Star Citizen Splitting Into Two Games Next Month

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According to this portion of the Roberts Space Industries Roundup, Squadron 42 and Star Citizen will become two separate games on Valentine's Day.

At the December livestream, we announced that Squadron 42 and Star Citizen will be split into two separate packages in the near future. To update on this: the split will occur on February 14th. Squadron 42 will be available as either a stand alone game or an optional addon for Star Citizen rather than be included by default. If you want to lock in both games for the lowest possible price, consider pledging before this deadline. You can learn more about Squadron 42, our thrilling single-player adventure, here.
 
Hmm, wasn't this the plan all along?
Squadron 42 was suppose to be the "intro" to the Star Citizen universe; afterward you could continue "freelancing" in Star Citizen, or something like that.
 
I predict Squadron 42 will come out and be underwhelming. I also predict that Star Citizen will NEVER come out.
 
I predict Squadron 42 will come out and be underwhelming. I also predict that Star Citizen will NEVER come out.

How dare you! What is your Star Citizen account so they can permaban your account immediately?

:)
 
If you want to lock in both games for the lowest possible price, consider pledging before this deadline.

Ha! These folks are fantastic at trying new things to get people separated from their money.
 
How dare you! What is your Star Citizen account so they can permaban your account immediately?

:)

Don't forget about implying that he is Derek Smart and/or working for Derek Smart!


Just randomly throw in DS's name and all criticism is void and null. Bam! Presto! Done!
 
Don't forget about implying that he is Derek Smart and/or working for Derek Smart!


Just randomly throw in DS's name and all criticism is void and null. Bam! Presto! Done!

Shit man, you just about said the name three times.. THREE TIMES! Very close one indeed..
 
How dare you! What is your Star Citizen account so they can permaban your account immediately?

:)

oh no, don't let people get banned from a game forum. That would be terrible, I couldn't imagine not being able to access a forum for a game, how could I ever enjoy that game again.
 
Define enjoy game? Pretty sure no one is enjoying playing Star Citizen as it hasn't been released yet.

When was the release date supposed to be again?
 
This game is never coming out, huh?

Man, what a bummer. Might as well enjoy the comedy of this trainwreck then.
 
Although I am a fan of crowdfunding games I think Star Citizen has become the EA of crowdfunding ... I understand Chris Roberts has an ambitious idea but his constant replenishing the till without delivering a finished project is concerning ... other companies with less ambitious offerings have toiled away and released their projects and have moved onto new projects while SC continues to quest for more funding (even though they received 20 times more than these other medium budget projects) ... regardless of how SC ultimately turns out I think it has highlighted the need for publisher funding of these larger AAA projects so that they can have appropriate controls and management of the funds
 
It sounds to me like it's no change at all from a development point of view, but from the 14th you'll have to pledge/pre-order them as separate packages at a higher total cost. Unless you've already pledged, in which case you're good for both, although I'm not clear how the episodic release of S42 fits into that. Another money grubbing exercise, in other words, although that should come as no surprise.
 
Ha! These folks are fantastic at trying new things to get people separated from their money.

yeah ive seen that tactic from these people countless times, going back more than 2 years when there was something else that I needed to buy immediately to get "locked in" for.

also remember something vague about battleship insurance? :rolleyes:
 
It sounds to me like it's no change at all from a development point of view, but from the 14th you'll have to pledge/pre-order them as separate packages at a higher total cost. Unless you've already pledged, in which case you're good for both, although I'm not clear how the episodic release of S42 fits into that. Another money grubbing exercise, in other words, although that should come as no surprise.

Pretty much nothing has changed from the original plans, they were always going to be 2 games. As for the Expansions, not much is changing from those plans either, SQ42 is a full campaign, and people that have veteran to original backer status get the first expansion for free, while everyone else will have to buy it.

It can get confusing with the way people market Episodic games these days where they give you a small chunk of the story with no real conclusion until you have played all the episodes or it doesnt feel like a complete game until those episodes are completed.

What CiG calls Episodes, is how Star Wars calls Episode 4, 5, 6 episodes for the most part they are all complete experiences

SQ42 is a complete experience sort of like Star Wars Episode 4, and expansions/episodes are more like sequels they could follow the same characters and in essence continue on from where the story left but the original game should feel like a complete game in the way episode 4 felt like a complete movie.

Being split is better for the game in the long run, those that only care about single player can buy the game they want, and those that only want the MP can buy the game they want. And if someone wants both they have had 3 years to pre order it ranging from $25-45 The only people that should be upset by this are the ones that are already upset by how they run the campaign in which case they were already angry for no reason to begin with lol.
 
