Fallout 4

Only had one crash before mods, have no idea what happened. After mods I'm at least 6. :D Almost always from the settlement screen.
 
From what I have heard FO3 and W7/8/10 dont work well together. FO3/NV works fine however since it is a newer game. Never played any of them but that is what a friend, who is a FO fan, tells me. FO3 crashes more often on the newer MS Windows supposedly.
 
From what I have heard FO3 and W7/8/10 dont work well together. FO3/NV works fine however since it is a newer game. Never played any of them but that is what a friend, who is a FO fan, tells me. FO3 crashes more often on the newer MS Windows supposedly.

i had zero problems with FO3 and windows 7 using the steam version.
 
Also, am I going to be out of whack in the story line if I don't finish Fallout 3?

There are common themes and an underlying story that all the Fallout games possess, but each game itself is a completely separate storyline.

The mythos is quite in depth, but here's some basics:
-1950's saw huge advancements in nuclear power. Rather than letting its downsides be a hindrance, people embraced it. Power was never an issue, so there was less need to optimize things. They could develop powerful miniaturized computers, but like everything else there wasn't much need. Why make fuel efficient vehicles when every vehicle has a nuclear reactor? The culture seemed to embrace and embody everything else about the 1950's America, so the country stayed in a cultural time bubble for over a 120 years till the war of 2077. There were some major tech advances by smaller factions after the war, but most of those advances remained in few hands.
-Vault-Tec is evil. They created the vaults, but only as a vast science experiment. There are strong allusions in every game (especially FO4) that Vault-Tec had some major role in the war of 2077.
-War of 2077 was about resources. Electricity was infinite due to nuclear energy, but everything else was not. USA versus China. USA nearly wins conventional war due to invention of power armor and China implements scorched-earth policy and mutually assured destruction by firing nukes first.
-Radiation mutated everything if if didn't outright kill it.
-Super Mutants were a product of a biotech weapon gone bad, not the radiation.
-After the war, the Brotherhood of Steel is founded and spreads across the country. Their intention is to preserve technology, but they heavily discriminate against non-hostile members of species that aren't human (ghouls, super mutants). Like most Fallout factions, they are not White Knights of the wasteland.
-The Social and Government Elites in the country prior to war of 2077 were given special vaults and lived in relative peace. The lack of radiation exposure meant they evolved into the penultimate self-entitled douchebags called The Enclave. They are even more discriminative than the Brotherhood of Steel and at one point went about on a Nazi-esque extermination campaign in Fallout 2. Between the events of Fallout 2 and Fallout 3, The Enclave retreated to Washington DC from California. Fallout 3 saw them trying to rebuild and redeem themselves by creating the ultimate water purifier for the people, but internal political strife between the commanders and the psychotic robotic president meant they were still ultimately destroyed. This is the only part of the Fallout mythos you are missing by not playing Fallout 3. The Enclave are not present in Fallout 4.


======================
My only confusion about the mythos and Fallout4 stems from the relative abundance of the T-60 and X-01 power armor. I thought the T-60 was in experimental non-production stage at the end of the war of 2077, yet the Brotherhood of Steel and Atom Cats seem to have an endless supply of them. IIRC, the Brotherhood didn't make use of them in previous Fallout games either, relying mostly on T-51's. I also thought the X-01 was developed by the Enclave after the war and was exclusive to them.
 
There are common themes and an underlying story that all the Fallout games possess, but each game itself is a completely separate storyline.

