Droc
2[H]4U
- Joined
- Mar 20, 2007
- Messages
- 3,402
world of crash to desktop
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world of crash to desktop
The water feels like molassas. The whole concept of motion and speed is all fucked up now. I have no idea what they have done there.
They did a patch today. Not sure what they did...
They are probably making fixes to small bugs like:
Carousel goes back to large view from compact view and ... the 3 million credits everyone should be getting for level 12 are not there... and MM
I'm not having any issues. Windows 10 if it matters.
Wow, the IBuki is god like compared to the new CRAPGAMI.
the turrets actually keep up with me as I turn, and the guns hit decently hard!
Sounds a lot like how the Yorck used to be. Turrets could barely keep up with half rudder. Made it really hard to avoid fire and shoot at something. That was a T7 which made it a bit more bearable. Then one patch they took the turret speed from 57s down to 33s if IIRC and people still bitch about it.
while the turret speed sucked, it was never the problem with the yorck.. the glaring and obvious problem with the yorck is that it has 210mm guns that overpen EVERYTHING smaller than a BB, but can't even pen a T4 BB for a citadel hit.. also hitting a citadel with it is near impossible due to the angle of the rounds, you can't hit below the water line within 10km and outside of 13km.
If you keep a good eye out for planes, the skill might make sense. When playing the MK, I don't usually notice the planes until they are close, so I just opted for AFT to get the automatic 20% range (plus I use this captain in DD's) and just hit defensive fire when they are near. I didn't want to deal with having to select the individual squadrons.
How is the Zao post-patch? Did they hose it up or is it still good?
Bought the Atlanta today and put a 14pt captain on her. 13.3km range with AFT. The amount of damage you can put out is so much fun. Gotta be careful getting there though. I am a sucker for guns/killing DDs and 14guns at 13.3rpm, couldn't resist.
Also absolutely slaughters planes. Even Lexi planes I took out 37 one game.
Had some fun games with bananax. He suffered through me learning how to use the Atlanta.
I got this to work on my laptop so don't think its a mod issue. Will have to reinstall it on my desktop when I get a chance.
Have to read up on the new captain skills. Is AFT still worth it for cruisers like the Cleveland with the nerf? or should you be getting Manual AA instead or is the extra range for AA better?
Not sure I am good enough or have the ships for this competitive team thing. My highest tree ship is tier 7 Pensacola. Do have a Tirpitz though. No tier 9s or 10s.
You had a damage bonus to them by manually selecting them before. Not sure if that still exists now, but that's why people did it.
Speaking of manual selection, I put together a new video where I finally get CQE thanks to how goddamn easy the new patch made it. I'm testing out a buffed secondary Amagi to see how I like the changes:
I'll be doing the giveaway on Sunday at 4pm EST for Warships
edit: oh weird, now we can embed the videos
I don't think any of the changes had an impact on the Zao.
My Shima Detection is at 6.6 and I can't figure out why. It should be 6.0 IIRC. It is well noted as a 5.4 DD if you have the 5 point captain skill for Klingon Cloaking.
I have the right camo. I have the right option selected in the final option slot.
What am I missing?
That .6 don't sound like much, but it really is, especially when going up against other DD's.
Speaking of which, when someone fires their guns, aren't they supposed to become visible for 20 seconds? I've had several games tonight where I was getting my ass shot off from empty space. I could see the shells 'appear', but never where they were shot from. Some of them there was no smoke anywhere.
You had a damage bonus to them by manually selecting them before. Not sure if that still exists now, but that's why people did it.
Speaking of manual selection, I put together a new video where I finally get CQE thanks to how goddamn easy the new patch made it. I'm testing out a buffed secondary Amagi to see how I like the changes:
I'll be doing the giveaway on Sunday at 4pm EST for Warships
edit: oh weird, now we can embed the videos
Likely stealth firing.
Still not feeling this update. My aim is off, and it seems like shell travel times are a bit different that before. I can't help but wonder if there weren't some stealth nerfs in the patch, udaloi AP doesn't seem to do as much damage as before and isn't as flat as it was. Same with kiev.
selecting them even without the skill still increases your accuracy. haven't really gotten to test how much better secondaries are, the only thing that got within 8km of my amagi tonight got insta popped.. but from watching other BB's while i was dead in my DD matches they seem pretty damn strong now.
Likely stealth firing.
Still not feeling this update. My aim is off, and it seems like shell travel times are a bit different that before. I can't help but wonder if there weren't some stealth nerfs in the patch, udaloi AP doesn't seem to do as much damage as before and isn't as flat as it was. Same with kiev.
The Atlanta can be a very fun ship to play. It's a great AA escort, a great DD killer, and it's one hell of a area denial tool in a support role at caps. I like working as a team with a DD, and equipping hydro acoustic search.
It would be a wild ship if it had smoke.
What is more amusing than one ship being beached? How about 2 ships that beach right next to each other while trying to killing off the other.