamps had 2-3 settlements left and our Dwarf/Empire/Bretonnian alliance easily swept them up.
 
With Dwarves my armies generally are built out like this:

6 Iron breakers, 4 Hammerers, 2-3 Slayers or 2-3 Iron drakes, 3-4 Thunderers, 2 Gyrocopters, 1 Gyrobomber, Lord. Sometimes I will substitute in some cannons in one of my armies. But I pretty much follow that format and it seems to wreck everything I come across.

I like to wait for the enemy to start committing and I use my Iron breakers to head off their charge units, and protect my hammerers and slayers until I can make a decent path for them to get through to their bigger units. Then I charge their biggest units with the Hammerers and slayers and force them to break. That usually takes a lot of the morale right there. I use my Thunderers as support for the Iron breakers. The Gyrocopters depending on their loadout, I either use to napalm infantry or shoot up artillery. The Gyrobomber I generally use against armies that amass tons of units like the orcs and I try to drop bombs in the middle of any place they start to mass units. So if they try to bring a huge mass to surround one of my elite units, I use the Gyrobomber and Gyrocopter to harass them as they try to get around the units.
 
Last edited:
With Dwarves my armies generally are built out like this:

6 Iron breakers, 4 Hammerers, 2-3 Slayers or 2-3 Iron drakes, 3-4 Thunderers, 2 Gyrocopters, 1 Gyrobomber, Lord. Sometimes I will substitute in some cannons in one of my armies. But I pretty much follow that format and it seems to wreck everything I come across.

I like to wait for the enemy to start committing and I use my Iron breakers to head off their charge units, and protect my hammerers and slayers until I can make a decent path for them to get through to their bigger units. Then I charge their biggest units with the Hammerers and slayers and force them to break. That usually takes a lot of the morale right there. I use my Thunderers as support for the Iron breakers. The Gyrocopters depending on their loadout, I either use to napalm infantry or shoot up artillery. The Gyrobomber I generally use against armies that amass tons of units like the orcs and I try to drop bombs in the middle of any place they start to mass units. So if they try to bring a huge mass to surround one of my elite units, I use the Gyrobomber and Gyrocopter to harass them as they try to get around the units.

That's pretty cool. I like that we're have such different play styles even with a race that advocates a very stationary/defensive one. I usually roll with 6 Ironbreakers too, then 1-2 Slayers, 1-2 Hammerers, 1-2 Thunderers, 1-2 Quarrelers, 1-2 Cannons, 1-2 Organ Guns, 1-2 Gyrocopters (Brimstone), 2 Irondrakes, Lord, and Hero (usually Master Engineer).

Basically Dwarf arty accounts for about 20% of my stack and the Master Engineer's job is to keep buffing them (rapid reload, accuracy, and range buffs). This usually nets my arty pieces with 300-600 kills between the 3-4 of them. I still roll Quarrelers even with a fully tech'd army because they can fire over the ranks of Ironbreakers that make up my battle line. Thunderers wont fire if friendlies are right in front of them, so I usually have them skirmish at the front line, then swing around at the flanks when battlelines have formed.

I use Gryos to hunt down enemy arty too, or to harass the enemy's flanks, but they typically don't get more than 30-50 kills, which is unfortunate when considering their cost and upkeep; so usually only take 1. Really dislike Gyrobombers since they require that I micro them to drop the bombs whereas Brimstone Gyros will simply fire at will. Slayers are another unit that I adore, but they're awful at everything except killing trolls and giants. It seems like the AI recongizes that they're armorless, and tend to focus fire on them. I understand that they WANT to die, but death by Orc Arrer boyz is not a glorious death at all. I usually bring 1 unit of Slayers and deploy them even further back in my reserves to keep them safe from missile troops.
 
Last edited:
Yeah I used to use cannons and organ guns, but then I started reading where they don't seem to be all that effective compared to other units. I switch between Gyrocopters with Brimstone and regular Gyrocopters depending on my use for them. If I just want them to chase down arties or calvary, then the regular Gyro is usually better. If I want them to harass flanking infantry than the Brimstone is better. The Quarrelers just seem to die too easily to various elite forces and sometimes are a bit of a nuisance especially when the Dwarves are so slow especially to respond to changing elements in the battle. The Thunderers do more damage and if they try to flank my front line, or burst through a hole, the Thunderers can stand their ground a bit and rain holy hell on them. At least that is the way it seems to me. I may try out some different formations this weekend, although I really want to play through the campaign with the other races as well.
 
i'm not liking green skins, their units suck and can barely be upgraded. how do you guys set up one army?
 
