Killer Instinct

I cant seem to get this to install at all. I think it might be that I'm running insider preview. when I try to down load from the store it say "something happened on our end. try again"...

what ever was wrong was fixed and yesterday I was able to download and install.

the game plays great! ive got everything cranked up and running 1440p VSR and get 1194 in the benchmark.

KI was just an average fighting game. I only ever played the arcade version and on SNES so I can comment on any after that but this is waaay better than I remember it being!
 
I have a problem with the game running too fast. Anybody else know what I should do? Should I limit the game to running at 60fps? Is there even a vsync option in the game?
 
I have a problem with the game running too fast. Anybody else know what I should do? Should I limit the game to running at 60fps? Is there even a vsync option in the game?

Yeah for now you will have to use something to limit the framerate to 60, they are working on an update for it. I believe all windows store games have vsync on by default? Not sure if that can be changed.
 
Yeah for now you will have to use something to limit the framerate to 60, they are working on an update for it. I believe all windows store games have vsync on by default? Not sure if that can be changed.
Ah okay, thanks for the heads up. I'll try to do that when I get off work today.

Another thing, and it's not just Killer Instinct, but is there no way to steamlink/game stream windows store games at all??

Really annoying that we can't hook to the files
 
Ah okay, thanks for the heads up. I'll try to do that when I get off work today.

Another thing, and it's not just Killer Instinct, but is there no way to steamlink/game stream windows store games at all??

Really annoying that we can't hook to the files

Yes there is actually! It's somewhat more annoying to get setup but still doable. You need to add a non-steam game/app then go into the properties and change the target to Microsoft.KillerInstinct-Win10_8wekyb3d8bbwe!KillerInstinct.app

You could make a .bat file too Adding Killer Instinct PC to Steam
 
Ah - thanks for the post on how to add it to Steam. I tinkered around with a few things that worked for other modern apps (like Edge) but couldn't get Steam to take. This should work for other apps, too.
I'm anal about having all my Games setup under Steam. Now to make a Grid icon...
 
Yes there is actually! It's somewhat more annoying to get setup but still doable. You need to add a non-steam game/app then go into the properties and change the target to Microsoft.KillerInstinct-Win10_8wekyb3d8bbwe!KillerInstinct.app

You could make a .bat file too Adding Killer Instinct PC to Steam

Oh my god. Thanks! I'll have to try this when I'm home!
Is there any way we can do tomb raider as well?
 
Oh my god. Thanks! I'll have to try this when I'm home!
Is there any way we can do tomb raider as well?

Yup, it works with ALL modern apps. Even normal desktop apps. You just have to figure out the name of the target file. The shortcuts list the names, but some are too long to see the full filename. Luckily, you can find all of 'em in the Windows Registry.
 
I was in high school/college when the first games were out. They were absolutely popular games, but they weren't designed to be competitive. In those days, people would literally play any fighting game. Kind of like shooters now. SNK had 4 franchises they were cranking games out for on a bi-annual basis. Capcom was making SF updates an annual thing. Even trash games like Primal Rage and Time Killers made money. KI wasn't the worst fighting game, but as a competitive game it was pretty lousy. People tend to remember it with rose colored glasses because of the N64 tie ins. They forget Spinal players walking backwards on the endless bridge until time ran out and someone just sitting in a defensive crouch with no way to hit them.

It was competitive. Just because in your part of the world it wasn't doesn't mean anything. Heck it was more popular than street fighter and mortal kombat at one point where I lived. By the time it got released in n64 the fever died off tho.
 
It was competitive. Just because in your part of the world it wasn't doesn't mean anything. Heck it was more popular than street fighter and mortal kombat at one point where I lived. By the time it got released in n64 the fever died off tho.