The mythos is quite in depth, but here's some basics:
-1950's saw huge advancements in nuclear power. Rather than letting its downsides be a hindrance, people embraced it. Power was never an issue, so there was less need to optimize things. They could develop powerful miniaturized computers, but like everything else there wasn't much need. Why make fuel efficient vehicles when every vehicle has a nuclear reactor? The culture seemed to embrace and embody everything else about the 1950's America, so the country stayed in a cultural time bubble for over a 120 years till the war of 2077. There were some major tech advances by smaller factions after the war, but most of those advances remained in few hands.
-Vault-Tec is evil. They created the vaults, but only as a vast science experiment. There are strong allusions in every game (especially FO4) that Vault-Tec had some major role in the war of 2077.
-War of 2077 was about resources. Electricity was infinite due to nuclear energy, but everything else was not. USA versus China. USA nearly wins conventional war due to invention of power armor and China implements scorched-earth policy and mutually assured destruction by firing nukes first.
-Radiation mutated everything if if didn't outright kill it.
-Super Mutants were a product of a biotech weapon gone bad, not the radiation.
-After the war, the Brotherhood of Steel is founded and spreads across the country. Their intention is to preserve technology, but they heavily discriminate against non-hostile members of species that aren't human (ghouls, super mutants). Like most Fallout factions, they are not White Knights of the wasteland.
-The Social and Government Elites in the country prior to war of 2077 were given special vaults and lived in relative peace. The lack of radiation exposure meant they evolved into the penultimate self-entitled douchebags called The Enclave. They are even more discriminative than the Brotherhood of Steel and at one point went about on a Nazi-esque extermination campaign in Fallout 2. Between the events of Fallout 2 and Fallout 3, The Enclave retreated to Washington DC from California. Fallout 3 saw them trying to rebuild and redeem themselves by creating the ultimate water purifier for the people, but internal political strife between the commanders and the psychotic robotic president meant they were still ultimately destroyed. This is the only part of the Fallout mythos you are missing by not playing Fallout 3. The Enclave are not present in Fallout 4.


======================
My only confusion about the mythos and Fallout4 stems from the relative abundance of the T-60 and X-01 power armor. I thought the T-60 was in experimental non-production stage at the end of the war of 2077, yet the Brotherhood of Steel and Atom Cats seem to have an endless supply of them. IIRC, the Brotherhood didn't make use of them in previous Fallout games either, relying mostly on T-51's. I also thought the X-01 was developed by the Enclave after the war and was exclusive to them.
You can thank bethseda for shitting up the lore there. Technically the fusion cores should last a lot longer too...
 
i had zero problems with FO3 and windows 7 using the steam version.

Ugh, I don't know what my issues are. I edited the .ini file for the multicore thread. Installed THIS and it seemed to work at first, but then the crashing started again. Sometimes the game will crash 5m at a time, other times I can get a few hours out of it. Then its rebooting the computer because the sound repeats itself indefinitely and restarting from my last save.

I guess I'll just move forward to Fallout 4 even though I'm hesitant since all the issues I've had with 3. =/
 
You can thank bethseda for shitting up the lore there. Technically the fusion cores should last a lot longer too...

Gameplay balance, grasshopper.

Sure it reads cool having them last for 100 years...but having them burn out quickly adds at least some tactical disadvantage/catch to using the god-armor-suit. I think of a power-armor suit that never needs recharging (for a human lifetime) armed with miniguns and gatling lasers, and how weak someone without PA is....I wonder how the USA didn't just conquer China outright before the nuclear war ever happened.

Sure Bethesda changed it up...but the lore was designed back for a turn based isometric RPG....not an FPS or 3rd person shooter.
 
Ugh, I don't know what my issues are. I edited the .ini file for the multicore thread. Installed THIS and it seemed to work at first, but then the crashing started again. Sometimes the game will crash 5m at a time, other times I can get a few hours out of it. Then its rebooting the computer because the sound repeats itself indefinitely and restarting from my last save.

I guess I'll just move forward to Fallout 4 even though I'm hesitant since all the issues I've had with 3. =/

It is weird because people reported so many problems with 3 even when it first came out and I had zero issues with it, NV, and 4 even in unpatched states.

I think 4 won't be much of a problem but I guess you never know with these games.
 
Ugh, I don't know what my issues are. I edited the .ini file for the multicore thread. Installed THIS and it seemed to work at first, but then the crashing started again. Sometimes the game will crash 5m at a time, other times I can get a few hours out of it. Then its rebooting the computer because the sound repeats itself indefinitely and restarting from my last save.

