No Man's Sky - a procedurally generated sand box space exploration game

This may be old info but OpenGL Driver Support those greatly improved my performance for my GTX 980.
May explain why I'm getting no hitching on Pitan X (369.05).
Yea.. I've never seen so many thumbs down. I think it is from little kids trying to get it to run on their puny craptops. Although I have an old rig and it started for me. Took a minute to figure out I have to hold the 'E' button to actually start playing in the beginning. I've never owned a console so that was foreign to me.
It's also spillover from the leaked videos, so the internet has formed an opinion and it will not be swayed.
 
It's unfortunate it doesn't have any multiplayer aspect. I would have bought two copies for my kids. I love the watching them interact to survive.

Doesn't look like my cup of tea. Not really into grinding.

Too bad the internet is out to murder it, doesn't matter though, if over 200k people played it at launch.
 
Too bad the internet is out to murder it, doesn't matter though, if over 200k people played it at launch.

numbers can be misleading...a new game will have tons of players...lets see those numbers in a month and beyond...also with Steam's new refund policy I'm sure a lot of people will try it for 2 hours and then return it...
 
Been farming the crap out of gold... Anyone find a more valuable resource than gold to farm?
 
Bah I found a bit of design flaw in their game. It's nice that every "waypoint" you get to save at you can rename, but you know what you can't do with those waypoints? Mark them so they show up on your HUD so you can go back to them. Seriously, what's the point then. I only marked one "waypoint" and renamed it because I found a machine that sells antimatter cheaper than the space station that was the only place I could find it. Now I have the "waypoint" listed in the menu but no way to find it again on the planet. Uggh.
 
It's unfortunate it doesn't have any multiplayer aspect. I would have bought two copies for my kids. I love the watching them interact to survive.

Doesn't look like my cup of tea. Not really into grinding.

Too bad the internet is out to murder it, doesn't matter though, if over 200k people played it at launch.

There really isn't a survival game with a death penalty, the game is more of a shoot rocks and "oh look there's a six legged buffalo with a watermelon for a head" simulator :) My kid would flip out if she could just check out planets and animals. Unfortunately she hates all forms of resource collection grinding :(
 
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Bah I found a bit of design flaw in their game. It's nice that every "waypoint" you get to save at you can rename, but you know what you can't do with those waypoints? Mark them so they show up on your HUD so you can go back to them. Seriously, what's the point then. I only marked one "waypoint" and renamed it because I found a machine that sells antimatter cheaper than the space station that was the only place I could find it. Now I have the "waypoint" listed in the menu but no way to find it again on the planet. Uggh.

I had a similar problem where I found a crashed ship not long after starting the game and accidentally chose to replace my starter one which, although not a bad choice in itself, did seem to break the tutorials. Except then I couldn't find the way back to the original ship since the marker was pointing at the new one. I ended up restarting from scratch.
 
I like how there is now talk of the devs having base building in the pipeline - which just seems absurd to me since, for those of you still playing, you are bouncing from one planet to another, and system to system, shooting rocks, plants, and trees for gas to make it to the center of the universe - you're always on the move.
 
I like how there is now talk of the devs having base building in the pipeline - which just seems absurd to me since, for those of you still playing, you are bouncing from one planet to another, and system to system, shooting rocks, plants, and trees for gas to make it to the center of the universe - you're always on the move.

Your base could move. Or you could have wormholes for moving between your base and where you are exploring.
 
The game is running absolutely silky smooth for me now. Apparently there was an issue with the shader cache having to be compiled the first time for each shader. Once that's done it's been awesome. I'm having fun and I've seen some amazing sights. *shrug*
 
I have a question about the fauna for the folks who have put time into the game so far. From looking at screen shots (particularly in Reddit's (shudder) No Man's Sky Animals sub), there doesn't seem to be much correlation between an animal's physical traits/adaptations and its diet, behavior, etc. I've seen tons of animals with large canines that are supposedly herbivores, and other similar problems. While animals like this can exist in reality, the overwhelming majority of animals with scary dentition are carnivores, or minimally an omnivore.

Is this consistently an issue with the procedural generation of the species you all have been encountering?

