lack of new Star Wars games is disturbing....

Well part of it comes down to the transition from Disney buying the franchise, new licensing deals (which EA owns Exclusive rights too likely outside of Disney them selves making the game)

So pretty much Every game has to be conceptualized, and produced from scratch and for the most part has to go through what ever process EA does when they make a game.

Battlefront is likely an exception, it is not a new game it is some new sounds, models, texures and some different game modes built around the foundation that DICE already had built for Battlefield. It has no narrative, character performance, story board, the only thing it has from the star wars lore is art assets none of the character personality elements are really there.

Making an actual story based Star Wars game is more time consuming than a multi player only shooter. There could quite possibly be a few in the works already they are just too early in the process to show. Not to mention Bioware had been pretty tied up in The Old Republic for quite awhile which pretty much meant that there would not be a KOTOR3 any time soon if ever.

So if you figure mid 2013 is around when EA got exclusive rights, 6 months of legal to deal with puts it around 2014 before ideas can start to be built out pitched to EA execs, then teams have to actually build out those ideas, with the exception of battlefront since it was such an easy concept, i would not expect much in the SW space for games until late 2016 to mid 2017 at the earliest. and IMO that is rushed, a game that bakes for 4 years that is going for that AAA mass effect style would likely be something not seen until 2018, that is assuming they got to work right away in 2014.


edit-
We know that Battlefront was the game DICE was working on,

Bioware has been working on The Old Republic, if they have other projects they have not announced them but they are likely tied up with mass effect not Star Wars.

Have they revealed the game Dead Space developer Visceral is working on? they were part of the EA exclusivity announcement. But never said what that game was.

So there were at least 3 games being worked on within EA, Battlefront, The Old Republic, and a mystery game by Visceral.

its been 2.5 years since that announcement so more studios could of been brought into the SW family since then.
 
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I thought only EA has rights to make a Star Wars game for the next decade or whatever.
 
I thought only EA has rights to make a Star Wars game for the next decade or whatever.

That's true. But I believe that that is a publishing and distribution rights deal. There is nothing stopping EA from using another developer to create the game. I don't think it has to come from EA or one of their studios specifically.
 
How about another KOTOR SP RPG?

KOTOR online blew up quickly with good reason.
 
God I would love another KOTOR.

It won't have anything to do with Darth Revan or the Exile. At least not a living versions of them. Both the base game and The Shadow of Revan expansion for The Old Republic took care of that.
 
It won't have anything to do with Darth Revan or the Exile. At least not a living versions of them. Both the base game and The Shadow of Revan expansion for The Old Republic took care of that.

That's cool. Any game set in the KOTOR SW-verse would be great as long as it stays away from the prequels.
 
God I would love another KOTOR.

Oh yes! If Obsidian would make it that would be great.

I also wish that there would be some kind of open world game that would mix Jedi Knight and KOTOR together.
 
Time for a new dark forces/Jedi Knight game that brings back FMV cut scenes.
 
KOTOR > all star wars games ever created plus it's on android now.
 
How about a remastered SWG? :)

Or SWG2 ?

Oh fuck no. SWG was literally one of the worst games in history to use the Star Wars license. It was a pointless grind fest that failed to recreate the Star Wars atmosphere. It was needlessly complex, combat wasn't any fun, the graphics were shit, (even for its time) and overall horrible. Having to wait 10 minutes for a shuttle was crap. Not being able to have your own ship initially was crap. Having to stand in a line and wait minutes to get buffs that were too substantial to do with out, you guessed it, was shit.

SWTOR, for all its faults is better than that Star Wars Galaxies ever was.
 
I'd rather a complex mmo than a simplified one.
The adventures were great in SWG. I loved how you could create your own town basically. Loved the classes and depth they each had. The vanilla version was fantastic imo and I couldn't stand the expansions.

However, I believe once the space expansion came out, it was almost pointless to take those shuttles.
 
I'd rather a complex mmo than a simplified one.
The adventures were great in SWG. I loved how you could create your own town basically. Loved the classes and depth they each had. The vanilla version was fantastic imo and I couldn't stand the expansions.

However, I believe once the space expansion came out, it was almost pointless to take those shuttles.

I don't mind complexity and depth where it's needed. SWG had complexity and grind where it didn't need it.
 
Sure did. But I've never played an mmo without some sort of ridiculous grind needed to get where you want lol.

RIP SWG.

Anywho, I'll take whatever we can get for a SW rpg or mmo. The lack of sw games that are worthy of sinking time into are dissapointing...... Especially battlefront.
 
Oh fuck no. SWG was literally one of the worst games in history to use the Star Wars license. It was a pointless grind fest that failed to recreate the Star Wars atmosphere. It was needlessly complex, combat wasn't any fun, the graphics were shit, (even for its time) and overall horrible. Having to wait 10 minutes for a shuttle was crap. Not being able to have your own ship initially was crap. Having to stand in a line and wait minutes to get buffs that were too substantial to do with out, you guessed it, was shit.