Just put this game on a SSD for faster load times otherwise it's Planetside 2 load slow. Still have no Idea what I'm doing like I take a turn have to fiddle around to figure out where the skill points are.
I have the game on Easy =)
 
Hey, looks like they added a nice Cavalry unit - Blood Knights - to the Vampire faction in the last patch.

"Update 1 also introduces our first FreeLC content: the Blood Knights shock cavalry for the Vampire Counts.

Once the order of The Knights of The Blood Dragon, these noble warriors were dominated and given The Blood Kiss by the vampire Walach of the Harkon family. In undeath, their skill is no less potent: they are among the most powerful cavalry in The Old World.

Tier 5 Shock Cavalry, Blood Knights are recruitable from the Vampire’s Keep building (along with the Black Coach). Heavily armoured and shielded with a high Charge Bonus, they smash into infantry with ease, and with the Anti Large ability, they are apt to take on larger foes. They also have the Frenzy ability, meaning they deal more damage as long as their leadership is high. Blood Knights can also be directly improved with two technologies: Turning Knightly Orders (bonuses to Melee Attack, Melee Defence and Charge Bonus), and Delusions of Grandeur (Upkeep and Recruitment Cost reductions).”

Some background info on them: Blood Knights
 
Some more FLC and the Beastmen DLC were added yesterday. Plan to update my Building Icons mod (the 3rd most popular TW:WH mod, btw) for the new race over the weekend.

We're now 2 months past launch, and I'm still playing this game almost every day. :)
 
Some more FLC and the Beastmen DLC were added yesterday. Plan to update my Building Icons mod (the 3rd most popular TW:WH mod, btw) for the new race over the weekend.

We're now 2 months past launch, and I'm still playing this game almost every day. :)
I'm not sure the Beastmen DLC is worth my money, but I'd like to hear what you think of it after a campaign playthrough.
 
I'm not sure the Beastmen DLC is worth my money, but I'd like to hear what you think of it after a campaign playthrough.

Yeah, $17 for a race and a mini-campaign? I'm not convinced is a good value. I bought it this early only because I want to use a new race in my coop campaign with my coworker.
 
Last edited:
Yeah, $17 for a race and a mini-campaign? I'm not convinced is a good value. I wouldn't have bought it this early if I didn't want to use a new race in my coop campaign with my coworker.
Probably just wait until it goes on sale.
 
OMFG this is the hardest game I've ever played. I only really played Rome Total War previously, but the straight vertical line learning curve is... not very fun. Feels like you need maybe 20 - 40 hours of hard core military strategy learning before you can even pick this thing up to play...
 
OMFG this is the hardest game I've ever played. I only really played Rome Total War previously, but the straight vertical line learning curve is... not very fun. Feels like you need maybe 20 - 40 hours of hard core military strategy learning before you can even pick this thing up to play...

That's hilarious because it's easily the most accessible Total War title to date. Rome by contrast was much more unforgiving in almost every way. What are you struggling with in TW:WH?
 
I'm having trouble with like... any type of combat. Nothing that would seem to make sense works. I think maybe they should have more combat tutorials in game and a means to provide feedback for what you are doing wrong. At least at this time, I find this game to be anything but accessible.
 


I have about 2 hours into this game still learning how to play it basically
This DLC looks cool Wood Elves
 


I have about 2 hours into this game still learning how to play it basically
This DLC looks cool Wood Elves

I played through 2 campaigns when it came out, LOVED the game man, so great, takes a long time to get good at it, I had to start over about 30 games before I finally got the hang of it enough to play one all the way through and win. It has so much pay DLC though I haven't purchased any of it.
 
I finally got somewhere in this game I used the Metal Wizard for Legion and having alot more fun with spells rather then using melee attacks. I'm on chapter 2 for objectives the problem I have with this game causes me to squint alot due to the small units and textures text. I still could use some guidance on the game like how to level up Heroes that are level 1 while your other Hero is level 10. The game is unpredictable though guess I'm too used to holding hand games.
 
Back
Top