So, be honest, does the resolution bother you?

Laffles

Gawd
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Aug 23, 2011
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[H] has the true graphic whores like me, I want my shit to be crisp and playing on sharp, beautiful (flat) screens all my life. I can just imagine this huge drop in visual fidelity is going to be an issue for me, I've read that it's easily forgotten about when you're actually immersed in a game. Is this the case? Or is it just not good enough?..

I mean i get it, GPU's just aren't up to snuff yet for these HMD's to be pushing out 4+k resolutions, even for most enthusiasts. There was no way around it.

But is it so bad, that I should wait till the hardware is there? or is dropping $800 worth it at this point in time?
 
From my experience with nvidia 3d vision it shouldn't be an issue since you are looking at things in stereo your brain does its own magic to anti alias things. I think the only things you would have issue with are fresnel lens flares and the small screen door effect. I game on a 4k display and I'm not worried. Honestly you are gunna pay 800 for top of the line regardless of when. If you wait for then to bump up the specs I'm sure the new high end model is going to cost that much.
 
I've used the dev rift and gear VR. Bad software bothered me alot more then the resolution. The visual different between alot of the software is huge also. Your gonna play some stuff and get eye strain or nausea, your not gonna care about the resolution much.
 
I own the consumer Rift and just as evilgrin pointed out, resolution will be the least of your worries.
 
I've used the dev rift and gear VR. Bad software bothered me alot more then the resolution. The visual different between alot of the software is huge also. Your gonna play some stuff and get eye strain or nausea, your not gonna care about the resolution much.

My experience is the same. I have a DK1 (640 x 800 per eye) and my first reaction was that the jaggies were intolerable. But after a short while I ignored that and I was blown away from being inside a game world. I haven't tried the retail Rift or Vive, but now that they are at 1080x1200 per eye, I don't see resolution being an issue at all.
 
Very interested in this as well. Especially experiences if you have better than 20/20.
 
It will depend on the game. Most seem to be developed around the limitations, so in practice, the lower resolution won't be as apparent as it would be in a traditional game. When I'm looking at stuff that's reasonably close to me in the game world it looks very sharp and detailed. It's when you're looking far out in the distance that things look somewhat blurry.

So far I've not really been bothered by the lower res, coming from a 3440x1440 monitor.
 
Very interested in this as well. Especially experiences if you have better than 20/20.

I'm also interested in this. I have 20-10 vision and when I tried the DK2 I considered the resolution a deal breaker. But I didn't even use it for 5 minutes, maybe I could get used to it. After that I planned on waiting for future higher resolution models before I buy one.

An interesting thought I had was if there was an eye exam type "game" where you could see how VR vision compares to real life vision.
 
I wouldn't pretend I didn't notice it, but at least I had tried both dev headsets beforehand so it didn't come as a surprise. Of course I'd love a sort of "retina display" headset, but you'd probably be looking at something insane like 20k resolution. It is what it is. Games that aren't compromised by the resolution (less fine detail, like small text or whatever) do tend to be more effective.
Honestly I would prioritise a higher field of view over resolution. I would like to try the StarVR and see how that feels. It's not that it's restrictive, since you just move your head to see more, but I think it limits the immersion. Unless you're playing something like TheBlu, where you can just pretend it's a scuba mask.
 
I can fully attest to the shell shock you will get if you have never put on a VR headset before and have no basis for comparison the first time you stick a Rift or Vive on your headset. The disparity of image quality of what you "expected" to see vs what you WILL see might even be greater if you are a graphics whore and have never put on a VR headset. It took be about 2 days to get over it. I have a 980 Ti, and the minimum recommended specs of a gtx 970 made my expectations pretty high. That said, the magic of VR is... it transcends all of that. After I accepted that the Rift's resolution is what it is, I had a blast. Last time I was this amazed and awe struck was when I played Quake for the first time on a Voodoo.
 
Last time I was this amazed and awe struck was when I played Quake for the first time on a Voodoo.
I remember where exactly I was standing in the map the first time I saw 1024x768. It was glorious.

I am very much looking forward to my hardware finally getting here... one day.
 
I got the vive yesterday. The resolution bothers me when i first put it on, and when I try to read text. When I am playing though I dont really notice it.
 
[H] has the true graphic whores like me, I want my shit to be crisp and playing on sharp, beautiful (flat) screens all my life. I can just imagine this huge drop in visual fidelity is going to be an issue for me, I've read that it's easily forgotten about when you're actually immersed in a game. Is this the case? Or is it just not good enough?