SWTOR, for all its faults is better than that Star Wars Galaxies ever was.

from a story standpoint SWTOR immensely superior.

but 90% of those things that you complained about SWG is actually what made it a great social game that no other game has since captured, there were legitimate reasons to socialize in cantina's while getting buffed, or waiting for a transport, you formed bonds with the people on the server that were part of your faction or on the opposite faction when you attacked one of their main cities.

Not sure i have seen a game that let some casual gamer with no interest in combat sit in a bar all day dancing or playing music for people and people actually stuck around to socialize. For all the games faults with lack of content it was a hell of a lot of fun partying with people and getting ready for a krayt dragon hunt, or trolling some people at Anchorhead and lure a krayt dragon all the way from its spawn point making it follow you back to the city and watch as it kills unprepared players lol.
 
I don't mind complexity and depth where it's needed. SWG had complexity and grind where it didn't need it.

guess you never figured out you can bot easily with the game. :D you didn't need 3rd party programs for it. by the time the new combat system came out, i already have 2 classes done to become a jedi. sucks cause i was so close.

there's a private server for SWG vanilla.
 
from a story standpoint SWTOR immensely superior.

but 90% of those things that you complained about SWG is actually what made it a great social game that no other game has since captured, there were legitimate reasons to socialize in cantina's while getting buffed, or waiting for a transport, you formed bonds with the people on the server that were part of your faction or on the opposite faction when you attacked one of their main cities.

Not sure i have seen a game that let some casual gamer with no interest in combat sit in a bar all day dancing or playing music for people and people actually stuck around to socialize. For all the games faults with lack of content it was a hell of a lot of fun partying with people and getting ready for a krayt dragon hunt, or trolling some people at Anchorhead and lure a krayt dragon all the way from its spawn point making it follow you back to the city and watch as it kills unprepared players lol.

Krayt hunting was one of the coolest things to do.
 
guess you never figured out you can bot easily with the game. :D you didn't need 3rd party programs for it. by the time the new combat system came out, i already have 2 classes done to become a jedi. sucks cause i was so close.

there's a private server for SWG vanilla.

If I need to use bots to play the game for me then it's a badly designed game. I might as well go play Progress Quest. And yes, I'm well aware there are private servers which have the vanilla and other SWG flavors on them. I just don't care.
 
from a story standpoint SWTOR immensely superior.

And from a gameplay standpoint designed for babies. Worst combat system I've seen in terms of sheer oversimplicity. It might as well have a single button that you keep mashing.
 
And from a gameplay standpoint designed for babies. Worst combat system I've seen in terms of sheer oversimplicity. It might as well have a single button that you keep mashing.

Then you must not have played it. The combat system isn't that simple. Not by a long shot. I'm not defending the game's balance issues, or saying that there isn't room for improvement. People still bitch that the game has too many abilities, too much ability bloat and that the rotations are too complex. If you saw how few people in PUGs could actually DPS worth a shit you'd realize that the system is way too complex for the average player to grasp on a competent level.

Granted, the nerds who want to feed their characters and run everywhere in real time aren't exactly drawn to the game, but your overstating things. Were it that easy, anyone could do it. Clearly that isn't the case. I'd also like to point out that simple combat does not make a game bad. Plenty of games are straight forward and simple, yet fun.
 
Then you must not have played it. The combat system isn't that simple. Not by a long shot. I'm not defending the game's balance issues, or saying that there isn't room for improvement. People still bitch that the game has too many abilities, too much ability bloat and that the rotations are too complex. If you saw how few people in PUGs could actually DPS worth a shit you'd realize that the system is way too complex for the average player to grasp on a competent level.

Granted, the nerds who want to feed their characters and run everywhere in real time aren't exactly drawn to the game, but your overstating things. Were it that easy, anyone could do it. Clearly that isn't the case. I'd also like to point out that simple combat does not make a game bad. Plenty of games are straight forward and simple, yet fun.

I played it a month ago for the first time. The skills might as well not even exist. The dumbed-down use of all of them constantly when they're available just makes Diablo seem like The Witcher in comparison. I played it back when it was still in beta and it was much better but I still couldn't get into it.

And I recognize there can be good simple combat, but this was simplified complex combat, which I find awful.
 
from a story standpoint SWTOR immensely superior.

but 90% of those things that you complained about SWG is actually what made it a great social game that no other game has since captured, there were legitimate reasons to socialize in cantina's while getting buffed, or waiting for a transport, you formed bonds with the people on the server that were part of your faction or on the opposite faction when you attacked one of their main cities.

Not sure i have seen a game that let some casual gamer with no interest in combat sit in a bar all day dancing or playing music for people and people actually stuck around to socialize. For all the games faults with lack of content it was a hell of a lot of fun partying with people and getting ready for a krayt dragon hunt, or trolling some people at Anchorhead and lure a krayt dragon all the way from its spawn point making it follow you back to the city and watch as it kills unprepared players lol.

Yes, SWG was a lot of fun if you played it with a good clan. I was in a role playing PVP based clan and when we went overt (which was almost always) we had a full compliment of AT-ST, Storm Troopers and the like following us around. We had all the social support classes covered as well so it was never a problem to recharge after fighting.

