Official Overwatch Discussion Thread

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Bastion is fine the way he is. He's only OP in pub games where players funnel mindlessly into chokepoints over and over, repeatedly dying without changing class or utilizing flanking routes and high ground.

I'll be honest though, in such games I LOVE to defend as Bastion.

He's just boring as fuck.

PLAY OF THE GAME
3 people walk into stream of death, melt in 0.02 seconds

every time
 
Everything, actually. You can't send data to the server that your client can't render.

It's been a while, but that's exactly why updaterate (whatever the send rate is) in CS:Source (as an example) is limited by your FPS.

If you're running 60 FPS on a 100-tick server, yep you guessed it, you're sending 60 ticks.

I should just let this die, but I'm a glutton for punishment. Think about this in a logical way. If I am playing a game and hit the 'w' key to move forward, the CPU has to interpret what I have just done. After it figures that out I'm sure it would send updates down the network stack and tell the GPU to render the frames. If the GPU cant update fast enough it should not make any difference to the CPU. What the CPU calculated isn't suddenly undone because the GPU cant keep up. Now if we were living in a world where I hit the 'w' key and the CPU couldn't process the what happened, then we would be living the scenario in which you are describing. I think that article using "FPS" as the term that defines how many things the CPU can process is the problem.

Any who, I am completely obsessed with this game. I wish I could have taken some time off of work this week to play more. I had a boatload of fun playing last night. Multiple plays of the game (and not as Bastion!) and a couple epic cards at the end. I've felt like a little kid waiting for Christmas while waiting for the game to come out. I haven't had a game get me this hyped in a long time.
 
You should let it die since that's not how it works (or even close).

Read Valve's source networking documentation to get an idea of how multiplayer client-server games actually work.

Don't take my word for it, if you want to understand it better go read it.
 
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I can see this game is going to be my goto fun game for a while.
Played a few different chars last night and each one seemed to be fun in its own way.

This is going to suck a lot of time out of my life I am afraid.
 
This game is so much fun!! I'm amazed at how perfect and polished it is too. Blizzard knocked it out of the park. Had a tea of 5 friends and I grouped up for a few hours last night. We had a blast.
 
I might pick this game up usually Blizzard game don't have much of Price Drop so expect to pay full price.
 
Seeing as how popular the game is, I don't see a price drop anytime soon. I mean, Diablo 3 rarely drops under $20 and how old is that game, like really old. I might just have to buy this game.
 
Seeing as how popular the game is, I don't see a price drop anytime soon. I mean, Diablo 3 rarely drops under $20 and how old is that game, like really old. I might just have to buy this game.

yeah there games barely ever go on sale. I just saw SC2 expansion go up for 30$ from 40?? I think or it was 40$ from 50?? either way it was like only a ten dollar difference and its been out for awhile.
 
I played for a few hours today. D.VA needs a damage boost, seems like she is shooting toothpicks at the enemies.
overwatch-dva.jpg
 
You should let it die since that's not how it works (or even close).

Read Valve's source networking documentation to get an idea of how multiplayer client-server games actually work.

Don't take my word for it, if you want to understand it better go read it.

You mean this? Source Multiplayer Networking - Valve Developer Community

That literally says exactly what I and everyone else is trying to tell you, particularly:
The client creates user commands from sampling input devices with the same tick rate that the server is running with. A user command is basically a snapshot of the current keyboard and mouse state. But instead of sending a new packet to the server for each user command, the client sends command packets at a certain rate of packets per second (usually 30). This means two or more user commands are transmitted within the same packet. Clients can increase the command rate with cl_cmdrate. This will increase responsiveness but requires more outgoing bandwidth, too.

It does not mention FPS anywhere in that statement. What you are saying is that the game engine is limited by rendered FPS when in fact it is limited by ticks. If this was Fallout 4 and there were physics problems because the game engine is tied to FPS then I could understand. Literally what you are saying is that if two clients hold 'w' for the same amount of time, one has 100FPS and one has 2FPS, the person with 2FPS would move a shorter distance. There is no way this could be true. If I go and limit my FPS on a CS:GO server then I wouldn't make it out of the spawn before the round ends. That is what you are telling me. It makes zero sense. Just because your GPU didn't render all of the steps does not mean that you did not move.