I ask because it is probably something that will drive me insane if that is the case. I am in a field where I spend significant amounts of time working with animal remains (yeah, I am a big creepy weirdo), and especially with functional morphology and evolutionary relationships between skeletal form and the behavior of particular species. I've been intrigued by the idea of finding interesting critters, but I am afraid that many of them are going to border on absurd to me. And for the record, I am actually completely fine with the silly looking orange/ball head things, the mushroom colony with eyes, etc. - those could all conceivably exist and the traits justified in some way. But unless there is a clear need for a herbivore to have teeth designed for tearing things like meat it will just make sad seeing it over and over :(
 
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I didn't even know that game was having issues till I checked the internet today. Maybe, because I bought off GOG instead. I don't even have GOG Galaxy running so the game isnt even getting updates. But to describe my first launch, it was smooth as glass except for the 21 FPS i was getting. So i do the normal thing, I open the graphics options window. I see that V-Sync is enabled, I turn that off and i see Frame Rate Limit, so i set the to MAX and it wants me to restart so settings can take effect. So I restart and BANG, I'm looking at 75-90 FPS, and it is still butter smooth. So I go back into the graphics settings window, and set all the options to max that are available, and I still am getting 60-75 FPS with the system in the Sig, this is all at 1080p. I didn't edit XML-files or config files. So , I have played at this point about 5 hours, no crashes for me, I hit the alt-tab bug, by accidentally pressing the window key when I was in a hurry to press Ctrl or Alt and then have to force windows to close the game and relaunch, because Alt-Tab did nothing.

Interesting to note, I tried recording my game using Nvidia recording software and while the game ran smooth while recording, the recording on the other hand was a hitching and stuttering mess.

After I saw all this stuff about the game, I fired up Afterburner and set it so I could see the core usage on my i7 and to my surprise, just running the game , there are times that all 8 cores are at 100% usage, if only briefly. First time I have ever saw a game run all 8 cores to 100%.

But my experience is this game is great for a Inventory Management Major, it is the same stuff over and over.
 
judging by these videos the planets seem so barren and devoid of any personality...I can understand some of the planets looking barren but most of them?...great use of color but everything looks so bland...and that ray gun (or whatever its called) looks like something out of a cheesy 1980's He-Man cartoon...I keep going back to it but if they could have made this universe more like Mass Effect then this could have been a classic...as it is you land, mine for resources, take off for another planet, land, rinse and repeat ad-nauseum...which would be fine if they could have made the universe more interesting
 
Inventory management is starting to piss me off.
I have 20 slot suit and 22 slot ship and I'm still scratching my head on how I can spare a few extra slots... Lol
All upgrades count as a slot each, whyyyyy?
Why can't my mining tool upgrades stack with each other?

Ridiculous.


I think ima just sell everything except the bare essentials, go to my one planet with insane amounts of gold deposits and just farm them till I have several mill... Then buy a new ship.

Waste of time I know, but seriously want more slots before I keep moving forward.
 
judging by these videos the planets seem so barren and devoid of any personality...I can understand some of the planets looking barren but most of them?...great use of color but everything looks so bland...and that ray gun (or whatever its called) looks like something out of a cheesy 1980's He-Man cartoon...I keep going back to it but if they could have made this universe more like Mass Effect then this could have been a classic...as it is you land, mine for resources, take off for another planet, land, rinse and repeat ad-nauseum...which would be fine if they could have made the universe more interesting

Wow, I have read the last ~5 or 6 pages of this thread, and your posts make me feel like you just want everyone that likes the game to just slit their wrists and die off since they view is so different from yours...We totally, TOTALLY understand that you hate the game..Maybe you should go to school and start a new career as a game dev man..I mean ffs, give it a rest.
 
The inventory management aspect is about the only way they can really truly control character progression because of how simplistic the economic aspects of the game are. I wish this game had a more complex trading/economic aspect to it and a better way of doing the inventory. If it did it would blow everything else out of the water. As it stands it's replaced E:D as my current favorite space game just due to the fact that exploration in this game is actually fun due to the procedural generation. If Elite had this type of procedural generation it would be so much better...
 