Just to clarify, this is the most successful money raising game in history right?

It's budget ranks at #11 on the most expensive games of all time. The beauty is that for Robert's there's no risk. If it's great, he reaps all the rewards. If it sucks, he lost nothing (other than time, which he was paid for).

That said, I might buy in try it for a while and bail if it doesn't look good. One thing I won't do is pay money for ships. I wonder how many people are dumping 10 or 15 grand on this shit. I could afford it, but it's a game and no game is worth that much.
 
Glad I never pledged. What I wanted was Wing Commander the remake with a good plot, good game play, and challenging missions. All this other stuff that was going to be tacked on made me decide not to part with my money.
 
Glad I never pledged. What I wanted was Wing Commander the remake with a good plot, good game play, and challenging missions. All this other stuff that was going to be tacked on made me decide not to part with my money.

Well you should be happy to hear that they split off SQ42 just for you, So you can get a Wing Commander remake, and not have to worry about the extra stuff.
 
This is looking more and more like vaporware all the time .....
 
Glad I never pledged. What I wanted was Wing Commander the remake with a good plot, good game play, and challenging missions. All this other stuff that was going to be tacked on made me decide not to part with my money.

I would call $25 well worth the risk to get what you want. It was $25 entry fee for a very long to get both games. If all you wanted was single player and the MMO sucks then no loss. But if you paid your $25 for both and they're both good you get a bonus. With them being split off the price will probably go up.

Personally I risked my $25 because even if the games are mediocre they're probably worth $25. It sure beats beats paying $120 if both games come out strong at their respective releases.
 
I like how people are already equating this game to DNF and others as though it's been in some kind of development hell for a decade.

FFS, the game has been in FULL PRODUCTION for a little over two years or so.

How many years did it take GTA V to be made? Fallout 4? THe Witcher 3? Large games liek those took 4'ish years or so.

I don't get how or why people thought a game on the scale of Star Citizen with it's extremely large scope somehow thought they'd magically make the entire game in some kind of record time or why people are getting so bent out of shape that it's taking at LEAST a normal dev cycle to get made.
 
I would call $25 well worth the risk to get what you want. It was $25 entry fee for a very long to get both games. If all you wanted was single player and the MMO sucks then no loss. But if you paid your $25 for both and they're both good you get a bonus. With them being split off the price will probably go up.

Personally I risked my $25 because even if the games are mediocre they're probably worth $25. It sure beats beats paying $120 if both games come out strong at their respective releases.

there have also been chances to get it much cheaper as well, when the AMD never settle bundles started coming out, you could get SC and 2 other games for 20$
 
Dang no edit button!

To clarify my statement it's been almost 3 years I meant.

Here's my source:
https://www.youtube.com/watch?v=eEH2GpV8Ua4

Shows a timeline of development, when the studios opened, when development started, and how many staff were working at the time.

Feb 2013 was when they started full production with just 20 people working.

Rockstar, Ubisoft, EA, etc usually have 100+ developers on their large projects that can take 4'ish years or so to complete.

So taking RSI around 4 years or so with a smaller team at the start makes complete sense.
 
I like how people are already equating this game to DNF and others as though it's been in some kind of development hell for a decade.

FFS, the game has been in FULL PRODUCTION for a little over two years or so.

How many years did it take GTA V to be made? Fallout 4? THe Witcher 3? Large games liek those took 4'ish years or so.

I don't get how or why people thought a game on the scale of Star Citizen with it's extremely large scope somehow thought they'd magically make the entire game in some kind of record time or why people are getting so bent out of shape that it's taking at LEAST a normal dev cycle to get made.

i think it's primarily the way they are handling things. plus it gets put into the spotlight because it's crowdfunded.

if fallout 4 sucked or got cancelled, people just wouldn't have bought it and in terms of pre-orders can get their money back. for SC people are throwing money at a company, in essence pre buying the game without an adequate safety net, and as of the last time i checked (it may have been updated so forgive my outdated info) there is very little actual progress to show for it other than a lot of tiny PR pieces.
I know that ties in with what you just said about cycle time, but they are taking in a lot of funds and keep asking for more, that tends to raise an eyebrow anywhere in the development cycle
 
If this never releases there will be class action. Maybe the kickstarter folks are boned, but haven't other people been throwing thousands directly at the company for extra ships and crap?
 
I like how people are already equating this game to DNF and others as though it's been in some kind of development hell for a decade.

FFS, the game has been in FULL PRODUCTION for a little over two years or so.

How many years did it take GTA V to be made? Fallout 4? THe Witcher 3? Large games liek those took 4'ish years or so.

