Unreal Engine 4.11 Gets NVIDIA’s VRWorks Multi-Res Shading

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Epic Games’ Unreal Engine 4.11 is now available with Multi-Res Shading, one of the most advanced features of NVIDIA’s VRWorks SDK. Multi-Res Shading can boost performance in VR games and applications by up to 50 percent. Adding Multi-Res Shading to the latest version of UE4 — which powers hundreds of top games on PCs and consoles — is part of our effort to help developers build immersive experiences of all kinds.

Over the past year, we’ve been working with Epic to bring this VR technology to market, and Multi-Res Shading has been part of UE 4.10 since January. The latest update — added shortly after the release of UE 4.11 — means anyone developing VR games or professional applications with the latest version of UE4 can take advantage of this performance boost.
 
Gotta love the bullshit marketing name to what it is essentially dropping image quality in order to gain performance.
 
So when is Nvidia going to by Epic? The bias with the Unreal engine is unreal.
 
Gotta love the bullshit marketing name to what it is essentially dropping image quality in order to gain performance.

You sir just tore through paragraphs of meticulously engineered Marketing PR in one small sentence.

+1 to you.
 
For those of you who dont know how VR works this is amazing!

Large portions of the rendered image end up around the very edge of your field of view. They render the image near the center at native res where its most needed.

Its an option. Not required.
 
Honestly, I really do not care one way or the other. I have an R9 380 in my FX 8350 machine and a 980 Ti in my 6700k machine. I am simply going to enjoy things the way they are and leave it at that. That said, even though the 980 Ti works well, I wish I would have gone a pair of Fury's and a new case instead. (Just an AMD fan, what can I say. :D ) Oh well, things are going good but, VR is not for me. Now, a hololens like experience might be interesting. (No motion sickness either, probably.)
 
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