Unless you can find somewhere that actually tested this or some source from Valve saying the thing then I have no idea where you got your information from. The one article you listed actually proves you wrong lol.


Seeing as how popular the game is, I don't see a price drop anytime soon. I mean, Diablo 3 rarely drops under $20 and how old is that game, like really old. I might just have to buy this game.

I'm hoping it doesn't go on sale at all if for nothing more than a cheat prevention. Every time CS:GO goes on sale a new wave of cheaters appear. Blizzard very much stands on the point of 'if you get banned you can buy a new account', and the more that the game costs the less little kiddies are going to be able to get another one.
 
You mean this? Source Multiplayer Networking - Valve Developer Community

It does not mention FPS anywhere in that statement. What you are saying is that the game engine is limited by rendered FPS when in fact it is limited by ticks. If this was Fallout 4 and there were physics problems because the game engine is tied to FPS then I could understand. Literally what you are saying is that if two clients hold 'w' for the same amount of time, one has 100FPS and one has 2FPS, the person with 2FPS would move a shorter distance. There is no way this could be true. If I go and limit my FPS on a CS:GO server then I wouldn't make it out of the spawn before the round ends. That is what you are telling me. It makes zero sense. Just because your GPU didn't render all of the steps does not mean that you did not move.

It's actually well known that the source engine sends 1 tick per frame, which is exactly what I'm saying. The Wiki just doesn't spell it out for for you in lamens terms.

Also, in your own example, it's quite literally true. Hop into a source server and set your max_fps to 2. Now walk to the door on Dust2 T side and see how long it takes. Now set your max_fps to 60 and do the same thing. Do you really think you'll reach the same distance at 2 FPS at the same time someone else is running 60? Really? Are you sure....

The network side is also quite simple to test. Join a 100 tick server, set your cl_cmdrate to 100. Now set your FPS_max to 50. Bring up netgraph and watch your cmdrate. It'll be 50. I've tested this plenty of times and ran source servers for years.

Again, this is pointed out in many articles including the 1st one I posted.

Edit: here's yet another

CS:GO FPS, netcode and hitreg question.

Framerate does determine the amount of packets a client sends per second to a server as relevant game information on the client is only processed once there is a frame to render. Having framerate below tickrate means that the server will not always include your relevant game data such as command input, latency and lag compensation, interpolation when updating the world and calculating a new tick.
 
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I'm hoping it doesn't go on sale at all if for nothing more than a cheat prevention. Every time CS:GO goes on sale a new wave of cheaters appear. Blizzard very much stands on the point of 'if you get banned you can buy a new account', and the more that the game costs the less little kiddies are going to be able to get another one.
I never really thought of that. Free games are littered with cheaters. I guess that is an upside in a way, a very annoying upside though. Still, at the same time, that usuall means I won't get it any time soon. As fun as the beta was, I only played one day, and only had a small inclination to play other days but never did.

Is the game still the same as the open beta? Or did they add more maps/modes and ways to find games?
 
This game is a blast. I was going to pass on it at first until I watched a bunch of people playing and I'm glad I did that. I've only played with Reaper so far but I really love how the game feels. I'm not usually a big MP guy but I can see this game drawing me in for a bit and then being something that'll stay installed for a long time as I get the urge to go back and play here and there.
 
I feel like I've been living under a rock by not having played overwatch during beta, I barely put in the time watching game play. However it seems like this game has a lot of potential. Is t worth the premium price?
 
I've been heavily considering picking this game up, but I really don't like TF2 so I'm a bit worried I'm not going to like it. The videos *look* relatively fun but I wonder how much staying power it has. I also don't really have any friends who are currently playing it.
 
I've been heavily considering picking this game up, but I really don't like TF2 so I'm a bit worried I'm not going to like it. The videos *look* relatively fun but I wonder how much staying power it has. I also don't really have any friends who are currently playing it.
Is it meant to be a TF2 clone or does it have a shot to be on the esport platform
 
It's actually well known that the source engine sends 1 tick per frame, which is exactly what I'm saying. The Wiki just doesn't spell it out for for you in lamens terms.

The general problem here is that you're basing your supposed knowledge on two very specific examples; Source-based games and a GoldSrc mod in Natural Selection.

