Fallout 4

Hell comes out tomorrow 30th Great News for all Systems I might have to play this instead.
 
What is the cleanest way for me to get everything on to Drive 2 (or even Drive 1) given all of that? Thanks to any and all who might answer this. I really don't want to create a nightmare for myself.

This is a bit late, but you can always use Steam Mover which basically does all the NTFS junction link stuff for you.
 
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This is a bit late, but you can always use Steam Mover which basically does all the NTFS junction link stuff for you.

Wow, I'm stunned someone actually created a tool to "make this easier" - talk about using a sledgehammer to crack a nut. But that's my opinion.
 
I always use a sledgehammer to crack nuts.... oh wait, we are talking about Raiders in the game, right? :D
 
Wow, I'm stunned someone actually created a tool to "make this easier" - talk about using a sledgehammer to crack a nut. But that's my opinion.

It was released before the ability to create Steam libraries on different drives.

Just a convenience thing...does all of the junction linking for you.
 
As I stated earlier, Nuka World is well worth the price. Being able to control a band of Raiders to take over the Commonwealth is, to me, a much needed break from being Mr. or Ms. Good Person. I've been causing havoc all over the place. Every settlement in the Commonwealth is now controlled by Raiders and it is a joyous thing. :D
 
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Oh yeah man...all kinds of craziness is going down when I get into this. :D
 
My biggest issue with Fallout 4 is they went full retard on the building nonsense. They went from "It's not necessary" to almost every DLC being focused around it.
 
I have been playing Fallout 4 for 70ish hours vanilla. I'm curious as to what would be your top 5 to 10 mods recommendation to enhance the experience of the game overall?
 
CTDs have picked up out of nowhere.

Anything glaring stand out?


GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
SettlementKeywords.esm=1
SpringCleaning.esm=1
Snap'n Build.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
ArmorKeywords.esm=1
Homemaker.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
TrueStormsFO4.esm=1
Homemaker - Bunker Disabler SK.esp=0
Homemaker - Greenhouse Disabler SK.esp=0
Faster Terminal Displays (100x).esp=1
EasyHacking.esp=1
EasyLockpicking.esp=1
Homemaker - Greenhouse and Bunker Disabler SK.esp=1
BetterGenerators.esp=1
Fusebox Generator.esp=1
Clean Wasteland Workshop.esp=1
WastelandWorkshopPatch.esp=1
Build High - Expanded Settlements.esp=1
ConvenientStores.esp=1
mso_sms.esp=1
Snap'n Build - reinitialize fix.esp=1
SnB_Structures_Fix.esp=1
CleanSettlement Snap'n Build.esp=1
CBBE.esp=1
SkjAlert_All_DLC.esp=1
Armorsmith Extended.esp=1
MGSOutfit.esp=1
Armorsmith Automatron.esp=1
Armorsmith Far Harbor.esp=1
No more monochrome - Color setting for the Pipboy!.esp=1
AES_Renovated Furniture.esp=1
EAMR.esp=1
Crossbow.esp=1
WET.esp=1
WET Clearer.esp=1
Homemaker - Greenhouse and Bunker Disabler.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
DarkerNightsDetection.esp=1
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1
dD-Enhanced Blood.esp=1
3DNPC_FO4.esp=1
AtomicRadio.esp=1
BTInteriors_Project.esp=1
BTInteriors_Project_Sorting.esp=1
TrueStormsFO4-FarHarbor.esp=1
DarkerNights.esp=1
DarkerNights-FogOut.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
SettleObjExpandPack.esp=1
DLC_Vanilla_Inject.esp=1
SC_ExpandedScrapList.esp=1
Scrap Everything - Core.esp=1
Scrap Everything - Automatron.esp=1
Scrap Everything - Far Harbor.esp=1
ScrapDeadThings.esp=1
 
Q-BZ

HUD mods not updated to support Nuka World will cause CTDs. DEF_UI has released an update to support Nuka World. Base DEF_UI 1.3.8 is needed for this update as far as I'm aware.

DEF_UI Nuka World update

You will still need to update the other HUD mods (item sorters, etc) in order to prevent CTDs from occurring.

Edit: Full Dialogue Interface Update

I'll update this post with any others I find.
 
