Overwatch Cheaters Are Having A Hard Time

Yup reading that to and that I don't agree with this. The problem is how do they prove that the person who just purchased a second hand pc isn't the one who cheated, while I love them screwing over cheaters auto banning new or different accounts based solely on saved hwid leaves way to much potential to screw innocent people with no real way to appeal.
HWID bans area a valid concern in the sense that some cheater may sell his PC and the new user may find himself banned, I agree.

However...

This isn't actually confirmed yet, just some guy on a cheating forum that shall remain nameless claiming he was banned on his new account for no reason. If Blizzard is banning via HWID, then I'm confident they have a process in-place to identify users who were sold banned hardware. Remember, this isn't Valve. Blizzard has a functioning and responsive customer service dept.
if there ever was a good endorsement for a game? this is it.
Certainly one of the reasons I play it. Far, far less cheaters than you'd see in CS:GO/TF2.
 
Why can't they just let the community make their own servers? You know, like they did a decade ago. Where those running the servers can perma-ban whoever they feel like. Yes, there were cheaters back then too, but they didn't last long on a well admin'd server.
 
HWID bans area a valid concern in the sense that some cheater may sell his PC and the new user may find himself banned, I agree.

However...

This isn't actually confirmed yet, just some guy on a cheating forum that shall remain nameless claiming he was banned on his new account for no reason. If Blizzard is banning via HWID, then I'm confident they have a process in-place to identify users who were sold banned hardware. Remember, this isn't Valve. Blizzard has a functioning and responsive customer service dept.
Certainly one of the reasons I play it. Far, far less cheaters than you'd see in CS:GO/TF2.

That would suck if they banned via HWID (not that it affects me at all), but wouldn't make sense why they would. I mean, you need a Battlenet account to play. You simply ban the acct or ban the game on that acct.
 
Why can't they just let the community make their own servers? You know, like they did a decade ago. Where those running the servers can perma-ban whoever they feel like. Yes, there were cheaters back then too, but they didn't last long on a well admin'd server.

Because there's no money in it
Because PC is no longer the only platform
Because it introduces a whole host of new problems - badmins and abuse
 
That would suck if they banned via HWID (not that it affects me at all), but wouldn't make sense why they would. I mean, you need a Battlenet account to play. You simply ban the acct or ban the game on that acct.

And then people just keep re-buying the game and continue cheating? No thanks. HWID means bans actually mean something.
 
What i really don't understand is how cheating in online games is so common. Shouldn't it be possible to just limit all data in from the clients to only things that player characters do within the rules of the game.
Very insightful, you are correct.
There can be some serious overhead in this, so I imagine they could only apply such data mining to players doing abnormally well.
The issue with this methodology is that it relies on the ingenuity and intelligence of the developers which more often than not, is simply not in place.
We like to think game developers are these intelligent programmers, but again, this is rarely the case, especially with how all the new engines are designed.

Frequently management is also detached from understanding the importance of minimizing cheating, again usually due to even less intelligence than the workers they control.
 
Very insightful, you are correct.
There can be some serious overhead in this, so I imagine they could only apply such data mining to players doing abnormally well.
The issue with this methodology is that it relies on the ingenuity and intelligence of the developers which more often than not, is simply not in place.
We like to think game developers are these intelligent programmers, but again, this is rarely the case, especially with how all the new engines are designed.

Frequently management is also detached from understanding the importance of minimizing cheating, again usually due to even less intelligence than the workers they control.

Dunno, not crazy hard to define and flag unlikely series of events; then log replays/server history. A little 200 level statistics and you find the 0.25% of players with confidence and go through the history of a few hundred a day. Use social engineering at the forums where these sorts of software are distributed/developed to identify usernames with high similarity and target those players as well. Summer computer engineering intern would be 100% raging boner to show off by writing a few scripts for the database and get some attention from his boss. Achievable too.

Sure, you wont catch em all. But all you need to do is catch enough to scare the customers of these hacks.
 
Won't be long till cheat dev's and cheat site suppliers find workarounds with these.
 
You mean the game whose cheating problem is so prolific, that the winning UGC teams from the silver, gold and platinum divisions ALL had their snipers VAC banned some weeks ago? The game that has seen a $20 hack run rampant for years while Valve sat around with it's thumb in it's ass?