Competitive and popularity aren't the same thing. Unless you're using TJ Combo or Spinal there isn't anything you can do to stop someone from turtling and mashing jab like mad when you get close enough for an overhead. Nada. There were option selects that would break all combo possibilities from certain characters without fail.
If it had any sort of competitive scene, wouldn't people still be holding tournaments? People still play the old Street Fighter, Tekken, and MK games.
There's plenty of tournament footage of all of them, too. For KI there are 1 or 2 shaky cam videos with people playing borderline casually in a random midwestern mall event. It was popular, but the game was broken for VS mode.
I can have a ball playing the very first John Madden football game with other people who aren't any good or don't care about winning. That game sold amazingly well and started the modern era of sports games. Yet the instant someone really wants to win, there are certain very obvious things that are simply unstoppable. KI's the same thing.
KI2 was better, but it had the same issues. Lots of flash, but no meta game to set anything up.
 
Yup, it works with ALL modern apps. Even normal desktop apps. You just have to figure out the name of the target file. The shortcuts list the names, but some are too long to see the full filename. Luckily, you can find all of 'em in the Windows Registry.

I can't seem to find the rise of the tomb raider app. Any ideas?
 
I can't seem to find the rise of the tomb raider app. Any ideas?

One trick you can use is to right click the shortcut in the start menu. Tell it to place a shortcut on your desktop. When you look at the properties of that shortcut, it'll tell you the target file name.
The one for KI is too long to show for some reason, but the one for Gears is short. Hopefully the one for Tomb Raider is short, too.
In looking around (prior to seeing this posting), I ran into another posting that gave a registry location for ALL modern apps. I can't recall the exact directory (and I'm at work and can't search) but I bet you can google "modern app registry location" and find something.
 
One trick you can use is to right click the shortcut in the start menu. Tell it to place a shortcut on your desktop. When you look at the properties of that shortcut, it'll tell you the target file name.
The one for KI is too long to show for some reason, but the one for Gears is short. Hopefully the one for Tomb Raider is short, too.
In looking around (prior to seeing this posting), I ran into another posting that gave a registry location for ALL modern apps. I can't recall the exact directory (and I'm at work and can't search) but I bet you can google "modern app registry location" and find something.

Thanks, I did look through the registry, however I couldn't find a direct link to the .APP file that Killer instinct seems to have. Which is weird! If you do have Rise of the Tomb Raider on the PC, would you mind taking a peak? It's driving me nuts! haha
 
Sadly I don't - I have the game, but it's on Steam. If I have a chance this weekend, I'll take a look. Pretty sure Regedit remembers your last folders, so it's probably still open to the modern app folder listings.
 
Thanks, I did look through the registry, however I couldn't find a direct link to the .APP file that Killer instinct seems to have. Which is weird! If you do have Rise of the Tomb Raider on the PC, would you mind taking a peak? It's driving me nuts! haha

K, I've got you covered with an even easier method. This directory has all of the app ID's: C:\Users\<Account name>\AppData\Local\Packages
All you do is add !App after the directory name and you're good to go.
 
K, I've got you covered with an even easier method. This directory has all of the app ID's: C:\Users\<Account name>\AppData\Local\Packages
All you do is add !App after the directory name and you're good to go.

Holy crap! Thanks, I'm going to give that a go
 
K, I've got you covered with an even easier method. This directory has all of the app ID's: C:\Users\<Account name>\AppData\Local\Packages
All you do is add !App after the directory name and you're good to go.

same thing can be found in "c:\windowsApps". that's the default location or where ever you set it to if changed. mine looks like:

E:\WindowsApps\Microsoft.KillerInstinct-Win10_3.0.1.0_x64__8wekyb3d8bbwe
 
I was in high school/college when the first games were out. They were absolutely popular games, but they weren't designed to be competitive. In those days, people would literally play any fighting game. Kind of like shooters now. SNK had 4 franchises they were cranking games out for on a bi-annual basis. Capcom was making SF updates an annual thing. Even trash games like Primal Rage and Time Killers made money. KI wasn't the worst fighting game, but as a competitive game it was pretty lousy. People tend to remember it with rose colored glasses because of the N64 tie ins. They forget Spinal players walking backwards on the endless bridge until time ran out and someone just sitting in a defensive crouch with no way to hit them.