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- DEF_UI
- Keynuker
- Possibly Item sorting mods such as better item sorting
- Pretty much every HUD/UI mod out there
 
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Anyone else have an issue in the Nuka Cola DLC specifically when you enter the Cola Cars Arena for the first time. I go through the door and on the other side there's all kinds of funky LOD and clipping issues and anamolies. I already verified file integrity and it didn't make any difference.


NUKA WORLD Cola Cars Arena Glitch Bug :: Fallout 4 General Discussions

It's this.

The console "disable" trick worked. Strange.
 
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Been hitting F5 on the F4SE page every 5 minutes. I need my crack! :p
 
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Just finished installing FO4, since I haven't played since November last year, I was waiting for mods to mature. Then I realize F4SE hasn't been updated yet. Hopefully it is in the next few days, really got the itch to play now with all these DLCs out.
 
Swapped the Fallout 4 version 1.7.15 exe with the 1.7.12 exe so I can use F4SE. I'll put the 1.7.15 back when F4SE is updated. :D

D'oh!

At the rate this is going you may be right.

What's poor Ace gonna do? ;)
 
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http://www.filedropper.com/fallout4 (courtesy of /u/Because_bot_Fed) on reddit.

Download the Fallout4.exe and put it in your steam/steamapps/common/fallout4 (not the Data folder)
Rename the one that is currently in the folder to something like Fallout4-update.exe. Then when the new F4SE comes out you can just replace the update version with the one you downloaded.
 
At this point I'm surprised the Script Extender has yet to be updated.
 
I kept copies of Fallout4.exe files after each and every update in the event a patch screwed something up.


I used to do the same thing with TES:V Skyrim. It is kind of odd the extender is taking so long this time.
 
My biggest issue with Fallout 4 is they went full retard on the building nonsense. They went from "It's not necessary" to almost every DLC being focused around it.

this is my biggest complaint as well. I always feel like they went the EA stuff pack way like the Sims games. All the DLC has been pretty underwhelming. I'm really not even enjoying Nuka World so far. Compared to F03/NV F04 DLC is just a huge let down. I did like the core FO4 game though.

I've stayed FAR away from doing any of the building crap. Started on that Vault 88 thing as well until I figured it out it was just a "build your own vault"
 
To each their own. I find the settlement building very engrossing. I sort of look at missions as something to do while collecting junk rather than vice versa.
 
this is my biggest complaint as well. I always feel like they went the EA stuff pack way like the Sims games. All the DLC has been pretty underwhelming. I'm really not even enjoying Nuka World so far. Compared to F03/NV F04 DLC is just a huge let down. I did like the core FO4 game though.

I've stayed FAR away from doing any of the building crap. Started on that Vault 88 thing as well until I figured it out it was just a "build your own vault"

I agree -- the lack of truly structured "alternate quests", like, say, the goal of making a cool legendary special weapon via quest grind makes things a bit boring after a while. And the building process (I enjoy building up settlements from time to time, and equipping the settlers with better gear) was more awkward than it needs to be -- big thanks to the modding community for fixing it up. And, as everyone has said before, the lack of sufficient DLCs is a pretty big letdown. IMO Bethesda should've recorded more dialogue between the various NPCs (especially player companions) to provide a better sense of environmental interactivity. Preston Garvey, for example, when seeing a dead Minuteman, should be saying something like, "Damn, that was Mary. I'm sorry to see her go -- she was one of the few Minutemen in our group who never lost hope, right up to the end".

Don't get me wrong -- I really like this game, but it's been downgraded from "love this game" because of those issues (I think I've put in a decent amount of time with 400+ hours invested since a day after release, all around a busy work schedule). The modding community has really come on strong (much respect for them), though, and their great mods are what make me continue playing this game.
 
IMO Bethesda should've recorded more dialogue between the various NPCs (especially player companions) to provide a better sense of environmental interactivity. Preston Garvey, for example, when seeing a dead Minuteman, should be saying something like, "Damn, that was Mary. I'm sorry to see her go -- she was one of the few Minutemen in our group who never lost hope, right up to the end".

Absolutely. Or an alternate take on that: "Too bad about Mary. She was one of the good ones; always stuck it out through thick and thin."

TODD ARE YOU LISTENING?
 
Absolutely. Or an alternate take on that: "Too bad about Mary. She was one of the good ones; always stuck it out through thick and thin."

