Flogger23m
[H]F Junkie
- Joined
- Jun 19, 2009
- Messages
- 14,360
If only there was a way to destroy helicopters. Maybe like a class that has rpg's and heat seeking missiles, that would be awesome. Maybe even if they added some kind of specific vehicle to deal with air threats.. Or maybe even simply 3d spot it and let the ai AA gun take it out in 3 seconds. Crazy ideas I know, but they just might work.
If a transport chopper is in your uncap, and is "raping" you and you dont know how to stop it, then its time to put down this game and perhaps try super mario.
How can you shoot down an enemy (that isn't even flying) when you spawn right next to them? They're already aiming their weapons right at you within your spawn. You literately can't turn around in time because it takes ~2 seconds to the attack helicopter to spool up.
If you're man enough to show me how it is done we can get on an empty server sometime. You'll park an attack heli on the ground (facing away from me) and I'll sit to the right of you with an RPG or tank aimed at the cockpit. When I tell you to you'll jump in and I'll shoot. If you can manage to get the helicopter started before my rocket/mini gun/tank cannon can travel ~20 feet then maybe you will have a point. Even then the test isn't all that realistic since you know where I am. And you typically don't expect the enemy to be in your starting base. From a design perspective, it defeats the purpose of having a base if the enemy can freely sit there all day. It should just be another flag to capture.
Had you been talking about spawn beacons you would have had a point. But remember we're talking about enemies camping vehicle spawn locations within the other teams starting base.
As for bf being "hardcore", I hate to piss in your corn flakes, but BF2 was essentially RO for noobs. Medkits, ability for anyone to get in vehicles - the list was endless. Add in the horrid floaty vehicle mechanics and drunk shooting accuracy and the game was rather crappy. BC2/BF3/4 blow it out of the water.