Competitive and popularity aren't the same thing. Unless you're using TJ Combo or Spinal there isn't anything you can do to stop someone from turtling and mashing jab like mad when you get close enough for an overhead. Nada. There were option selects that would break all combo possibilities from certain characters without fail.
If it had any sort of competitive scene, wouldn't people still be holding tournaments? People still play the old Street Fighter, Tekken, and MK games.
There's plenty of tournament footage of all of them, too. For KI there are 1 or 2 shaky cam videos with people playing borderline casually in a random midwestern mall event. It was popular, but the game was broken for VS mode.
I can have a ball playing the very first John Madden football game with other people who aren't any good or don't care about winning. That game sold amazingly well and started the modern era of sports games. Yet the instant someone really wants to win, there are certain very obvious things that are simply unstoppable. KI's the same thing.
KI2 was better, but it had the same issues. Lots of flash, but no meta game to set anything up.

I co-sign everything that Domingo has said. He is right on the money about this game. I have been playing this since Dec 2013 back in the season 1 days. This game has advanced to actually be viable competitively. It really is underrated and should garner more interest in the major tournaments.

Personally, I prefer the original DH character design/mechanics and feel that IG has brought a bit too many gimmicks into this latest season. However I am still enjoying the game despite it's flaws and buggy S3 release. Right now I'm learning Arbiter since they nerfed Spinal to shit and the fact that ol' Arby is just loads of fun.

Domingo shoot me your gamertag, we should get some matches in. I have a decent Fulgore, Wulf, Riptor, Spinal, Arbiter, and Glacius.
 
I actually haven't messed with the game all that much lately, but I'm decent with Jago. I've mostly moved over to SF5, but I can take my beatings like a man :) My tag is DomingoX.
 
They released a patch today that fixes that > 60hz issue among other things.
 
Killer Instinct was released on Steam today. It supports cross play with Windows Store and Xbox ONE in every mode but ranked. It is not F2P as you can see below, but this is because it includes all the seasonal content released up to this point.



Q&A for the Steam version:
https://www.ultra-combo.com/ki-steam-qa/
 
Killer Instinct was released on Steam today. It supports cross play with Windows Store and Xbox ONE in every mode but ranked. It is not F2P as you can see below, but this is because it includes all the seasonal content released up to this point.



Q&A for the Steam version:
https://www.ultra-combo.com/ki-steam-qa/


Cool, Hopefully it will go on sale this winter! I'll pick it up then, thanks for the heads up!
 
Wait, does the Steam version require Windows 10?
No. Minimum requirements lists Windows 7.

upload_2017-9-27_18-13-32.png
 
Hahahah. Too little, too late Microsoft. I would have paid full price on launch for a Windows 7 compatible version but ive since moved onto handheld gaming and ive already got KI for handheld.

Which handheld? This isn't the KI from the 90's...it's actually good.
 
This was my favorite fighting series back in the day. I'll probably be picking this title up. So excited for this to be on PC. It may not have been for serious competitive players back when it was released, but it was one of the most fun on the genre.
 
The KI from the 90s was good.

Good until you actually try to play it seriously. As a fighting game it's terrible. If someone just low blocks there's nothing you can do to them. There's no chip off normal attacks and overheads are all slow and heavily punishable. There's also a cadence to breaking literally everything on the 2nd hit so that you can instantly correct any mistakes and do more damage to your opponent than you took.
 
Good until you actually try to play it seriously. As a fighting game it's terrible. If someone just low blocks there's nothing you can do to them. There's no chip off normal attacks and overheads are all slow and heavily punishable. There's also a cadence to breaking literally everything on the 2nd hit so that you can instantly correct any mistakes and do more damage to your opponent than you took.

No doubt it had its serious flaws, but the graphics were amazing at the time, controls crisp, and for the casual player...alot of fun.
 
Good until you actually try to play it seriously. As a fighting game it's terrible. If someone just low blocks there's nothing you can do to them. There's no chip off normal attacks and overheads are all slow and heavily punishable. There's also a cadence to breaking literally everything on the 2nd hit so that you can instantly correct any mistakes and do more damage to your opponent than you took.
In my opinion, professional competition ruined fighting games forevermore.
 