Wow, I have read the last ~5 or 6 pages of this thread, and your posts make me feel like you just want everyone that likes the game to just slit their wrists and die off since they view is so different from yours...We totally, TOTALLY understand that you hate the game..Maybe you should go to school and start a new career as a game dev man..I mean ffs, give it a rest.

if you read the last 5-6 pages of this thread and that's what you understood then maybe you're the one that needs to go back to school and re-take reading comprehension...if you can show me 1 post of mine where I said I hate the game then I'll retire from this thread
 
Yeah hoarders like me are definitely feeling the pinch. I found so many suit upgrades but it's always full. I haven't even moved to a new system yet and I am 6 hours in. I am completely going to have to follow that earlier post about getting a 48 inventory ship ASAP. I am finally at 17 and it's just not enough space I don't even want to upgrade my ship cause it eats an inventory spot lol. Even though this is my third ship I dislike how it looks. I still prefer the initial ship the most so far. Does anyone know if there is a way to increase a ships inventory space with upgrades like your suit? I haven't seen a way so far so I am thinking there isn't. At this rate it'll take a real long time to get to the center of the galaxy.

FYI anyone notice that during the opening sequence when the stars are going as your game loads, every now and then you see some of them are named? I wonder if those are ones people named.
 
if you read the last 5-6 pages of this thread and that's what you understood then maybe you're the one that needs to go back to school and re-take reading comprehension...if you can show me 1 post of mine where I said I hate the game then I'll retire from this thread

I don't think Ive seen anything about saying you hate the game. But in my opinion, it's the tone of your posts that may seem a bit.... negative... more so than anything else.


Just my two cents.

It's your opinion and I respect that. Just know that a lot of us who do actually own this game, are actually enjoying it.

FYI anyone notice that during the opening sequence when the stars are going as your game loads, every now and then you see some of them are named? I wonder if those are ones people named.

I thought about that too. Each time I've loaded the game, I've seen new names, so I'm not sure if the loading screen just picks a random location to travel through or it is actually players discovered locations.
 
Been farming the crap out of gold... Anyone find a more valuable resource than gold to farm?

I've found a system where plutonium was being bought for double over normal and had a barren planet full of it. Super easy farming due to how fast you collect it. Gold isn't really worth the energy farming unless you're finding it in large quantities in crystal format on certain planets.
 
I don't think Ive seen anything about saying you hate the game. But in my opinion, it's the tone of your posts that may seem a bit.... negative... more so than anything else.

Just my two cents.

It's your opinion and I respect that. Just know that a lot of us who do actually own this game, are actually enjoying it

I've said it numerous times...if you enjoy the game good for you...and I've also said that there's a place in between loving a game and hating a game that gamers don't know exist...it doesn't always have to be 1 extreme or the other...the game is pure exploration and has no depth is my mantra...if you like that so be it but apparently the majority of people playing the game are not gung ho loving it...and that was before the performance issues came about with the PC version...I also don't look at the price of a game in determining its value...if this goes down to $30 it won't make it any better in my opinion...it'll still be a flawed $30 game...the game has this untapped potential which I think will help the developers learn from and make the sequel or their next game better
 
Wow, I have read the last ~5 or 6 pages of this thread, and your posts make me feel like you just want everyone that likes the game to just slit their wrists and die off since they view is so different from yours...We totally, TOTALLY understand that you hate the game..Maybe you should go to school and start a new career as a game dev man..I mean ffs, give it a rest.

Lol may as well add a 1 on the end of that handle in question. Just this isn't an AMD thread.
 
i can say i'm addicted to this game, like 6 hours comes and goes and you're like wtf just happened


also i tried out those 369 drivers, and got terrible stuttering/freezing issues similar to before I disabled Gsync, went back to the 368 driver and having no issues at all
980 Ti

anybody take a look at their CPU usage? not sure if the game is really well coded for multiple cores, or if it's insanely inefficient but all 8 of my threads are at like 70% or more, its insane

maybe due to the procedural generation?

i had to raise my voltage a bit because i thought my OC was stable, lol
 
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anybody take a look at their CPU usage? not sure if the game is really well coded for multiple cores, or if it's insanely inefficient but all 8 of my threads are at like 70% or more, its insane

maybe due to the procedural generation?

i had to raise my voltage a bit because i thought my OC was stable, lol
Yeah I was real surprised when I felt the heat coming from the PC when playing this game. I generally don't notice the heat issue on hot days in a lot of games that are mainly only using the GPU because the heat is pushed out the back of my PC. The CPU pushes the hot air out of my case from the top and it's next to me so I notice it if the weather is hot and the CPU has a high load. Though that is a good sign honestly. It means it is properly offloading a good amount of work to the CPU and only leaving most of the rendering stuff to the GPU so it is a more efficient way to do things. Though it also means people with older CPUs even if they have beefy GPUs are going to see more issues in this game than in other games.
 