While those examples may not split logic and render updates, modern multithreaded engines certainly at least support this type of feature, and is something you could get working fairly quickly in "old" engines like UE3. I'd be surprised if Overwatch didn't have a split logic/rendering setup, if for no other reason than to spread to available cores on consoles. Hell, at this point split logic/rendering setups are not uncommon for doing 60hz render/30hz logic updates on console, but the other way is just as practical to implement for games with heavier GPU overhead.
 
I never really thought of that. Free games are littered with cheaters. I guess that is an upside in a way, a very annoying upside though. Still, at the same time, that usuall means I won't get it any time soon. As fun as the beta was, I only played one day, and only had a small inclination to play other days but never did.

Is the game still the same as the open beta? Or did they add more maps/modes and ways to find games?

Same as open beta

I've been heavily considering picking this game up, but I really don't like TF2 so I'm a bit worried I'm not going to like it. The videos *look* relatively fun but I wonder how much staying power it has. I also don't really have any friends who are currently playing it.

It's similar but different, I loved tf2 and I'm loving this game so far. I haven't played tf2 in years so I'm probably not the best to describe the differences but I would say the map objectives and some characters are similar to tf2, but the pace of the game/how long a match takes (usually 10ish minutes) and different skills each character has sets it apart. There's much more variety in Overwatch due to the amount of characters that I wouldn't completely write the game off because you didn't like tf2. I'm sure you could find a character that suites your play style. Although I guess it depends what you didn't like about tf2.

No issues playing solo. Half my playtime is solo, still fun. There's in game voice but I find most don't use it yet. The matches go so quick it doesn't really matter who's on your team. If they suck you'll have a new one soon. To compare it to tf2, I didn't really like playing tf2 solo and rarely did.
 
Is it meant to be a TF2 clone or does it have a shot to be on the esport platform

A lot has been made about Overwatch being a TF2-killer; but I don't think Overwatch has anything really in common with TF2 other than cartoon art style and the Control Point and Payload play-modes. Each of the nine TF2 classes can be played in 3-4 different ways, while the 21 Overwatch heroes have narrowly defined playstyles.

The Lannisters have a go at Overwatch
 
is this mean black bars for 34" users? 3440x1440 :(
ya, so it is basically 2560x1440.
The Fullscreen Windowed mode that works with Diablo 3 doesn't work with this game. :(

I haven't looked for any widescreen fixes and not sure if that would be considered hacking and I don't want to get banned.
 
I acutally got play of the game as agent 76. which was surprising since there were one or two bastions playing.
 
I love this game but god damn, people need to learn to look at what classes are needed. I just finished a game where there were THREE people playing Tracer. No sniper (while we were doing defense), no healers, no support, not enough defense. I'm one person who mostly plays Mei, I can't be every class at once. Before that I got into a game were no one was on offense, during an attack mission. Prior to that it was a mission with no healer, so I got some experience using Mercy and did a pretty decent job once the team decided to all work together and take out the enemy so I didn't constantly get surrounded by two or three of them at once.
 
I love this game but god damn, people need to learn to look at what classes are needed. I just finished a game where there were THREE people playing Tracer. No sniper (while we were doing defense), no healers, no support, not enough defense. I'm one person who mostly plays Mei, I can't be every class at once. Before that I got into a game were no one was on offense, during an attack mission. Prior to that it was a mission with no healer, so I got some experience using Mercy and did a pretty decent job once the team decided to all work together and take out the enemy so I didn't constantly get surrounded by two or three of them at once.


Yeah, I usually pick last and fill in whatever is needed and usually switch to other classes to counter the other team if things aren't going well. I have a "go-to" in every category. But when the team does stuff like that, a loss is usually imminent.
 
I love this game but god damn, people need to learn to look at what classes are needed. I just finished a game where there were THREE people playing Tracer. No sniper (while we were doing defense), no healers, no support, not enough defense. I'm one person who mostly plays Mei, I can't be every class at once. Before that I got into a game were no one was on offense, during an attack mission. Prior to that it was a mission with no healer, so I got some experience using Mercy and did a pretty decent job once the team decided to all work together and take out the enemy so I didn't constantly get surrounded by two or three of them at once.
There's no ranked play yet right? I think right now it's a mess of casual players.
 