My eyes get so fatigued due to the low resolution and blurring of the Fresnel lenses. Even though I LOVE VR, I may sell the Vive as the low resolution is just too distracting. And this is still the case over ten hours use later.
 
I played with the Vive for about four hours on Friday and was never bothered by resolution in any of the games I played.
 
I spent about 20 minutes with a Gear VR via an S6. It felt like looking through a VHS camcorder. I've no idea how the 'real' rigs compare, but I wanted at least a factor of two increase in linear density.
 
I've noticed something strange whilst using the Vive in desktop mode and moving some windows around. There seems to be quite a lot of pixels that aren't even visible when the visor is in a normal position. If I drastically pulled the visor up or down to a position you would never use, I could see pixels that you would never see in the normal position. This, combined with only central vision being "clear", really makes the device seem low resolution even though it has ~2.5 mil pixels. The clarity "feels" like 800x600 in each eye.
 
I spent about 20 minutes with a Gear VR via an S6. It felt like looking through a VHS camcorder. I've no idea how the 'real' rigs compare, but I wanted at least a factor of two increase in linear density.

VHS sounds about right. I think content developers for this first gen are going to have to rethink how they draw up graphical detail in these games. I find the games with the MOST graphical content, such as Eve Valkyrie, actually "look" worse than games with less graphical detail. It is because all those extra bells and whistles and minute detail in the distance actually make the blurriness even more distracting.
 
I find that if you are moving your head and doing things in vr, the resolution is great. The only problem comes from applications like watching a video or streaming static content on a screen in front of you through the hmd. Then the sde and resolution come into play more. I think this will someday be solved with 4k, but it really isn't much of a factor for VR games, especially on the Vive when so much of what you do is movement based.
 
The resolution worries me, so I'm currently playing through my backlog of 90s console/handheld games, to try and lessen the blow >_<
 
The Gear VR for my Samsung Note 4 has a theatre mode and Netflix for movies. It's kind of amazing to look around at the theatre seats around you and hear the ambience. That said the resolution is low for movies but I tend to forget about it as the movie progresses. Do the PC VR systems have a theatre mode too? Any of you folks tried movies in VR?
 
The Gear VR for my Samsung Note 4 has a theatre mode and Netflix for movies. It's kind of amazing to look around at the theatre seats around you and hear the ambience. That said the resolution is low for movies but I tend to forget about it as the movie progresses. Do the PC VR systems have a theatre mode too? Any of you folks tried movies in VR?

I tested a couple of HD movies, and I would call it par with DVD quality...but it feels so much like you have an entire theater to yourself (I think I spent more time looking around the theater than watching the actual movie), and you have the best seat in the house. After about 2 minutes I forgot about the low resolution.
 
The resolution worries me, so I'm currently playing through my backlog of 90s console/handheld games, to try and lessen the blow >_<

You just got me daydreaming this new dawn of VR might resurrect long forgotten game studios and extinct gaming dinosaurs of yore. Imagine Space Harrier VR, R-Type VR, Choplifter VR, or hell even Frogger VR. Oh shiatz...cognitive overload.....
 
For some reason how 2160x1200 looks so low resolution/blurry, I have my doubts that even 4K with Fresnel lenses will provide a really good immersion experience. I get a headache from the low res/blurriness.

Really, you are only "seeing" 1.3 mil pixels with these new VR devices, 1080x1200. Just way too low...
 
I think getting to 4MP per eye will be the turning point. Once we get to 2kx2k per eye, we will look back at the release kits and laugh. For now, though, games with less detail are much more enjoyable.
 
Ya, I think I will be letting mine go. I thought I would be able to use it in flight sims etc, the resolution is just too low and hurts my head.
 
Ya, I think I will be letting mine go. I thought I would be able to use it in flight sims etc, the resolution is just too low and hurts my head.

Yeah, I hear ya. The res really is low compared to what most here play with on a day to day basis. The only thing that is keeping me from ebaying mine is hope that the gameplay and experiences available within 12 months far surpass the crappy resolution.
 
I guess one easy way to show off the lack of resolution, is open the real world camera on the front of the HMD while in VR. It's bad, really bad.
 
I'm going to have to give the technology a few generations to mature.

Trying to use a Rift for more than a couple minutes leaves me nauseous and attempting to "push" the amount of time I play leaves me with a skull-splitting migraine.
 
I'm hoping the future generations come sooner rather than later. Reading stuff like this kind of makes me worried this whole VR round might turn into another Virtual Boy 2.0



Can only hope ALL the Blue Chip players sat down at their round table and made a concerted effort to invest major money. Only then can fad become mainstream, and we get the proper R&D. I had to give up this AirForce Airguns Talon SS PreCharged Pneumatic Air Rifle - Made In The USA - AirForceAirguns.com to procure an Oculus.
 