I also liked how social the crafting system was. DPS people needed to know a good gunsmith to get the best weapons, gunsmiths needed to know who had the best resources, etc.
 
I played it a month ago for the first time. The skills might as well not even exist. The dumbed-down use of all of them constantly when they're available just makes Diablo seem like The Witcher in comparison. I played it back when it was still in beta and it was much better but I still couldn't get into it.

You can't just button mash your way through a raid. Some of the solo content, you can, but not any of worth while group stuff. The skill trees basically don't exist anymore, that's true. The skills are granted with your level or are trained at that given level. Utility points rarely have anything to do with damage output and are all exactly what it sounds like. They are utilities. It still isn't that simple. Combat abilities are often dependent on other abilities being used first. Many abilities, especially in the DoT specs do not simply get used when they are off cool down. You need to watch the debuffs on whatever you are attacking and wait for that debuff to fall off before reapplying it. Some abilities require another ability to create a proc to manage resources etc.

I'd like to point out that you have 4 base classes, mirrored on either side with two advanced classes each. From those there are 3 disciplines each for a total of 12 unique specs. Two classes have three DPS specs, while most have two DPS specs and a heal spec, or one tank spec and two DPS specs. There is a lot of variety there. I doubt you tried them all in the last month and were able to understand them at a sufficiently advanced level to grasp all their nuances and make a real judgment call about the game's combat. Maybe your some hardcore MMO savant, I have no idea, but a judgment about the game's combat in such a short time seems premature to me.

And I recognize there can be good simple combat, but this was simplified complex combat, which I find awful.

I can't deny that they have dumbed down some specs to a place where they aren't as much fun as they used to be. I don't think it's a problem with simplification as much as it is homogenization. They've made it where the burst specs don't have much burst and all DoT specs have just enough burst to be useful. Basically at this point everything is more or less setup for sustained damage because people only care about dummy parse numbers. Some specs like Operative Concealment and Lethality aren't terribly nuanced, while others such as Mercenary Arsenal are. More specs used to be built around a priority system in which you had things to hit based on when they proc'ed. At this point procs are largely on fixed timers with a better than 60% chance of occurring so more of the rotations are fixed.

So I get what you mean about simplified complex combat being awful to an extent. I don't think it's that bad but some of the changes haven't done the game any favors.

If you don't like it, then you don't like it. I can certainly understand that. And maybe next to the MMOs of ancient times its simple, but I wouldn't call the combat in SWTOR overly simplistic. It doesn't take that long to learn to play a spec at a decent level of competency, but most are nuanced enough that true mastery of them takes some time investment on your part.
 
I played it a month ago for the first time. The skills might as well not even exist. The dumbed-down use of all of them constantly when they're available just makes Diablo seem like The Witcher in comparison. I played it back when it was still in beta and it was much better but I still couldn't get into it.

And I recognize there can be good simple combat, but this was simplified complex combat, which I find awful.

I wouldn't say they've over-simplified it, but they definitely have simplified it.

God, I remember the early days when everyone rolled a Bounty Hunter because TRACER MISSILE TRACER MISSILE TRACER MISSILE RAILSHOT. Now that shit was over-simplified button mashing.
 
I wouldn't say they've over-simplified it, but they definitely have simplified it.

God, I remember the early days when everyone rolled a Bounty Hunter because TRACER MISSILE TRACER MISSILE TRACER MISSILE RAILSHOT. Now that shit was over-simplified button mashing.

That was back when you could stack multiple adrenals, come out of stealth on an Operative or Assassin and global some poor bastard in PvP.
 
Where are the new x-wing and tie-fighter space sims? IMO it would be the perfect time for them.
 
Where are the new x-wing and tie-fighter space sims? IMO it would be the perfect time for them.

I'd love to see it, but so far what's in Battlefront is the closest thing we've got. :(
 
I'm pretty sure No Mans Sky will have a plethora of mods.
Star Wars mod in NMS would be epic.
 
Need a new updated flight sim [X-Wing] and Kotor III.
Even a reboot of Jedi Academy would be cool.
 
EA doesn't give you what you want, they give you what they want to sell. They really do not care about the player base or what the players might want.
 
Need a new updated flight sim [X-Wing] and Kotor III.
Even a reboot of Jedi Academy would be cool.

Reboot or a sequel even. There is no game that did the lightsaber well per se, but Jedi Academy was probably the best one, with mods and a community that understood what the game could be fun for.

One can only hope...
 
Reboot or a sequel even. There is no game that did the lightsaber well per se, but Jedi Academy was probably the best one, with mods and a community that understood what the game could be fun for.

One can only hope...

I've wanted a sequel to Academy for so long. It's funny, I remember at the time it came out the game got a lot of hate. People were not happy that you didn't play as Kyle. Even without mods I think Academy has some of the best lightsaber usage in a Star Wars game. In most games you might as well be swinging a neon bat around, but at least with Academy it felt a little better.
 
I can't remember which one had the flachette but that was a wicked weapon up close. Mighty fun blasting storm troopers with it.
 
You guys need to check out Star Wars Battle Pod.
Bad ass arcade game I found in an arcade out here at the Santa Cruz boardwalk.
 
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