I guess I'll just move forward to Fallout 4 even though I'm hesitant since all the issues I've had with 3. =/

FO4 is VERY stable IME. Only CTDs were mod related due to installing mods incorrectly/incompletely. FO3 was badly written in terms of game code, and was always crashing.

I have something like 40 texture and game mods installed and FO4 never just crashes.
 
Hm. Good to know.

Quick question on NV though. I have it, but haven't played it. Was going to "finish" FO3. Does NV include all of the content from FO3? If I loaded up NV would all my progress in FO3 be included? Would things like my character be carried over? Or is it a total restart of the game?
 
Hm. Good to know.

Quick question on NV though. I have it, but haven't played it. Was going to "finish" FO3. Does NV include all of the content from FO3? If I loaded up NV would all my progress in FO3 be included? Would things like my character be carried over? Or is it a total restart of the game?

New Vegas is a completely different game and has no connection with FO3 aside from a few minor story elements/characters.
 
Don't know what you guys are talking about, when you talk about fusion cores, they last forever! I had my companion stay in a suit for a good long while, and when I finally told him to get out, it was still 100/100! I'm guessing it's 99.999999999999999999999999999999999999999999999999999/100 instead, but I guess Bethesday didn't want to get that accurate.
 
Don't know what you guys are talking about, when you talk about fusion cores, they last forever! I had my companion stay in a suit for a good long while, and when I finally told him to get out, it was still 100/100! I'm guessing it's 99.999999999999999999999999999999999999999999999999999/100 instead, but I guess Bethesday didn't want to get that accurate.

Companions don't use/need fusion cores...you don't even have to have one in the suit for a companion to use it.
 
"-Super Mutants were a product of a biotech weapon gone bad, not the radiation."

Not quite correct. The FEV virus was a military initiated program. Catastrophic side effects forced it to a secret facility for further development on human subjects. The bombs fell while it was still horribly flawed.
 
Putting companions in power armor is a great way to burn money. When the sections hit zero they fall off and must be replaced not repaired like yours.
 
By the time I had enough junk (and cores) to run around in upgraded power armor it was totally unnecessary. I suppose playing it on max difficulty and pushing forward early in the game might lead to different needs and results.
For me, it just allowed me to coast for the last half-dozen missions. Fully upgraded X-01 armor with a gauss rifle is borderline God mode.
 
-The Social and Government Elites in the country prior to war of 2077 were given special vaults and lived in relative peace. The lack of radiation exposure meant they evolved into the penultimate self-entitled douchebags called The Enclave. They are even more discriminative than the Brotherhood of Steel and at one point went about on a Nazi-esque extermination campaign in Fallout 2. Between the events of Fallout 2 and Fallout 3, The Enclave retreated to Washington DC from California. Fallout 3 saw them trying to rebuild and redeem themselves by creating the ultimate water purifier for the people, but internal political strife between the commanders and the psychotic robotic president meant they were still ultimately destroyed. This is the only part of the Fallout mythos you are missing by not playing Fallout 3. The Enclave are not present in Fallout 4.


======================
My only confusion about the mythos and Fallout4 stems from the relative abundance of the T-60 and X-01 power armor. I thought the T-60 was in experimental non-production stage at the end of the war of 2077, yet the Brotherhood of Steel and Atom Cats seem to have an endless supply of them. IIRC, the Brotherhood didn't make use of them in previous Fallout games either, relying mostly on T-51's. I also thought the X-01 was developed by the Enclave after the war and was exclusive to them.
I need to add an edit or addendum here.

I've done some reading on the the Fallout Wikia and some of this is explained. Please note, the events of Fallout 3 were in 2277, the events of Fallout: New Vegas were in 2281, and the events of Fallout 4 are in 2287.