I love this game but god damn, people need to learn to look at what classes are needed. I just finished a game where there were THREE people playing Tracer. No sniper (while we were doing defense), no healers, no support, not enough defense. I'm one person who mostly plays Mei, I can't be every class at once. Before that I got into a game were no one was on offense, during an attack mission. Prior to that it was a mission with no healer, so I got some experience using Mercy and did a pretty decent job once the team decided to all work together and take out the enemy so I didn't constantly get surrounded by two or three of them at once.

Yeah, hopefully this will get better as time goes on. The one thing I hate about playing support classes like Mercy is when the person I'm supporting just ignores people who run past them to attack me. If you've got a Mercy on your team, defend her.

Otherwise though, I've had some amazing games the past couple days. Just a few minutes ago I finished a round of King of the Hill where both teams were on 99% for over three minutes, it was crazy lol
 
There's no ranked play yet right? I think right now it's a mess of casual players.
Blizzard felt they needed to rework ranked mode a little bit, it'll be back soon. I would say less than 25% of the games I've played were afflicted by casual syndrome. Probably closer to 10%. I had a blast playing with randoms last night.
The one thing I hate about playing support classes like Mercy is when the person I'm supporting just ignores people who run past them to attack me. If you've got a Mercy on your team, defend her.
I've been shitting on TF2 in this thread, and quite frankly, the game deserves it. But I will say this - TF2 players are really, really good about protecting their Med, even on Valve servers. Coming from TF2, as a Medic main, and playing a little competitive Medic here and there, I was kinda shocked at how OW players flat-out ignore Mercy.

Even so, I don't get discouraged as Mercy. She has such a huge effect on the outcome of games and her vertical mobility makes her a fun class. If Mercy couldn't spread her angel wings and zoom around the map, I don't think I'd play her so much. If you guys haven't tried her, I suggest you give her a shot. You'd be pleasantly surprised at how enjoyable a mobile, pure healer can be.
 
D'va is about movement and positioning not just raw DPS. If you just want to left click things play mcgree.

Yeah, D.VA is so much fun blasting around the map, moving to new positions and flanking, denying access to an area. I didn't even realize it but I've put more time into D.VA than any of the other heroes, even though I feel like I play Pharah and Junkrat more.
 
I've been rocking Torbjorn alot since launch. While his sentries are really helpful for defense its his main weapon that stands out, the damage from his long range shots and his shotgun is insane. I've 1v1 alot of hero's including reinhert and came out very well thanks to that shotgun lol, also get alot of 2 and 3 player kills and plays of the game because of the shotgun.
 
They need to adjust the damage falloff for D. VA a bit cause she does absolutely zero damage from outside of melee range. Also, the fact that you can blow up her mech before she can even get to use it after summoning a new one is kinda silly. D.VA's damage outside of mech suit is 10x scarier than in. She's probably the least threatening hero in the game.

Widowmaker also needs a massive nerf to both her charge rate and firing rate. Being a mediocre sniper at best in other games, I can't believe how easy it is to snipe in this game. Either Blizzard's netcode is amazing and/or the hitboxes are massive cause I rarely ever miss a shot. They should just rename Widowmaker to Fun-Police cause she ruins the game for everyone.
 
The game is getting great reviews so far. Browsing through the negative user reviews on Metacritic is hilarious. They all fall into one of three categories:

"Player pressed M1 and killed me. Game sucks"

"Player pressed Q and killed me. No skill gg"

"Game should be F2P"
 
Try using Genji against Bastion. It's still pretty early in terms of the meta so it might cause quite a few WTFs.
 
So I have been enjoying this game since the last beta before release. I'm pretty much always on Steam and don't really have any friends on Battle.net. If anyone wants to team up for a few games I'm open to hang out with some new people. I'm no mlg player though.

Also by dumb luck and being impatient I ended up with an extra copy of the game on PC. I'll be putting it up on the for sale thread later tonight.

I'm kind of obsessed and might even pick up the collectors edition for Xbox.
 
This game can get so frustrating with the amount of noobs playing. If anyone wants to team up add me Cyonik#1603. I can find a discord or c3 server for comms.
 
Anyone experience gimmick match ups yet? Gone against 6 DVa, 6 Hanzo, and 6 Widowmaker teams.

Was Roadhog and run around a corner and instantly died, was wondering what hit me and then saw 6 Widowmakers. Spent the rest of the match as Genji just getting them to kill each other with deflect.

All DVa team was kinda amusing to play against.
 
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