TODD ARE YOU LISTENING?
I'm almost certain that there must be some Bethesda employees active on this forum -- maybe one of them has enough pull with Todd to do something about our griefs. If not in this current Fallout, maybe the next? I'd love to see a "Fallout 4.5" done New Vegas style, with more dialogue, options, true legendary weapons (big non-mandatory quest to get a weapon that is truly worth the effort [otherwise unobtainable]), a proper, long-ass storyline, and then some. Specialized armor quest would be great, too, with a better (in-universe, a "bleeding-edge" HUD than the fun, steampunk one used in regular Power Armor).

If the Fallout series can be compared to Intel's "tick-tock" roadmapping, then Fallout 4 was definitely a "tick" (major graphics jump, but somewhat uneven art direction/realization, at least in-game [compared to the excellent art in the Fallout 4 book]) but I'd love to see a streamlined, superb "tock" (Fallout 4.5). Hopefully, in the next 5-8 years we can see Crysis Warhead-level graphics in "Fallout 5", which would be truly incredible.
 
Trying to attempt to complete Nuka Word and they threw more settlement building nonsense at you. As if they could not fix it or patch it out of the game in the past year, they were insane enough to put more of it in a paid DLC. Trying to raise raider settlement nonsense, but of course they don't tell you how that works. Doesn't help that this addon made many items not display their title/name, which makes figuring out what you need to build a pain. Lots of other bugs which prevent main quests from completing. That ape man Cito can not move out of his initial spawn is another example.

This DLC is so buggy it makes Assassin's Creed Unity look like a smooth release. Sadly Bethesda won't get the flack they so much deserve. IMO, they should be legally required to offer full refunds for any reasons pass buyers.

Even without the bugs it is exceptionally terrible. All of the quests that are not based around the mentally retarded, micro transaction based settlement building mode are fetch quests. Go here, kill a few things, and find 35 star cores. Or 10 medallions. Fast travel back and fourth to the Commonwealth to do this and that. The main quest story line is on par with an 8 year old's writing and actually takes around 30 minutes to complete if you're not counting the constant fast traveling and repetitive, menial tasks. Maybe if the final quest was actually able to be completed the length might increase to 35 to 40 minutes?

If Bethesda has any sense of self worth and quality control, they'd fire everyone who had anything to do with the settlement crap and the UI. They set the industry bar so low yet sell so well that other companies will become emboldened to release broken shovel-ware as well.
 
Trying to attempt to complete Nuka Word and they threw more settlement building nonsense at you. As if they could not fix it or patch it out of the game in the past year, they were insane enough to put more of it in a paid DLC. Trying to raise raider settlement nonsense, but of course they don't tell you how that works. Doesn't help that this addon made many items not display their title/name, which makes figuring out what you need to build a pain. Lots of other bugs which prevent main quests from completing. That ape man Cito can not move out of his initial spawn is another example.

This DLC is so buggy it makes Assassin's Creed Unity look like a smooth release. Sadly Bethesda won't get the flack they so much deserve. IMO, they should be legally required to offer full refunds for any reasons pass buyers.

Even without the bugs it is exceptionally terrible. All of the quests that are not based around the mentally retarded, micro transaction based settlement building mode are fetch quests. Go here, kill a few things, and find 35 star cores. Or 10 medallions. Fast travel back and fourth to the Commonwealth to do this and that. The main quest story line is on par with an 8 year old's writing and actually takes around 30 minutes to complete if you're not counting the constant fast traveling and repetitive, menial tasks. Maybe if the final quest was actually able to be completed the length might increase to 35 to 40 minutes?

If Bethesda has any sense of self worth and quality control, they'd fire everyone who had anything to do with the settlement crap and the UI. They set the industry bar so low yet sell so well that other companies will become emboldened to release broken shovel-ware as well.
Yeah.. I spent more time getting my mods up to date than I did playing Nuka-World, I gave up rather quickly after I saw the settlement crap rear it's ugly head. The DLC this time around is mostly crap, like I feel I wasted the money I spent for the season pass.
 
IMHO Far Harbor is the only decent DLC. All the others are just rather lame. This is just how I feel though. The cool thing is that the game has the room for many more DLCs if they wanted to do it. At this point I guess its up to the modding community to do and open up more areas and cool things. I hope they do.
 
Far Harbor was rather decent for Fallout's standard. For the most part, Nuka World is fetch quest and settlement crap. They're attempting to pull an Ubisoft/GTA style open world game clone, but they don't have assets, story, or overall quality to go with it. They're falling flat on their faces.
 
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