First the Enclave and how they relate to Fallout 4:
-The Enclave are not present in Fallout 4, but the aftermath of their actions following Fallout 2, Fallout 3, and Fallout: New Vegas are.
-In the Broken Steel DLC for Fallout 3, you conquer Adams Air Force Base (Fallout version of Andrews AFB just outside of Washington DC) from The Enclave and the Brotherhood of Steel takes it over. BoS uses the base, all the captured Vertibirds, and all the other captured tech which may include T-60 power armor (which can only be assumed from FO4, its never stated explicitly). BoS East Coast detachment from FO3 is the same one that shows up in Fallout 4. The Prydwen Airship was built at Adams Air Force Base between the events of FO3 and FO4.
-In Fallout: New Vegas, the ED-E Eyebot that you encounter was built at the Adams Base before it was conquered by the player's character and the Brotherhood of Steel in FO3: Broken Steel DLC. That bot was sent to order the remaining Enclave members in hiding in California to retreat to Chicago. The ED-E bot also has an Illinois license plate grafted to it.
This hints that there are unknown factions of Enclave elsewhere in the country still left which presents a convenient story loophole for why so many X-01 power armors appear in Boston. In other words, the Enclave *were* in Boston at some point and retreated prior to the events of Fallout 4 leaving behind some of their tech such as rusted out X-01's and highly evolved DeathClaws. They were attempting to evolve and mind control DeathClaws in FO3 and FO3: Broken Steel. If this conclusion is true, then the Enclave retreated prior to 2280 when the first BoS recon team showed up (as mentioned in FO4) and they most likely did so in 2277 after FO3.



Regarding the T-60 Power Armor:
I should have known this info already because it is mentioned several times in Fallout 4 load screens. I'm an idiot.

According to the Wiki and as pulled from Fallout 4, the T-60 saw a limited production run after Operation Anchorage in January 2077 but prior to the nukes going off in October 2077. Since the food riots began in February 2077, lots of power armor units stayed in the USA to aid in martial law. This explains how there would be a relative abundance of them, even though you can only get the T-60 from the Atom Cats and Brotherhood of Steel. Apparently the Atom Cats found, bartered, or stole all the remaining T-60's in the commonwealth and the BoS T-60's were brought in from DC when they raided Adams Base in FO3: Broken Steel. The soldiers outside the vault 111 at the beginning of the game were wearing T-60 units.
 
Seriously... why not put them into armor? Even if it has no pieces on it, they just look like Juggernauts!
 
And it sounds cool when they walk off the roof of a building and hit the ground. :D

Seriously... why not put them into armor? Even if it has no pieces on it, they just look like Juggernauts!
 
That makes me glad I put this game on the backburner a bit after launch.

Hopefully by the time I get back around to it it both runs better and has some great mods + updates.
 
Anyone got some good names for their weapons? Here's a few of mine:

Ask yourself one question: "Do I feel lucky?" Well, do ya, punk?

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"Reach out and touch somebody." AT&T's old slogan would never work in modern times...

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Get the camera rollin', cuz this is how you blow your load on someone's face...

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No one cares how ugly you are when you make up for it in length and girth...

byWXqYgh.png



This one can clear rooms as fast as someone on a diet of cheap Beer and Taco Bell...

5OGaE2ch.png



This one packs a legendary punch...

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It's the only way to be sure...

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I really wish someone would mod this picture as Vault Boy holding a mini-nuke on a tray, then create some texture mod to slap on the side of the Fat-Man's. The picture would fit well on the back end of the launcher where there's space.

25447.jpg
 
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You....... rename normal weapons? I rename legendaries but that's about it.
 
You....... rename normal weapons? I rename legendaries but that's about it.

Look again. 4/7 of those are legendaries.

Kellog's Pistol
Overseer's Guardian
Big Boy

I have no idea what the missile launcher's original name was, but it was a legendary picked up off a raider. It originally had a bayonet and a triple barrel.

Besides, why not rename them all? I'm sick of recoilcompensatedhomingautomaticdicklicker names that are so long they eat up the whole pip-boy screen and I still can't figure out what the hell it is.
 
Console or PC?

If PC then take a look at this mod:

No dotdotdot

What's a console?
pc_mstr_race_logo.png


No. I'm not installing that mod just so I can see the gun's full name of advancedarmorpiercingrecoilcompensatedburningnightvisiontargetingmightymorphinmutantturtleautomaticpussypounder

If I'm going to keep the weapon, a simple rename will do.
 