All the accounts that were caught up in the Vac ban wave last month were accounts with thousands of hours and years of activity. For years, Valve couldn't be bothered to update it's anti-cheat signature database. Blizzard is taking action within days of Overwatch being released.

If you think TF2 has less cheaters than Overwatch, I have a bridge to sell you.
I guess my post leaves a ton of room for interpretation. All I said was TF2 FTW. Absolutely nothing about cheating, I've never played competitive, it's just a fun game. The only logical interpretation I would make based on my post would be that Overwatch is a clone. Nothing else. Not hating on Overwatch either, I'm actually excited to try it out at some point. You're reading way too much into this.
 
Because there's no money in it
Because PC is no longer the only platform
Because it introduces a whole host of new problems - badmins and abuse

I don't see how their isn't any money in it. You fire up the game, connect to Battlenet, then from there get to see a list of servers. Then those ppl running the private servers pay Blizzard a small fee or something each month to be able to get their server on the list.

Console cheaters aren't as rampant as PC cheaters, cause well...harder to cheat.

Bad admins and abuse would simply end up with people no longer playing on those servers. Simply add a rating option for servers and people will avoid badly rated servers.

And then people just keep re-buying the game and continue cheating? No thanks. HWID means bans actually mean something.

Ban the game, user has to go spend money on a new game, then go back to cheating. Eventually, they'll get sick of spending money.

HWID ban. Change your HWID in registry. Go back to cheating.
 
While this is good we need more! More shaming more banning more trolling from Blizzard when a cheater is caught. Now if only we could do this to ransomware creators.
 
Why can't they just let the community make their own servers? You know, like they did a decade ago. Where those running the servers can perma-ban whoever they feel like. Yes, there were cheaters back then too, but they didn't last long on a well admin'd server.
Because of esports, you control the server you get a piece of the pie guaranteed
 
And then people just keep re-buying the game and continue cheating? No thanks. HWID means bans actually mean something.

You're going to punish hardware now? That's absurd. Modded consoles get banned sure, but PC hardware for cheating a game? I'd be calling Saul.
 
i did more thinking on this and the reason i am very much for everything akin to murder of these cheats is that I enjoy multiplayer games - a lot - and nothing ruins the fun than someone who cheats.
 
What i really don't understand is how cheating in online games is so common. Shouldn't it be possible to just limit all data in from the clients to only things that player characters do within the rules of the game.

That's enough to make a cheat. The client needs to know where other players are to draw them. That is enough to make aimbots.
 
I actually have been playing on and off and haven't had an issue with cheaters in the past couple of months...maybe I'm just lucky.
I might have to try it out again. Last time I actually went passive...and still got killed. Turned it off and hadn't been back in MP since.
 
You mean the game whose cheating problem is so prolific, that the winning UGC teams from the silver, gold and platinum divisions ALL had their snipers VAC banned some weeks ago? The game that has seen a $20 hack run rampant for years while Valve sat around with it's thumb in it's ass?

All the accounts that were caught up in the Vac ban wave last month were accounts with thousands of hours and years of activity. For years, Valve couldn't be bothered to update it's anti-cheat signature database. Blizzard is taking action within days of Overwatch being released.

If you think TF2 has less cheaters than Overwatch, I have a bridge to sell you.
If you don't think age has anything to do with it I have old person with a story about how they got cheated.
 
Because of esports, you control the server you get a piece of the pie guaranteed

Nothing says they can't have their own controlled servers. Just give us the option of having our own. That's what they were doing back in the day. Hell StarCraft was pretty much the biggest e-sport game during that time and we could lan party the crap out of that game. CS:GO I believe still has this option and it's in esports too.
 
Blizzard is not new to making games, or multiplayer games for that matter. We can agree on that, right? Ok.

Now think back to the last time blizzard included support for multiplayer games on the internet, where players could make their own servers, without the need for third party software to work with something like IPX or a modified bnet client to do it.