In my opinion, professional competition ruined fighting games forevermore.

I can see that, but KI was from an era where that wasn't even a thing. I mean, there were always tournaments for cash prizes and whatnot, but it's not like EVO and Dreamhack were a thing.

The thing about KI is that any random joe in your local arcade could figure out very quickly that low block > everything. At my small to medium sized city arcades people figured that out in about a week. No grabs, no overheads, and no unblockabables? What are you gonna do to stop it? That was compounded on the long bridge level where people could retreat endlessly. You had to pay to play, so people played to win. Did Rare honestly not think people would do that? Things were more cutthroat then than now because you were dropping 50-75 cents a game.
The multi-breaker thing was a bit more advanced, but it made the rounds on Prodigy and AOL pretty quickly. The same people that would roll into the arcades with printed out movelists had that info not long afterward.
 
Good until you actually try to play it seriously. As a fighting game it's terrible. If someone just low blocks there's nothing you can do to them. There's no chip off normal attacks and overheads are all slow and heavily punishable. There's also a cadence to breaking literally everything on the 2nd hit so that you can instantly correct any mistakes and do more damage to your opponent than you took.

KI was an Arcade Fighter for the casual, like most all fighting games of that era. It wasn't created specifically with competition play at a high level in mind. That doesn't change the fact it was still a popular arcade fighter in its time that still has great replay value even today.
 
Trick is, it doesn't really have any replay value with other players. If I want to crouch in the corner, you can't do anything to me. Even if I agree not to play totally lame, there's still no way to keep me from defending everything you do by blocking low vs. every attack that isn't jumping. There's literally no way to open people up. Every character has a move that beats projectiles and every dash starter is punishable. How are you supposed to play? If you're good enough to do one of those combos, you're good enough to realize that it's just a game of hoping someone doesn't block.
Where's the replay value in that? It can be amusing to memorize some long combo to do on the CPU, but even at it's most casual level, it's hard to enjoy a game so poorly thought out. I can't think of a single fighting game from that era (including Primal Rage, Time Killers, TMNT Tournament Fighters, Clay Fighter, etc.) that has such an obvious flaw.

KI is for all practical purposes, a 1-player game. 2 kinda sorta fixed a lot of these things, but at the expense of being so choppy it was hard to even see what was happening.
 
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KI-2 is probably my favorite fighting game all time....not saying it's the best, but I had the most fun at it. Lots of problems from the first one were fixed. Also, remembering the time (mostly pre-internet), the issues weren't as clear since you just had the cabinet in front of you to worry about and the scene so very casual most places :)
 
KI2 wasn't that bad. It had framerate issues, but as a game they mostly fixed the issues with players being able to turtle endlessly. They added throws, quicker overheads (that looked like other moves), chip damage, and more special attack mix-ups.
IMO, the issues with the FPS mainly related to the backgrounds. The ones that were mostly static were fine. The N64 version was always a little clunky, but that's to be expected.

The new KI's actually a REALLY good game. It started off being a little too similar to Street Fighter, but as they've added more characters it has differentiated itself a lot more. I'm not great at it, but I recognize a good fighting game when I see one. There are some balance issues at low levels (Sabrewulf is too good until you get decent at the game) but that's no different than Ken in SF or Eddy in Tekken.
 
KI2 wasn't that bad. It had framerate issues, but as a game they mostly fixed the issues with players being able to turtle endlessly. They added throws, quicker overheads (that looked like other moves), chip damage, and more special attack mix-ups.
IMO, the issues with the FPS mainly related to the backgrounds. The ones that were mostly static were fine. The N64 version was always a little clunky, but that's to be expected.

The new KI's actually a REALLY good game. It started off being a little too similar to Street Fighter, but as they've added more characters it has differentiated itself a lot more. I'm not great at it, but I recognize a good fighting game when I see one. There are some balance issues at low levels (Sabrewulf is too good until you get decent at the game) but that's no different than Ken in SF or Eddy in Tekken.


KI Gold was the one with framerate issues, not KI2.
 
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