I don't get how or why people thought a game on the scale of Star Citizen with it's extremely large scope somehow thought they'd magically make the entire game in some kind of record time or why people are getting so bent out of shape that it's taking at LEAST a normal dev cycle to get made.

A lot of the skepticism is about Chris Roberts and his history and track record with videogames (see: Freelancer). Essentially he's earned himself a reputation for missed deadlines and development dragging on and on, and finally being removed from a project so someone else could come in and finish the fucking thing. Brief stint in hollywood thinking he was going to be a big "director" before being laughed out of there as well.

It helps to know the history here.
 
i think it's primarily the way they are handling things. plus it gets put into the spotlight because it's crowdfunded.

if fallout 4 sucked or got cancelled, people just wouldn't have bought it and in terms of pre-orders can get their money back. for SC people are throwing money at a company, in essence pre buying the game without an adequate safety net, and as of the last time i checked (it may have been updated so forgive my outdated info) there is very little actual progress to show for it other than a lot of tiny PR pieces.
I know that ties in with what you just said about cycle time, but they are taking in a lot of funds and keep asking for more, that tends to raise an eyebrow anywhere in the development cycle

it would raise more eyebrows if they stopped taking money, because that would be shooting them self in the foot when it comes to funding additional content or features, instead of already having funds lined up for expansions ect they would have to wait longer for the money to come in later, which would push back the release of said content a year or more.

The more money they have the more secure the project is for the long term. especially considering there is no monthly fee on the PU or paywalls so future funding is largely dependent on large Single Player expansions, and cosmetic/fluff sales in the PU.
 
If this never releases there will be class action. Maybe the kickstarter folks are boned, but haven't other people been throwing thousands directly at the company for extra ships and crap?

not sure why kickstarter would be boned, only 3mill or so came from kickstarter.
 
The more money they have the more secure the project is for the long term. especially considering there is no monthly fee on the PU or paywalls so future funding is largely dependent on large Single Player expansions, and cosmetic/fluff sales in the PU.

Something tells me that even if CR got a billion dollars overnight, he still wouldn't know how to project manage the thing, meet a deadline or ship half of what was promised before 2025. Because he doesn't know how to get out of his own way.

Best thing he could do would be hire a real industry veteran to manage the project and keep a sanity lid on the thing to avoid issues like scope creep.
 
it would raise more eyebrows if they stopped taking money, because that would be shooting them self in the foot when it comes to funding additional content or features, instead of already having funds lined up for expansions ect they would have to wait longer for the money to come in later, which would push back the release of said content a year or more.

The more money they have the more secure the project is for the long term. especially considering there is no monthly fee on the PU or paywalls so future funding is largely dependent on large Single Player expansions, and cosmetic/fluff sales in the PU.

It's the 11th most expensive video game in history, they shouldn't need more money. If they don't have enough to finish this game, then something is wrong. I love WC and Privateer, but post OSI, Chris Roberts hasn't done anything that was particularly good and as much as I loved the story in WC, it's not close to a GTA type of story (not even WC IV) and the WC movie was awful.

I want this to be great, but saying he needs more money when it's barely out of the top 10 budgets is crazy.
 
It's the 11th most expensive video game in history, they shouldn't need more money. If they don't have enough to finish this game, then something is wrong. I love WC and Privateer, but post OSI, Chris Roberts hasn't done anything that was particularly good and as much as I loved the story in WC, it's not close to a GTA type of story (not even WC IV) and the WC movie was awful.

I want this to be great, but saying he needs more money when it's barely out of the top 10 budgets is crazy.

well they should have plenty to finish SQ42, but the PU will not be "finished", because it will be ever evolving with new content, eventually it would "released", but it is not going to be "done" they will always need more money to keep evolving the PU so it just seems silly to me to stop taking in funding, because they have enough for SQ42 when there is so much more they want to do beyond that.

If they truly want the PU to evolve over the next 10 years like they said was the plan they are going to need way more than a measly $100million.
 
I like how people are already equating this game to DNF and others as though it's been in some kind of development hell for a decade.

FFS, the game has been in FULL PRODUCTION for a little over two years or so.

How many years did it take GTA V to be made? Fallout 4? THe Witcher 3? Large games liek those took 4'ish years or so.

I don't get how or why people thought a game on the scale of Star Citizen with it's extremely large scope somehow thought they'd magically make the entire game in some kind of record time or why people are getting so bent out of shape that it's taking at LEAST a normal dev cycle to get made.

The feature creep makes the development cycle appear to be 10 years. They kept adding features and features. it's the feature creep that's going to destroy this project.
 
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