Hearthstone and HotS? Nope. Diablo 3? Nope. SC2? Nope. WoW? Definitely not. Warcraft 3? No. Diablo 2? Nope. Starcraft 1? Can't say I recall that being an option. Do you see where this is going now? Yeah I'm sure WC1 and WC2(prior to the bnet edition) might have been playable over the internet, but it would have been using a third party application to do it, they certainly didn't develop the game and provide that as an option for players. So if Blizzard, in their 22 years of multiplayer games has not supported this and has had their own online gaming service for 20 years(yes, it really has been that long since bnet launched with Diablo 1), do you seriously think there is even a chance Blizzard would do that now? Come on.
 
Diablo 2 was when they went to a client-server setup and not the client-client. But I never said to go back to a client-client setup. It'd be a client-server setup. It's just I'd like to see them allow the consumer to make their own servers that they can control. Even if they were Blizzard servers that users could rent and admin themselves.

Did I ever say anywhere in any of my comments that there is a chance that Blizzard would do it? Not do it? Nope. I simply stated that I'd like them to allow it.
 
i did more thinking on this and the reason i am very much for everything akin to murder of these cheats is that I enjoy multiplayer games - a lot - and nothing ruins the fun than someone who cheats.
Agreed, fuck em. If anything can kill a game for me, it's those fuckers. I think this is the reason I'm so stuck on playing Rocket League all the time....I've NEVER encountered a cheater.

Also the game is just perfect simplicity at it's best; great for getting hammered and dicking around.
 
Diablo 2 was when they went to a client-server setup and not the client-client. But I never said to go back to a client-client setup. It'd be a client-server setup. It's just I'd like to see them allow the consumer to make their own servers that they can control. Even if they were Blizzard servers that users could rent and admin themselves.

Did I ever say anywhere in any of my comments that there is a chance that Blizzard would do it? Not do it? Nope. I simply stated that I'd like them to allow it.

I'm aware that there was a difference between client-server, and peer-peer. But that doesn't change that they've never done it, have no reason to, and likely never will based on their decades long history of not doing so and over the years actively attempting to stop third parties from setting it up. No, you didn't simply state that you'd like them to allow it, you asked that we could have our own and then made a statement that is patently false when referring to games developed by blizzard regarding "That's what they were doing back in the day". No, they were not doing that back in the day. Allowing LAN play(something else they haven't bothered with for years) is not the same as people running their own servers on the internet unless you include the use of third party apps(basically acting as a VPN), and that's certainly not Blizzard doing anything.
 
I'm aware that there was a difference between client-server, and peer-peer. But that doesn't change that they've never done it, have no reason to, and likely never will based on their decades long history of not doing so and over the years actively attempting to stop third parties from setting it up. No, you didn't simply state that you'd like them to allow it, you asked that we could have our own and then made a statement that is patently false when referring to games developed by blizzard regarding "That's what they were doing back in the day". No, they were not doing that back in the day. Allowing LAN play(something else they haven't bothered with for years) is not the same as people running their own servers on the internet unless you include the use of third party apps(basically acting as a VPN), and that's certainly not Blizzard doing anything.

Think you need to go back and reread my comments and show me exactly where I said "Blizzard was doing it back in the day." You won't find anything, since I said no such thing. What I said was "They" as in, game developers. No one else seemed to have an issue understanding.
 
Think you need to go back and reread my comments and show me exactly where I said "Blizzard was doing it back in the day." You won't find anything, since I said no such thing. What I said was "They" as in, game developers. No one else seemed to have an issue understanding.

Ah, ok. So in a thread about Blizzard, in which most people discussing Blizzard and one of their games, while you're talking about a Blizzard game, we're supposed to assume your vague use of "they" refers to everyone but Blizzard? Maybe if you had said "publishers" or "the industry" or even "developers" to indicate you were referring to anyone other than Blizzard(or at least including other publishers/devs), it would have made sense.
 
Read the thread and see how many people didn't even say a lick about Blizzard or their games in their posts. Some of the comments simply talk about cheating in general. Most people in this thread are not talking about Blizzard or one of their games.
 
And those people, including myself(there was a bit of discussion about GTAO), were specific enough to be clear that we were discussing something else. Maybe you should re-read it and check the difference between your post and the others who weren't discussing Blizzard(you see what I did there? I included enough context so you could tell who I was talking about).
 
Unless you read other posts, there actually isn't enough context. Why I usually quote someone if I am staying within the topic, unless like now. Where it's pretty much just two people talking.
 
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