First Predator I've ran into. It attacked me right after the picture.
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I guess what this will ultimately boil down to for me once we get past technical issues and such is this: How repetitive/tedious is it/does it get and how much depth or substance is there overall?
 
There is an experimental patch out that 100% fixed all the stuttering issues i've been getting. The game runs incredibly smooth now.
 
I've been avoiding reading anything about NMS until launch in anticipation of a great game. I was fooled. I bought it on steam, fought with it for a few hours and then returned it. I'm not trying to play it on a craptop. I've got a i7, 32gb, gtx1070, w10 and everything updated. It randomly dumped me to the desktop but that wasn't the worst part. When I loaded the game for the first time, I was almost instantly attacked by a sentry while I was looking around and had no idea what to do. I ran away, straight into some hostile doglike thing. I later learned that most people don't have such a hostile starting planet. I bumbled through and got into space where I got stuck in the questline about needing antimatter but couldn't find anyone to buy it from. I decided to start over, after all, this is a randomly generated game, starting over is half the fun, now where is that new game button... Sigh, fine, I deleted my appdata save to start over, except from that point on, the game would never save at all. I tried the standard troubleshooting but eventually gave up.
 
No offense, but this game doesn't sound like it was for you. The game purposely doesn't hold your hand with a lot of things as your own IQ and sense of discovery will help you out.
 
I actually changed some settings and got it pretty smooth. No crashes at all, just pop-in and jerkiness until proper settings were found....mainly the FXAA sucking ass. Used SMAA and it looked and ran a whole lot better. It is a confusing resource collector that has me running in and out of holes in the ground cuz of the hazardous planet Im stuck on. Radiated and freezing!! Wheeee.
 
No offense, but this game doesn't sound like it was for you. The game purposely doesn't hold your hand with a lot of things as your own IQ and sense of discovery will help you out.
This. I got the feeling of playing a game way back on the C-64 that was a hacking game that had no instructions or anything just a disk. You installed it and then had to figure out what to do on your own. At first it kinda pissed me off, but now I can kinda understand the reason and it actually makes NMS better.
 
No offense, but this game doesn't sound like it was for you. The game purposely doesn't hold your hand with a lot of things as your own IQ and sense of discovery will help you out.

This I like the sound of.

I am just waiting to see how things unfold for the people who have this that go to my earlier post.
 
I've been avoiding reading anything about NMS until launch in anticipation of a great game. I was fooled. I bought it on steam, fought with it for a few hours and then returned it. I'm not trying to play it on a craptop. I've got a i7, 32gb, gtx1070, w10 and everything updated. It randomly dumped me to the desktop but that wasn't the worst part. When I loaded the game for the first time, I was almost instantly attacked by a sentry while I was looking around and had no idea what to do. I ran away, straight into some hostile doglike thing. I later learned that most people don't have such a hostile starting planet. I bumbled through and got into space where I got stuck in the questline about needing antimatter but couldn't find anyone to buy it from. I decided to start over, after all, this is a randomly generated game, starting over is half the fun, now where is that new game button... Sigh, fine, I deleted my appdata save to start over, except from that point on, the game would never save at all. I tried the standard troubleshooting but eventually gave up.

Welcome to No Man's Souls
 
Same here with OC stability, what was stable with Vulkan Doom was far from stable with NMS, Artifacting at most clock speeds over stock. Took lots of voltage to get it stable, now it'll hard lock instead, so have just turned the core back to near stock. Only crashes I've had are due to OC and only today.
Oh and the experimental beta caused me to crash on load like many others reported.


AMD Hawaii Win7 users: few tips now I've tried a few ways to run NMS.
By far the smoothest way to run the game is to use RTSS to limit frames, and instead run the game at max internal FPS settings. It doesn't seem to do as good of a job as RTSS. Full screen seems to be marginally smoother than windowed also. Hitching disappears to a minimum after an hour or two of gameplay, as apparently much of this is caused by a shader cache issue on some cards.

Still have the spaceship slow/fast change causing loading terrain generation hitches, still it's not as bad now with the above.


The no hand holding sky is great... really gets you thinking. There are so many things you can do which are inefficient. Now it seems by learning these mechanics, I'm ahead of the game - multitools on offer in outposts are inferior overall.

Saw some huge (taller than medium sized trees) animals on some acid and water planets. Very cool just watching them wandering around.
 
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