Just got mine this afternoon (Vive) and yes, the resolution is somewhat lower then what I was hoping for (my main rig display runs at 2560x1600, and for those of you running 4K monitors, the step back will be even larger).

However, with that said, this first gen VR is plenty "good enough" in that the resolution, while a bit on the low side, is still plenty high enough to really impart presence - that sense of being "elsewhere"... It really isn't all that bad in that you are getting a unique imagine in each eye, with your brain blending them, so the perceived resolution actually comes across a bit better than if that same resolution were to be viewed on an LCD monitor. For me at least, it really works and it is pretty incredible to experience firsthand. Yes, some games/experiences are MUCH better than others, but like others have stated, after spending a bit of time in some of the higher quality software that is available for VR now, the resolution isn't limiting at all. The bottom line: VR is cool as hell and not just a novelty like 3D TV was. It is truly MIND BLOWING tech when compared to just using a regular monitor. :) Give it another generation or two to mature further and it will begin replacing monitors all together. This is the future folks! Ok, going back to VR now!
 
To be honest, yes. There are some titles that hide it well, where the experience pulls you in so you don't even notice the resolution, but most of them that I really wanted to use the HMD for, VirtualDesktop and EliteDangerous, it really does bother me. There are a few more social things a friend wants to try with me, but after that either ebay or return.
 
Resolution, or Rapture? I sometimes get them confused, ya know, overly hyped things...
 
friend of mine had a rift dev kit and I could not deal with the resolution or "screen door" effect of the space between pixels... it was unbearable... I see VR going the same route as 3DTV... when the tech catches up, let me know
 
I barely have what I can afford. I can't afford what I have. Friends from H have helped me recently. A lot.

I honestly appreciate their help. I will return the favor soon, to whomever I can help.

I'm not jealous of what you guys are able to buy, not at all. Ten years ago I was spending money left and right on my computers. I wouldn't have cared if somebody had given me shit about it.

Maybe I'm a bit nostalgic.


I know I have a reputation for being a beggar. I apologize for making anybody uncomfortable. Life is extremely rough at the moment. But thanks to those that have helped my Mom and I.



Goodnight all!

Wyodiver.
 
I barely have what I can afford. I can't afford what I have. Friends from H have helped me recently. A lot.

I honestly appreciate their help. I will return the favor soon, to whomever I can help.

I'm not jealous of what you guys are able to buy, not at all. Ten years ago I was spending money left and right on my computers. I wouldn't have cared if somebody had given me shit about it.

Maybe I'm a bit nostalgic.


I know I have a reputation for being a beggar. I apologize for making anybody uncomfortable. Life is extremely rough at the moment. But thanks to those that have helped my Mom and I.



Goodnight all!

Wyodiver.


Anyone fill me in on what this message is about?
 
harsaphes, no worries.

I didn't mean to cause any confusion. This was the wrong place to vent.

One sickness after the other in my family, just never seems to stop.

But I should never let personal probs spill over to the H.


Cheers.
 
the resolution is just too low and hurts my head.

Trying to use a Rift for more than a couple minutes leaves me nauseous and attempting to "push" the amount of time I play leaves me with a skull-splitting migraine.

they say some people will just be this way and it can't be helped. but if you have time and money to spare at an eye doctor, you could try getting new prescription lenses. over time our eyes change, and correcting whatever happened might help with this sort of thing...
 
CV1 owner. My initial reaction when I put it on was disappointment. But after a couple minutes immersion takes over for me and I don't notice it. I've watched some Homeland via Amazon in the virtual theater mode and had the same reaction. At first I am thinking this is kind of meh, but didn't notice after about 5 minutes. By the end of the show I forgot I had the headset on. I definitely feels first gen, but the experience is definitely worth it. As a lifelong gamer (in my 30s), CV1 is so refreshing with terrible console/dumbed downed games coming out year after year. The sense of presence is totally worth it even with the lower resolution. I run a 1440p monitor and have a fairly high end rig ([email protected]/980ti) and would consider myself a graphics snob. I'm just hoping that as time goes on, games will be better made with a focus of VR so the positives of the hardware are highlighted while the negatives are avoided.

EDIT:
I've got VorpX roughly configured (haven't had much time with CV1 due to the Verizon strike) and it gives new life into old games. I've got Alien Isolation about 90% tweaked and it is amazing!
 
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