I loves me some Valdacil's Item Sorting with DEF_INV Improved Interface and Armor and Weapon Keywords Community Resource.

Bunch of configurable options, but by default, appends the ammo/weapon type to the front of the weapon name, so everything of the same caliber sorts together. The DEF_INV Improved Interface changes a bunch of items (like armor pieces, food, chems, etc.) from having a text prefix to an icon. So all of your power armor pieces sort together, left arms sort together, chest pieces sort together, etc.
 
I personally enjoy the spray n pray the best.
When you buff up its damage. It's so fun to clear house with it.
 
Look again. 4/7 of those are legendaries.

Kellog's Pistol
Overseer's Guardian
Big Boy

I have no idea what the missile launcher's original name was, but it was a legendary picked up off a raider. It originally had a bayonet and a triple barrel.

Besides, why not rename them all? I'm sick of recoilcompensatedhomingautomaticdicklicker names that are so long they eat up the whole pip-boy screen and I still can't figure out what the hell it is.

Yea, I didn't say that you didn't rename legendaries as well. I asked about you renaming normals. As for the long ass names, I like them because they tell me what mods tehy have which helps me in choosing what to use.

Recently.. sort of, I found one of the most overpowered legendary mod ever..... wounding... HOLY CRAP is it powerful. Get a woulding shotgun, which I use, or what I suspect is also extremely overpowered, a wounding submachine gun. You can rape anything (cept maybe synths/robots, since I don't knwo if it works on them.)
 
Yea, I didn't say that you didn't rename legendaries as well. I asked about you renaming normals. As for the long ass names, I like them because they tell me what mods tehy have which helps me in choosing what to use.

Thing is, when you get near end-game (even mid-game really) you basically have a set of weapons that are "the best" in the game...most weapons have mod progressions where each more advanced mod is just strictly better than the last (with the exception of full-auto versus not, etc.) so you just max out a gun and that's it, you don't really need to mod it further.
 
Recently.. sort of, I found one of the most overpowered legendary mod ever..... wounding... HOLY CRAP is it powerful. Get a woulding shotgun, which I use, or what I suspect is also extremely overpowered, a wounding submachine gun. You can rape anything (cept maybe synths/robots, since I don't knwo if it works on them.)

Yeah, Wounding is crazy since it's 25 points of bleed damage that stacks for each projectile/attack/damage proc and no enemies have any resistance to it. So anything with a high ROF and/or proc rate (ie. flamer, minigun, shotgun, auto guns) is just ridiculous.
 
I personally enjoy the spray n pray the best.
When you buff up its damage. It's so fun to clear house with it.

I'll agree for lower level enemies, with it's high rate of fire and +explosive damage it rocks. As I leveled and encountered tougher I have to stick it up their nose and feed bullets for a loooooooong time.
 
'
I'll agree for lower level enemies, with it's high rate of fire and +explosive damage it rocks. As I leveled and encountered tougher I have to stick it up their nose and feed bullets for a loooooooong time.

Yeah that is true.

Unfortunately for the longest time I couldn't find a weapon as fun to use. I literally only found 4 mini nukes in the 160 hours I played and foolishly used them the wrong way. lol
I ended up beating the game using only pistols and the 50cal sniper- after damage perks were maxed of course.
 
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Yea, I didn't say that you didn't rename legendaries as well. I asked about you renaming normals. As for the long ass names, I like them because they tell me what mods tehy have which helps me in choosing what to use.

Recently.. sort of, I found one of the most overpowered legendary mod ever..... wounding... HOLY CRAP is it powerful. Get a woulding shotgun, which I use, or what I suspect is also extremely overpowered, a wounding submachine gun. You can rape anything (cept maybe synths/robots, since I don't knwo if it works on them.)

I misunderstood. Sorry.

Early on I wanted to know what mods were on them when I was comparing what I already had to what I was picking up. Then I started maxing out my gun nut and science perks and maxing out every gun as I got it.

Now when I find a gun I like, the first thing I do is max it out, so I don't need to know what mods are on it at a later point, I already know.

To each his own though.
 
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